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1.
Rev. int. med. cienc. act. fis. deporte ; 24(94): 152-163, jan. 2024. tab, ilus
Artigo em Inglês | IBECS | ID: ibc-230949

RESUMO

Along with our country economy level of ascension, the national in the premise of meet the basic needs of life, concern for personal health improved significantly, the leisure sports service as an important indicator of present social civilization, the public satisfaction through ascension leisure sports service can not only reflect the government service level, can also accelerate the process of modernization and social development. However the leisure sports service in most regions due to the lack of service facilities and service quality cause the overall service level is not high. This paper for the analysis of leisure sports public service satisfaction, the fuzzy evaluation method is adopted in the construction of leisure sports service satisfaction evaluation indexes: environment, games, facilities experience, social value, on the basis of experience, the health of body and mind experience, constructs the comprehensive rating system of leisure sports service satisfaction, to determine theweights of every index. Then combined with the analytic hierarchy process (ahp), based on the leisure sports service satisfaction evaluation model, for the leisure sports service public satisfaction evaluation, through the example analysis of xx city, comprehensive evaluation of leisure sports service and more effective optimization scheme is put forward (AU)


Assuntos
Humanos , Esportes , Centros de Convivência e Lazer , Jogos Recreativos , Satisfação Pessoal , Comportamento do Consumidor
2.
Rev. psicol. deport ; 33(1): 105-114, 2024. ilus, tab
Artigo em Inglês | IBECS | ID: ibc-231719

RESUMO

Childhood is a stage of rapid psychological development, movement and psychological development are inseparable. At this stage, games are the main form of activity for children which play a dominant role in promoting children's psychological development. By implementing parent-child sports game intervention activities, children can prevent psychological disorders or behavioural problems, help them better adapt to social life, and make more effective contributions to society and humanity. Therefore, current research aimed to check the impact of parent-child sports games on children's psychological development. For this purpose, survey subjects were 50 students from large class of kindergarten A and 50 students from the large class of kindergarten B. An experimental research design was applied by using control and experimental group. The findings that the experimental group showed significant improvements in cognitive ability, emotional stability, willpower, and personality shaping compared to the control group. Moreover, their social adaptability was notably higher, fostering smoother communication and harmonious interpersonal relationships. The findings highlight the importance of early engagement in sports game activities to promote psychological health and resilience in preschool children, emphasizing the need for integrating such activities into early childhood education and parental involvement programs. The research also explored a new research area for further research.(AU)


Assuntos
Humanos , Masculino , Feminino , Pré-Escolar , Criança , Esportes , Psicologia do Esporte , Desenvolvimento Infantil , Saúde da Criança , Jogos e Brinquedos/psicologia , Jogos Recreativos
3.
Rev. psicol. deport ; 33(1): 304-311, 2024. ilus, graf, tab
Artigo em Inglês | IBECS | ID: ibc-231737

RESUMO

The teaching principle of "music teaching" is implemented to facilitate children's learning through play and behaviour. During classroom instruction, teachers should appropriately incorporate sports competitions to foster students' interest in sports, ensure their active participation, and facilitate the development of their athletic abilities. During the primary school stage, students experience rapid development in their physical and mental attributes. The author administered oral and written English assessments to randomly selected classes from Grade 3 to Grade 6 at South Road Primary School, which is affiliated with A University. The author selected students who scored below 60 for the attention QPT test in each grade. From this group, we selected 10 students with low, average, and high attention levels. This resulted in a total of 30 students in each grade forming the control class. We compared the QPT scores between the 30 individuals in the experimental group and the 30 individuals in the control group. The experimental class and the control class exhibited a notable disparity in academic performance across grades 3 to 6. The implementation of experimental teaching resulted in significant improvements in the attention QPT scores of both the upper and lower grades in the experimental class. The study demonstrates that sustained adherence to teaching children English through sports games can effectively enhance their attention levels. Furthermore, implementing sports game teaching aligns with children's psychological characteristics and significantly enhances their performance in English learning.(AU)


Assuntos
Humanos , Masculino , Feminino , Criança , Desenvolvimento Infantil , Saúde da Criança , Esportes , Jogos Recreativos , Aprendizagem , Linguística
4.
Int. j. psychol. psychol. ther. (Ed. impr.) ; 23(2): 207-220, jun. 2023. graf
Artigo em Inglês | IBECS | ID: ibc-221219

RESUMO

Previous research has suggested that brief protocols based on acceptance and commitment therapy (ACT) are efficacious in improving elite chess players' performance without clinical problems. These promising results warranted the examination of the effect of longer ACT interventions with chess players suffering from emotional difficulties. This study advances in this direction by presenting two case studies of elite chess players experiencing anxiety disorders. Each participant was matched to a control participant with similar characteristics. The ACT interventions were conducted in 5 sessions and with occasional follow-ups during the following year. The primary dependent variable was an objective measure of chess performance (ELO Performance). Data analysis was conducted using the JZS+AR Bayesian hypothesis testing for single-case designs and the nonparametric Tau-U statistic. Control participants did not significantly improve their chess performance during the follow-up, but chess players who received the intervention showed significant increases in their performance. Both treated participants experienced clinically significant reductions in symptomatology and improved valued living after the intervention. This study provides empirical evidence regarding the potential benefit of applying ACT to improve chess performance in players with clinical problems (AU)


Assuntos
Humanos , Jogos Recreativos/psicologia , Transtornos de Ansiedade/psicologia , Transtornos de Ansiedade/terapia , Terapia de Aceitação e Compromisso/métodos , Resultado do Tratamento
5.
Rev. psicol. deport ; 32(1): 92-100, Abr 11, 2023. graf, tab
Artigo em Inglês | IBECS | ID: ibc-218891

RESUMO

Asia has become a leader in international sports championships, which justifies a greater emphasis on the region's sporting achievements. However, different economic, political, and social elements influence the region's performance since deteriorating social or economic systems can harm performance. This study examined the impact of social factors on the international athletic performance of Asian nations. To do so, we analyzed the effect of health expenditure, education expenditure, and development on sports performance from 1961 to 2018 while adjusting for gross domestic product and population growth. The data was evaluated using VAR, and the study's conclusions demonstrated a considerable correlation between social growth and national sporting performance. The paper includes recommendations for further research and consequences for the government and policymakers.(AU)


Assuntos
Humanos , Desempenho Atlético , Gastos em Saúde , Mudança Social , Atletismo , Jogos Recreativos , Ásia , Psicologia do Esporte
6.
Artigo em Espanhol | IBECS | ID: ibc-215083

RESUMO

Con una fuerte impronta inclusiva, se presenta la co-creación de ludotecas virtuales modelizadas de acuerdo con la edad de sus participantes, vulnerabilidad, lugar de pertenencia, posibilidades de conectividad y diversidad en la formación de sus coordinadores, con encuadres específicos. Sus dos ejes centrales fueron: propiciar encuentros cara a cara en tiempos simultáneos y promover el juego libre. El equipo de trabajo pone en relevancia aportes provenientes de la relación intra e intergeneracional.(AU)


With a strong inclusive approach, we present the co-creation of virtual play centres modelled according to the age of their participants, vulnerability, place of belonging, connectivity possibilities, and diversity in the training of their coordinators, with specific frameworks. Its two central axes were: fostering face-to-face meetings at simultaneous times and promoting free play. The work team highlights contributions coming from intra and intergenerational relationships.(AU)


Amb una forta empremta inclusiva, es presenta la cocreació de ludoteques virtuals modelitzades d'acord amb l'edat dels participants, vulnerabilitat, lloc de pertinença, possibilitats de connectivitat i diversitat en la formació dels seus coordinadors, amb enquadraments específics. Els seus dos eixos centrals van ser: propiciar trobades cara a cara en temps simultanis i promoure el joc lliure. L'equip de treball posa en relleu aportacions provinents de la relació intra i intergeneracional.(AU)


Assuntos
Humanos , Masculino , Feminino , Criança , Pandemias , Infecções por Coronavirus/epidemiologia , Bibliotecas , Jogos e Brinquedos , Jogos Recreativos
8.
Comunidad (Barc., Internet) ; 22(1): 0-0, mar.-jun. 2020. ilus
Artigo em Espanhol | IBECS | ID: ibc-193590

RESUMO

En 2016, en Higuera de Vargas (Badajoz, Extremadura), se inició el Proceso Comunitario, intervención dirigida a todos los habitantes con la idea de compartir experiencias y participar activamente en comunidad. Se realizó un diagnóstico de salud comunitario, recogiendo datos objetivos y subjetivos relacionados con la salud mediante distintas fuentes, y se generó un documento común. Para el período 2016-2020, la Gerencia de Badajoz promueve Participación y Salud, dentro del Proyecto Ítaca, como experiencia piloto en salud comunitaria, con la colaboración del Consultorio y el Ayuntamiento de Higuera, para favorecer una nueva metodología de trabajo con la comunidad. En este marco, dentro de la Comisión Comunitaria creada en la localidad, en 2017 se decide realizar una iniciativa comunitaria, un día dedicado a la salud: I Gymkhana de la Salud de Higuera de Vargas. Consistió en tres itinerarios divididos por edades, cada uno con actividades relacionadas con la salud o hábitos de vida saludables, instaladas en distintos puntos del pueblo. Se obtuvieron resultados a través de un cuestionario que respondieron los participantes, constatándose que era una actividad novedosa con gran repercusión, por lo que se decidió su repetición anual. En ella se implicaron las administraciones públicas (Gerencia de Salud del Área de Badajoz, Ayuntamiento de Higuera, Diputación de Badajoz y Mancomunidad de Olivenza), que aportaron financiación y dieron publicidad de la propuesta en medios de comunicación. Con esta actividad se trató de divulgar hábitos saludables, favorecer la participación ciudadana, promocionar la salud de una manera lúdica y poner en valor las riquezas de nuestra comunidad


In 2016, Higuera de Vargas (Badajoz, Extremadura) begins its Community Process as an intervention aimed for all inhabitants, with the idea of sharing experiences and active community participation. A Community Health Diagnosis took place and subjective and objective health data were collected by means of different sources, leading to one common document. For the 2016-2020 term, Badajoz's Management promoted "Participation and Health", within the scope of the Itaca Project, as a pilot experience in Community Health. This had the collaboration of Higuera's Local Government and Surgery, to foster a new work methodology within the community. In this context, within the local Community Commission, in 2017 the idea of celebrating a community initiative, a day dedicated to health: the 1st Health Gymkhana in Higuera de Vegas. It consisted of 3 itineraries, each split up according to different ages and with various stations related to health or healthy habits, spread over the town. Results were collected using a questionnaire for participants and it could be verified whether this was a new activity with a major impact with a view to holding it annually. Local Administrations were involved in the activity, and supported it with funding and advertising in the media. This activity aimed to disseminate healthy habits, favour citizen participation and health promotion in a festive way and highlight the value of our community's attitudes and wealth


Assuntos
Humanos , Masculino , Feminino , Criança , Adolescente , Adulto , Diagnóstico da Situação de Saúde , Serviços de Saúde Comunitária , População Rural , Jogos Recreativos , Espanha
10.
Enferm. nefrol ; 23(1): 83-92, ene.-mar. 2020. tab, graf
Artigo em Espanhol | IBECS | ID: ibc-193378

RESUMO

INTRODUCCIÓN: Se ha documentado que implementar programas de actividades recreativas durante las sesiones de diálisis es una buena alternativa para mejorar no solo la percepción hacia el tratamiento, sino también otras alteraciones presentes en las personas con enfermedad renal crónica en tratamiento con hemodiálisis. OBJETIVOS: Analizar la satisfacción de los pacientes con el Proyecto Déficit de Actividades Recreativas, así como cuantificar el coste económico del mismo. MATERIAL Y MÉTODO: Estudio descriptivo transversal realizado en 2019. Se recogieron datos clínicos. Se valoró la satisfacción con el proyecto de actividades propuesto. Se recogieron datos de autopercepción sobre el estado de salud y el tratamiento. Se cuantificó el coste económico del proyecto. RESULTADOS: Evaluados 37 pacientes. La puntuación mediana de satisfacción para las actividades fue: Programa Pallapupas 8/10 (P25:6; P75:10), Celebraciones mensuales 10/10 (P25:8; P75:10), Ejercicio físico intradiálisis 7/10 (P25:5; P75:10), Conciertos en directo 7/10 (P25:5,5; P75:9,5). En la autopercepción, un 37,84% (n=14) percibía negativamente el tratamiento y un 29,73% (n=11) no estar satisfecho con la inversión de tiempo. El 91,89% (n=34) desea continuar participando en las actividades organizadas. El coste total teórico de las 4 actividades evaluadas es de 33.715,22 euros al año. CONCLUSIONES: Se ha hallado una alta satisfacción de los pacientes con el Proyecto déficit de actividades recreativas en hemodiálisis, pudiendo ser el coste anual de dicho proyecto asumible


INTRODUCTION: It has been documented that implementing leisure activity programs during dialysis sessions is a good alternative to improve not only the perception towards treatment, but also other alterations present in people with chronic kidney disease on hemodialysis. OBJECTIVES: To analyse patient satisfaction with the Lack of Leisure Activities Project, as well as quantify its economic cost. MATERIAL AND METHOD: Descriptive cross-sectional study conducted in 2019. Clinical data were collected. Satisfaction with the proposed activity project was assessed. Self-perception data on health status and treatment were collected. The economic cost of the project was quantified. RESULTS: 37 patients were evaluated. The median satisfaction score for the activities was: "Pallapupas" Program 8/10 (P25:6; P75:10), Monthly celebrations 10/10 (P25:8; P75:10), 7/10 intradialytic exercise (P25:5; P75:10), live concerts 7/10 (P25:5.5; P75:9.5). Regarding to self-perception, 37.84% (n=14) perceived the treatment negatively and 29.73% (n=11) were not satisfied with the time invested. 91.89% (n=34) wish to continue participating in organized activities. The total theoretical cost of the 4 activities evaluated is 33,715.22 euros per year. CONCLUSIONS: A high satisfaction of the patients with the Lack of Leisure Activities in hemodialysis Project was found, being the annual cost of the project acceptable


Assuntos
Humanos , Masculino , Feminino , Pessoa de Meia-Idade , Idoso , Idoso de 80 Anos ou mais , Diálise Renal/métodos , Diálise Renal/psicologia , Satisfação do Paciente , Jogos Recreativos/psicologia , Estudos Transversais
11.
Adicciones (Palma de Mallorca) ; 32(3): 216-224, 2020. tab
Artigo em Espanhol | IBECS | ID: ibc-193792

RESUMO

La evolución del sector del juego online en España muestra una tendencia alcista desde el inicio del mercado regulado. Al margen de su impacto económico, es preciso tomar en consideración los aspectos sociales, de orden público y de salud asociados a esta actividad recreativa. Con el fin de promocionar actitudes de juego moderado, no compulsivo y responsable, en el artículo 8 de la Ley 13/2011, de 27 de mayo, de regulación del juego, se establece la obligatoriedad de desarrollar esta actividad lúdica desde una política integral de responsabilidad social corporativa que contemple acciones preventivas, de sensibilización, intervención y control, así como medidas para paliar los efectos negativos producidos. En este contexto, el objetivo general de esta investigación reside en analizar la política de protección al consumidor en las webs de juego responsable de los operadores de juego online con licencia en nuestro país. De la muestra inicial de 45 operadores que dispone, al menos, de un sitio web que ofrece juego online, 40 presentan una página web operativa. Las variables objeto de estudio se configuran en torno a los dos componentes principales de cualquier programa de prevención de adicciones (1) Información y sensibilización; (2) Promoción de medidas preventivas específicas. Se observa que, en líneas generales, los operadores de juego online cumplen con el deber de información sobre el juego con control, aunque se precisan mejoras que afectan tanto al fondo como a la forma de dichos mensajes


Since market regulation was first implemented, the online gambling sector in Spain has exhibited a significant upward trend. In addition to its financial impact, the social, public well-being and health implications of this leisure activity should also be taken into account. In order to foster moderate, non-compulsive and responsible attitudes towards gambling, Article 8 of the 2011 law regulating the sector requires that this leisure activity be carried out in line with a coherent policy of corporate social responsibility that encompasses prevention, awareness-raising, intervention and oversight measures, as well as strategies to deal with any negative consequences of such gambling. Against this backdrop, the overall purpose of our study is to explore the consumer protection policies posted on online gambling websites hosted by licensed operators in Spain. Of the 45 operators detected in our initial research sample, each hosting at least one online gambling website, 40 run an operational web page. The research methodology used here is content analysis. The variables explored relate to the two main dimensions of any addiction prevention program: (1) information and awareness-raising, and (2) the promotion of specific prevention measures. In general terms, real compliance with basic prevention criteria requires improvements both in terms of the content and form of these communications


Assuntos
Humanos , Defesa do Consumidor/legislação & jurisprudência , Sistemas On-Line/legislação & jurisprudência , Responsabilidade Social , Jogos Recreativos , Jogo de Azar , Espanha
12.
Quad. psicol. (Bellaterra, Internet) ; 22(3): e1550-e1550, 2020. tab
Artigo em Espanhol | IBECS | ID: ibc-200522

RESUMO

Esta investigación presenta una propuesta para la comprensión de la recreación educativa y su relación con la convivencia en las escuelas. La propuesta se desarrolló a partir de un proceso de evaluación realizada a un programa gubernamental chileno, ejecutado desde el año 2017 en 371 escuelas a lo largo del país. Esta evaluación implicó una revisión bibliográfica, la aplicación de encuestas a sus participantes y una aproximación cualitativa con estudio de casos múltiple en tres escuelas. Si bien el programa comenzó con una orientación que enfatizó la actividad física como espacio de recreación y promotor de salud, los resultados sugieren avanzar hacia una concepción de recreación educativa que tiene implicaciones no sólo sobre la salud integral de los estudiantes sino también en el fortalecimiento de procesos sociales transversales en la comunidad educativa como son los relacionados con el despliegue de una convivencia inclusiva, democrática y pacífica en las escuelas


This study presents a proposal for comprehension of educational recreation and its relation-ship with school climate. The proposal was developed based on an evaluation carried out in a Chilean government program which is in place since 2017 in 371 schools throughout the country. The evaluation involved a literature review, the administration of surveys to its participants and a qualitative approach with multiple case studies in three schools. Although the program began with an orientation that emphasized physical activity as a recreational space and a promoter of health, findings suggest moving towards a conception of educational recreation that has implications not only about the integral health of the students but also in the strengthening of transversal social processes in the educational community, such as those related to the deployment of an inclusive, democratic and peaceful school climate


Assuntos
Humanos , Jogos Recreativos/psicologia , Atividade Motora/fisiologia , Estudantes/psicologia , Seguridade Social/psicologia , Academias de Ginástica , Serviços de Saúde para Estudantes , Assistência Integral à Saúde , Desenvolvimento Infantil , Inquéritos e Questionários
13.
Span. j. psychol ; 23: e19.1-e19.6, 2020.
Artigo em Inglês | IBECS | ID: ibc-196594

RESUMO

This article introduces the concept of playful work design-the process through which employees proactively create conditions within work activities that foster enjoyment and challenge without changing the design of the job itself. First, we review play theory and the motives people may have to play during work. In addition, we use the literature on proactive work behavior to argue that individuals can take personal initiative to increase person-job fit. Combining these literatures, we provide a theoretical framework for playful work design. We discuss the development and validation of an instrument to assess playful work design, and review recent studies to elucidate the psychological effects of playful work design and its possible outcomes. Finally, we briefly discuss practical implications


No disponible


Assuntos
Humanos , Engajamento no Trabalho , Jogos Recreativos/psicologia , 16054/psicologia , 16360 , Satisfação no Emprego , Avaliação de Desempenho Profissional
14.
Enferm. glob ; 18(56): 254-263, oct. 2019. tab
Artigo em Espanhol | IBECS | ID: ibc-188272

RESUMO

Indonesia es uno de los países endémicos del dengue y los incidentes aumentan año tras año. Los niños son la población de mayor riesgo de incidentes de dengue que los demás grupos de edad. Parte de la prevención del dengue es aumentar el conocimiento y también el conocimiento de los niños. El uso del juego es una forma divertida de aprender en los niños. Objetivo: El objetivo del estudio fue conocer los conocimientos básicos de los niños sobre la prevención del dengue y desarrollar un medio educativo para los niños. Método: Este estudio utiliza un diseño cuasi experimental con pre y post prueba y el uso de un grupo de control. Los participantes son niños en edad escolar de entre 10 y 12 años de edad con un total de 92 participantes que se dividieron en grupos de intervención y control. Resultados: Los resultados mostraron que hay un puntaje significativamente creciente en el conocimiento básico de los niños en el grupo de intervención sobre el signo y el síntoma de la fiebre del dengue (valor de p = 0,001); estrategia de prevención basada en las directrices del Ministerio de Salud de Indonesia (valor de p = 0,001); agente químico (valor de p = 0,000); agente de biología (valor de p = 0,000); autoprotección (valor de p = 0,001); y sistema inmune (valor de p = 0,001). Existen diferencias de conocimiento entre los grupos de intervención y control (valor de p = 0,000). Conclusión: La conclusión del estudio es que el juego de mesa puede diseñarse para ser un medio educativo que brinde a los niños una educación sanitaria sobre la estrategia de prevención del dengue


Indonesia is one of the endemic countries for dengue fever, and for the incidents are increasing year by year. Children are the risk population to dengue incidents than the others age groups. Part of the dengue prevention is increasing the knowledge, and also the children's knowledge. The use of the game is the enjoyable way for learning in children. Aim:: The aim of the study was to know children's basic knowledge about dengue prevention and develop an educational media for children. This study uses a quasi-experimental design with pre and post-test and using a control group. Method: The participants are a school-aged children between the ages of 10-12 years old with total 92 participants who were divided into intervention group and control group. Results: The results showed that there are a significantly increasing score at children basic knowledge at intervention group about dengue fever sign and symptom (p=0,001); prevention strategy based on Indonesia Health Ministry guidelines (p=0,001); chemistry agent (p=0,000); biology agent (p=0,000); self-protection (p=0,001); and immune system (p=0,001). There are difference knowledge between intervention and control groups (p=0,000). Conclusion: The conclusion of the study is board game can be designed to be an educational media to give a health education about dengue prevention strategy to the children


Assuntos
Humanos , Masculino , Feminino , Criança , Dengue/prevenção & controle , Educação em Saúde/métodos , Cuidados de Enfermagem/métodos , Jogos Recreativos/psicologia , Serviços de Saúde Escolar/estatística & dados numéricos , Materiais Educativos e de Divulgação , Avaliação de Resultado de Ações Preventivas , Conhecimentos, Atitudes e Prática em Saúde
16.
Pediatr. aten. prim ; 21(83): 307-312, jul.-sept. 2019.
Artigo em Espanhol | IBECS | ID: ibc-188651

RESUMO

El juego contribuye de manera fundamental al desarrollo de las capacidades intelectuales, emocionales y motoras. En él manifiestan los niños sus vivencias, necesidades y conflictos. La terapia de juego busca un ambiente de confianza, comprensión, respeto y responsabilidad, donde expresen sus problemas mientras juegan, creando una relación que atienda las carencias de sus circunstancias personales y familiares, facilitando el desarrollo de la personalidad y la adquisición progresiva de una madurez personal y social


Play contributes fundamentally to the development of intellectual, emotional and motor skills. Children show trough it their experiences, needs and conflicts. Play therapy seeks an environment of trust, understanding, respect and responsibility, where they express their problems while playing, creating a relationship that addresses the shortcomings of their personal and family circumstances, facilitating the development of personality and the progressive acquisition of personal and social maturity


Assuntos
Humanos , Criança , Jogos Recreativos/psicologia , Recreação/psicologia , Desenvolvimento Infantil , Desenvolvimento da Personalidade , Poder Familiar/tendências , Defesa da Criança e do Adolescente/tendências , Proteção da Criança/tendências , Socialização , Criatividade , Maus-Tratos Infantis/prevenção & controle , Educação Infantil/tendências , Jogos e Brinquedos/psicologia
17.
Cuad. psicol. deporte ; 19(3): 90-101, sept. 2019. ilus, tab
Artigo em Espanhol | IBECS | ID: ibc-191674

RESUMO

En el seno de la metodología observacional, y a partir de un pormenorizado análisis del reglamento -Leyes FIDE-, se ha elaborado un sistema de observación ad hocque permite analizar los movimientos ilegales en el ajedrez de iniciación. La fiabilidad de los datos, en forma de concordancia inter-observadores, se ha garantizado mediante el coeficiente Kappa de Cohen. En el seno de la Teoría de la Generalizabilidad, se han realizado dos planes de medida que han permitido garantizar la generalizabilidad de los resultados obtenidos y la validez del instrumento de observación. Se ha realizado un análisis de residuos ajustados en la búsqueda de relación asociativa entre variables categóricas, en cada uno de los siete tipos de movimientos ilegales caracterizados (enroque; clavada; rey a casilla amenazada; movimiento incorrecto de pieza; promoción del peón; ocupación de casillas; no remover al jaque). Los resultados obtenidos en el análisis de los movimientos ilegales, revelan las dificultades que el niño, de categoría sub-12, encuentra en el entendimiento y práctica del ajedrez, constituyendo una valiosa información que contribuya a optimizar el proceso de iniciación de los niños en el ajedrez


Within the observational methodology, and based on a detailed analysis of FIDE laws of Chess, an observation system has been developed ad hoc for analyzing the illegal moves that children commit in chess. The reliability of the resulting data was confirmed by analysis of interobserver agreement, using Cohen's kappa statistic. The results of the generalizability study confirmed the generalizability of results and the validity of the observation instrument. A Lag Sequential Analysis was performed to identify significant associations between categorical variables in each of the seven types of illegal movements characterized (castling, pinned, king to threatened square, incorrect movement of piece, promotion, occupation, do not remove check). The results obtained in the analysis of illegal movements, reveal the difficulties that the child (under 12 years of age) finds in the understanding and practice of chess


Dentro da metodologia observacional, e com base em uma análise detalhada dos regulamentos -LeyesFIDE-, um sistema de observação ad hoc foi desenvolvido para analisar os movimentos ilegais no xadrez de iniciação. A confiabilidade dos dados, na forma de concordância interobservador, foi garantida pelo coeficiente Kappa de Cohen. Dentro da Teoria da Generalização, foram feitos dois planos de medição que asseguraram a generalização dos resultados obtidos e a validade do instrumento de observação. Uma análise dos resíduos ajustados foi feita na busca por uma relação associativa entre variáveis categóricas, em cada um dos sete tipos de movimentos ilegais caracterizados (roque, craving, rei a quadrado ameaçado, movimento incorreto da peça, promoção do peão, ocupação de caixas, não retire o cheque). Os resultados obtidos na análise de movimentos ilegais, revelam as dificuldades que a criança, de categoria sub-12, encontra no entendimento e na prática do xadrez, constituindo uma informação valiosa que contribui para otimizar o processo de iniciação das crianças no xadrez


Assuntos
Humanos , Criança , Jogos Recreativos , Esportes , Aprendizagem , Fatores Etários
18.
Acta pediatr. esp ; 77(1/2): e1-e11, ene.-feb. 2019. tab, graf
Artigo em Espanhol | IBECS | ID: ibc-182873

RESUMO

El presente artículo tiene por objetivo analizar el impacto que tiene el juego de una aplicación digital en el aprendizaje de niños de 0-6 años de edad. La muestra con que se ha trabajado ha sido diferente según cada uno de los libros que se analizan: Libro 1 (7.454 usuarios), Libro 2 (6.648) y Libro 3 (6.387). La metodología utilizada es cuantitativa y descriptiva de estudio de tendencias, desarrollada durante los 5 primeros meses después de su lanzamiento. Algunos de los resultados obtenidos demuestran una amplia aceptación inicial de los juegos planteados, seguido de un periodo de más regulación respecto a su uso


The objective of this article is to check the impact the digital App learning game has on children aged 0-6. The sample has been different according to each of the books analysed: Book 1 (7,454 users), Book 2 (6,648) and Book 3 (6,387). The methodology used is a descriptive quantitative study of trends, developed during the first 5 months after its launch. Among others, some of the results obtained show a wide initial acceptance of the proposed games, followed by a period of more regulation according to use


Assuntos
Humanos , Lactente , Pré-Escolar , Desenvolvimento Infantil/fisiologia , Jogos Recreativos , Jogos Experimentais , Aprendizagem/fisiologia
19.
Psicol. educ. (Madr.) ; 25(1): 59-65, ene. 2019. tab
Artigo em Inglês | IBECS | ID: ibc-184476

RESUMO

This paper is aimed at investigating the effects of the intervention through coupled variant games on the creative skills of a group of children. Coupled variant games refers to a group of games ed that meet the characteristic of being preferred by a group of children and, in addition, they were amended by the coupling of a variant designed for the purpose of promoting creative abilities. We worked with a group of children between the ages of 8 and 10 who were divided into two groups: experimental group and control group. Initially both groups participated in a pretest of creativity; then an intervention with coupled variant games was held for eight weeks with the experimental group. At the end of the process, both groups were evaluated with the same measures of creativity. The results that children who participated in the intervention increased their performance in tasks that the use of creative skills


El presente estudio tiene como propósito investigar los efectos de la intervención mediante juegos con variante acoplada en las habilidades creativas de un grupo de niños. Los juegos con variante acoplada se refieren a un grupo de juegos que se caracterizan por ser preferidos por los niños y que además han sido modificados para que desde sus demandas cognitivas promuevan las habilidades creativas. Se trabajó con un grupo de niños con edades entre 8 y 10 años, quienes fueron divididos en dos grupos: uno experimental y otro de control. Inicialmente, ambos grupos participaron en un pretest de creatividad para establecer una línea de base; posteriormente, se realizó una intervención con juegos con variante acoplada durante ocho semanas con el grupo experimental. Al finalizar el proceso, ambos grupos fueron evaluados con las mismas medidas de creatividad. Los resultados de esta investigación muestran que los niños que participaron del proceso de intervención con juegos con variante acoplada incrementaron significativamente su desempeño en tareas que requieren el uso de habilidades creativas


Assuntos
Humanos , Masculino , Feminino , Criança , Jogos Recreativos/psicologia , Jogos Experimentais , Cognição , Criatividade , Estudos de Casos e Controles
20.
Enferm. glob ; 17(51): 509-518, jul. 2018. tab
Artigo em Espanhol | IBECS | ID: ibc-173976

RESUMO

Los comportamientos de vida sanos y limpios entre los niños en edad escolar todavía son relativamente bajos, exponiéndolos al riesgo de experimentar problemas de salud en el futuro, como la diarrea. Sin embargo, el período de los niños en edad escolar es el punto de partida para desarrollar comportamientos saludables y se convierte en un objetivo estratégico para mejorar la salud. Los niños en edad escolar están en un período de desarrollo operativo concreto para requerir métodos de educación sanitaria que puedan reflejar experiencias reales e interactivas. El estudio tuvo como objetivo determinar el efecto del sociodrama terapéutico sobre los cambios de comportamiento preventivo de la diarrea en niños en edad escolar (6-12 años). El método de estudio utilizado cuasi experimento pre-post con grupo control que consistió en dos grupos; 38 sujetos fueron como grupos de intervención y 38 sujetos fueron como grupos de control. Muestreo aleatorio multietapa utilizado para determinar el área de investigación y la escuela, mientras que la muestra del sujeto de la investigación utilizó un muestreo aleatorio simple. Los resultados mostraron que el sociodrama terapéutico se realizó significativamente en el conocimiento (valor de p = 0,000), actitud (valor de p = 0,000) y habilidades de prevención de la diarrea (valor de p = 0,001). El sociodrama terapéutico podría aplicarse como un esfuerzo para mejorar el comportamiento preventivo de la diarrea de los niños en edad escolar que podría integrarse en el servicio de enfermería escolar


Healthy and clean living behaviors among school-aged children are still relatively low, exposing them to the risk of experiencing health problems in the future, such as diarrhea. This school-age period is actually the earliest phase in which children can develop healthy behaviors, hence making this phase a strategic target for health improvements. School-aged children are in a period of concrete operational development and they require specific health education methods that can reflect real and interactive experiences. The aim of the study was to determine the effect of therapeutic sociodramatic play on diarrheal preventive behaviors among school-aged children (6-12 years). The study design was a quasi-experimental with pre-and post-tests design, involving 76 school-age children who were divided into intervention group and control group. Multistage random sampling was used to determine the research area and school where the research was conducted, while the research subject was selected using simple random sampling. The results showed that therapeutic sociodramatic play significantly affects knowledge (p value = 0.000), attitudes (p value = 0.000), and diarrheal prevention skills (p value = 0.001). The study recommends that therapeutic sociodramatic play could be applied in an effort to enhance healthy and clean living behaviors and to prevent diarrhea among school-aged children, and it could be integrated into school nursing services


Assuntos
Humanos , Criança , Educação em Saúde/métodos , Diarreia/prevenção & controle , Ludoterapia/métodos , Comportamentos Relacionados com a Saúde , Jogos Recreativos/psicologia , Promoção da Saúde/métodos , Serviços de Saúde Escolar/organização & administração , Indonésia/epidemiologia
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