Detalhe da pesquisa
1.
Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.
Healthcare (Basel);
11(24)2023 Dec 15.
Artigo
em Inglês
| MEDLINE
| ID: mdl-38132066
2.
Predictors of Cyberchondria During the COVID-19 Pandemic: Cross-sectional Study Using Supervised Machine Learning.
JMIR Form Res;
7: e42206, 2023 Apr 25.
Artigo
em Inglês
| MEDLINE
| ID: mdl-36947575
3.
Reconsidering item response categories in gaming disorder symptoms measurement.
J Behav Addict;
12(4): 873-877, 2023 Dec 22.
Artigo
em Inglês
| MEDLINE
| ID: mdl-38047934
4.
Online Gaming and Prolonged Self-Isolation: Evidence from Italian Gamers During the Covid-19 Outbreak.
Clin Neuropsychiatry;
18(1): 65-74, 2021 Feb.
Artigo
em Inglês
| MEDLINE
| ID: mdl-34909021
5.
Multidimensional Assessment of COVID-19-Related Fears (MAC-RF): A Theory-Based Instrument for the Assessment of Clinically Relevant Fears During Pandemics.
Front Psychiatry;
11: 748, 2020.
Artigo
em Inglês
| MEDLINE
| ID: mdl-32848926
6.
"Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours. â¢.
J Behav Addict;
9(4): 915-919, 2020 Dec 08.
Artigo
em Inglês
| MEDLINE
| ID: mdl-33289693
7.
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.
J Behav Addict;
8(1): 25-34, 2019 Mar 01.
Artigo
em Inglês
| MEDLINE
| ID: mdl-30739460