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Research on schizophrenia typically focuses on one paradigm for which clear-cut differences between patients and controls are established. Great efforts are made to understand the underlying genetical, neurophysiological, and cognitive mechanisms, which eventually may explain the clinical outcome. One tacit assumption of these "deep rooting" approaches is that paradigms tap into common and representative aspects of the disorder. Here, we analyzed the resting-state electroencephalogram (EEG) of 121 schizophrenia patients and 75 controls. Using multiple signal processing methods, we extracted 194 EEG features. Sixty-nine out of the 194 EEG features showed a significant difference between patients and controls, indicating that these features detect an important aspect of schizophrenia. Surprisingly, the correlations between these features were very low. We discuss several explanations to our results and propose that complementing "deep" with "shallow" rooting approaches might help in understanding the underlying mechanisms of the disorder.
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Esquizofrenia , Humanos , Esquizofrenia/genética , Eletroencefalografia , Processamento de Sinais Assistido por ComputadorRESUMO
Conscious perception is preceded by long periods of unconscious processing. These periods are crucial for analyzing temporal information and for solving the many ill-posed problems of vision. An important question is what starts and ends these windows and how they may be interrupted. Most experimental paradigms do not offer the methodology required for such investigation. Here, we used the sequential metacontrast paradigm, in which two streams of lines, expanding from the center to the periphery, are presented, and participants are asked to attend to one of the motion streams. If several lines in the attended motion stream are offset, the offsets are known to integrate mandatorily and unconsciously, even if separated by up to 450 ms. Using this paradigm, we here found that external visual objects, such as an annulus, presented during the motion stream, do not disrupt mandatory temporal integration. Thus, if a window is started once, it appears to remain open even in the presence of disruptions that are known to interrupt visual processes normally. Further, we found that interrupting the motion stream with a gap disrupts temporal integration but does not terminate the overall unconscious processing window. Thus, while temporal integration is key to unconscious processing, not all stimuli in the same processing window are integrated together. These results strengthen the case for unconscious processing taking place in windows of sensemaking, during which temporal integration occurs in a flexible and perceptually meaningful manner.
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Percepção de Movimento , Estimulação Luminosa , Inconsciente Psicológico , Humanos , Percepção de Movimento/fisiologia , Estimulação Luminosa/métodos , Adulto , Adulto Jovem , Masculino , Feminino , Fatores de Tempo , Atenção/fisiologia , Sensibilidades de Contraste/fisiologiaRESUMO
Pre-stimulus alpha (α) activity can influence perception of shortly presented, low-contrast stimuli. The underlying mechanisms are often thought to affect perception exactly at the time of presentation. In addition, it is suggested that α cycles determine temporal windows of integration. However, in everyday situations, stimuli are usually presented for periods longer than â¼100 ms and perception is often an integration of information across space and time. Moving objects are just one example. Hence, the question is whether α activity plays a role also in temporal integration, especially when stimuli are integrated over several α cycles. Using electroencephalography (EEG), we investigated the relationship between pre-stimulus brain activity and long-lasting integration in the sequential metacontrast paradigm (SQM), where two opposite vernier offsets, embedded in a stream of lines, are unconsciously integrated into a single percept. We show that increases in α power, even 300 ms before the stimulus, affected the probability of reporting the first offset, shown at the very beginning of the SQM. This effect was mediated by the systematic slowing of the α rhythm that followed the peak in α power. No phase effects were found. Together, our results demonstrate a cascade of neural changes, following spontaneous bursts of α activity and extending beyond a single moment, which influences the sensory representation of visual features for hundreds of milliseconds. Crucially, as feature integration in the SQM occurs before a conscious percept is elicited, this also provides evidence that α activity is linked to mechanisms regulating unconscious processing.
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Eletroencefalografia , Inconsciência , Humanos , Eletroencefalografia/métodos , Estado de Consciência , Ritmo alfa/fisiologia , Estimulação Luminosa/métodos , Percepção Visual/fisiologiaRESUMO
[This corrects the article DOI: 10.1371/journal.pcbi.1007886.].
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INTRODUCTION: Recent work has shown an association between cognitive and visual impairments and two main theories were advanced, namely the sensory deprivation and the common cause theories. Most studies considered only basic visual functions such as visual acuity or visual field size and evaluated the association with dementia. OBJECTIVES: To reconcile between these theories and to test the link between visual and cognitive decline in mildly cognitive impaired people. METHODS: We employed a battery of 19 visual tasks on 39 older adults with mild cognitive impairment and 91 without any evidence of cognitive decline, as measured by the Montreal Cognitive Assessment. RESULTS: Our results show a strong association between visual impairment and mild cognitive impairment. In agreement with previous results with younger and healthy older adults, we found also only weak correlations between most tests in older adults with mild cognitive impairment. CONCLUSION: Our results suggest that visual and cognitive abilities decline simultaneously, but they do so independently across visual and cognitive functions and across participants.
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Envelhecimento , Disfunção Cognitiva , Humanos , Idoso , Disfunção Cognitiva/psicologia , CogniçãoRESUMO
Brain waves, determined by electrical and magnetic brain recordings (e.g., EEG and MEG), and fluctuating behavioral responses, determined by response time or accuracy measures, are frequently taken to support discrete perception. For example, it has been proposed that humans experience only one conscious percept per brain wave (e.g., during one alpha cycle). However, the proposed link between brain waves and discrete perception is typically rather vague. More importantly, there are many models and aspects of discrete perception and it is often not apparent in what theoretical framework brain wave findings are interpreted and to what specific aspects of discrete perception they relate. Here, we review different approaches to discrete perception and highlight issues with particular interpretations. We then discuss how certain findings on brain waves may relate to certain aspects of discrete perception. The main purpose of this meta-contribution is to give a short overview of discrete models of perception and to illustrate the need to make explicit what aspects of discrete theories are addressed by what aspects of brain wave findings.
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Ondas Encefálicas , Estado de Consciência , Encéfalo/fisiologia , Estado de Consciência/fisiologia , Humanos , Percepção/fisiologia , Tempo de ReaçãoRESUMO
In crowding, perception of a target deteriorates in the presence of nearby flankers. Traditionally, it is thought that visual crowding obeys Bouma's law, i.e., all elements within a certain distance interfere with the target, and that adding more elements always leads to stronger crowding. Crowding is predominantly studied using sparse displays (a target surrounded by a few flankers). However, many studies have shown that this approach leads to wrong conclusions about human vision. Van der Burg and colleagues proposed a paradigm to measure crowding in dense displays using genetic algorithms. Displays were selected and combined over several generations to maximize human performance. In contrast to Bouma's law, only the target's nearest neighbours affected performance. Here, we tested various models to explain these results. We used the same genetic algorithm, but instead of selecting displays based on human performance we selected displays based on the model's outputs. We found that all models based on the traditional feedforward pooling framework of vision were unable to reproduce human behaviour. In contrast, all models involving a dedicated grouping stage explained the results successfully. We show how traditional models can be improved by adding a grouping stage.
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Aglomeração , Modelos Biológicos , Psicofísica/métodos , Visão Ocular/fisiologia , Algoritmos , Biologia Computacional , Humanos , Redes Neurais de ComputaçãoRESUMO
Classic reinforcement learning (RL) theories cannot explain human behavior in the absence of external reward or when the environment changes. Here, we employ a deep sequential decision-making paradigm with sparse reward and abrupt environmental changes. To explain the behavior of human participants in these environments, we show that RL theories need to include surprise and novelty, each with a distinct role. While novelty drives exploration before the first encounter of a reward, surprise increases the rate of learning of a world-model as well as of model-free action-values. Even though the world-model is available for model-based RL, we find that human decisions are dominated by model-free action choices. The world-model is only marginally used for planning, but it is important to detect surprising events. Our theory predicts human action choices with high probability and allows us to dissociate surprise, novelty, and reward in EEG signals.
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Adaptação Psicológica , Comportamento Exploratório , Modelos Psicológicos , Reforço Psicológico , Algoritmos , Comportamento de Escolha/fisiologia , Biologia Computacional , Tomada de Decisões/fisiologia , Eletroencefalografia/estatística & dados numéricos , Comportamento Exploratório/fisiologia , Humanos , Aprendizagem/fisiologia , Modelos Neurológicos , RecompensaRESUMO
We recently put forward an argument, the Unfolding Argument (UA), that integrated information theory (IIT) and other causal structure theories are either already falsified or unfalsifiable, which provoked significant criticism. It seems that we and the critics agree that the main question in this debate is whether first-person experience, independent of third-person data, is a sufficient foundation for theories of consciousness. Here, we argue that pure first-person experience cannot be a scientific foundation for IIT because science relies on taking measurements, and pure first-person experience is not measurable except through reports, brain activity, and the relationship between them. We also argue that pure first-person experience cannot be taken as ground truth because science is about backing up theories with data, not about asserting that we have ground truth independent of data. Lastly, we explain why no experiment based on third-person data can test IIT as a theory of consciousness. IIT may be a good theory of something, but not of consciousness. We conclude by exposing a deeper reason for the above conclusions: IIT's consciousness is by construction fully dissociated from any measurable thing and, for this reason, IIT implies that both the level and content of consciousness are epiphenomenal, with no causal power. IIT and other causal structure theories end up in a form of dissociative epiphenomenalism, in which we cannot even trust reports about first-person experiences. But reports about first-person experiences are taken as ground truth and the foundation for IIT's axioms. Therefore, accepting IIT leads to rejecting its own axioms. We also respond to several other criticisms against the UA.
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Encéfalo , Estado de Consciência , Humanos , Teoria da InformaçãoRESUMO
Crowding, the impairment of target discrimination in clutter, is the standard situation in vision. Traditionally, crowding is explained with (feedforward) models, in which only neighboring elements interact, leading to a "bottleneck" at the earliest stages of vision. It is with this implicit prior that most functional magnetic resonance imaging (fMRI) studies approach the identification of the "neural locus" of crowding, searching for the earliest visual area in which the blood-oxygenation-level-dependent (BOLD) signal is suppressed under crowded conditions. Using this classic approach, we replicated previous findings of crowding-related BOLD suppression starting in V2 and increasing up the visual hierarchy. Surprisingly, under conditions of uncrowding, in which adding flankers improves performance, the BOLD signal was further suppressed. This suggests an important role for top-down connections, which is in line with global models of crowding. To discriminate between various possible models, we used dynamic causal modeling (DCM). We show that recurrent interactions between all visual areas, including higher-level areas like V4 and the lateral occipital complex (LOC), are crucial in crowding and uncrowding. Our results explain the discrepancies in previous findings: in a recurrent visual hierarchy, the crowding effect can theoretically be detected at any stage. Beyond crowding, we demonstrate the need for models like DCM to understand the complex recurrent processing which most likely underlies human perception in general.
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Imageamento por Ressonância Magnética/métodos , Rede Nervosa/fisiologia , Estimulação Luminosa/métodos , Tempo de Reação/fisiologia , Córtex Visual/fisiologia , Percepção Visual/fisiologia , Adolescente , Adulto , Feminino , Humanos , Masculino , Rede Nervosa/diagnóstico por imagem , Distribuição Aleatória , Córtex Visual/diagnóstico por imagem , Adulto JovemRESUMO
Classically, visual processing is described as a cascade of local feedforward computations. Feedforward Convolutional Neural Networks (ffCNNs) have shown how powerful such models can be. However, using visual crowding as a well-controlled challenge, we previously showed that no classic model of vision, including ffCNNs, can explain human global shape processing. Here, we show that Capsule Neural Networks (CapsNets), combining ffCNNs with recurrent grouping and segmentation, solve this challenge. We also show that ffCNNs and standard recurrent CNNs do not, suggesting that the grouping and segmentation capabilities of CapsNets are crucial. Furthermore, we provide psychophysical evidence that grouping and segmentation are implemented recurrently in humans, and show that CapsNets reproduce these results well. We discuss why recurrence seems needed to implement grouping and segmentation efficiently. Together, we provide mutually reinforcing psychophysical and computational evidence that a recurrent grouping and segmentation process is essential to understand the visual system and create better models that harness global shape computations.
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Biologia Computacional , Redes Neurais de Computação , Reconhecimento Visual de Modelos , Visão Ocular , Algoritmos , Simulação por Computador , Feminino , Humanos , Processamento de Imagem Assistida por Computador/métodos , Masculino , Modelos Biológicos , Distribuição Normal , Reprodutibilidade dos TestesRESUMO
Accumulating evidence indicates that the human brain copes with sensory uncertainty in accordance with Bayes' rule. However, it is unknown how humans make predictions when the generative model of the task at hand is described by uncertain parameters. Here, we tested whether and how humans take parameter uncertainty into account in a regression task. Participants extrapolated a parabola from a limited number of noisy points, shown on a computer screen. The quadratic parameter was drawn from a bimodal prior distribution. We tested whether human observers take full advantage of the given information, including the likelihood of the quadratic parameter value given the observed points and the quadratic parameter's prior distribution. We compared human performance with Bayesian regression, which is the (Bayes) optimal solution to this problem, and three sub-optimal models, which are simpler to compute. Our results show that, under our specific experimental conditions, humans behave in a way that is consistent with Bayesian regression. Moreover, our results support the hypothesis that humans generate responses in a manner consistent with probability matching rather than Bayesian decision theory.
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Teorema de Bayes , Comportamento , Incerteza , Tomada de Decisões , Humanos , Modelos TeóricosRESUMO
Information about a moving object is usually poor at each retinotopic location because photoreceptor activation is short, noisy, and affected by shadows, reflections of other objects, and so on. Integration across the motion trajectory may yield a much better estimate about the objects' features. Using the sequential metacontrast paradigm, we have shown previously that features, indeed, integrate along a motion trajectory in a long-lasting window of unconscious processing. In the sequential metacontrast paradigm, a percept of two diverging streams is elicited by the presentation of a central line followed by a sequence of flanking pairs of lines. When several lines are spatially offset, the offsets integrate mandatorily for several hundreds of milliseconds along the motion trajectory of the streams. We propose that, within these long-lasting windows, stimuli are first grouped based on Gestalt principles of grouping. These processes establish reference frames that are used to attribute features. Features are then integrated following their respective reference frame. Here using occlusion and bouncing effects, we show that indeed such grouping operations are in place. We found that features integrate only when the spatiotemporal integrity of the object is preserved. Moreover, when several moving objects are present, only features belonging to the same object integrate. Overall, our results show that feature integration is a deliberate strategy of the brain and long-lasting windows of processing can be seen as periods of sense making.
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Percepção de Movimento , Humanos , Movimento (Física) , Estimulação LuminosaRESUMO
Vision scientists have tried to classify illusions for more than a century. For example, some studies suggested that there is a unique common factor for all visual illusions. Other studies proposed that there are several subclasses of illusions, such as illusions of linear extent or distortions. We previously observed strong within-illusion correlations but only weak between-illusion correlations, arguing in favor of an even higher multifactorial space with-more or less-each illusion making up its own factor. These mixed results are surprising. Here, we examined to what extent individual differences in the perception of visual illusions are stable across eyes, time, and measurement methods. First, we did not find any significant differences in the magnitudes of the seven illusions tested with monocular or binocular viewing conditions. In addition, illusion magnitudes were not significantly predicted by visual acuity. Second, we observed stable individual differences over time. Last, we compared two illusion measurements, namely an adjustment procedure and a method of constant stimuli, which both led to similar individual differences. Hence, it is unlikely that the individual differences in the perception of visual illusions arise from instability across eyes, time, and measurement methods.
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Ilusões , Ilusões Ópticas , Humanos , Individualidade , Visão Ocular , Percepção VisualRESUMO
Deep neural networks (DNNs) have revolutionized computer science and are now widely used for neuroscientific research. A hot debate has ensued about the usefulness of DNNs as neuroscientific models of the human visual system; the debate centers on to what extent certain shortcomings of DNNs are real failures and to what extent they are redeemable. Here, we argue that the main problem is that we often do not understand which human functions need to be modeled and, thus, what counts as a falsification. Hence, not only is there a problem on the DNN side, but there is also one on the brain side (i.e., with the explanandum-the thing to be explained). For example, should DNNs reproduce illusions? We posit that we can make better use of DNNs by adopting an approach of comparative biology by focusing on the differences, rather than the similarities, between DNNs and humans to improve our understanding of visual information processing in general.
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Encéfalo , Redes Neurais de Computação , Biologia , Humanos , Percepção VisualRESUMO
In crowding, perception of a target deteriorates in the presence of nearby flankers. Surprisingly, perception can be rescued from crowding if additional flankers are added (uncrowding). Uncrowding is a major challenge for all classic models of crowding and vision in general, because the global configuration of the entire stimulus is crucial. However, it is unclear which characteristics of the configuration impact (un)crowding. Here, we systematically dissected flanker configurations and showed that (un)crowding cannot be easily explained by the effects of the sub-parts or low-level features of the stimulus configuration. Our modeling results suggest that (un)crowding requires global processing. These results are well in line with previous studies showing the importance of global aspects in crowding.
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Aglomeração , Reconhecimento Visual de Modelos , HumanosRESUMO
In visual crowding, the perception of a target deteriorates in the presence of nearby flankers. Traditionally, target-flanker interactions have been considered as local, mostly deleterious, low-level, and feature specific, occurring when information is pooled along the visual processing hierarchy. Recently, a vast literature of high-level effects in crowding (grouping effects and face-holistic crowding in particular) led to a different understanding of crowding, as a global, complex, and multilevel phenomenon that cannot be captured or explained by simple pooling models. It was recently argued that these high-level effects may still be captured by more sophisticated pooling models, such as the Texture Tiling model (TTM). Unlike simple pooling models, the high-dimensional pooling stage of the TTM preserves rich information about a crowded stimulus and, in principle, this information may be sufficient to drive high-level and global aspects of crowding. In addition, it was proposed that grouping effects in crowding may be explained by post-perceptual target cueing. Here, we extensively tested the predictions of the TTM on the results of six different studies that highlighted high-level effects in crowding. Our results show that the TTM cannot explain any of these high-level effects, and that the behavior of the model is equivalent to a simple pooling model. In addition, we show that grouping effects in crowding cannot be predicted by post-perceptual factors, such as target cueing. Taken together, these results reinforce once more the idea that complex target-flanker interactions determine crowding and that crowding occurs at multiple levels of the visual hierarchy.
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Discriminação Psicológica , Reconhecimento Visual de Modelos , Aglomeração , Sinais (Psicologia) , Percepção VisualRESUMO
It has been claimed that video gamers possess increased perceptual and cognitive skills compared to non-video gamers. Here, we examined to which extent gaming performance in CS:GO (Counter-Strike: Global Offensive) correlates with visual performance. We tested 94 players ranging from beginners to experts with a battery of visual paradigms, such as visual acuity and contrast detection. In addition, we assessed performance in specific gaming skills, such as shooting and tracking, and administered personality traits. All measures together explained about 70% of the variance of the players' rank. In particular, regression models showed that a few visual abilities, such as visual acuity in the periphery and the susceptibility to the Honeycomb illusion, were strongly associated with the players' rank. Although the causality of the effect remains unknown, our results show that high-rank players perform better in certain visual skills compared to low-rank players.
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Ilusões , Jogos de Vídeo , Humanos , Acuidade VisualRESUMO
Organisms use rewards to navigate and adapt to (uncertain) environments. Error-based learning about rewards is supported by the dopaminergic system, which is thought to signal reward prediction errors to make adjustments to past predictions. More recently, the phasic dopamine response was suggested to have two components: the first rapid component is thought to signal the detection of a potentially rewarding stimulus; the second, slightly later component characterizes the stimulus by its reward prediction error. Error-based learning signals have also been found for risk. However, whether the neural generators of these signals employ a two-component coding scheme like the dopaminergic system is unknown. Here, using human high density EEG, we ask whether risk learning, or more generally speaking surprise-based learning under uncertainty, is similarly comprised of two temporally dissociable components. Using a simple card game, we show that the risk prediction error is reflected in the amplitude of the P3b component. This P3b modulation is preceded by an earlier component, that is modulated by the stimulus salience. Source analyses are compatible with the idea that both the early salience signal and the later risk prediction error signal are generated in insular, frontal, and temporal cortex. The identified sources are parts of the risk processing network that receives input from noradrenergic cells in the locus coeruleus. Finally, the P3b amplitude modulation is mirrored by an analogous modulation of pupil size, which is consistent with the idea that both the P3b and pupil size indirectly reflect locus coeruleus activity.
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Encéfalo/fisiologia , Neurônios Dopaminérgicos/fisiologia , Potenciais Evocados P300/fisiologia , Aprendizagem/fisiologia , Recompensa , Adolescente , Adulto , Mapeamento Encefálico , Eletroencefalografia , Feminino , Humanos , Masculino , Reforço Psicológico , Incerteza , Adulto JovemRESUMO
In crowding, perception of an object deteriorates in the presence of nearby elements. Although crowding is a ubiquitous phenomenon, since elements are rarely seen in isolation, to date there exists no consensus on how to model it. Previous experiments showed that the global configuration of the entire stimulus must be taken into account. These findings rule out simple pooling or substitution models and favor models sensitive to global spatial aspects. In order to investigate how to incorporate global aspects into models, we tested a large number of models with a database of forty stimuli tailored for the global aspects of crowding. Our results show that incorporating grouping like components strongly improves model performance.