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1.
Front Psychol ; 11: 581025, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33262729

RESUMO

OBJECTIVE: Delay of gratification, or the extent to which one can resist the temptation of an immediate reward and wait for a larger reward later, is a self-regulatory skill that predicts positive outcomes. The aim of this research was to conduct initial tests of the effects of a board game designed to increase children's delay of gratification via two experimental studies. METHODS: Preschool children were randomized to play the study game or a control game. In Study 1, there were 48 children in the analytic sample, with a mean age of 4.81 ± 0.55 years; Study 2 included 50 children (M = 4.02 ± 0.76 years). Delay of gratification was assessed during the study game, as well as before and after game play sessions using the Marshmallow Test. RESULTS: In both studies, the intervention group's likelihood of delaying gratification during the study game increased across game-play sessions (p < 0.05). In Study 1, the intervention group also increased wait times during the Marshmallow Test versus controls (p = 0.047). In Study 2, there was no effect on Marshmallow Test wait times. CONCLUSION: Results provide some initial evidence supporting potential efficacy of a board game designed to increase delay of gratification. Future research can clarify: (1) which components of game play (if any) are linked with broader changes in delay of gratification, (2) impacts of this intervention in more diverse samples, and (3) whether experimental manipulation of delay of gratification affects outcomes like achievement and weight, which have been linked to this skill in observational studies.

2.
Stud Health Technol Inform ; 94: 79-85, 2003.
Artigo em Inglês | MEDLINE | ID: mdl-15455868

RESUMO

In advancing our capabilities in the realm of virtual reality, the development of haptic technology has been a rate-limiting factor in producing tactile sensations directly onto the human hands. The Living Anatomy Program seeks to obviate the need for such technology by designing physical objects based on anatomic components that feel realistic to the touch. Furthermore, synchronizing motion between physical and related virtual objects infinitely expands visual design options and provides a profound level of immersion into content.


Assuntos
Modelos Anatômicos , Movimento , Interface Usuário-Computador , Simulação por Computador , Humanos , Baço/anatomia & histologia
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