RESUMO
Visual recognition of three-dimensional signals, like faces, is challenging because the signals appear different from different viewpoints. A flexible, but cognitively challenging solution is viewpoint independent recognition, where receivers identify signals from novel viewing angles. Here, we use same/different concept learning to test viewpoint independent face recognition in Polistes fuscatus, a wasp that uses facial patterns to individually identify conspecifics. We find that wasps use extrapolation to identify novel views of conspecific faces. For example, wasps identify a pair of pictures of the same wasp as the 'same', even if the pictures are taken from different views (e.g. one face 0° rotation, one face 60° rotation). This result is notable because it provides the first evidence of view invariant recognition via extrapolation in an invertebrate. The results suggest that viewpoint independent recognition via extrapolation may be a widespread strategy to facilitate individual face recognition.
RESUMO
Most recognition is based on identifying features, but specialization for face recognition in some taxa relies on a different mechanism, termed 'holistic processing' where facial features are bound together into a gestalt which is more than the sum of its parts. Although previous work suggests that extensive experience may be required for the development of holistic processing, we lack experiments that test how age and experience interact to influence holistic processing. Here, we test how age and experience influence the development of holistic face processing in Polistes fuscatus paper wasps. Previous work has shown that P. fuscatus use facial patterns to individually identify conspecifics and wasps use holistic processing to discriminate between conspecific faces. We tested face processing in three groups of P. fuscatus: young (1-week-old), older, experienced (2-weeks-old, normal experience), and older, inexperienced (2-weeks-old, 1 week normal social experience and 1 week social isolation). Older, experienced wasps used holistic processing to discriminate between conspecific faces. In contrast, older inexperienced wasps used featural rather than holistic mechanisms to discriminate between faces. Young wasps show some evidence of holistic face processing, but this ability was less refined than older, experienced wasps. Notably, wasps only required 2 weeks of normal experience to develop holistic processing, while previous work suggests that humans may require years of experience. Overall, P. fuscatus wasps rapidly develop holistic processing for conspecific faces. Experience rather than age facilitates the transition between featural and holistic face processing mechanisms.
Assuntos
Reconhecimento Facial , Vespas , Humanos , Animais , Reconhecimento Visual de Modelos , Reconhecimento PsicológicoRESUMO
Landmine victims require an engaging and immersive rehabilitation process to maintain motivation and therapeutic adherence, such as virtual reality games. This paper proposes a virtual reality exercise game called Exogames, which works with Nukawa, a lower limb rehabilitation robot (LLRR). Together, they constitute the general Kina system. The design and development process of Exogames is reported, as well as the evaluation of its potential for physical and emotional rehabilitation. In an initial survey designed ad-hoc, 13 health professionals evaluated compliance with various requirements. They agreed that Exogames would help the user focus on rehabilitation by providing motivation; 92.3% said that the user will feel safe in the virtual world, 66.7% of them agreed or totally agreed that it presents characteristics that may enhance the physical rehabilitation of lower limbs for amputees, 83.3% stated that it would promote the welfare of landmine victims, and 76.9% responded that the graphical interface and data report are useful for real-time assessment, and would be helpful for four interventional areas in all rehabilitation stages. In a second evaluation, using standardized surveys, five physical therapists and one lower limb amputee tried the Kina system as users. They filled out the System Usability Scale (SUS), the Physical Activity Enjoyment Scale (PACES), and the Game Experience Questionnaire (GEQ). The usability of the Kina system overall score was 69 (66, 79) out of 100, suggesting an acceptable though improvable usability. The overall PACES score of 110 (108, 112) out of 126 suggests that users enjoyed the game well. Finally, users indicated a positive effect with a good sense of immersion and smooth of gameplay during the tests, as indicated by the GEQ results. In summary, the evaluations showed that Exogames has the potential to be used as a virtual reality game for the physical and emotional rehabilitation of landmine victims.
Assuntos
Amputados , Fisioterapeutas , Jogos de Vídeo , Realidade Virtual , Humanos , Interface Usuário-ComputadorRESUMO
Most recognition is based on identifying features, but specialization for face recognition in primates relies on a different mechanism, termed 'holistic processing' where facial features are bound together into a gestalt which is more than the sum of its parts. Here, we test whether individual face recognition in paper wasps also involved holistic processing using a modification of the classic part-whole test in two related paper wasp species: Polistes fuscatus, which use facial patterns to individually identify conspecifics, and Polistes dominula, which lacks individual recognition. We show that P. fuscatus use holistic processing to discriminate between P. fuscatus face images but not P. dominula face images. By contrast, P. dominula do not rely on holistic processing to discriminate between conspecific or heterospecific face images. Therefore, P. fuscatus wasps have evolved holistic face processing, but this ability is highly specific and shaped by species-specific and stimulus-specific selective pressures. Convergence towards holistic face processing in distant taxa (primates, wasps) as well as divergence among closely related taxa with different recognition behaviour (P. dominula, P. fuscatus) suggests that holistic processing may be a universal adaptive strategy to facilitate expertise in face recognition.
Assuntos
Reconhecimento Facial , Vespas , Animais , Reconhecimento Psicológico , Especificidade da EspécieRESUMO
A new, cyclic carbonate eudesmane-type sesquiterpene, eudesmacarbonate (1), was isolated from marine filamentous cyanobacterial mats associated with apparent ingestion-related intoxications of captive bottlenose dolphins in the Florida Keys. Sequencing of 16S rDNA revealed that mats were composed of closely related Oscillatoriacean species including a previously undocumented species of Neolyngbya. The structure of 1 was elucidated by (+)-HRESIMS, 1D and 2D NMR, single-crystal X-ray diffraction, and vibrational circular dichroism data. Toxicity of 1 was assessed in the zebrafish embryo/larval model, and 1 was found to exhibit effects qualitatively similar to those observed for the known neurotoxin brevetoxin-2 and consistent with neurobehavioral impairment.
Assuntos
Cianobactérias/química , Síndromes Neurotóxicas/psicologia , Neurotoxinas/toxicidade , Sesquiterpenos de Eudesmano/toxicidade , Sesquiterpenos/farmacologia , Animais , Comportamento Animal/efeitos dos fármacos , Embrião não Mamífero , Florida , Larva , Espectroscopia de Ressonância Magnética , Estrutura Molecular , Difração de Raios X , Peixe-ZebraRESUMO
Animal groups are often organized hierarchically, with dominant individuals gaining priority access to resources and reproduction over subordinate individuals. Initial dominance hierarchy formation may be influenced by multiple interacting factors, including an animal's individual attributes, conventions and self-organizing social dynamics. After establishment, hierarchies are typically maintained over the long-term because individuals save time, energy and reduce the risk of injury by recognizing and abiding by established dominance relationships. A separate set of behaviours are used to maintain dominance relationships within groups, including behaviours that stabilize ranks (punishment, threats, behavioural asymmetry), as well as signals that provide information about dominance rank (individual identity signals, signals of dominance). In this review, we describe the behaviours used to establish and maintain dominance hierarchies across different taxa and types of societies. We also review opportunities for future research including: testing how self-organizing behavioural dynamics interact with other factors to mediate dominance hierarchy formation, measuring the long-term stability of social hierarchies and the factors that disrupt hierarchy stability, incorporating phenotypic plasticity into our understanding of the behavioural dynamics of hierarchies and considering how cognition coevolves with the behaviours used to establish and maintain hierarchies. This article is part of the theme issue 'The centennial of the pecking order: current state and future prospects for the study of dominance hierarchies'.
Assuntos
Cognição , Predomínio Social , Agressão , AnimaisRESUMO
Corticobasal degeneration (CBD) is a pathology of low incidence and prevalence worldwide; it is accompanied by symptoms such as dystonia, rigid akinetic syndrome (bradykinesia), gait disturbances, neurological deterioration associated with severe cortical subcortical atrophy, and progressive to moderate to severe neurocognitive deficits, especially in immediate verbal memory and dorsolateral or dysexecutive syndrome. We identified neurocognitive impairment and neuropsychiatric symptoms in a patient diagnosed with CBD. Participant was a 70-year-old female patient, single; she presented progressive memory loss of an immediate verbal nature. Initially, she was diagnosed with Alzheimer's disease and Lewy body dementia, finding that she had no characteristic signs and symptoms of these pathologies. The patient presented conciliation insomnia, gait disturbances, and severe neurocognitive deficit, especially in executive functions, immediate verbal memory, and visuospatial functioning. It was found that the patient presented neurocognitive alterations of the executive type (frontal lobe) such as decision making, planning, inhibition and operative memory, correlated with a severe alteration in her basic, instrumental and advanced activities of daily life, with a high risk factor for developing dementia. It is necessary to diagnose in an assertive and timely manner in order to generate functional neurorehabilitation plans in people diagnosed with CBD, with the main objective of positively impacting quality of life, at the individual, family, and social level.
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Se investigaron los efectos del humor publicitario impreso colombiano sobre las actitudes hacia la marca, el anuncio, la intención de compra, el recuerdo y el reconocimiento. Se analizó un procedimiento de Condicionamiento Clásico simultáneo utilizando humor incongruente, hostil y alusivo asociado a tres marcas. Este fue aplicado a una población de 30 estudiantes universitarios. Los resultados revelan que los tres tipos de humor funcionan como estímulos incondicionados, generando actitudes positivas hacia el anuncio y la marca.
Assuntos
Senso de Humor e Humor como Assunto , Condicionamento ClássicoRESUMO
En este excelente artículo se establecen las normas básicas de conducta frente al paciente con SIDA, enpezando con el diagnóstico y culminando con el tratamiento de las complicaciones. Los autores han querido darle al artículo un formato didáctico con múltiples cuadros simópticos y diagramas de flujo precisos que permitirán a quien lo consulte una toma de decisiones rápida y certera en el manejo integral del paciente infectado por VIH. Igualmente enfatiza el papel de los diferentes profesionales de la salud en el manejo global de un paciente que como todos los pacientes, debe ser considerado primero como ser humano, luego como ser social y sólo finalmente como caso clínico.