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1.
J Res Adolesc ; 2024 Jun 11.
Artigo em Inglês | MEDLINE | ID: mdl-38859737

RESUMO

Guided by General Theory of Crime and Psychosocial Maturity Hypothesis, we investigated co-development between short-term mindsets (impulsivity and future orientation) and risk behaviors (cannabis use and delinquency). Parallel process latent growth modeling on three-wave data from ethnically diverse Swiss adolescents (N = 1365; Mage 13.67 years, 48.6% female), showed baseline-level associations between short-term mindsets and risk behaviors, and between the two risk behaviors. Additionally, correlated change (co-development) existed between short-term mindsets-particularly impulsivity-and delinquency, but not between short-term mindsets and cannabis use. These results support the above-mentioned theories and emphasize the importance of investigating the correlates of change in delinquency and cannabis use separately, as divergent findings might emerge. These divergent findings could partially stem from Switzerland's liberal views on cannabis use.

2.
Prev Sci ; 25(2): 392-405, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-37976010

RESUMO

We developed and tested a smartphone-based intervention, FutureU, that aims to stimulate future-oriented thinking and behavior by strengthening the degree to which people identify with their future self. In order to examine the potential of this intervention prototype and opportunities for further optimization, we evaluated 1) the immediate and long-term efficacy of the intervention, and 2) intervention effects after each of three intervention modules. To this end, we conducted a randomized controlled pilot study among first-year university students (N = 176). Results showed a decrease in goal commitment immediately after the intervention. At 3-months follow-up, trends showed an increase in future orientation and in self-efficacy. During the intervention, there was a positive effect on vividness of the future self after the first module. Although there is scope for improvement, the findings highlight the potential of the intervention to increase people's future-oriented thinking and behavior.


Assuntos
Aplicativos Móveis , Smartphone , Humanos , Projetos Piloto , Autoeficácia
3.
Proc Biol Sci ; 290(1993): 20222095, 2023 02 22.
Artigo em Inglês | MEDLINE | ID: mdl-36809805

RESUMO

There is massive variation in rates of violence across time and space. These rates are positively associated with economic deprivation and inequality. They also tend to display a degree of local persistence, or 'enduring neighbourhood effects'. Here, we identify a single mechanism that can produce all three observations. We formalize it in a mathematical model, which specifies how individual-level processes generate the population-level patterns. Our model assumes that agents try to keep their level of resources above a 'desperation threshold', to reflect the intuitive notion that one of people's priorities is to always meet their basic needs. As shown in previous work, being below the threshold makes risky actions, such as property crime, beneficial. We simulate populations with heterogeneous levels of resources. When deprivation or inequality is high, there are more desperate individuals, hence a higher risk of exploitation. It then becomes advantageous to use violence, to send a 'toughness signal' to exploiters. For intermediate levels of poverty, the system is bistable and we observe hysteresis: populations can be violent because they were deprived or unequal in the past, even after conditions improve. We discuss implications of our findings for policy and interventions aimed at reducing violence.


Assuntos
Crime , Violência , Humanos , Pobreza , Agressão
4.
Aggress Behav ; 47(4): 472-482, 2021 07.
Artigo em Inglês | MEDLINE | ID: mdl-33908056

RESUMO

Violent ideations are increasingly recognized as an important psychological predictor for aggressive and violent behavior. However, little is known about the processes that contribute to violent ideations. This paper examines the extent to which polyvictimization triggers violent ideations in late adolescence and early adulthood, while also adjusting for dispositional and situational factors as well as prior violent ideations. Data came from three waves of the Zurich Project on the Social Development from Childhood into Adulthood (z-proso; n = 1465). Full-information maximum likelihood Tobit models were fitted to regress violent ideations experienced at ages 17 and 20 on multiple victimization experiences in the preceding 12 months while controlling for antecedent developmental risk factors and prior violent ideations. The results showed that violent ideations in late adolescence and early adulthood are influenced by violent thoughts, aggressive behavior, violent media consumption, moral neutralization of violence, and internalizing symptoms measured 2 years earlier. Experiences of polyvictimization significantly contributed to an increase in violent ideations both during late adolescence and in early adulthood. The exposure-response relationship between victimization and violent ideations did not significantly differ by sex. The findings are consistent with the notion that violent ideations are triggered by a retaliation-linked psychological mechanism that entails playing out other directed imaginary aggressive scenarios specifically in response to experiencing intentional harm-doing by others.


Assuntos
Bullying , Vítimas de Crime , Adolescente , Adulto , Agressão , Criança , Humanos , Estudos Longitudinais , Violência , Adulto Jovem
5.
J Youth Adolesc ; 50(8): 1601-1615, 2021 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-33881699

RESUMO

The companions in crime hypothesis suggests that co-offending moderates the link between peer delinquency and adolescent delinquency. However, this hypothesis has rarely been investigated longitudinally. Hence, this study investigated the co-development of friends' delinquency and adolescents' delinquency, as well as the co-development of friends' delinquency and short-term mindsets (impulsivity and lack of school future orientation). Whether this co-development is stronger when adolescents engage in co-offending was also investigated. Three data waves with two year lags from an ethnically-diverse adolescent sample (at wave 1: N = 1365; 48.6% female; Mage = 13.67; age range = 12.33-15.09 years) in Switzerland were used. The results from parallel process latent growth modeling showed that the co-development between friends' delinquency and adolescents' delinquency was stronger when adolescents engaged in co-offending. Thus co-offending likely provides direct access to a setting in which adolescents continue to model the delinquency they learned with their peers.


Assuntos
Comportamento do Adolescente , Delinquência Juvenil , Adolescente , Criança , Feminino , Amigos , Humanos , Estudos Longitudinais , Masculino , Grupo Associado , Suíça
6.
Behav Brain Sci ; 40: e84, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-29342544

RESUMO

We recommend extending CLASH by incorporating two evolutionary accounts of the shift toward fast life histories under harsh, unpredictable conditions. These accounts, if integrated with CLASH, make different predictions about the distributions of aggression and violence within and between societies. We discuss these predictions and propose ways of testing them.


Assuntos
Agressão , Autocontrole , Clima , Fundações , Humanos , Violência
7.
J Dev Life Course Criminol ; 10(1): 51-72, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38841100

RESUMO

It is well-established that unstructured unsupervised socializing with peers (UUS) motivates deviance while in that specific context. In this article, we extend this situational view by arguing that repeated UUS may also gradually shape adolescents' norms and decision making beyond the situation. Specifically, we argue that UUS promotes short-term mindsets, i.e., an increased focus on present rewards at the expense of considering future consequences. We test this hypothesis with fixed-effects models, using longitudinal data from a representative sample of 1,675 adolescents from Zurich, Switzerland. Consistent with our preregistered predictions, more frequent UUS is associated with increased short-term mindsets. Thus, our finding suggests that the effects of UUS on later deviance might be driven by becoming more present-oriented. This link offers new insights into the developmental pathways toward adolescent delinquency and offers a potential target for intervention. Supplementary Information: The online version contains supplementary material available at 10.1007/s40865-024-00249-2.

8.
Psychol Sci ; 24(6): 974-80, 2013 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-23592649

RESUMO

The tendency to live in the here and now, and the failure to think through the delayed consequences of behavior, is one of the strongest individual-level correlates of delinquency. We tested the hypothesis that this correlation results from a limited ability to imagine one's self in the future, which leads to opting for immediate gratification. Strengthening the vividness of the future self should therefore reduce involvement in delinquency. We tested and found support for this hypothesis in two studies. In Study 1, compared with participants in a control condition, those who wrote a letter to their future self were less inclined to make delinquent choices. In Study 2, participants who interacted with a realistic digital version of their future, age-progressed self in a virtual environment were less likely than control participants to cheat on a subsequent task.


Assuntos
Previsões , Imaginação/fisiologia , Delinquência Juvenil/psicologia , Autoimagem , Adolescente , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
9.
Handb Clin Neurol ; 197: 207-215, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37633711

RESUMO

Over the past years, research has shown that virtual reality (VR) technology can be used to observe, interpret, and change human behavior and cognition in a variety of domains. This chapter explores the potential of VR as a tool to observe, interpret, and change human behavior and cognition as they relate to antisocial behavior. We review the criminological research literature as well as research literature from related disciplines on VR applications that has focused on observing and reducing antisocial behavior. The main findings of our review suggest that the key merits of VR in the domain of crime and antisocial behavior are its ability to provide safe learning environments that would otherwise involve risk, the possibility of generating ethical and ecologically valid virtual alternatives for real-life situations, and the development of stimuli that are impossible to create in real life. These unique characteristics make VR a promising tool to observe criminal behavior as it takes place and develop intervention programs to reduce antisocial behavior.


Assuntos
Comportamento Criminoso , Realidade Virtual , Humanos , Cognição , Aprendizagem
10.
Internet Interv ; 27: 100509, 2022 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-35242590

RESUMO

BACKGROUND: Short-term mindsets interfere with the consideration of future consequences and therefore predict negative behaviors. We developed a smartphone-based intervention aiming to increase a future-oriented mindset and personal goal attainment by strengthening future self-identification and stimulating episodic future thinking. The aims of the study are 1) to examine users' experiences with the application and their treatment adherence, 2) to examine the effectiveness of the intervention, and 3) to explore which intervention modules generate the strongest changes in key outcomes. METHODS: First-year university students (N = 166) will be randomly assigned to two conditions: 1) the smartphone-based intervention, or 2) a goal-setting control group. The intervention consists of three week-long modules. Data will be collected at the start of the intervention, at weekly intervals during the intervention, immediately after the intervention, and at 3-month follow-up (and at parallel time points for the control group). We will assess users' experiences, application usage data, primary intervention outcomes (e.g., self-defeating behavior, future orientation, future self-identification), and secondary intervention outcomes (e.g., psychosocial wellbeing, self-efficacy). DISCUSSION: The study will provide information about users' experiences with the application, the intervention's general effectiveness, and which intervention modules show most promise. This information will be used to further develop the application and optimize this novel intervention. TRIAL REGISTRATION: The trial is registered in the Netherlands Trial Register (number: NL9671) on 16 August 2021.

11.
BMC Psychol ; 10(1): 315, 2022 Dec 20.
Artigo em Inglês | MEDLINE | ID: mdl-36539846

RESUMO

BACKGROUND: Short-term mindsets are associated with self-defeating behaviors, such as delinquency and alcohol use. In contrast, people who consider the longer-term consequences of their decisions tend to report positive outcomes, like feeling more competent and enhanced goal achievement. We evaluate an intervention, FutureU, that aims to stimulate future-oriented thinking, increase goal achievement, and reduce self-defeating behavior, by strengthening people's identification with their future self. The intervention will be delivered through a smartphone application (app) or immersive Virtual Reality (VR). We test the effectiveness of FutureU for both delivery methods, examine working mechanisms, and identify potential moderators of intervention effects. METHODS: In this Randomized Controlled Trial, a total of 240 first-year university students (n = 80 per condition) will be randomized into one of three conditions: (1) a smartphone condition, (2) a VR condition, and (3) an active control condition. We will assess proximal (i.e., future self-identification) and distal intervention outcomes (e.g., future orientation, self-defeating behaviors, goal achievement), user engagement, and examine usage data and goal content. Assessments will take place at baseline, during the intervention, immediately after the intervention, and at 3- and 6-months follow-up. DISCUSSION: This study will provide information on the effectiveness of the intervention and allows for comparisons between delivery methods using novel technologies, a smartphone app versus immersive VR. Knowledge gained through this study can be used for further intervention development as well as theory building. Trial registration This trial is registered on Clinicaltrials.gov (NCT05578755) on 13 October 2022.


Assuntos
Aplicativos Móveis , Realidade Virtual , Humanos , Smartphone , Emoções , Motivação , Ensaios Clínicos Controlados Aleatórios como Assunto
12.
Sci Rep ; 12(1): 2254, 2022 02 10.
Artigo em Inglês | MEDLINE | ID: mdl-35145177

RESUMO

In this study, we test an intervention in which convicted offenders interacted with an age-progressed avatar representing their future selves in virtual reality. During the interaction, they reflected on their current lifestyle, alternating between the perspective of their present self and that of their future self. We hypothesized that this embodied experience would increase their ability to imagine themselves in the future and reduce their engagement in self-defeating behavior, as measured with a self-report survey. In line with expectations, results indicated that the interaction increased vividness of the future self compared to baseline and reduced self-defeating behavior, including alcohol use and overspending, one week later. In addition, increases in vividness were associated with a reduction in self-defeating behavior over and above other concepts relating to the future self, including connectedness, similarity, and valence. The results are based on a small sample and should therefore be considered as indicative of the possibilities of our virtual reality paradigm as an intervention tool to reduce self-defeating behavior.

13.
PLoS One ; 17(7): e0271175, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35830423

RESUMO

BACKGROUND: Fear of spiders, or Arachnophobia, is one of the most common specific phobias. The gold standard treatment, in vivo exposure therapy, is effective, but comes with significant limitations, including restricted availability, high costs, and high refusal rates. Novel technologies, such as augmented reality, may help to overcome these limitations and make Exposure Therapy more accessible by using mobile devices. OBJECTIVE: This study will use a Randomized Controlled Trial design to investigate whether ZeroPhobia: Arachnophobia, a 6-week Augmented Reality Exposure Therapy smartphone self-help application, can effectively reduce spider phobia symptoms. Additionally, we will examine user-friendliness of the application and the effect of usage intensity and presence on treatment outcome. METHODS: This study is registered in the Netherlands Trial Registry under NL70238.029.19 (Trial NL9221). Ethical approval was received on October 11, 2019. One-hundred-twelve participants (age 18-64, score ≥ 59) on the Fear of Spiders Questionnaire [FSQ] will be recruited from the general Dutch population and randomly assigned to a treatment or waitlist control group. The ZeroPhobia application can be accessed on users' smartphone. Baseline, post-test (i.e., at six weeks), 3- and 12-month follow-up assessments will be done, each including the Fear of Spiders Questionnaire as the main outcome measure as well as additional measures of anxiety, depression, user-friendliness, and presence as secondary measures and covariates. RESULTS: The study was funded on September 25, 2018. Data collection started in September 2021 and the study is expected to run until September 2022. CONCLUSIONS: Our study will improve our understanding of the efficacy and feasibility of providing Exposure Therapy for spider phobia using an Augmented Reality self-help application, with the intention of making mental health care more accessible.


Assuntos
Realidade Aumentada , Terapia Cognitivo-Comportamental , Aplicativos Móveis , Transtornos Fóbicos , Aranhas , Animais , Humanos , Transtornos Fóbicos/psicologia , Ensaios Clínicos Controlados Aleatórios como Assunto , Inquéritos e Questionários
14.
Front Psychol ; 12: 664687, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34177721

RESUMO

In the current study, we tested a novel perspective-taking exercise aimed at increasing the connection participants felt toward their future self, i.e., future self-continuity. Participants role-played as their successful future self and answered questions about what it feels like to become their future and the path to get there. The exercise was also conducted in a virtual reality environment and in vivo to investigate the possible added value of the virtual environment with respect to improved focus, perspective-taking, and effectiveness for participants with less imagination. Results show that the perspective taking exercise in virtual reality substantially increased all four domains of future self-continuity, i.e., connectedness, similarity, vividness, and liking, while the in vivo equivalent increased only liking and vividness. Although connectedness and similarity were directionally, but not significantly different between the virtual and in vivo environments, neither the focus, perspective taking, or individual differences in imagination could explain this difference-which suggests a small, but non-significant, placebo effect of the virtual reality environment. However, lower baseline vividness in the in vivo group may explain this difference and suggests preliminary evidence for the dependency of connectedness and similarity domains upon baseline vividness. These findings show that the perspective taking exercise in a VR environment can reliably increase the future self-continuity domains.

15.
JMIR Res Protoc ; 10(4): e22008, 2021 Apr 12.
Artigo em Inglês | MEDLINE | ID: mdl-33843605

RESUMO

BACKGROUND: Aviophobia (the fear of flying) can greatly impact the daily life functioning of people with the condition. Traditional exposure-based treatment is hampered by the limited availability of airplane practice situations, which is a result of economical and practical concerns. Easily accessible and low-cost virtual reality exposure therapy may address these challenges. OBJECTIVE: The purpose of our study is to investigate the effectiveness of ZeroPhobia: Aviophobia (a self-help mobile app-based treatment) in reducing flight anxiety symptoms and depressive and anxiety symptoms. We will also investigate the effects of usage intensity, the sense of immersion, inherent absorption ability, and perceived user-friendliness on the treatment effect. METHODS: Participants (N=114) who are aged 18-64 years and experience at least mild symptoms of aviophobia will be recruited from the general Dutch population and randomized into a treatment group or waitlist control group. By using their own phones and rudimentary mobile virtual reality headsets, participants will receive six modules of psychoeducation and cognitive behavioral therapy, which will include six levels of virtual reality exposure therapy over a period of 6 weeks. Assessments will be conducted at baseline, posttest (ie, after 6 weeks), and 3- and 12-month follow-ups. The primary outcome measure of our study is the Flight Anxiety Situations Questionnaire. The secondary outcome measures include anxiety and depression measures and additional covariates (including usage intensity, the degree of immersion, etc). We will test treatment effectiveness by conducting an intention-to-treat analysis and estimating average treatment effects on the treated. The mechanisms of treatment effect will also be explored. RESULTS: The study was funded on September 25, 2018. Ethical approval was received on October 11, 2019. Recruitment closed on May 7, 2020. CONCLUSIONS: Our study will further the scientific understanding and clinical implications of technology's current ability to aid in providing effective, accessible treatment for the fear of flying. TRIAL REGISTRATION: Netherlands Trial Registry NL70238.029.19; https://www.trialregister.nl/trial/8257. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/22008.

16.
J Clin Med ; 9(6)2020 May 26.
Artigo em Inglês | MEDLINE | ID: mdl-32466528

RESUMO

This study examined user engagement with ZeroPhobia, a self-guided app-based virtual reality (VR) Cognitive Behavior Therapy for acrophobia symptoms using cardboard VR viewers. Dutch acrophobic adults (n = 96) completed assessments at baseline and immediately following treatment. Primary outcome measures were the Acrophobia Questionnaire (AQ) and the Igroup Presence Questionnaire (IPQ). Usage data consisted of number of VR sessions practiced, practice time, and fear ratings directly after practicing. Results show that of the 66 participants who played at least one level, the majority continued to finish all levels, spending on average 24.4 min in VR. Self-reported fear consistently decreased between the start and finish of levels. Post-test AQ scores depended quadratically on time spent in VR. Higher pre-test AQ scores were significantly associated with subjective anxiety after the first level and a reduction of post-test AQ scores, but not with number of sessions, suggesting it might be more beneficial to play one level for a longer time period instead of practicing many VR levels. Results also show an optimum exposure level at which increasing practice time does not result in increased benefit. Self-guided VR acrophobia treatment is effective and leads to consistent reductions in self-reported anxiety both between levels and after treatment. Most participants progressed effectively to the highest self-exposure level, despite the absence of a therapist.

17.
JAMA Psychiatry ; 76(7): 682-690, 2019 07 01.
Artigo em Inglês | MEDLINE | ID: mdl-30892564

RESUMO

Importance: Globally, access to evidence-based psychological treatment is limited. Innovative self-help methods using smartphone applications and low-cost virtual reality have the potential to significantly improve the accessibility and scalability of psychological treatments. Objective: To examine the effectiveness of ZeroPhobia, a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness. Design, Setting, and Participants: In a single-blind randomized clinical trial, participants were enrolled between March 24 and September 28, 2017, and randomly assigned (1:1) by an independent researcher to either VR CBT app or a wait-list control group. A total of 193 individuals aged 18 to 65 years from the Dutch general population with acrophobia symptoms and access to an Android smartphone participated. The 6 animated modules of the VR-CBT app and gamified virtual reality environments were delivered over a 3-week period in participants' natural environment. Assessments were completed at baseline, immediately after treatment, and at 3-month follow-up. Analysis began April 6, 2018, and was intention to treat. Intervention: Self-guided app-based VR CBT. Main Outcomes and Measures: The primary outcome measure was the Acrophobia Questionnaire. The hypothesis was formulated prior to data collection. Results: In total, 193 participants (129 women [66.84%]; mean [SD] age, 41.33 [13.64] years) were randomly assigned to intervention (n = 96) or a wait-list control group (n = 97). An intent-to-treat analysis showed a significant reduction of acrophobia symptoms at posttest at 3 months for the VR-CBT app compared with the controls (b = -26.73 [95% CI, -32.12 to -21.34]; P < .001; d = 1.14 [95% CI, 0.84 to 1.44]). The number needed to treat was 1.7. Sensitivity and robustness analysis confirmed these findings. Pretreatment attrition was 22 of 96 (23%) because of smartphone incompatibility. Of the 74 participants who started using the VR-CBT app, 57 (77%) completed the intervention fully. Conclusions and Relevance: A low-cost fully self-guided app-based virtual reality cognitive behavioral therapy with rudimentary virtual reality goggles can produce large acrophobia symptom reductions. To our knowledge, this study is the first to show that virtual reality acrophobia treatment can be done at home without the intervention of a therapist. Trial Registration: Trialregister.nl identifier: NTR6442.


Assuntos
Terapia Cognitivo-Comportamental , Aplicativos Móveis , Transtornos Fóbicos/terapia , Realidade Virtual , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Transtornos Fóbicos/psicologia , Método Simples-Cego , Smartphone , Resultado do Tratamento
18.
J Dev Life Course Criminol ; 4(3): 343-364, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30956940

RESUMO

PURPOSE: This paper argues that cyber-dependent offending differs in important ways from other types of offending, which poses challenges to established life-course criminological explanations. Moreover, this study examines to what extent life circumstances in both private and professional life are differentially related to cyber-offending and traditional offending. METHODS: This study analyzes longitudinal registration data of all adults who have been at least once suspected of a cybercrime (N = 870) and/or a traditional crime (N = 1,144,740) in the Netherlands during the period of 2000-2012. Using fixed effects panel models, within-person effects of household composition, employment, and enrollment in education on the likelihood of cyber-offending are compared with those for traditional offending. RESULTS: Similar results are found with respect to individual's private lives. An individual is less likely to commit cybercrime as well as traditional crime in years in which that individual shares a household with a partner, whether with or without children, than in other years. For the professional life, several important differences are found. Employment and enrollment in education are not statistically significantly related to cyber-offending, whereas they reduce the likelihood of traditional offending. In fact, for these professional life circumstances, opposite effects are found in this population. CONCLUSIONS: This first study to empirically compare cyber-offending and traditional offending over the life-course finds important similarities and differences. The results hint at the importance of possible cybercriminal opportunities provided by otherwise preventive professional life circumstances.

19.
Law Soc Rev ; 44(2): 239-68, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20648994

RESUMO

In Latin American cities, around a third of the urban population lives in tenure situations that can be designated as informal, yet variation in the ways and extent to which these arrangements do not comply with law is extensive. Furthermore, informal dwellers often employ a variety of strategies to legitimize and ultimately legalize their tenure, implying a dynamic rather than a static relationship between illegality and legality. Conceiving of land tenure in dichotomous terms, as simply being either legal or illegal, therefore, fails to reflect this diversity, nor does it capture the evolving nature of the relationship between informal settlements and the state system. Drawing from the development of squatter settlements in Buenos Aires, this article proposes an alternative perspective and shows how settlements alternate strategies of noncompliance with adaptation to the state legal system to gradually increase their legality.


Assuntos
Distúrbios Civis , Habitação , Transtornos do Comportamento Social , Migrantes , Saúde da População Urbana , População Urbana , Cidades/economia , Cidades/etnologia , Cidades/história , Cidades/legislação & jurisprudência , Distúrbios Civis/economia , Distúrbios Civis/etnologia , Distúrbios Civis/história , Distúrbios Civis/legislação & jurisprudência , Distúrbios Civis/psicologia , Emprego/economia , Emprego/história , Emprego/legislação & jurisprudência , Emprego/psicologia , História do Século XX , História do Século XXI , Habitação/economia , Habitação/história , Habitação/legislação & jurisprudência , Renda/história , América Latina/etnologia , Transtornos do Comportamento Social/economia , Transtornos do Comportamento Social/etnologia , Transtornos do Comportamento Social/história , Políticas de Controle Social/economia , Políticas de Controle Social/história , Políticas de Controle Social/legislação & jurisprudência , Migrantes/educação , Migrantes/história , Migrantes/legislação & jurisprudência , Migrantes/psicologia , Saúde da População Urbana/história , População Urbana/história
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