Evolution-based Shape and Behavior Co-design of Virtual Agents.
IEEE Trans Vis Comput Graph
; PP2024 Jan 18.
Article
em En
| MEDLINE
| ID: mdl-38236686
ABSTRACT
We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide variability and adaptation in Nature and has significantly improved design and behavior simultaneously. Our method takes an input agent with optional user-defined constraints, such as leg parts that should not evolve or are only within the allowed ranges of changes. It uses physics-based simulation to determine its locomotion and finds a behavior policy for the input design that is used as a baseline for comparison. The agent is randomly modified within the allowed ranges, creating a new generation of several hundred agents. The generation is trained by transferring the previous policy, which significantly speeds up the training. The best-performing agents are selected, and a new generation is formed using their crossover and mutations. The next generations are then trained until satisfactory results are reached. We show a wide variety of evolved agents, and our results show that even with only 10 the overall performance of the evolved agents improves by 50 experiments' performance will improve even more to 150 structures, and it does not require considerable computation resources as it works on a single GPU and provides results by training thousands of agents within 30 minutes.
Texto completo:
1
Coleções:
01-internacional
Base de dados:
MEDLINE
Idioma:
En
Revista:
IEEE Trans Vis Comput Graph
Assunto da revista:
INFORMATICA MEDICA
Ano de publicação:
2024
Tipo de documento:
Article