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1.
Artif Life ; 19(1): 35-66, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23186351

RESUMEN

Embodiment has led to a revolution in robotics by not thinking of the robot body and its controller as two separate units, but taking into account the interaction of the body with its environment. By investigating the effect of the body on the overall control computation, it has been suggested that the body is effectively performing computations, leading to the term morphological computation. Recent work has linked this to the field of reservoir computing, allowing one to endow morphologies with a theory of universal computation. In this work, we study a family of highly dynamic body structures, called tensegrity structures, controlled by one of the simplest kinds of "brains." These structures can be used to model biomechanical systems at different scales. By analyzing this extreme instantiation of compliant structures, we demonstrate the existence of a spectrum of choices of how to implement control in the body-brain composite. We show that tensegrity structures can maintain complex gaits with linear feedback control and that external feedback can intrinsically be integrated in the control loop. The various linear learning rules we consider differ in biological plausibility, and no specific assumptions are made on how to implement the feedback in a physical system.


Asunto(s)
Robótica/métodos , Robótica/tendencias , Algoritmos , Inteligencia Artificial , Fenómenos Biomecánicos , Simulación por Computador , Retroalimentación , Marcha , Humanos , Aprendizaje , Análisis de los Mínimos Cuadrados , Locomoción , Sistemas Hombre-Máquina , Movimiento (Física) , Oscilometría/métodos , Resistencia a la Tracción
2.
Bioinspir Biomim ; 7(2): 025009, 2012 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-22617382

RESUMEN

A biologically inspired navigation system for the mobile rat-like robot named Psikharpax is presented, allowing for self-localization and autonomous navigation in an initially unknown environment. The ability of parts of the model (e.g. the strategy selection mechanism) to reproduce rat behavioral data in various maze tasks has been validated before in simulations. But the capacity of the model to work on a real robot platform had not been tested. This paper presents our work on the implementation on the Psikharpax robot of two independent navigation strategies (a place-based planning strategy and a cue-guided taxon strategy) and a strategy selection meta-controller. We show how our robot can memorize which was the optimal strategy in each situation, by means of a reinforcement learning algorithm. Moreover, a context detector enables the controller to quickly adapt to changes in the environment-recognized as new contexts-and to restore previously acquired strategy preferences when a previously experienced context is recognized. This produces adaptivity closer to rat behavioral performance and constitutes a computational proposition of the role of the rat prefrontal cortex in strategy shifting. Moreover, such a brain-inspired meta-controller may provide an advancement for learning architectures in robotics.


Asunto(s)
Biomimética/instrumentación , Locomoción/fisiología , Modelos Biológicos , Ratas/fisiología , Robótica/instrumentación , Animales , Simulación por Computador , Diseño de Equipo , Análisis de Falla de Equipo
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