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1.
Work ; 65(4): 903-914, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32310219

RESUMEN

BACKGROUND: Working in front of computer screens is visually demanding and related to adverse eye symptoms. Occurrence of glare further increases visual fatigue. OBJECTIVE: This paper presents results from an examination of visual ergonomics in control room environments at two Swedish process industries. METHODS: Visual conditions were examined and evaluated in nine control rooms and eighteen process operators answered questions about their perceived workload and visual experiences. RESULTS: When working in the control rooms, the mental workload was rated significantly higher by the participants, compared to experienced performance. The operators further experienced significantly higher visual fatigue and blurred vision compared to double vision and sore eyes. Visual demands were increased in conditions where contrast glare was present, as well as frequent changes of focusing distances, and low contrast between background and characters in computer screens. CONCLUSIONS: Suboptimal visual working conditions in the control rooms contributes to increased visual demands on the operators. Presence of glare is leading to visual fatigue and an unnecessary high mental load. The findings support the relevance of considering principles of general and visual ergonomics when designing and organizing work in control rooms. Workstation design should also be flexible to allow for individual and contextual adjustments.


Asunto(s)
Ergonomía/normas , Fatiga/etiología , Trastornos de la Visión/etiología , Adulto , Terminales de Computador/normas , Terminales de Computador/estadística & datos numéricos , Ergonomía/estadística & datos numéricos , Fatiga/psicología , Femenino , Humanos , Iluminación/efectos adversos , Iluminación/normas , Iluminación/estadística & datos numéricos , Masculino , Persona de Mediana Edad , Trastornos de la Visión/psicología , Carga de Trabajo/psicología , Carga de Trabajo/normas , Carga de Trabajo/estadística & datos numéricos
2.
Strabismus ; 23(3): 121-5, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26559869

RESUMEN

AIM: Since an interaction between binocular disparity and the vergence system takes place in order to reduce retinal disparity, it is likely that vergence control, as measured with the near point of convergence (NPC), will be better if the target used for measurement has 3-dimensional (3-D) features in its most central parts. The aim of the present study was therefore to investigate if the NPC would give a better result using a fixation target with centrally placed 3-D features when compared with a two-dimensional (2-D) target. METHODS: Twenty-three asymptomatic subjects (2 men, 21 women; average age 30.0 years ± 7.36 SD) who experienced diplopia when a fixation target was brought close to the eyes had their break point NPC measured using a modified RAF-ruler. A metal cube and a printed image of the cube were used as a 3-D and 2-D stimuli. The measurements were repeated 3 times in each subject for each test condition, for a total of 6 randomized NPC measurements. RESULTS: On average a significant difference in NPC (p = 0.0172) was found for break point NPC with a 3-D stimuli (mean: 7.27 cm ± 2.37 SD), giving the better result as compared with a 2-D stimuli (mean: 8.02 cm ± 2.82 SD). Comparing the most remote recorded NPC values of the 3 repeated measurements under each stimulus condition, a significant difference was found (p = 0.0159, t = 2.612) with 3-D stimuli giving the better result. CONCLUSION: The results of this study demonstrate the influence of binocular disparity stimuli on the vergence control as NPC was better if the target used for measurement had 3-D features in its most central parts.


Asunto(s)
Convergencia Ocular/fisiología , Fijación Ocular/fisiología , Visión Binocular/fisiología , Adulto , Diplopía/fisiopatología , Femenino , Humanos , Masculino , Adulto Joven
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