RESUMEN
In an integral imaging (II) display system, the self-adjustment ability of the human eye can result in blurry observations when viewing 3D targets outside the focal plane within a specific range. This can impact the overall imaging quality of the II system. This research examines the visual characteristics of the human eye and analyzes the path of light from a point source to the eye in the process of capturing and reconstructing the light field. Then, an overall depth of field (DOF) model of II is derived based on the human visual system (HVS). On this basis, an II system based on the human visual distance (HVD) perception model is proposed, and an interactive II display system is constructed. The experimental results confirm the effectiveness of the proposed method. The display system improves the viewing distance range, enhances spatial resolution and provides better stereoscopic display effects. When comparing our method with three other methods, it is clear that our approach produces better results in optical experiments and objective evaluations: the cumulative probability of blur detection (CPBD) value is 38.73%, the structural similarity index (SSIM) value is 86.56%, and the peak signal-to-noise ratio (PSNR) value is 31.12. These values align with subjective evaluations based on the characteristics of the human visual system.
Asunto(s)
Percepción de Distancia , Percepción Visual , Humanos , Visión OcularRESUMEN
For integral stereo imaging systems based on lens arrays, the cross-mixing of erroneous light rays between adjacent lenses seriously affects the quality of the reconstructed light field. In this paper, we proposed a light field reconstruction method based on the human eye viewing mechanism, which incorporates simplified human eye imaging into the integral imaging system. First, the light field model for specified viewpoint is established, and the distribution of the light source for each viewpoint is accurately calculated for the EIA generation algorithm of fixed viewpoint. Second, according to the ray tracing algorithm in this paper, non-overlapping EIA based on the human eye viewing mechanism is designed to suppress the amount of crosstalk rays fundamentally. The actual viewing clarity is improved with the same reconstructed resolution. Experimental results verify the effectiveness of the proposed method. The SSIM value is higher than 0.93, which verifies that the viewing angle range is increased to 62°.