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1.
Artículo en Inglés | MEDLINE | ID: mdl-38837915

RESUMEN

This paper introduces constraint-based breakpoints, a technique for designing responsive visualizations for a wide variety of screen sizes and datasets. Breakpoints in responsive visualization define when different visualization designs are shown. Conventionally, breakpoints are static, pre-defined widths, and as such do not account for changes to the visualized dataset or visualization parameters. To guarantee readability and efficient use of space across datasets, these static breakpoints would require manual updates. Constraint-based breakpoints solve this by evaluating visualization-specific constraints on the size of visual elements, overlapping elements, and the aspect ratio of the visualization and available space. Once configured, a responsive visualization with constraint-based breakpoints can adapt to different screen sizes for any dataset. We describe a framework that guides designers in creating a stack of visualization designs for different display sizes and defining constraints for each of these designs. We demonstrate constraint-based breakpoints for different data types and their visualizations: geographic data (choropleth map, proportional circle map, Dorling cartogram, hexagonal grid map, bar chart, waffle chart), network data (node-link diagram, adjacency matrix, arc diagram), and multivariate data (scatterplot, heatmap). Interactive demos and supplemental material are available at responsive-vis.github.io/breakpoints.

2.
IEEE Trans Vis Comput Graph ; 30(1): 649-660, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37934634

RESUMEN

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change. Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io.

3.
IEEE Trans Vis Comput Graph ; 29(1): 907-917, 2023 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-36155459

RESUMEN

This article reports on an in-depth study that investigates barriers to network exploration with visualizations. Network visualization tools are becoming increasingly popular, but little is known about how analysts plan and engage in the visual exploration of network data-which exploration strategies they employ, and how they prepare their data, define questions, and decide on visual mappings. Our study involved a series of workshops, interaction logging, and observations from a 6-week network exploration course. Our findings shed light on the stages that define analysts' approaches to network visualization and barriers experienced by some analysts during their network visualization processes. These barriers mainly appear before using a specific tool and include defining exploration goals, identifying relevant network structures and abstractions, or creating appropriate visual mappings for their network data. Our findings inform future work in visualization education and analyst-centered network visualization tool design.

4.
IEEE Trans Vis Comput Graph ; 26(1): 451-460, 2020 01.
Artículo en Inglés | MEDLINE | ID: mdl-31443024

RESUMEN

Building data analysis skills is part of modern elementary school curricula. Recent research has explored how to facilitate children's understanding of visual data representations through completion exercises which highlight links between concrete and abstract mappings. This approach scaffolds visualization activities by presenting a target visualization to children. But how can we engage children in more free-form visual data mapping exercises that are driven by their own mapping ideas? How can we scaffold a creative exploration of visualization techniques and mapping possibilities? We present Construct-A-Vis, a tablet-based tool designed to explore the feasibility of free-form and constructive visualization activities with elementary school children. Construct-A-Vis provides adjustable levels of scaffolding visual mapping processes. It can be used by children individually or as part of collaborative activities. Findings from a study with elementary school children using Construct-A-Vis individually and in pairs highlight the potential of this free-form constructive approach, as visible in children's diverse visualization outcomes and their critical engagement with the data and mapping processes. Based on our study findings we contribute insights into the design of free-form visualization tools for children, including the role of tool-based scaffolding mechanisms and shared interactions to guide visualization activities with children.


Asunto(s)
Desarrollo Infantil/fisiología , Gráficos por Computador , Aprendizaje/fisiología , Niño , Análisis de Datos , Humanos , Interfaz Usuario-Computador
5.
IEEE Trans Vis Comput Graph ; 26(1): 109-118, 2020 01.
Artículo en Inglés | MEDLINE | ID: mdl-31449025

RESUMEN

While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.

6.
IEEE Trans Vis Comput Graph ; 22(12): 2579-2593, 2016 12.
Artículo en Inglés | MEDLINE | ID: mdl-26731766

RESUMEN

Information visualization has become a popular tool to facilitate sense-making, discovery and communication in a large range of professional and casual contexts. However, evaluating visualizations is still a challenge. In particular, we lack techniques to help understand how visualizations are experienced by people. In this paper we discuss the potential of the Elicitation Interview technique to be applied in the context of visualization. The Elicitation Interview is a method for gathering detailed and precise accounts of human experience. We argue that it can be applied to help understand how people experience and interpret visualizations as part of exploration and data analysis processes. We describe the key characteristics of this interview technique and present a study we conducted to exemplify how it can be applied to evaluate data representations. Our study illustrates the types of insights this technique can bring to the fore, for example, evidence for deep interpretation of visual representations and the formation of interpretations and stories beyond the represented data. We discuss general visualization evaluation scenarios where the Elicitation Interview technique may be beneficial and specify what needs to be considered when applying this technique in a visualization context specifically.


Asunto(s)
Entrevistas como Asunto/métodos , Comunicación , Presentación de Datos , Humanos
7.
IEEE Trans Vis Comput Graph ; 22(1): 429-38, 2016 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-26529713

RESUMEN

In this paper we exemplify how information visualization supports speculative thinking, hypotheses testing, and preliminary interpretation processes as part of literary research. While InfoVis has become a buzz topic in the digital humanities, skepticism remains about how effectively it integrates into and expands on traditional humanities research approaches. From an InfoVis perspective, we lack case studies that show the specific design challenges that make literary studies and humanities research at large a unique application area for information visualization. We examine these questions through our case study of the Speculative W@nderverse, a visualization tool that was designed to enable the analysis and exploration of an untapped literary collection consisting of thousands of science fiction short stories. We present the results of two empirical studies that involved general-interest readers and literary scholars who used the evolving visualization prototype as part of their research for over a year. Our findings suggest a design space for visualizing literary collections that is defined by (1) their academic and public relevance, (2) the tension between qualitative vs. quantitative methods of interpretation, (3) result- vs. process-driven approaches to InfoVis, and (4) the unique material and visual qualities of cultural collections. Through the Speculative W@nderverse we demonstrate how visualization can bridge these sometimes contradictory perspectives by cultivating curiosity and providing entry points into literary collections while, at the same time, supporting multiple aspects of humanities research processes.


Asunto(s)
Gráficos por Computador , Minería de Datos/métodos , Literatura , Investigación/clasificación
9.
IEEE Trans Vis Comput Graph ; 14(6): 1181-8, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18988962

RESUMEN

Digital information displays are becoming more common in public spaces such as museums, galleries, and libraries. However, the public nature of these locations requires special considerations concerning the design of information visualization in terms of visual representations and interaction techniques. We discuss the potential for, and challenges of, information visualization in the museum context based on our practical experience with EMDialog, an interactive information presentation that was part of the Emily Carr exhibition at the Glenbow Museum in Calgary. EMDialog visualizes the diverse and multi-faceted discourse about this Canadian artist with the goal to both inform and provoke discussion. It provides a visual environment that allows for exploration of the interplay between two integrated visualizations, one for information access along temporal, and the other along contextual dimensions. We describe the results of an observational study we conducted at the museum that revealed the different ways visitors approached and interacted with EMDialog, as well as how they perceived this form of information presentation in the museum context. Our results include the need to present information in a manner sufficiently attractive to draw attention and the importance of rewarding passive observation as well as both short- and longer term information exploration.

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