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1.
Artículo en Inglés | MEDLINE | ID: mdl-39499609

RESUMEN

We present an authoring tool, called CAST+ (Canis Studio Plus), that enables the interactive creation of chart animations through the direct manipulation of keyframes. It introduces the visual specification of chart animations consisting of keyframes that can be played sequentially or simultaneously, and animation parameters (e.g., duration, delay). Building on Canis [1], a declarative chart animation grammar that leverages data-enriched SVG charts, CAST+ supports auto-completion for constructing both keyframes and keyframe sequences. It also enables users to refine the animation specification (e.g., aligning keyframes across tracks to play them together, adjusting delay) with direct manipulation. We report a user study conducted to assess the visual specification and system usability with its initial version. We enhanced the system's expressiveness and usability: CAST+ now supports the animation of multiple types of visual marks in the same keyframe group with new auto-completion algorithms based on generalized selection. This enables the creation of more expressive animations, while reducing the number of interactions needed to create comparable animations. We present a gallery of examples and four usage scenarios to demonstrate the expressiveness of CAST+. Finally, we discuss the limitations, comparison, and potentials of CAST+ as well as directions for future research.

2.
Artículo en Inglés | MEDLINE | ID: mdl-39250395

RESUMEN

Despite the recent surge of research efforts to make data visualizations accessible to people who are blind or have low vision (BLV), how to support BLV people's data analysis remains an important and challenging question. As refreshable tactile displays (RTDs) become cheaper and conversational agents continue to improve, their combination provides a promising approach to support BLV people's interactive data exploration and analysis. To understand how BLV people would use and react to a system combining an RTD with a conversational agent, we conducted a Wizard-of-Oz study with 11 BLV participants, where they interacted with line charts, bar charts, and isarithmic maps. Our analysis of participants' interactions led to the identifcation of nine distinct patterns. We also learned that the choice of modalities depended on the type of task and prior experience with tactile graphics, and that participants strongly preferred the combination of RTD and speech to a single modality. In addition, participants with more tactile experience described how tactile images facilitated a deeper engagement with the data and supported independent interpretation. Our fndings will inform the design of interfaces for such interactive mixed-modality systems.

3.
Artículo en Inglés | MEDLINE | ID: mdl-38857128

RESUMEN

Creating an animated data video with audio narration is a time-consuming and complex task that requires expertise. It involves designing complex animations, turning written scripts into audio narrations, and synchronizing visual changes with the narrations. This paper presents WonderFlow, an interactive authoring tool, that facilitates narration-centric design of animated data videos. WonderFlow allows authors to easily specify semantic links between text and the corresponding chart elements. Then it automatically generates audio narration by leveraging text-to-speech techniques and aligns the narration with an animation. WonderFlow provides a structure-aware animation library designed to ease chart animation creation, enabling authors to apply pre-designed animation effects to common visualization components. Additionally, authors can preview and refine their data videos within the same system, without having to switch between different creation tools. A series of evaluation results confirmed that WonderFlow is easy to use and simplifies the creation of data videos with narration-animation interplay.

4.
IEEE Comput Graph Appl ; 44(2): 65-72, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38526877

RESUMEN

As mobile and wearable devices are becoming increasingly powerful, access to personal data is within reach anytime and anywhere. Currently, methods of data exploration while on-the-go and in-situ are, however, often limited to glanceable and micro visualizations, which provide narrow insight. In this article, we introduce the notion of databiting, the act of interacting with personal data to obtain richer insight through lightweight and transient exploration. We focus our discussion on conceptualizing databiting and arguing its potential values. We then discuss five research considerations that we deem important for enabling databiting: contextual factors, interaction modalities, the relationship between databiting and other forms of exploration, personalization, and evaluation challenges. We envision this line of work in databiting could enable people to easily gain meaningful personal insight from their data anytime and anywhere.

5.
IEEE Trans Vis Comput Graph ; 30(1): 1128-1138, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37871079

RESUMEN

With most modern visualization tools, authors need to transform their data into tidy formats to create visualizations they want. Because this requires experience with programming or separate data processing tools, data transformation remains a barrier in visualization authoring. To address this challenge, we present a new visualization paradigm, concept binding, that separates high-level visualization intents and low-level data transformation steps, leveraging an AI agent. We realize this paradigm in Data Formulator, an interactive visualization authoring tool. With Data Formulator, authors first define data concepts they plan to visualize using natural languages or examples, and then bind them to visual channels. Data Formulator then dispatches its AI-agent to automatically transform the input data to surface these concepts and generate desired visualizations. When presenting the results (transformed table and output visualizations) from the AI agent, Data Formulator provides feedback to help authors inspect and understand them. A user study with 10 participants shows that participants could learn and use Data Formulator to create visualizations that involve challenging data transformations, and presents interesting future research directions.

6.
IEEE Trans Vis Comput Graph ; 30(1): 447-457, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37883270

RESUMEN

To facilitate the reuse of existing charts, previous research has examined how to obtain a semantic understanding of a chart by deconstructing its visual representation into reusable components, such as encodings. However, existing deconstruction approaches primarily focus on chart styles, handling only basic layouts. In this paper, we investigate how to deconstruct chart layouts, focusing on rectangle-based ones, as they cover not only 17 chart types but also advanced layouts (e.g., small multiples, nested layouts). We develop an interactive tool, called Mystique, adopting a mixed-initiative approach to extract the axes and legend, and deconstruct a chart's layout into four semantic components: mark groups, spatial relationships, data encodings, and graphical constraints. Mystique employs a wizard interface that guides chart authors through a series of steps to specify how the deconstructed components map to their own data. On 150 rectangle-based SVG charts, Mystique achieves above 85% accuracy for axis and legend extraction and 96% accuracy for layout deconstruction. In a chart reproduction study, participants could easily reuse existing charts on new datasets. We discuss the current limitations of Mystique and future research directions.

7.
J Med Internet Res ; 25: e43917, 2023 05 04.
Artículo en Inglés | MEDLINE | ID: mdl-37140967

RESUMEN

BACKGROUND: Personal health technologies, including wearable tracking devices and mobile apps, have great potential to equip the general population with the ability to monitor and manage their health. However, being designed for sighted people, much of their functionality is largely inaccessible to the blind and low-vision (BLV) population, threatening the equitable access to personal health data (PHD) and health care services. OBJECTIVE: This study aims to understand why and how BLV people collect and use their PHD and the obstacles they face in doing so. Such knowledge can inform accessibility researchers and technology companies of the unique self-tracking needs and accessibility challenges that BLV people experience. METHODS: We conducted a web-based and phone survey with 156 BLV people. We reported on quantitative and qualitative findings regarding their PHD tracking practices, needs, accessibility barriers, and work-arounds. RESULTS: BLV respondents had strong desires and needs to track PHD, and many of them were already tracking their data despite many hurdles. Popular tracking items (ie, exercise, weight, sleep, and food) and the reasons for tracking were similar to those of sighted people. BLV people, however, face many accessibility challenges throughout all phases of self-tracking, from identifying tracking tools to reviewing data. The main barriers our respondents experienced included suboptimal tracking experiences and insufficient benefits against the extended burden for BLV people. CONCLUSIONS: We reported the findings that contribute to an in-depth understanding of BLV people's motivations for PHD tracking, tracking practices, challenges, and work-arounds. Our findings suggest that various accessibility challenges hinder BLV individuals from effectively gaining the benefits of self-tracking technologies. On the basis of the findings, we discussed design opportunities and research areas to focus on making PHD tracking technologies accessible for all, including BLV people.


Asunto(s)
Dispositivos Electrónicos Vestibles , Humanos , Encuestas y Cuestionarios , Servicios de Salud , Tecnología Biomédica
8.
IEEE Trans Vis Comput Graph ; 29(1): 193-202, 2023 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-36166554

RESUMEN

We present SizePairs, a new technique to create stable and balanced treemap layouts that visualize values changing over time in hierarchical data. To achieve an overall high-quality result across all time steps in terms of stability and aspect ratio, SizePairs employs a new hierarchical size-based pairing algorithm that recursively pairs two nodes that complement their size changes over time and have similar sizes. SizePairs maximizes the visual quality and stability by optimizing the splitting orientation of each internal node and flipping leaf nodes, if necessary. We also present a comprehensive comparison of SizePairs against the state-of-the-art treemaps developed for visualizing time-dependent data. SizePairs outperforms existing techniques in both visual quality and stability, while being faster than the local moves technique.

9.
IEEE Trans Vis Comput Graph ; 27(8): 3519-3533, 2021 08.
Artículo en Inglés | MEDLINE | ID: mdl-32149639

RESUMEN

Multimodal interfaces that combine direct manipulation and natural language have shown great promise for data visualization. Such multimodal interfaces allow people to stay in the flow of their visual exploration by leveraging the strengths of one modality to complement the weaknesses of others. In this article, we introduce an approach that interweaves multimodal interaction combining direct manipulation and natural language with flexible unit visualizations. We employ the proposed approach in a proof-of-concept system, DataBreeze. Coupling pen, touch, and speech-based multimodal interaction with flexible unit visualizations, DataBreeze allows people to create and interact with both systematically bound (e.g., scatterplots, unit column charts) and manually customized views, enabling a novel visual data exploration experience. We describe our design process along with DataBreeze's interface and interactions, delineating specific aspects of the design that empower the synergistic use of multiple modalities. We also present a preliminary user study with DataBreeze, highlighting the data exploration patterns that participants employed. Finally, reflecting on our design process and preliminary user study, we discuss future research directions.

10.
IEEE Trans Vis Comput Graph ; 27(7): 3109-3122, 2021 07.
Artículo en Inglés | MEDLINE | ID: mdl-31880556

RESUMEN

We present a new visual exploration concept-Progressive Visual Analytics with Safeguards-that helps people manage the uncertainty arising from progressive data exploration. Despite its potential benefits, intermediate knowledge from progressive analytics can be incorrect due to various machine and human factors, such as a sampling bias or misinterpretation of uncertainty. To alleviate this problem, we introduce PVA-Guards, safeguards people can leave on uncertain intermediate knowledge that needs to be verified, and derive seven PVA-Guards based on previous visualization task taxonomies. PVA-Guards provide a means of ensuring the correctness of the conclusion and understanding the reason when intermediate knowledge becomes invalid. We also present ProReveal, a proof-of-concept system designed and developed to integrate the seven safeguards into progressive data exploration. Finally, we report a user study with 14 participants, which shows people voluntarily employed PVA-Guards to safeguard their findings and ProReveal's PVA-Guard view provides an overview of uncertain intermediate knowledge. We believe our new concept can also offer better consistency in progressive data exploration, alleviating people's heterogeneous interpretation of uncertainty.

11.
IEEE Trans Vis Comput Graph ; 27(2): 464-474, 2021 02.
Artículo en Inglés | MEDLINE | ID: mdl-33074819

RESUMEN

We contribute MobileVisFixer, a new method to make visualizations more mobile-friendly. Although mobile devices have become the primary means of accessing information on the web, many existing visualizations are not optimized for small screens and can lead to a frustrating user experience. Currently, practitioners and researchers have to engage in a tedious and time-consuming process to ensure that their designs scale to screens of different sizes, and existing toolkits and libraries provide little support in diagnosing and repairing issues. To address this challenge, MobileVisFixer automates a mobile-friendly visualization re-design process with a novel reinforcement learning framework. To inform the design of MobileVisFixer, we first collected and analyzed SVG-based visualizations on the web, and identified five common mobile-friendly issues. MobileVisFixer addresses four of these issues on single-view Cartesian visualizations with linear or discrete scales by a Markov Decision Process model that is both generalizable across various visualizations and fully explainable. MobileVisFixer deconstructs charts into declarative formats, and uses a greedy heuristic based on Policy Gradient methods to find solutions to this difficult, multi-criteria optimization problem in reasonable time. In addition, MobileVisFixer can be easily extended with the incorporation of optimization algorithms for data visualizations. Quantitative evaluation on two real-world datasets demonstrates the effectiveness and generalizability of our method.

12.
IEEE Trans Vis Comput Graph ; 27(2): 1095-1105, 2021 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-33074821

RESUMEN

A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original underlying data (i.e., what the quantities and measurements actually correspond with in reality) can be lost. On the other hand, virtual reality (VR) is being increasingly used to represent real and abstract models as natural experiences to users. In this work, we explore the potential of using VR to help restore the basic understanding of units and measures that are often abstracted away in data visualization in an approach we call data visceralization. By building VR prototypes as design probes, we identify key themes and factors for data visceralization. We do this first through a critical reflection by the authors, then by involving external participants. We find that data visceralization is an engaging way of understanding the qualitative aspects of physical measures and their real-life form, which complements analytical and quantitative understanding commonly gained from data visualization. However, data visceralization is most effective when there is a one-to-one mapping between data and representation, with transformations such as scaling affecting this understanding. We conclude with a discussion of future directions for data visceralization.

13.
IEEE Comput Graph Appl ; 40(2): 82-90, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32149613

RESUMEN

The visualization research community can and should reach broader audiences beyond data-savvy groups of people, because these audiences could also greatly benefit from visual access to data. In this article, we discuss four research topics-personal data visualization, data visualization on mobile devices, inclusive data visualization, and multimodal interaction for data visualization-that, individually and collaboratively, would help us reach broader audiences with data visualization, making data more accessible.

14.
IEEE Trans Vis Comput Graph ; 26(1): 364-374, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31425109

RESUMEN

We compare the efficacy of animated and small multiples variants of scatterplots on mobile phones for comparing trends in multivariate datasets. Visualization is increasingly prevalent in mobile applications and mobile-first websites, yet there is little prior visualization research dedicated to small displays. In this paper, we build upon previous experimental research carried out on larger displays that assessed animated and non-animated variants of scatterplots. Incorporating similar experimental stimuli and tasks, we conducted an experiment where 96 crowdworker participants performed nine trend comparison tasks using their mobile phones. We found that those using a small multiples design consistently completed tasks in less time, albeit with slightly less confidence than those using an animated design. The accuracy results were more task-dependent, and we further interpret our results according to the characteristics of the individual tasks, with a specific focus on the trajectories of target and distractor data items in each task. We identify cases that appear to favor either animation or small multiples, providing new questions for further experimental research and implications for visualization design on mobile devices. Lastly, we provide a reflection on our evaluation methodology.

15.
IEEE Trans Vis Comput Graph ; 26(1): 461-471, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31442976

RESUMEN

An emerging generation of visualization authoring systems support expressive information visualization without textual programming. As they vary in their visualization models, system architectures, and user interfaces, it is challenging to directly compare these systems using traditional evaluative methods. Recognizing the value of contextualizing our decisions in the broader design space, we present critical reflections on three systems we developed -Lyra, Data Illustrator, and Charticulator. This paper surfaces knowledge that would have been daunting within the constituent papers of these three systems. We compare and contrast their (previously unmentioned) limitations and trade-offs between expressivity and learnability. We also reflect on common assumptions that we made during the development of our systems, thereby informing future research directions in visualization authoring systems.

16.
IEEE Trans Vis Comput Graph ; 26(1): 991-1000, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31443014

RESUMEN

We present a new technique to enable the creation of shape-bounded Wordles, we call ShapeWordle, in which we fit words to form a given shape. To guide word placement within a shape, we extend the traditional Archimedean spirals to be shape-aware by formulating the spirals in a differential form using the distance field of the shape. To handle non-convex shapes, we introduce a multi-centric Wordle layout method that segments the shape into parts for our shape-aware spirals to adaptively fill the space and generate word placements. In addition, we offer a set of editing interactions to facilitate the creation of semantically-meaningful Wordles. Lastly, we present three evaluations: a comprehensive comparison of our results against the state-of-the-art technique (WordArt), case studies with 14 users, and a gallery to showcase the coverage of our technique.

17.
IEEE Comput Graph Appl ; 39(4): 78-85, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31226061

RESUMEN

Promoting a wider range of contribution types can facilitate healthy growth of the visualization community, while increasing the intellectual diversity of visualization research papers. In this paper, we discuss the importance of contribution types and summarize contribution types that can be meaningful in visualization research. We also propose several concrete next steps we can and should take to ensure a successful launch of the contribution types.

18.
J Am Med Inform Assoc ; 26(5): 412-419, 2019 05 01.
Artículo en Inglés | MEDLINE | ID: mdl-30861531

RESUMEN

OBJECTIVE: Despite the potential values self-tracking data could offer, we have little understanding of how much access people have to "their" data. Our goal of this article is to unveil the current state of the data accessibility-the degree to which people can access their data-of personal health apps in the market. MATERIALS AND METHODS: We reviewed 240 personal health apps from the App Store and selected 45 apps that support semi-automated tracking. We characterized the data accessibility of these apps using two dimensions-data access methods and data types. RESULTS: More than 90% of our sample apps (n = 41) provide some types of data access support, which include synchronizing data with a health platform (ie, Apple Health), file download, and application program interfaces. However, the two approachable data access methods for laypeople-health platform and file download-typically put a significant limit on data format, granularity, and amount, which constrains people from easily repurposing the data. DISCUSSION: Personal data should be accessible to the people who collect them, but existing methods lack sufficient support for people in accessing the fine-grained data. Lack of standards in personal health data schema as well as frequent changes in market conditions are additional hurdles to data accessibility. CONCLUSIONS: Many stakeholders including patients, healthcare providers, researchers, third-party developers, and the general public rely on data accessibility to utilize personal data for various goals. As such, improving data accessibility should be considered as an important factor in designing personal health apps and health platforms.


Asunto(s)
Registros de Salud Personal , Aplicaciones Móviles , Acceso de los Pacientes a los Registros , Acceso a la Información , Informática Aplicada a la Salud de los Consumidores , Humanos
19.
IEEE Trans Vis Comput Graph ; 25(1): 619-629, 2019 01.
Artículo en Inglés | MEDLINE | ID: mdl-30137001

RESUMEN

In the first crowdsourced visualization experiment conducted exclusively on mobile phones, we compare approaches to visualizing ranges over time on small displays. People routinely consume such data via a mobile phone, from temperatures in weather forecasting apps to sleep and blood pressure readings in personal health apps. However, we lack guidance on how to effectively visualize ranges on small displays in the context of different value retrieval and comparison tasks, or with respect to different data characteristics such as periodicity, seasonality, or the cardinality of ranges. Central to our experiment is a comparison between two ways to lay out ranges: a more conventional linear layout strikes a balance between quantitative and chronological scale resolution, while a less conventional radial layout emphasizes the cyclicality of time and may prioritize discrimination between values at its periphery. With results from 87 crowd workers, we found that while participants completed tasks more quickly with linear layouts than with radial ones, there were few differences in terms of error rate between layout conditions. We also found that participants performed similarly with both layouts in tasks that involved comparing superimposed observed and average ranges.

20.
AMIA Annu Symp Proc ; 2019: 295-304, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-32308822

RESUMEN

Self-tracking feedback with engaging and persuasive visualizations not only helps convey data but can also affect people's attitudes and behaviors. We investigate persuasive self-tracking feedback by augmenting data videos (DVs)-novel, engaging storytelling media. We introduce a new class of DVs, called Persuasive Data Videos (PDVs), by incorporating four persuasive elements-primary task, dialogue, system credibility, and social supports-drawn from the Persuasive System Design Model. We describe the iterative design of PDVs and a within-subjects preliminary validation to check their persuasive potential. We then assess PDVs' feasibility using the Persuasive Potential Questionnaire in a between-subjects study comparing a PDV against a conventional DV on Amazon Mechanical Turk (N = 252). Our results indicate the feasibility of using PDVs in providing individuals' self-tracking feedback to convey persuasive health messages, based on which we discuss opportunities for designing persuasive behavioral feedback in an engaging way.


Asunto(s)
Retroalimentación , Promoción de la Salud/métodos , Monitoreo Ambulatorio , Comunicación Persuasiva , Automanejo , Grabación en Video , Humanos , Apoyo Social , Encuestas y Cuestionarios
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