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1.
Multisens Res ; 37(2): 143-162, 2024 Apr 30.
Artículo en Inglés | MEDLINE | ID: mdl-38714315

RESUMEN

A vital heuristic used when making judgements on whether audio-visual signals arise from the same event, is the temporal coincidence of the respective signals. Previous research has highlighted a process, whereby the perception of simultaneity rapidly recalibrates to account for differences in the physical temporal offsets of stimuli. The current paper investigated whether rapid recalibration also occurs in response to differences in central arrival latencies, driven by visual-intensity-dependent processing times. In a behavioural experiment, observers completed a temporal-order judgement (TOJ), simultaneity judgement (SJ) and simple reaction-time (RT) task and responded to audio-visual trials that were preceded by other audio-visual trials with either a bright or dim visual stimulus. It was found that the point of subjective simultaneity shifted, due to the visual intensity of the preceding stimulus, in the TOJ, but not SJ task, while the RT data revealed no effect of preceding intensity. Our data therefore provide some evidence that the perception of simultaneity rapidly recalibrates based on stimulus intensity.


Asunto(s)
Estimulación Acústica , Percepción Auditiva , Estimulación Luminosa , Tiempo de Reacción , Percepción Visual , Humanos , Percepción Visual/fisiología , Percepción Auditiva/fisiología , Masculino , Femenino , Tiempo de Reacción/fisiología , Adulto , Adulto Joven , Juicio/fisiología
2.
Sci Rep ; 14(1): 3209, 2024 02 08.
Artículo en Inglés | MEDLINE | ID: mdl-38332166

RESUMEN

Dog "aggression" in the veterinary practice is commonplace. Therefore, student knowledge and education about dog behaviour and the ability to interpret "aggressive" behaviour is important from a human injury prevention and dog welfare perspective. The study aimed to compare first-year veterinary students' perceived safest proximity to both an "aggressive" and non-reactive simulated dog, both before and after a teaching intervention about canine behaviour and a handling practical. It also examined student confidence and their ability to identify "aggressive" behaviours. Forty first year veterinary students took part in two surveys. Each survey included two videos: one of a simulated dog displaying "aggressive" behaviour, based on the 'Canine Ladder of Aggression'; and another displaying non-reactive (passive behaviours without reaction to the participants) behaviours. Each video depicted the slow and consistent approach towards the virtual dog within a virtual indoor environment, and participants were asked to press stop if or when they would stop approaching the dog. In the "aggressive" scenario, there was a reduction in the approach-stop time from survey 1 (median = 17.8 s) to survey 2 (median = 15.2 s) in the intervention group (p = 0.018) but not in the control group (p = 0.147). Regarding confidence, there was a significant increase in the self-reported confidence rating relating to a participant's ability to interpret canine behaviour in both the control (p = 0.011) and intervention (p = 0.003). In conclusion, these results indicate that students using approach-stop videos stayed further away from an "aggressive" virtual dog model if they had undertaken a canine behaviour educational intervention. This novel approach has the potential for further use in teaching and assessment of student knowledge and behaviour which may otherwise be difficult to demonstrate.


Asunto(s)
Agresión , Estudiantes , Humanos , Perros , Animales , Escolaridad
3.
Neuroimage ; 285: 120483, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-38048921

RESUMEN

The integration of information from different sensory modalities is a fundamental process that enhances perception and performance in real and virtual environments (VR). Understanding these mechanisms, especially during learning tasks that exploit novel multisensory cue combinations provides opportunities for the development of new rehabilitative interventions. This study aimed to investigate how functional brain changes support behavioural performance improvements during an audio-visual (AV) learning task. Twenty healthy participants underwent a 30 min daily VR training for four weeks. The task was an AV adaptation of a 'scanning training' paradigm that is commonly used in hemianopia rehabilitation. Functional magnetic resonance imaging (fMRI) and performance data were collected at baseline, after two and four weeks of training, and four weeks post-training. We show that behavioural performance, operationalised as mean reaction time reduction in VR, significantly improves. In separate tests in a controlled laboratory environment, we showed that the behavioural performance gains in the VR training environment transferred to a significant mean RT reduction for the trained AV voluntary task on a computer screen. Enhancements were observed in both the visual-only and AV conditions, with the latter demonstrating a faster response time supported by the presence of audio cues. The behavioural learning effect also transfers to two additional tasks that were tested: a visual search task and an involuntary visual task. Our fMRI results reveal an increase in functional activation (BOLD signal) in multisensory brain regions involved in early-stage AV processing: the thalamus, the caudal inferior parietal lobe and cerebellum. These functional changes were only observed for the trained, multisensory, task and not for unimodal visual stimulation. Functional activation changes in the thalamus were significantly correlated to behavioural performance improvements. This study demonstrates that incorporating spatial auditory cues to voluntary visual training in VR leads to augmented brain activation changes in multisensory integration, resulting in measurable performance gains across tasks. The findings highlight the potential of VR-based multisensory training as an effective method for enhancing cognitive function and as a potentially valuable tool in rehabilitative programmes.


Asunto(s)
Imagen por Resonancia Magnética , Realidad Virtual , Humanos , Aprendizaje , Encéfalo/fisiología , Percepción Visual , Ceguera , Percepción Auditiva
4.
Brain Lang ; 245: 105324, 2023 10.
Artículo en Inglés | MEDLINE | ID: mdl-37741162

RESUMEN

While the functional and microstructural changes that occur when we learn new language skills are well documented, relatively little is known about the time course of these changes. Here a combined functional magnetic resonance imaging (fMRI) and diffusion tensor imaging (DTI) study that tracks neural change over three days of learning Arabic phonetic categorization as a new language (L-training) is presented. Twenty adult native English-speaking (L-native) participants are scanned before and after training to perceive and produce L-training phonetic contrasts for one hour on three consecutive days. A third (Chinese) language is used as a control language (L-control). Behavioral results show significant performance improvement for L-training in both learnt tasks; the perception and production task. Imaging analysis reveals that, training-related hemodynamic fMRI signal and fractional anisotropy (FA) value increasing can be observed, in the left inferior frontal gyrus (LIFG) and positively correlated with behavioral improvement. Moreover, post training functional connectivity findings show a significant increasing between LIFG and left inferior parietal lobule for L-training. These results indicate that three hours of phonetic categorization learning causes functional and microstructural changes that are typically associated with much more long-term learning.


Asunto(s)
Imagen de Difusión Tensora , Imagen por Resonancia Magnética , Adulto , Humanos , Imagen de Difusión Tensora/métodos , Imagen por Resonancia Magnética/métodos , Fonética , Habla , Aprendizaje
5.
PLoS One ; 17(9): e0274329, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36170291

RESUMEN

Dog aggression is a public health concern because dog bites often lead to physical and psychological trauma in humans. It is also a welfare concern for dogs. To prevent aggressive behaviours, it is important to understand human behaviour towards dogs and our ability to interpret signs of dog aggression. This poses ethical challenges for humans and dogs. The aim of this study was to introduce, describe and pilot test a virtual reality dog model (DAVE (Dog Assisted Virtual Environment)). The Labrador model has two different modes displaying aggressive and non-reactive non-aggressive behaviours. The aggressive behaviours displayed are based on the current understanding of canine ethology and expert feedback. The objective of the study was to test the recognition of dog behaviour and associated human approach and avoidance behaviour. Sixteen university students were recruited via an online survey to participate in a practical study, and randomly allocated to two experimental conditions, an aggressive followed by a non-reactive virtual reality model (group AN) or vice versa (group NA). Participants were instructed to 'explore the area' in each condition, followed by a survey. A Wilcoxon and Mann Whitney U test was used to compare the closest distance to the dog within and between groups respectively. Participants moved overall significantly closer to the non-reactive dog compared to the aggressive dog (p≤0.001; r = 0.8). Descriptions of the aggressive dog given by participants often used motivational or emotional terms. There was little evidence of simulator sickness and presence scores were high indicating sufficient immersion in the virtual environment. Participants appeared to perceive the dog as realistic and behaved and interacted with the dog model in a manner that might be expected during an interaction with a live dog. This study also highlights the promising results for the potential future use of virtual reality in behavioural research (i.e., human-dog interactions), education (i.e. safety around dogs) and psychological treatment (e.g. dog phobia treatment).


Asunto(s)
Mordeduras y Picaduras , Realidad Virtual , Agresión/psicología , Animales , Perros , Humanos , Proyectos Piloto , Encuestas y Cuestionarios
6.
Neurol Sci ; 43(4): 2299-2321, 2022 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-35149925

RESUMEN

BACKGROUND: Hemianopia is a complete or partial blindness in the visual fields of both eyes, commonly caused by cerebral infarction. It has been hypothesized that systematic audio-visual (AV) stimulation of the blind hemifield can improve accuracy and search times, probably due to the stimulation of bimodal representations in the superior colliculus (SC), an important multisensory structure involved in both the initiation and execution of saccades. METHODS: A narrative synthesis of the findings is presented to highlight how AV rehabilitation impacts on patients with hemianopia including visual oculomotor function, functional ability in activities of daily living, hemianopic dyslexia, visual scanning and searching tasks, maintaining of functional ability post training and the effect on brain multisensory integration by using neuroimaging. RESULTS: Sixteen studies were included (fourteen articles (188 participants) and two literature reviews). Results were grouped into AV training of hemianopia in adults and in children and then further grouped according to the AV task type: tasks measuring the training effects by comparing visual stimulation training to audio-visual training, localization abilities in homonymous hemianopia (HH) and AV integration in patients with HH. CONCLUSION: Systematic AV training may improve the processing of visual information by recruiting subcortical pathways, and because most of the patients with visual cortex damage have an intact SC, it might be useful to use the bimodal AV training to activate retinotectal functions. Nevertheless, the underlying mechanisms supporting the reported positive effects are not currently understood. Systematic functional and/or structural imaging studies may help in understanding the underlying mechanism and inform the design of optimal training paradigms.


Asunto(s)
Estimulación Luminosa , Accidente Cerebrovascular , Campos Visuales , Estimulación Acústica/métodos , Actividades Cotidianas , Adulto , Niño , Hemianopsia/etiología , Humanos , Estimulación Luminosa/métodos , Accidente Cerebrovascular/complicaciones , Sobrevivientes
7.
PLoS One ; 16(3): e0248225, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33760859

RESUMEN

Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is commonly assumed that improvements in simulation fidelity lead to better learning outcomes. Some aspects of real environments, for example vestibular or haptic cues, are difficult to recreate in VR, but VR offers a wealth of opportunities to provide additional sensory cues in arbitrary modalities that provide task relevant information. The aim of this study was to investigate whether these cues improve user experience and learning outcomes, and, specifically, whether learning using augmented sensory cues translates into performance improvements in real environments. Participants were randomly allocated into three matched groups: Group 1 (control) was asked to perform a real tyre change only. The remaining two groups were trained in VR before performance was evaluated on the same, real tyre change task. Group 2 was trained using a conventional VR system, while Group 3 was trained in VR with augmented, task relevant, multisensory cues. Objective performance, time to completion and error number, subjective ratings of presence, perceived workload, and discomfort were recorded. The results show that both VR training paradigms improved performance for the real task. Providing additional, task-relevant cues during VR training resulted in higher objective performance during the real task. We propose a novel method to quantify the relative performance gains between training paradigms that estimates the relative gain in terms of training time. Systematic differences in subjective ratings that show comparable workload ratings, higher presence ratings and lower discomfort ratings, mirroring objective performance measures, were also observed. These findings further support the use of augmented multisensory cues in VR environments as an efficient method to enhance performance, user experience and, critically, the transfer of training from virtual to real environment scenarios.


Asunto(s)
Entrenamiento Simulado/métodos , Análisis y Desempeño de Tareas , Transferencia de Experiencia en Psicología , Realidad Virtual , Adolescente , Señales (Psicología) , Femenino , Humanos , Masculino , Adulto Joven
8.
Iperception ; 12(1): 2041669520978670, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33680418

RESUMEN

The temporal binding window (TBW), which reflects the range of temporal offsets in which audiovisual stimuli are combined to form a singular percept, can be reduced through training. Our research aimed to investigate whether training-induced reductions in TBW size transfer across stimulus intensities. A total of 32 observers performed simultaneity judgements at two visual intensities with a fixed auditory intensity, before and after receiving audiovisual TBW training at just one of these two intensities. We show that training individuals with a high visual intensity reduces the size of the TBW for bright stimuli, but this improvement did not transfer to dim stimuli. The reduction in TBW can be explained by shifts in decision criteria. Those trained with the dim visual stimuli, however, showed no reduction in TBW. Our main finding is that perceptual improvements following training are specific for high-intensity stimuli, potentially highlighting limitations of proposed TBW training procedures.

9.
J Prosthet Dent ; 125(5): 805-814, 2021 May.
Artículo en Inglés | MEDLINE | ID: mdl-32444207

RESUMEN

STATEMENT OF PROBLEM: Which restorative material is best suited for treating the posterior molar region is unclear. As dentists presumably choose the most appropriate restoration, German dentists were asked how their own molars were treated. PURPOSE: The purpose of this survey study was to examine molar restorations and their durability in German dentists. MATERIAL AND METHODS: In the official journal of the Federal Dental Association, German dentists were asked to participate in an online survey that gathered demographic data and information on the type and durability of their molar restorations. To reduce selection bias, the data were weighted for region, sex, and age of the dentist. RESULTS: The data set consisted of 1719 molars from 288 dentists. Restorations included gold inlays (25%), composite resin (24.3%), amalgam (11.8%), ceramic inlays (5.4%), glass ionomer cement or compomer (0.8%), gold crowns (21.8%), ceramic crowns (6.6%), and metal-ceramic crowns (4.3%). Notable differences were identified based on the sex, age, and region of the dentist. Women selected increased esthetic options, as did young dentists. Restorations made of gold, amalgam, and base metal had the highest longevity, at more than 20 years CONCLUSIONS: Among German dentists, restorations with metallic materials dominated in molars, with gold accounting for the largest share. In recent years, the proportion of tooth-colored restorations has increased, and in particular, young dentists use composite resin and ceramics.


Asunto(s)
Restauración Dental Permanente , Longevidad , Resinas Compuestas , Amalgama Dental , Odontólogos , Estética Dental , Femenino , Cementos de Ionómero Vítreo , Humanos , Internet , Diente Molar
10.
PLoS One ; 15(12): e0233816, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33315862

RESUMEN

The main ingredient of sunless tanning products is dihydroxyacetone (DHA). DHA reacts with the protein and amino acid composition in the surface layers of the skin, producing melanoidins, which changes the skin colour, imitating natural skin tan caused by melanin. The purpose of this study was to characterise DHA-induced skin colour changes and to test whether we can predict the outcome of DHA application on skin tone changes. To assess the DHA-induced skin colour shift quantitatively, colorimetric and spectral measurements of the inner forearm were obtained before, four hours and 24 hours after application of a 7.5% concentration DHA gel in the experimental group (n = 100). In a control group (n = 60), the same measurements were obtained on both the inner forearm (infrequently sun-exposed) and the outer forearm (frequently sun-exposed); the difference between these two areas was defined as the naturally occurring tan. Skin colour shifts caused by DHA tanning and by natural tanning were compared in terms of lightness (L*), redness (a*) and yellowness (b*) in the standard CIELAB colour space. Naturalness of the DHA-induced skin tan was evaluated by comparing the trajectory of the chromaticity distribution in (L*, b*) space with that of naturally occurring tan. Twenty-four hours after DHA application, approximately 20% of the skin colour samples became excessively yellow, with chromaticities outside the natural range in (L*, b*) space. A principal component analysis was used to characterise the tanning pathway. Skin colour shifts induced by DHA were predicted by a multiple regression on the chromaticities and the skin properties. The model explained up to 49% of variance in colorimetric components with a median error of less than 2 ΔE. We conclude that the control of both the magnitude and the direction of the colour shift is a critical factor to achieve a natural appearance.


Asunto(s)
Dihidroxiacetona/farmacología , Pigmentación de la Piel/efectos de los fármacos , Piel/efectos de los fármacos , Adulto , Color , Colorimetría/métodos , Dihidroxiacetona/análisis , Dihidroxiacetona/química , Femenino , Humanos , Masculino , Baño de Sol , Protectores Solares/análisis , Protectores Solares/química
11.
Iperception ; 11(2): 2041669520915734, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32313615

RESUMEN

We estimated Trump's skin colour from 70 internet images and also from the "twitter tan line" image (February 8, 2020; Twitter). We then compared the estimated skin colours with two existing data sets of skin colours: the range of skin tans that occur naturally in the Caucasian population and the range skin colours brought about by a sunless tan. We find that Trump's skin colour is close to the edge of the natural skin tan gamut and firmly within the gamut of a sunless skin tan. The skin colour above Trump's tan line is outside of the naturally occurring range of skin colours, even outside the skin tan of nonmelanized albinos. The latter finding is consistent with the hypothesis that part of the image may have been digitally distorted.

12.
J Oral Facial Pain Headache ; 33(1): 67­76, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-30153313

RESUMEN

AIMS: To estimate the association between signs of temporomandibular disorders (TMD) and symptoms of posttraumatic stress disorder (PTSD) in a representative sample from the general population of northeastern Germany. METHODS: Signs of TMD were assessed with a clinical functional analysis that included palpation of the temporomandibular joints (TMJs) and masticatory muscles. PTSD was assessed with the PTSD module of the Structured Clinical Interview for the Diagnostic and Statistical Manual of Mental Disorders, ed 4. The change-in-estimate method for binary logistic regression models was used to determine the final model and control for confounders. RESULTS: After the exclusion of subjects without prior traumatic events, the sample for joint pain consisted of 1,673 participants with a median age of 58.9 years (interquartile range 24.8), and the sample for muscle pain consisted of 1,689 participants with a median age of 59.1 years (interquartile range 24.8). Of these samples, 84 participants had pain on palpation of the TMJ, and 42 participants had pain on palpation of the masticatory muscles. Subjects having clinical PTSD (n = 62) had a 2.56-fold increase in joint pain (odds ratio [OR] = 2.56; 95% confidence interval [CI]: 1.14 to 5.71, P = .022) and a 3.86-fold increase (OR = 3.86; 95% CI: 1.51 to 9.85, P = .005) in muscle pain compared to subjects having no clinical PTSD. CONCLUSION: These results should encourage general practitioners and dentists to acknowledge the role of PTSD and traumatic events in the diagnosis and therapy of TMD, especially in a period of international migration and military foreign assignments.


Asunto(s)
Trastornos por Estrés Postraumático , Trastornos de la Articulación Temporomandibular , Adulto , Dolor Facial , Alemania , Humanos , Músculos Masticadores , Adulto Joven
13.
PLoS One ; 13(11): e0206218, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-30412590

RESUMEN

We actively maintain postural equilibrium in everyday life, and, although we are unaware of the underlying processing, there is increasing evidence for cortical involvement in this postural control. Converging evidence shows that we make appropriate use of 'postural anchors', for example static objects in the environment, to stabilise our posture. Visually evoked postural responses (VEPR) that are caused when we counteract the illusory perception of self-motion in space (vection) are modulated in the presence of postural anchors and therefore provide a convenient behavioural measure. The aim of this study is to evaluate the factors influencing visual appraisal of the suitability of postural anchors. We are specifically interested in the effect of perceived 'reality' in VR the expected 'stability' of visual anchors. To explore the effect of 'reality' we introduced an accommodation-vergence conflict. We show that VEPR are appropriately modulated only when virtual visual 'anchors' are rendered such that vergence and accommodation cues are consistent. In a second experiment we directly test whether cognitive assessment of the likely stability of real perceptual anchors (we contrast a 'teapot on a stand' and a 'helium balloon') affects VEPR. We show that the perceived positional stability of environmental anchors modulate postural responses. Our results confirm previous findings showing that postural sway is modulated by the configuration of the environment and further show that an assessment of the stability and reality of the environment plays an important role in this process. On this basis we propose design guidelines for VR systems, in particular we argue that accommodation-vergence conflicts should be minimised and that high quality motion tracking and rendering are essential for high fidelity VR.


Asunto(s)
Cognición/fisiología , Equilibrio Postural/fisiología , Postura/fisiología , Visión Ocular/fisiología , Potenciales Evocados Visuales/fisiología , Humanos , Movimiento (Física) , Percepción de Movimiento/fisiología , Fenómenos Fisiológicos Musculoesqueléticos , Estimulación Luminosa , Realidad Virtual
14.
Neuroimage Clin ; 20: 1-6, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29988951

RESUMEN

Previous studies reported that the volume of the left superior temporal gyrus (STG) is reduced in patients with schizophrenia and negatively correlated with hallucination severity. Moreover, diffusion-tensor imaging studies suggested a relationship between the brain microstructure in the STG of patients and auditory hallucinations. Hallucinations are also experienced in non-patient groups. This study investigated the relationship between hallucination proneness and the brain structure of the STG. Hallucination proneness was assessed by the Launey Slade Hallucination Scale (LSHS) in 25 healthy individuals who varied in their propensity to hear voices. Brain volume and microstructure of the STG was assessed by magnetic resonance imaging (MRI). Microstructure was examined by conventional diffusion-tensor imaging as well as by neurite orientation dispersion and density imaging (NODDI). The latter decomposes diffusion-based MRI into multiple compartments that characterize the brain microstructure by its neurite complexity known as orientation dispersion (ODI) and by its neurite density (NDI). Hallucination proneness was negatively correlated with the volume and microstructure (fractional anisotropy, neurite complexity) of the left but not the right STG. The strongest relationship (r = -0.563) was observed for neurite complexity (ODI). No correlation was observed for neurite density (NDI). These findings suggest that there is a relationship between the volume and the microstructure of the left STG and hallucination proneness. Dendritic complexity (but not neurite density) is inversely related to hallucination proneness. Metrics based on multi-compartment diffusion models seem to be more sensitive for hallucination-related neural processes than conventional MRI-based metrics.


Asunto(s)
Dendritas , Imagen de Difusión Tensora/métodos , Alucinaciones/diagnóstico por imagen , Imagen por Resonancia Magnética/métodos , Neuritas , Lóbulo Temporal/diagnóstico por imagen , Adulto , Anisotropía , Dendritas/metabolismo , Femenino , Alucinaciones/metabolismo , Humanos , Masculino , Persona de Mediana Edad , Neuritas/metabolismo , Lóbulo Temporal/metabolismo , Adulto Joven
15.
PLoS One ; 13(2): e0191846, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29390023

RESUMEN

Objective and subjective measures of performance in virtual reality environments increase as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour or sound) are easier to present than others (object weight, vestibular cues) so that substitute cues can be used to enhance informational content in a simulation at the expense of simulation fidelity. This study evaluates how substituting cues in one modality by alternative cues in another modality affects subjective and objective performance measures in a highly immersive virtual reality environment. Participants performed a wheel change in a virtual reality (VR) environment. Auditory, haptic and visual cues, signalling critical events in the simulation, were manipulated in a factorial design. Subjective ratings were recorded via questionnaires. The time taken to complete the task was used as an objective performance measure. The results show that participants performed best and felt an increased sense of immersion and involvement, collectively referred to as 'presence', when substitute multimodal sensory feedback was provided. Significant main effects of audio and tactile cues on task performance and on participants' subjective ratings were found. A significant negative relationship was found between the objective (overall completion times) and subjective (ratings of presence) performance measures. We conclude that increasing informational content, even if it disrupts fidelity, enhances performance and user's overall experience. On this basis we advocate the use of substitute cues in VR environments as an efficient method to enhance performance and user experience.


Asunto(s)
Retroalimentación , Análisis y Desempeño de Tareas , Realidad Virtual , Adolescente , Adulto , Femenino , Humanos , Masculino , Persona de Mediana Edad , Adulto Joven
17.
Neuropsychologia ; 78: 51-62, 2015 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-26386322

RESUMEN

Motion is represented by low-level signals, such as size-expansion in vision or loudness changes in the auditory modality. The visual and auditory signals from the same object or event may be integrated and facilitate detection. We explored behavioural and electrophysiological correlates of congruent and incongruent audio-visual depth motion in conditions where auditory level changes, visual expansion, and visual disparity cues were manipulated. In Experiment 1 participants discriminated auditory motion direction whilst viewing looming or receding, 2D or 3D, visual stimuli. Responses were faster and more accurate for congruent than for incongruent audio-visual cues, and the congruency effect (i.e., difference between incongruent and congruent conditions) was larger for visual 3D cues compared to 2D cues. In Experiment 2, event-related potentials (ERPs) were collected during presentation of the 2D and 3D, looming and receding, audio-visual stimuli, while participants detected an infrequent deviant sound. Our main finding was that audio-visual congruity was affected by retinal disparity at an early processing stage (135-160ms) over occipito-parietal scalp. Topographic analyses suggested that similar brain networks were activated for the 2D and 3D congruity effects, but that cortical responses were stronger in the 3D condition. Differences between congruent and incongruent conditions were observed between 140-200ms, 220-280ms, and 350-500ms after stimulus onset.


Asunto(s)
Percepción Auditiva/fisiología , Encéfalo/fisiología , Percepción de Movimiento/fisiología , Disparidad Visual/fisiología , Estimulación Acústica/métodos , Adulto , Discriminación en Psicología/fisiología , Electroencefalografía , Potenciales Evocados , Femenino , Humanos , Masculino , Pruebas Neuropsicológicas , Estimulación Luminosa/métodos , Psicofísica
18.
PLoS One ; 10(6): e0131551, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26121591

RESUMEN

A number of EEG studies have investigated the time course of brain activation for biological movement over this last decade, however the temporal dynamics of processing are still debated. Moreover, the role of direction of movement has not received much attention even though it is an essential component allowing us to determine the intentions of the moving agent, and thus permitting the anticipation of potential social interactions. In this study, we examined event-related responses (ERPs) in 15 healthy human participants to light point walkers and their scrambled counterparts, whose movements occurred either in the radial or in the lateral plane. Compared to scrambled motion (SM), biological motion (BM) showed an enhanced negativity between 210 and 360ms. A source localization algorithm (sLORETA) revealed that this was due to an increase in superior and middle temporal lobe activity. Regarding direction, we found that radial BM produced an enhanced P1 compared to lateral BM, lateral SM and radial SM. This heightened P1 was due to an increase in activity in extrastriate regions, as well as in superior temporal, medial parietal and medial prefrontal areas. This network is known to be involved in decoding the underlying intentionality of the movement and in the attribution of mental states. The social meaning signaled by the direction of biological motion therefore appears to trigger an early response in brain activity.


Asunto(s)
Mapeo Encefálico , Cognición/fisiología , Movimiento (Física) , Potenciales Evocados/fisiología , Femenino , Humanos , Masculino , Adulto Joven
19.
Front Psychol ; 5: 552, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24982641

RESUMEN

Current neuroimaging techniques with high spatial resolution constrain participant motion so that many natural tasks cannot be carried out. The aim of this paper is to show how a time-locked correlation-analysis of cerebral blood flow velocity (CBFV) lateralization data, obtained with functional TransCranial Doppler (fTCD) ultrasound, can be used to infer cerebral activation patterns across tasks. In a first experiment we demonstrate that the proposed analysis method results in data that are comparable with the standard Lateralization Index (LI) for within-task comparisons of CBFV patterns, recorded during cued word generation (CWG) at two difficulty levels. In the main experiment we demonstrate that the proposed analysis method shows correlated blood-flow patterns for two different cognitive tasks that are known to draw on common brain areas, CWG, and Music Synthesis. We show that CBFV patterns for Music and CWG are correlated only for participants with prior musical training. CBFV patterns for tasks that draw on distinct brain areas, the Tower of London and CWG, are not correlated. The proposed methodology extends conventional fTCD analysis by including temporal information in the analysis of cerebral blood-flow patterns to provide a robust, non-invasive method to infer whether common brain areas are used in different cognitive tasks. It complements conventional high resolution imaging techniques.

20.
PLoS One ; 8(8): e72693, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-24023634

RESUMEN

BACKGROUND: The popular theory that complex tool-making and language co-evolved in the human lineage rests on the hypothesis that both skills share underlying brain processes and systems. However, language and stone tool-making have so far only been studied separately using a range of neuroimaging techniques and diverse paradigms. METHODOLOGY/PRINCIPAL FINDINGS: We present the first-ever study of brain activation that directly compares active Acheulean tool-making and language. Using functional transcranial Doppler ultrasonography (fTCD), we measured brain blood flow lateralization patterns (hemodynamics) in subjects who performed two tasks designed to isolate the planning component of Acheulean stone tool-making and cued word generation as a language task. We show highly correlated hemodynamics in the initial 10 seconds of task execution. CONCLUSIONS/SIGNIFICANCE: Stone tool-making and cued word generation cause common cerebral blood flow lateralization signatures in our participants. This is consistent with a shared neural substrate for prehistoric stone tool-making and language, and is compatible with language evolution theories that posit a co-evolution of language and manual praxis. In turn, our results support the hypothesis that aspects of language might have emerged as early as 1.75 million years ago, with the start of Acheulean technology.


Asunto(s)
Encéfalo/fisiología , Ecoencefalografía , Lateralidad Funcional/fisiología , Lenguaje , Comportamiento del Uso de la Herramienta/fisiología , Ultrasonografía Doppler Transcraneal/métodos , Adulto , Anciano , Volumen Sanguíneo/fisiología , Encéfalo/irrigación sanguínea , Mapeo Encefálico , Circulación Cerebrovascular/fisiología , Señales (Psicología) , Femenino , Humanos , Masculino , Persona de Mediana Edad , Flujo Sanguíneo Regional/fisiología , Habla/fisiología , Análisis y Desempeño de Tareas , Factores de Tiempo , Adulto Joven
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