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1.
Nutrients ; 15(13)2023 Jun 24.
Artículo en Inglés | MEDLINE | ID: mdl-37447190

RESUMEN

Salt reduction is a public health priority for the Japanese population. We focused on the effect of salt reduction by changing eating utensils to reduce salt consumption. As a test meal, we used ramen, which is commonly eaten by Japanese individuals and has a high salt content. In this randomized crossover study, we hypothesized that eating ramen with a perforated spoon would reduce the quantity of ramen soup and salt consumed compared to using a regular spoon without holes. Soup intake, after-meal fullness, and deliciousness were compared between eating with chopsticks and a regular spoon, and with chopsticks and a perforated spoon. In total, 36 male university students (mean age, 20.7 [standard deviation, 1.8] years) were included in the analyses. The median salt intake (25th and 75th percentiles) was significantly lower with perforated spoons (1.8 [1.5, 4.3] g) than with regular spoons (2.4 [1.8, 4.8] g; p = 0.019). There were no significant differences in after-meal fullness or deliciousness for both spoon conditions (p > 0.05). For young men, the soup intake when eating ramen with a perforated spoon was lower than that with a regular spoon; this suggests a reduction in salt intake.


Asunto(s)
Utensilios de Comida y Culinaria , Cloruro de Sodio Dietético , Adulto , Humanos , Masculino , Adulto Joven , Estudios Cruzados , Pueblos del Este de Asia , Cloruro de Sodio Dietético/administración & dosificación , Estudiantes , Universidades
2.
J Sports Med Phys Fitness ; 57(4): 402-410, 2017 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-26955906

RESUMEN

BACKGROUND: This pilot study aimed to examine the effects of a lifestyle intervention comprising an activity monitor and the concurrent use of Twitter, on physical activity (PA) and body composition. METHODS: Seventeen healthy volunteers (36±3 years) were randomly assigned to normal (N, N.=8) or Twitter (T, N.=9) intervention groups for six weeks. Participants in both groups wore an activity monitor but those in the T group also tweeted daily about their PA. An observer read the tweets from each participant and provided feedback. Body composition was determined using bioelectrical impedance analysis before and after the intervention. RESULTS: Significantly more daily steps and PA at an intensity of ≥3 metabolic equivalents (METs) were recorded by the T than the N during six weeks. The number of steps and PA did not significantly change over time in the N, but significantly increased in the T from weeks one to six (8170±1130 to 12,934±1400 steps/day and 2.6±0.5 to 5.0±0.8 METs·h/day). In addition, significantly more body fat was lost in the T, than in the N (-1.1±0.2 vs. -0.1±0.3 kg), and the changes in PA significantly correlated with the changes in body fat (r=-0.713). CONCLUSIONS: Lifestyle intervention can increase daily PA and reduce body fat more effectively when using an activity monitor and Twitter than an activity monitor alone.


Asunto(s)
Composición Corporal/fisiología , Ejercicio Físico/fisiología , Promoción de la Salud , Monitoreo Fisiológico/métodos , Medios de Comunicación Sociales , Tejido Adiposo , Adulto , Femenino , Voluntarios Sanos , Humanos , Estilo de Vida , Masculino , Actividad Motora , Proyectos Piloto , Conducta de Reducción del Riesgo
3.
J Physiol Anthropol ; 33: 35, 2014 Dec 02.
Artículo en Inglés | MEDLINE | ID: mdl-25466450

RESUMEN

BACKGROUND: Wearing an activity monitor as a motivational tool and incorporating a behavior-based reward system or a computerized game element might have a synergistic effect on an increase in daily physical activity, thereby inducing body fat reduction. This pilot crossover study aimed to examine the effects of a short-term lifestyle intervention using an activity monitor with computerized game functions on physical activity and body composition. METHODS: Twenty healthy volunteers (31 ± 3 years) participated in a 12-week crossover study. The participants were randomly assigned to either Group A (a 6-week game intervention followed by a 6-week normal intervention) or Group B (a 6-week normal intervention followed by a 6-week game intervention). The participants wore both a normal activity monitor (Lifecorder EX) and an activity monitor with computerized game functions (Yuuhokei) during the game intervention, whereas they only wore a normal activity monitor during the normal intervention. Before, during, and after the intervention, body composition was assessed. RESULTS: Significantly more daily steps were recorded for the game intervention than for the normal intervention (10,520 ± 562 versus 8,711 ± 523 steps/day, P < 0.01). The participants performed significantly more physical activity at an intensity of ≥ 3 metabolic equivalents (METs) in the game intervention than in the normal intervention (3.1 ± 0.2 versus 2.4 ± 0.2 METs · hour/day, P < 0.01). Although body mass and fat were significantly reduced in both periods (P < 0.01), the difference in body fat reduction was significantly greater in the game intervention than in the normal intervention (P < 0.05). CONCLUSIONS: A short-term intervention using an activity monitor with computerized game functions increases physical activity and reduces body fat more effectively than an intervention using a standard activity monitor.


Asunto(s)
Peso Corporal/fisiología , Monitoreo Ambulatorio , Actividad Motora/fisiología , Juegos de Video , Adulto , Distribución de la Grasa Corporal , Índice de Masa Corporal , Estudios Cruzados , Femenino , Humanos , Masculino , Persona de Mediana Edad , Proyectos Piloto , Adulto Joven
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