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1.
MobileHCI ; 20212021 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-37547542

RESUMEN

Gliding a finger on touchscreen to reach a target, that is, touch exploration, is a common selection method of blind screen-reader users. This paper investigates their gliding behavior and presents a model for their motor performance. We discovered that the gliding trajectories of blind people are a mixture of two strategies: 1) ballistic movements with iterative corrections relying on non-visual feedback, and 2) multiple sub-movements separated by stops, and concatenated until the target is reached. Based on this finding, we propose the mixture pointing model, a model that relates movement time to distance and width of the target. The model outperforms extant models, improving R2 from 0.65 for Fitts' law to 0.76, and is superior in cross-validation and information criteria. The model advances understanding of gliding-based target selection and serves as a tool for designing interface layouts for screen-reader based touch exploration.

2.
Hum Factors ; 63(8): 1324-1341, 2021 12.
Artículo en Inglés | MEDLINE | ID: mdl-32731763

RESUMEN

OBJECTIVE: The objective was to better understand how people adapt multitasking behavior when circumstances in driving change and how safe versus unsafe behaviors emerge. BACKGROUND: Multitasking strategies in driving adapt to changes in the task environment, but the cognitive mechanisms of this adaptation are not well known. Missing is a unifying account to explain the joint contribution of task constraints, goals, cognitive capabilities, and beliefs about the driving environment. METHOD: We model the driver's decision to deploy visual attention as a stochastic sequential decision-making problem and propose hierarchical reinforcement learning as a computationally tractable solution to it. The supervisory level deploys attention based on per-task value estimates, which incorporate beliefs about risk. Model simulations are compared against human data collected in a driving simulator. RESULTS: Human data show adaptation to the attentional demands of ongoing tasks, as measured in lane deviation and in-car gaze deployment. The predictions of our model fit the human data on these metrics. CONCLUSION: Multitasking strategies can be understood as optimal adaptation under uncertainty, wherein the driver adapts to cognitive constraints and the task environment's uncertainties, aiming to maximize the expected long-term utility. Safe and unsafe behaviors emerge as the driver has to arbitrate between conflicting goals and manage uncertainty about them. APPLICATION: Simulations can inform studies of conditions that are likely to give rise to unsafe driving behavior.


Asunto(s)
Conducción de Automóvil , Humanos , Incertidumbre
3.
Cogn Sci ; 43(6): e12738, 2019 06.
Artículo en Inglés | MEDLINE | ID: mdl-31204797

RESUMEN

This paper addresses a common challenge with computational cognitive models: identifying parameter values that are both theoretically plausible and generate predictions that match well with empirical data. While computational models can offer deep explanations of cognition, they are computationally complex and often out of reach of traditional parameter fitting methods. Weak methodology may lead to premature rejection of valid models or to acceptance of models that might otherwise be falsified. Mathematically robust fitting methods are, therefore, essential to the progress of computational modeling in cognitive science. In this article, we investigate the capability and role of modern fitting methods-including Bayesian optimization and approximate Bayesian computation-and contrast them to some more commonly used methods: grid search and Nelder-Mead optimization. Our investigation consists of a reanalysis of the fitting of two previous computational models: an Adaptive Control of Thought-Rational model of skill acquisition and a computational rationality model of visual search. The results contrast the efficiency and informativeness of the methods. A key advantage of the Bayesian methods is the ability to estimate the uncertainty of fitted parameter values. We conclude that approximate Bayesian computation is (a) efficient, (b) informative, and (c) offers a path to reproducible results.


Asunto(s)
Cognición , Simulación por Computador , Modelos Psicológicos , Teorema de Bayes , Humanos
4.
IEEE Trans Vis Comput Graph ; 23(6): 1588-1599, 2017 06.
Artículo en Inglés | MEDLINE | ID: mdl-28252407

RESUMEN

Designing a good scatterplot can be difficult for non-experts in visualization, because they need to decide on many parameters, such as marker size and opacity, aspect ratio, color, and rendering order. This paper contributes to research exploring the use of perceptual models and quality metrics to set such parameters automatically for enhanced visual quality of a scatterplot. A key consideration in this paper is the construction of a cost function to capture several relevant aspects of the human visual system, examining a scatterplot design for some data analysis task. We show how the cost function can be used in an optimizer to search for the optimal visual design for a user's dataset and task objectives (e.g., "reliable linear correlation estimation is more important than class separation"). The approach is extensible to different analysis tasks. To test its performance in a realistic setting, we pre-calibrated it for correlation estimation, class separation, and outlier detection. The optimizer was able to produce designs that achieved a level of speed and success comparable to that of those using human-designed presets (e.g., in R or MATLAB). Case studies demonstrate that the approach can adapt a design to the data, to reveal patterns without user intervention.

5.
Cyberpsychol Behav Soc Netw ; 17(10): 633-8, 2014 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-25226054

RESUMEN

An online experiment (n=1,897) was carried out to understand how data disclosure practices in ubiquitous surveillance affect users' privacy concerns. Information about the identity and intentions of a data collector was manipulated in hypothetical surveillance scenarios. Privacy concerns were found to differ across the scenarios and moderated by knowledge about the collector's identity and intentions. Knowledge about intentions exhibited a stronger effect. When no information about intentions was disclosed, the respondents postulated negative intentions. A positive effect was found for disclosing neutral intentions of an organization or unknown data collector, but not for a private data collector. The findings underline the importance of disclosing intentions of data use to users in an easily understandable manner.


Asunto(s)
Revelación , Intención , Privacidad/psicología , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Individualidad , Masculino , Persona de Mediana Edad , Encuestas y Cuestionarios , Adulto Joven
6.
IEEE Trans Vis Comput Graph ; 20(12): 2359-68, 2014 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-26356950

RESUMEN

In Human-Computer Interaction (HCI), experts seek to evaluate and compare the performance and ergonomics of user interfaces. Recently, a novel cost-efficient method for estimating physical ergonomics and performance has been introduced to HCI. It is based on optical motion capture and biomechanical simulation. It provides a rich source for analyzing human movements summarized in a multidimensional data set. Existing visualization tools do not sufficiently support the HCI experts in analyzing this data. We identified two shortcomings. First, appropriate visual encodings are missing particularly for the biomechanical aspects of the data. Second, the physical setup of the user interface cannot be incorporated explicitly into existing tools. We present MovExp, a versatile visualization tool that supports the evaluation of user interfaces. In particular, it can be easily adapted by the HCI experts to include the physical setup that is being evaluated, and visualize the data on top of it. Furthermore, it provides a variety of visual encodings to communicate muscular loads, movement directions, and other specifics of HCI studies that employ motion capture and biomechanical simulation. In this design study, we follow a problem-driven research approach. Based on a formalization of the visualization needs and the data structure, we formulate technical requirements for the visualization tool and present novel solutions to the analysis needs of the HCI experts. We show the utility of our tool with four case studies from the daily work of our HCI experts.


Asunto(s)
Fenómenos Biomecánicos/fisiología , Gráficos por Computador , Ergonomía/métodos , Imagenología Tridimensional/métodos , Interfaz Usuario-Computador , Humanos , Modelos Teóricos , Movimiento , Análisis y Desempeño de Tareas
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