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1.
IEEE Trans Vis Comput Graph ; 30(1): 649-660, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37934634

RESUMEN

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change. Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io.

2.
IEEE Trans Vis Comput Graph ; 29(1): 225-235, 2023 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-36191106

RESUMEN

We present KiriPhys, a new type of data physicalization based on kirigami, a traditional Japanese art form that uses paper-cutting. Within the kirigami possibilities, we investigate how different aspects of cutting patterns offer opportunities for mapping data to both independent and dependent physical variables. As a first step towards understanding the data physicalization opportunities in KiriPhys, we conducted a qualitative study in which 12 participants interacted with four KiriPhys examples. Our observations of how people interact with, understand, and respond to KiriPhys suggest that KiriPhys: 1) provides new opportunities for interactive, layered data exploration, 2) introduces elastic expansion as a new sensation that can reveal data, and 3) offers data mapping possibilities while providing a pleasurable experience that stimulates curiosity and engagement.

3.
IEEE Comput Graph Appl ; 41(6): 179-186, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34890317

RESUMEN

Designing patient-collected health data visualizations to support communicating patient data during clinical visits is a challenging problem due to the heterogeneity of the parties involved: patients, healthcare providers, and healthcare systems. Designers must ensure that all parties' needs are met. This complexity makes it challenging to find a definitive solution that can work for every individual. We have approached this research problem-communicating patient data during clinical visits-as a wicked problem. In this article, we outline how wicked problem characteristics apply to our research problem. We then describe the research methodologies we employed to explore the design space of individualized patient data visualization solutions. Lastly, we reflect on the insights and experiences we gained through this exploratory design process. We conclude with a call to action for researchers and visualization designers to consider patients' and healthcare providers' individualities when designing patient data visualizations.


Asunto(s)
Visualización de Datos , Atención a la Salud , Humanos , Personal de Salud
4.
IEEE Comput Graph Appl ; 41(6): 48-58, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34559645

RESUMEN

I describe the results of implementing a personal data physicalization assignment in an information visualization course for senior undergraduate and graduate students in computer science and software engineering. By collecting data about themselves and representing this data in physical forms, students were able to 1) learn about data visualization, 2) design creatively, and 3) learn about themselves. While data physicalization in education has been explored with nontechnical and novice audiences, the experience I report in this article provides evidence that data physicalization also has benefits for technical, visualization-savvy students.


Asunto(s)
Estudiantes , Escolaridad , Humanos
5.
IEEE Trans Vis Comput Graph ; 26(1): 119-129, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31425089

RESUMEN

Interaction is fundamental to data visualization, but what "interaction" means in the context of visualization is ambiguous and confusing. We argue that this confusion is due to a lack of consensual definition. To tackle this problem, we start by synthesizing an inclusive view of interaction in the visualization community - including insights from information visualization, visual analytics and scientific visualization, as well as the input of both senior and junior visualization researchers. Once this view takes shape, we look at how interaction is defined in the field of human-computer interaction (HCI). By extracting commonalities and differences between the views of interaction in visualization and in HCI, we synthesize a definition of interaction for visualization. Our definition is meant to be a thinking tool and inspire novel and bolder interaction design practices. We hope that by better understanding what interaction in visualization is and what it can be, we will enrich the quality of interaction in visualization systems and empower those who use them.

6.
IEEE Trans Vis Comput Graph ; 26(1): 482-491, 2020 01.
Artículo en Inglés | MEDLINE | ID: mdl-31442983

RESUMEN

We investigate direct manipulation of graphical encodings as a method for interacting with visualizations. There is an increasing interest in developing visualization tools that enable users to perform operations by directly manipulating graphical encodings rather than external widgets such as checkboxes and sliders. Designers of such tools must decide which direct manipulation operations should be supported, and identify how each operation can be invoked. However, we lack empirical guidelines for how people convey their intended operations using direct manipulation of graphical encodings. We address this issue by conducting a qualitative study that examines how participants perform 15 operations using direct manipulation of standard graphical encodings. From this study, we 1) identify a list of strategies people employ to perform each operation, 2) observe commonalities in strategies across operations, and 3) derive implications to help designers leverage direct manipulation of graphical encoding as a method for user interaction.

7.
IEEE Trans Vis Comput Graph ; 25(2): 1407-1420, 2019 02.
Artículo en Inglés | MEDLINE | ID: mdl-29993602

RESUMEN

We investigate how people discover the functionality of an interactive visualization that was designed for the general public. While interactive visualizations are increasingly available for public use, we still know little about how the general public discovers what they can do with these visualizations and what interactions are available. Developing a better understanding of this discovery process can help inform the design of visualizations for the general public, which in turn can help make data more accessible. To unpack this problem, we conducted a lab study in which participants were free to use their own methods to discover the functionality of a connected set of interactive visualizations of public energy data. We collected eye movement data and interaction logs as well as video and audio recordings. By analyzing this combined data, we extract exploration strategies that the participants employed to discover the functionality in these interactive visualizations. These exploration strategies illuminate possible design directions for improving the discoverability of a visualization's functionality.


Asunto(s)
Gráficos por Computador , Fijación Ocular/fisiología , Internet , Interfaz Usuario-Computador , Adolescente , Adulto , Femenino , Humanos , Procesamiento de Imagen Asistido por Computador , Masculino , Proyectos de Investigación , Adulto Joven
8.
Artículo en Inglés | MEDLINE | ID: mdl-30136993

RESUMEN

This paper introduces dynamic composite physicalizations, a new class of physical visualizations that use collections of self-propelled objects to represent data. Dynamic composite physicalizations can be used both to give physical form to well-known interactive visualization techniques, and to explore new visualizations and interaction paradigms. We first propose a design space characterizing composite physicalizations based on previous work in the fields of Information Visualization and Human Computer Interaction. We illustrate dynamic composite physicalizations in two scenarios demonstrating potential benefits for collaboration and decision making, as well as new opportunities for physical interaction. We then describe our implementation using wheeled micro-robots capable of locating themselves and sensing user input, before discussing limitations and opportunities for future work.

9.
IEEE Trans Vis Comput Graph ; 24(1): 605-615, 2018 01.
Artículo en Inglés | MEDLINE | ID: mdl-28866500

RESUMEN

We extend the popular brushing and linking technique by incorporating personal agency in the interaction. We map existing research related to brushing and linking into a design space that deconstructs the interaction technique into three components: source (what is being brushed), link (the expression of relationship between source and target), and target (what is revealed as related to the source). Using this design space, we created MyBrush, a unified interface that offers personal agency over brushing and linking by giving people the flexibility to configure the source, link, and target of multiple brushes. The results of three focus groups demonstrate that people with different backgrounds leveraged personal agency in different ways, including performing complex tasks and showing links explicitly. We reflect on these results, paving the way for future research on the role of personal agency in information visualization.


Asunto(s)
Gráficos por Computador , Programas Informáticos , Humanos , Autonomía Personal
10.
IEEE Trans Vis Comput Graph ; 24(1): 698-708, 2018 01.
Artículo en Inglés | MEDLINE | ID: mdl-28866502

RESUMEN

We empirically evaluate the extent to which people perceive non-constant time and speed encoded on 2D paths. In our graphical perception study, we evaluate nine encodings from the literature for both straight and curved paths. Visualizing time and speed information is a challenge when the x and y axes already encode other data dimensions, for example when plotting a trip on a map. This is particularly true in disciplines such as time-geography and movement analytics that often require visualizing spatio-temporal trajectories. A common approach is to use 2D+time trajectories, which are 2D paths for which time is an additional dimension. However, there are currently no guidelines regarding how to represent time and speed on such paths. Our study results provide InfoVis designers with clear guidance regarding which encodings to use and which ones to avoid; in particular, we suggest using color value to encode speed and segment length to encode time whenever possible.

11.
IEEE Trans Vis Comput Graph ; 24(1): 770-780, 2018 01.
Artículo en Inglés | MEDLINE | ID: mdl-28866591

RESUMEN

We investigate whether the notion of active reading for text might be usefully applied to visualizations. Through a qualitative study we explored whether people apply observable active reading techniques when reading paper-based node-link visualizations. Participants used a range of physical actions while reading, and from these we synthesized an initial set of active reading techniques for visualizations. To learn more about the potential impact such techniques may have on visualization reading, we implemented support for one type of physical action from our observations (making freeform marks) in an interactive node-link visualization. Results from our quantitative study of this implementation show that interactive support for active reading techniques can improve the accuracy of performing low-level visualization tasks. Together, our studies suggest that the active reading space is ripe for research exploration within visualization and can lead to new interactions that make for a more flexible and effective visualization reading experience.

12.
IEEE Trans Vis Comput Graph ; 23(1): 581-590, 2017 01.
Artículo en Inglés | MEDLINE | ID: mdl-27875173

RESUMEN

Heterogeneous multi-dimensional data are now sufficiently common that they can be referred to as ubiquitous. The most frequent approach to visualizing these data has been to propose new visualizations for representing these data. These new solutions are often inventive but tend to be unfamiliar. We take a different approach. We explore the possibility of extending well-known and familiar visualizations through including Heterogeneous Embedded Data Attributes (HEDA) in order to make familiar visualizations more powerful. We demonstrate how HEDA is a generic, interactive visualization component that can extend common visualization techniques while respecting the structure of the familiar layout. HEDA is a tabular visualization building block that enables individuals to visually observe, explore, and query their familiar visualizations through manipulation of embedded multivariate data. We describe the design space of HEDA by exploring its application to familiar visualizations in the D3 gallery. We characterize these familiar visualizations by the extent to which HEDA can facilitate data queries based on attribute reordering.

13.
IEEE Comput Graph Appl ; 36(5): 38-49, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-28113147

RESUMEN

To address the limitations of traditional line chart approaches, in particular rank charts (RCs) and score charts (SCs), a novel class of line charts called gap charts (GCs) show entries that are ranked over time according to a performance metric. The main advantages of GCs are that entries never overlap (only changes in rank generate limited overlap between time steps) and gaps between entries show the magnitude of their score difference. The authors evaluate the effectiveness of GCs for performing different types of tasks and find that they outperform standard time-dependent ranking visualizations for tasks that involve identifying and understanding evolutions in both ranks and scores. They also show that GCs are a generic and scalable class of line charts by applying them to a variety of different datasets.

14.
IEEE Comput Graph Appl ; 36(5): 62-71, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-28113149

RESUMEN

An advanced interface for sports tournament predictions uses direct manipulation to allow users to make nonlinear predictions. Unlike previous interface designs, the interface helps users focus on their prediction tasks by enabling them to first choose a winner and then fill out the rest of the bracket. In real-world tests of the proposed interface (for the 2014 FIFA World Cup tournament and 2015/2016 UEFA Champions League), the authors validated the use of direct manipulation as an alternative to widgets. Using visitor interaction logs, they were able to determine the strategies people use to perform predictions and identify potential areas of improvement for further prediction interfaces.

15.
IEEE Trans Vis Comput Graph ; 22(1): 409-18, 2016 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-26390482

RESUMEN

We present TimeSpan, an exploratory visualization tool designed to gain a better understanding of the temporal aspects of the stroke treatment process. Working with stroke experts, we seek to provide a tool to help improve outcomes for stroke victims. Time is of critical importance in the treatment of acute ischemic stroke patients. Every minute that the artery stays blocked, an estimated 1.9 million neurons and 12 km of myelinated axons are destroyed. Consequently, there is a critical need for efficiency of stroke treatment processes. Optimizing time to treatment requires a deep understanding of interval times. Stroke health care professionals must analyze the impact of procedures, events, and patient attributes on time-ultimately, to save lives and improve quality of life after stroke. First, we interviewed eight domain experts, and closely collaborated with two of them to inform the design of TimeSpan. We classify the analytical tasks which a visualization tool should support and extract design goals from the interviews and field observations. Based on these tasks and the understanding gained from the collaboration, we designed TimeSpan, a web-based tool for exploring multi-dimensional and temporal stroke data. We describe how TimeSpan incorporates factors from stacked bar graphs, line charts, histograms, and a matrix visualization to create an interactive hybrid view of temporal data. From feedback collected from domain experts in a focus group session, we reflect on the lessons we learned from abstracting the tasks and iteratively designing TimeSpan.


Asunto(s)
Gráficos por Computador , Registros Electrónicos de Salud , Informática Médica/métodos , Accidente Cerebrovascular , Humanos , Accidente Cerebrovascular/diagnóstico , Accidente Cerebrovascular/fisiopatología , Accidente Cerebrovascular/terapia , Factores de Tiempo
16.
IEEE Trans Vis Comput Graph ; 20(12): 2082-91, 2014 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-26356922

RESUMEN

We present Bertifier, a web app for rapidly creating tabular visualizations from spreadsheets. Bertifier draws from Jacques Bertin's matrix analysis method, whose goal was to "simplify without destroying" by encoding cell values visually and grouping similar rows and columns. Although there were several attempts to bring this method to computers, no implementation exists today that is both exhaustive and accessible to a large audience. Bertifier remains faithful to Bertin's method while leveraging the power of today's interactive computers. Tables are formatted and manipulated through crossets, a new interaction technique for rapidly applying operations on rows and columns. We also introduce visual reordering, a semi-interactive reordering approach that lets users apply and tune automatic reordering algorithms in a WYSIWYG manner. Sessions with eight users from different backgrounds suggest that Bertifier has the potential to bring Bertin's method to a wider audience of both technical and non-technical users, and empower them with data analysis and communication tools that were so far only accessible to a handful of specialists.


Asunto(s)
Gráficos por Computador , Internet , Programas Informáticos , Presentación de Datos , Humanos
17.
IEEE Trans Vis Comput Graph ; 19(12): 2506-15, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-24051817

RESUMEN

This article presents SoccerStories, a visualization interface to support analysts in exploring soccer data and communicating interesting insights. Currently, most analyses on such data relate to statistics on individual players or teams. However, soccer analysts we collaborated with consider that quantitative analysis alone does not convey the right picture of the game, as context, player positions and phases of player actions are the most relevant aspects. We designed SoccerStories to support the current practice of soccer analysts and to enrich it, both in the analysis and communication stages. Our system provides an overview+detail interface of game phases, and their aggregation into a series of connected visualizations, each visualization being tailored for actions such as a series of passes or a goal attempt. To evaluate our tool, we ran two qualitative user studies on recent games using SoccerStories with data from one of the world's leading live sports data providers. The first study resulted in a series of four articles on soccer tactics, by a tactics analyst, who said he would not have been able to write these otherwise. The second study consisted in an exploratory follow-up to investigate design alternatives for embedding soccer phases into word-sized graphics. For both experiments, we received a very enthusiastic feedback and participants consider further use of SoccerStories to enhance their current workflow.


Asunto(s)
Gráficos por Computador , Aumento de la Imagen/métodos , Interpretación de Imagen Asistida por Computador/métodos , Difusión de la Información/métodos , Narración , Fútbol , Interfaz Usuario-Computador , Algoritmos , Reproducibilidad de los Resultados , Sensibilidad y Especificidad
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