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1.
Cereb Cortex ; 32(18): 3917-3936, 2022 09 04.
Artículo en Inglés | MEDLINE | ID: mdl-35034127

RESUMEN

Navigation to multiple cued reward locations has been increasingly used to study rodent learning. Though deep reinforcement learning agents have been shown to be able to learn the task, they are not biologically plausible. Biologically plausible classic actor-critic agents have been shown to learn to navigate to single reward locations, but which biologically plausible agents are able to learn multiple cue-reward location tasks has remained unclear. In this computational study, we show versions of classic agents that learn to navigate to a single reward location, and adapt to reward location displacement, but are not able to learn multiple paired association navigation. The limitation is overcome by an agent in which place cell and cue information are first processed by a feedforward nonlinear hidden layer with synapses to the actor and critic subject to temporal difference error-modulated plasticity. Faster learning is obtained when the feedforward layer is replaced by a recurrent reservoir network.


Asunto(s)
Aprendizaje , Modelos Neurológicos , Refuerzo en Psicología , Recompensa
2.
Sci Rep ; 10(1): 1447, 2020 01 29.
Artículo en Inglés | MEDLINE | ID: mdl-31996715

RESUMEN

Lifelog photo review is considered to enhance the recall of personal events. While a sizable body of research has explored the neural basis of autobiographical memory (AM), there is limited neural evidence on the retrieval-based enhancement effect on event memory among older adults in the real-world environment. This study examined the neural processes of AM as was modulated by retrieval practice through lifelog photo review in older adults. In the experiment, blood-oxygen-level dependent response during subjects' recall of recent events was recorded, where events were cued by photos that may or may not have been exposed to a priori retrieval practice (training). Subjects remembered more episodic details under the trained relative to non-trained condition. Importantly, the neural correlates of AM was exhibited by (1) dissociable cortical areas related to recollection and familiarity, and (2) a positive correlation between the amount of recollected episodic details and cortical activation within several lateral temporal and parietal regions. Further analysis of the brain activation pattern at a few regions of interest within the core remember network showed a training_condition × event_detail interaction effect, suggesting that the boosting effect of retrieval practice depended on the level of recollected event details.


Asunto(s)
Corteza Cerebral/fisiología , Memoria Episódica , Memoria a Largo Plazo/fisiología , Recuerdo Mental/fisiología , Neuronas/fisiología , Adulto , Anciano , Mapeo Encefálico , Femenino , Humanos , Imagen por Resonancia Magnética , Masculino , Persona de Mediana Edad , Estimulación Luminosa , Transmisión Sináptica
3.
IEEE Trans Cybern ; 48(5): 1540-1552, 2018 May.
Artículo en Inglés | MEDLINE | ID: mdl-29621004

RESUMEN

Social working memory (SWM) plays an important role in navigating social interactions. Inspired by studies in psychology, neuroscience, cognitive science, and machine learning, we propose a probabilistic model of SWM to mimic human social intelligence for personal information retrieval (IR) in social interactions. First, we establish a semantic hierarchy as social long-term memory to encode personal information. Next, we propose a semantic Bayesian network as the SWM, which integrates the cognitive functions of accessibility and self-regulation. One subgraphical model implements the accessibility function to learn the social consensus about IR-based on social information concept, clustering, social context, and similarity between persons. Beyond accessibility, one more layer is added to simulate the function of self-regulation to perform the personal adaptation to the consensus based on human personality. Two learning algorithms are proposed to train the probabilistic SWM model on a raw dataset of high uncertainty and incompleteness. One is an efficient learning algorithm of Newton's method, and the other is a genetic algorithm. Systematic evaluations show that the proposed SWM model is able to learn human social intelligence effectively and outperforms the baseline Bayesian cognitive model. Toward real-world applications, we implement our model on Google Glass as a wearable assistant for social interaction.

4.
IEEE Trans Cybern ; 47(4): 841-854, 2017 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-26955058

RESUMEN

Inspired by progresses in cognitive science, artificial intelligence, computer vision, and mobile computing technologies, we propose and implement a wearable virtual usher for cognitive indoor navigation based on egocentric visual perception. A novel computational framework of cognitive wayfinding in an indoor environment is proposed, which contains a context model, a route model, and a process model. A hierarchical structure is proposed to represent the cognitive context knowledge of indoor scenes. Given a start position and a destination, a Bayesian network model is proposed to represent the navigation route derived from the context model. A novel dynamic Bayesian network (DBN) model is proposed to accommodate the dynamic process of navigation based on real-time first-person-view visual input, which involves multiple asynchronous temporal dependencies. To adapt to large variations in travel time through trip segments, we propose an online adaptation algorithm for the DBN model, leading to a self-adaptive DBN. A prototype system is built and tested for technical performance and user experience. The quantitative evaluation shows that our method achieves over 13% improvement in accuracy as compared to baseline approaches based on hidden Markov model. In the user study, our system guides the participants to their destinations, emulating a human usher in multiple aspects.

5.
PLoS One ; 11(3): e0150980, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-26985989

RESUMEN

Faces are an important and unique class of visual stimuli, and have been of interest to neuroscientists for many years. Faces are known to elicit certain characteristic behavioral markers, collectively labeled "holistic processing", while non-face objects are not processed holistically. However, little is known about the underlying neural mechanisms. The main aim of this computational simulation work is to investigate the neural mechanisms that make face processing holistic. Using a model of primate visual processing, we show that a single key factor, "neural tuning size", is able to account for three important markers of holistic face processing: the Composite Face Effect (CFE), Face Inversion Effect (FIE) and Whole-Part Effect (WPE). Our proof-of-principle specifies the precise neurophysiological property that corresponds to the poorly-understood notion of holism, and shows that this one neural property controls three classic behavioral markers of holism. Our work is consistent with neurophysiological evidence, and makes further testable predictions. Overall, we provide a parsimonious account of holistic face processing, connecting computation, behavior and neurophysiology.


Asunto(s)
Cara/anatomía & histología , Reconocimiento en Psicología , Percepción Visual , Animales , Simulación por Computador , Humanos , Modelos Biológicos , Primates
6.
Front Neurosci ; 9: 374, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26528120

RESUMEN

Neuromorphic Vision sensors have improved greatly since the first silicon retina was presented almost three decades ago. They have recently matured to the point where they are commercially available and can be operated by laymen. However, despite improved availability of sensors, there remains a lack of good datasets, while algorithms for processing spike-based visual data are still in their infancy. On the other hand, frame-based computer vision algorithms are far more mature, thanks in part to widely accepted datasets which allow direct comparison between algorithms and encourage competition. We are presented with a unique opportunity to shape the development of Neuromorphic Vision benchmarks and challenges by leveraging what has been learnt from the use of datasets in frame-based computer vision. Taking advantage of this opportunity, in this paper we review the role that benchmarks and challenges have played in the advancement of frame-based computer vision, and suggest guidelines for the creation of Neuromorphic Vision benchmarks and challenges. We also discuss the unique challenges faced when benchmarking Neuromorphic Vision algorithms, particularly when attempting to provide direct comparison with frame-based computer vision.

7.
Cogn Process ; 16 Suppl 1: 319-22, 2015 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-26216757

RESUMEN

During wayfinding in a novel environment, we encounter many new places. Some of those places are encoded by our spatial memory. But how does the human brain "decides" which locations are more important than others, and how do backtracking and repetition priming enhances memorization of these scenes? In this work, we explore how backtracking improves encoding of encountered locations. We also check whether repetition priming helps with further memory enhancement. We recruited 20 adults. Each participant was guided through an unfamiliar indoor environment. The participants were instructed to remember the path, as they would need to backtrack by themselves. Two groups were defined: the first group performed a spatial memory test at the goal destination and after backtracking; the second group performed the test only after backtracking. The mean spatial memory scores of the first group improved significantly after backtracking: from 49.8 to 60.8%. The score of the second group was 62%. No difference was found in performance between the first group and the second group. Backtracking alone significantly improves spatial memory of visited places. Surprisingly, repetition priming does not further enhance memorization of these places. This result may suggest that spatial reasoning causes significant cognitive load that thwarts further improvement of spatial memory of locations.


Asunto(s)
Ambiente , Memoria Implícita/fisiología , Memoria Espacial/fisiología , Adulto , Femenino , Humanos , Masculino , Estimulación Luminosa , Adulto Joven
8.
IEEE Trans Pattern Anal Mach Intell ; 36(1): 195-201, 2014 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-24231877

RESUMEN

This paper presents a visual saliency modeling technique that is efficient and tolerant to the image scale variation. Different from existing approaches that rely on a large number of filters or complicated learning processes, the proposed technique computes saliency from image histograms. Several two-dimensional image co-occurrence histograms are used, which encode not only "how many" (occurrence) but also "where and how" (co-occurrence) image pixels are composed into a visual image, hence capturing the "unusualness" of an object or image region that is often perceived by either global "uncommonness" (i.e., low occurrence frequency) or local "discontinuity" with respect to the surrounding (i.e., low co-occurrence frequency). The proposed technique has a number of advantageous characteristics. It is fast and very easy to implement. At the same time, it involves minimal parameter tuning, requires no training, and is robust to image scale variation. Experiments on the AIM dataset show that a superior shuffled AUC (sAUC) of 0.7221 is obtained, which is higher than the state-of-the-art sAUC of 0.7187.

9.
Vision Res ; 50(22): 2233-47, 2010 Oct 28.
Artículo en Inglés | MEDLINE | ID: mdl-20493206

RESUMEN

In the theoretical framework of this paper, attention is part of the inference process that solves the visual recognition problem of what is where. The theory proposes a computational role for attention and leads to a model that predicts some of its main properties at the level of psychophysics and physiology. In our approach, the main goal of the visual system is to infer the identity and the position of objects in visual scenes: spatial attention emerges as a strategy to reduce the uncertainty in shape information while feature-based attention reduces the uncertainty in spatial information. Featural and spatial attention represent two distinct modes of a computational process solving the problem of recognizing and localizing objects, especially in difficult recognition tasks such as in cluttered natural scenes. We describe a specific computational model and relate it to the known functional anatomy of attention. We show that several well-known attentional phenomena--including bottom-up pop-out effects, multiplicative modulation of neuronal tuning curves and shift in contrast responses--all emerge naturally as predictions of the model. We also show that the Bayesian model predicts well human eye fixations (considered as a proxy for shifts of attention) in natural scenes.


Asunto(s)
Atención/fisiología , Teorema de Bayes , Percepción Visual/fisiología , Fijación Ocular/fisiología , Percepción de Forma/fisiología , Humanos , Modelos Teóricos , Reconocimiento en Psicología , Percepción Espacial/fisiología
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