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Although previous studies have shown a close relationship between gaming disorder and depressive symptoms, few have measured normal videogame use, symptoms of gaming disorder, and depressive symptoms concurrently. The longitudinal dynamics between these variables remain unclear. This study used two demographic cohorts to examine the longitudinal relationship between gaming and depressive symptoms: children (n = 1513, 46.9% girls, Mage ± SD = 9.63 ± 0.58 years) and adolescents (n = 1757, 48.5% girls, Mage ± SD = 12.55 ± 0.70 years). Random intercept cross-lagged panel models (RI-CLPMs) were employed to distinguish between within- and between-person levels of gaming and depressive symptoms. The RI-CLPM results showed a stable link between symptoms of gaming disorder and depression at the between-person level for both children and adolescents. At the within-person level, among children, depressive symptoms positively predicted subsequent gaming disorder symptoms, but gaming disorder symptoms were not a significant predictor of depressive symptoms at this level. Among adolescents, there was no significant cross-lagged effect between symptoms of gaming disorder and depression at the within-person level. Additionally, there was no significant cross-lagged effect between normal videogame use and depressive symptoms in either cohort. These results highlight the different effects of normal videogame use and gaming disorder symptoms associated with depressive symptoms. The different effects on children and adolescents underscore the importance of considering the different developmental stages in the study of gaming and mental health outcomes.
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Despite growing concerns regarding the development of gaming disorder symptoms among adolescents, the longitudinal relationship between school factors and gaming disorder symptoms remains far from being fully understood. This two-year longitudinal study examined the relationship between school climate perceptions, academic achievement, and gaming disorder symptoms among three distinct demographic cohorts: preadolescents (n = 1513; 46.9% girls, Mage = 10.64 years, SD = 0.56), early adolescents (n = 1771; 48.3% girls, Mage = 13.54 years, SD = 0.70), and late adolescents (n = 2385; 50.1% girls, Mage = 16.41 years, SD = 0.59). A four-wave study was conducted (six months apart) using random intercept cross-lagged panel models (RI-CLPMs) to separate the within-person (state level) from the between-person (trait level) effects. The results obtained from the RI-CLPMs indicated that fluctuations in school climate perceptions negatively predicted subsequent changes in gaming disorder symptoms among preadolescents at the within-person level, but not among early and late adolescents. Fluctuations relating to gaming disorder symptoms also negatively predicted subsequent changes regarding academic achievement in late adolescents, but not in preadolescents and early adolescents. The effect of school-related factors on gaming disorder symptoms varies across different developmental stages. While preadolescents may represent a particularly susceptible subgroup for gaming disorder in terms of being predicted by their school environment, late adolescents appear to be more vulnerable to predictors of gaming disorder symptoms. The current study also discusses the implications of school-wide programs aimed at improving school climate and preventing the development of gaming disorder symptoms during key developmental periods.
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Éxito Académico , Instituciones Académicas , Humanos , Femenino , Adolescente , Masculino , Estudios Longitudinales , Niño , China/epidemiología , Trastorno de Adicción a Internet/epidemiología , Trastorno de Adicción a Internet/psicología , Conducta del Adolescente/psicología , Medio Social , Juegos de Video/psicología , Pueblos del Este de AsiaRESUMEN
INTRODUCTION: This study examined the longitudinal relationships among sociocultural pressure for body image (SPBI), self-concept clarity (SCC), and emotional well-being (EWB) at both the between- and within-person levels. METHODS: The participants were 2001 Chinese adolescents (age range 11-24, 42.9% males). Recruitment of participants occurred for 1 year across three waves (i.e., 6 months apart across three cohorts). The baseline and follow-up questionnaire surveys were utilized to assess SPBI, SCC, EWB, and background variables. Longitudinal associations between the above main variables were tested using a cross-lagged panel model (CLPM) and multilevel regression analysis. RESULTS: The CLPM and multilevel-model analysis showed that SCC longitudinally mediated the relationships between SPBI and EWB. Besides, gender and age were considered moderators in the associations among SPBI, SCC, and EWB. CONCLUSIONS: SCC could be an underlying mechanism for the longitudinal relationship between SPBI and EWB among Chinese adolescents, which provides a potential intervention target for improving adolescents' well-being from a sociocultural framework.
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Conducta del Adolescente , Imagen Corporal , Masculino , Humanos , Adolescente , Niño , Femenino , Estudios Longitudinales , Autoimagen , Emociones , Conducta del Adolescente/psicologíaRESUMEN
To understand the role of different school-wide practices in school-wide bullying prevention in the global context, this present study was guided by the social-ecological framework to examine cross-country similarities and differences in the association between three forms of school-wide practices (i.e., punitive, positive, and social and emotional learning [SEL] practices) and school-wide bullying between United States (n = 1,833) and Chinese (n = 1,627) teachers from middle and high schools. Measurement invariance tests confirmed that the associations between the three forms of school-wide practices and school-wide bullying were comparable across the two countries. Results of multilevel analyses suggested that more frequent positive practices at the between-school level were associated with increased school-wide bullying in the United States but decreased school-wide bullying in the Chinese. Also, more frequent punitive practices at the within-school level were associated with increased school-wide bullying in both the U.S. and Chinese samples, and this positive association between punitive practices and school-wide bullying was significantly stronger in the Chinese sample than in the U.S. sample. More frequent punitive practices at the between-school level were also associated with increased school-wide bullying in the U.S. sample, but not in the Chinese sample. Moreover, the frequent SEL practices at the within-school level were significantly associated with decreased school-wide bullying in the United States, but not in China; the frequent SEL practices at the between-school level were associated with decreased school-wide bullying in the United States but increased school-wide bullying in China. Implications for school-wide practices in bullying prevention and intervention with sociocultural considerations were discussed. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
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Acoso Escolar , Instituciones Académicas , Humanos , Estados Unidos , Acoso Escolar/prevención & control , Acoso Escolar/psicología , Medio Social , Emociones , ChinaRESUMEN
Previous literature has suggested that victimization is linked to low self-esteem and increases the symptoms of gaming disorder. However, little is known about the intra-individual processes, and the temporal dynamics of cyber-victimization, self-esteem, and gaming disorder symptoms. To address this gap, a three-year longitudinal study was performed using data collected at six different time points from 4206 Chinese adolescents (aged 12-17 years; 50.4% boys). Results of random intercept cross-lagged panel models (RI-CLPMs) indicated that at the within-person level, the fluctuation in self-esteem weakly predicted late cyber-victimization, and the fluctuation of cyber-victimization also weakly predicted late self-esteem. Additionally, the current study identified an interactive effect between self-esteem and gaming disorder symptoms at the within-person level. Fluctuations in self-esteem negatively predicted late gaming disorder symptoms, and vice versa. However, when combining the three variables (i.e., cyber-victimization, self-esteem, and gaming disorder symptoms) into one RI-CLPM, the results did not support the mediation of self-esteem in the relationship between cyber-victimization and gaming disorder symptoms at the within-person level. Moreover, fluctuations in self-esteem negatively predicted late gaming disorder symptoms and cyber-victimization at the within-person level in the RI-CLPM. These findings emphasize the protective role of self-esteem developed against cyber-victimization and gaming disorder symptoms among adolescents.
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Conducta Adictiva , Acoso Escolar , Víctimas de Crimen , Ciberacoso , Masculino , Humanos , Adolescente , Femenino , Estudios Longitudinales , AutoimagenRESUMEN
Although the effect of media violence on aggression has garnered major attention, little is known about the link between bullying-related media exposure and bullying behaviors. Across three studies, we examined this association among Chinese adolescents. Study 1 used a large sample of adolescents (n=10,391, 51.4% boys) to investigate the link between bullying-related media exposure and bullying perpetration. Using another adolescent sample (n=3,125, 49.5% boys), Study 2 replicated the findings from Study 1 and extended the investigation from traditional bullying to cyberbullying perpetration. Study 3 examined the longitudinal associations between bullying-related media exposure and (cyber)bullying perpetration 6 months later (n = 2,744, 47.0% boys). The results suggested a positive, albeit small, association between exposure to bullying-related media and (cyber)bullying perpetration. Importantly, personal anti-bullying attitudes moderated this link, with a significant association observed among adolescents holding weak anti-bullying attitudes. Findings are discussed with respect to the media's effect on bullying behaviors.
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Exposure to violent video games is associated with aggressive behaviors among adolescents. However, not all adolescents who play violent video games demonstrate bullying behaviors. Based on the General Aggression Model (GAM), this cross-sectional study examined the interactive effect of individuals (i.e., belief in a just world [BJW]) and situational factors (i.e., violent video game exposure [VVGE]) on bullying perpetration. Using a representative sample of 4250 adolescents from five secondary schools in Southwest China (54.4% males, Mage = 15.14, SD = 1.5 years old), we examined the moderating role of BJW in the relationship between VVGE and bullying perpetration. The results suggest that VVGE is significantly and positively associated with bullying perpetration. Moreover, after controlling for covariates, general and personal BJW interact with the situational variable (i.e., VVGE) to predict bullying perpetration among Chinese adolescents. The positive effect of VVGE on bullying perpetration is lower among adolescents with high general and personal BJW than among adolescents with low BJW. The findings support the GAM theory and highlight the buffering role of BJW in the effect of VVGE on bullying perpetration.
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Previous research has suggested that, among adolescents, clarity about one's self-concept is closely related to subjective well-being. However, longitudinal studies are scarce, and whether a clear self-concept is the cause or effect of subjective well-being remains unclear. This study examined the dynamic longitudinal associations between self-concept clarity and subjective well-being at the between- and within-person levels over a one-year time span among adolescents (baseline Mage = 16.01 years; 57.0% girls) from China. The data were collected in three waves (each at a six-month interval), in which adolescents reported their self-concept clarity and well-being (i.e., positive and negative affect and personal satisfaction with life). Both Random Intercept Cross-Lagged Panel Models (RI-CLPMs) and Cross-Lagged Panel Models (CLPMs) were applied to examine the stability, cross-sectional relationships, and cross-lagged effects between adolescents' self-concept clarity and subjective well-being over time. The CLPMs provided unique support for a reciprocal relations model of self-concept clarity and subjective well-being (including both cognitive and emotional well-being) across three time points, although the results of traditional CLPM might represent an unknown blend of between- and within-person effects. However, the RI-CLPM analyses provided tentative support only for cross-sectional correlations between self-concept clarity and well-being outcomes. Our findings advance the literature by elucidating longitudinal relationships between self-concept clarity and subjective well-being in collectivist cultural contexts using CLPM and RI-CLPM.
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The higher moral sensitivity to bullying a student has, the more likely they are to help the victim or inhibit bullying rather than ignore it. Research has mainly focused on particular sensitivity to bullying, and it remains unknown whether sensitivity to everyday moral issues functions similarly. The present study aimed to examine the effect of everyday moral sensitivity (EMS) on bullying bystander behaviors. We included a range of school children (n = 1,655, Grades 3-12, 27.6% girls) in Southwest China. The results show 6.10% have been a victim-only, 0.48% have been a bully-only, 0.85% have been the bullying victim, 92.57% have been neither a bully nor a bullying victim, and 45.86% have observed bullying. Students in lower grades are more likely to be bullied. After controlling for covariates (i.e., gender, grade, and social desirability), EMS is positively associated with positive bystander behaviors. Moreover, empathy and moral disengagement (MD) play a mediating role in the relationship between EMS and positive bystander behaviors. The results reveal two parallel processes of EMS influenced bystander behaviors (i.e., empathy and MD). The findings indicate the possibility of cultivating EMS and highlight the role of morality development in preventing school bullying.
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Acoso Escolar , Empatía , Femenino , Niño , Humanos , Masculino , Grupo Paritario , Principios Morales , Instituciones AcadémicasRESUMEN
This 3-year longitudinal study explored the mediating role of depressive symptoms in the relations between interparental conflict (IPC) and preference-for-solitude (PFS). Participants were 1,039 Chinese adolescents (53.9% boys) between 11 and 15 years old (MT1 = 12.37, SD = .58). Data were collected at three time points and included maternal reports of IPC, adolescent reports of depressive symptoms, peer nominations of PFS. Results from multilevel mediation analyses indicated that at both the between- and within-person levels, statistically significant indirect effects were found for depressive symptoms as a mediator of the relation between IPC and PFS. That is, elevated IPC predicted adolescent increased depressive symptoms, which in turn, were associated with heightened PFS. As well, within a given adolescent, higher frequencies of IPC were a significant positive predictor of depressive symptoms for that adolescent, and in turn, changes in depressive symptoms were positively associated with changes in PFS over time. These findings highlight the influence of IPC on early adolescents' maladaptive outcomes over time. (PsycInfo Database Record (c) 2023 APA, all rights reserved).
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Conducta del Adolescente , Padres , Masculino , Humanos , Adolescente , Niño , Femenino , Padres/psicología , Depresión/etiología , Conflicto Familiar/psicología , Estudios Longitudinales , Conducta del Adolescente/psicologíaRESUMEN
Anthocyanins contribute to the attractive color of fruit wine, and their excessive degradation is deleterious to quality, especially for wine with an inherently low anthocyanin content, such as Sanhua plum wine. Ultrasonic treatment is well recognized for wine color maintenance. In the present study, fresh Sanhua plum wine was ultrasonic-treated and aged in barrels for three months. Our results demonstrate that ultrasonic treatment at 28 and 40 kHz improves color performance, as expressed by an increase in a*, b*, and C* values and color intensity, which is highly related to copigmentation. This successful conservation was attributed to the inactivation of polyphenol oxidase and the corresponding reduction in anthocyanin degradation. Finally, the increased antioxidative ability was verified due to the hydrogen donating ability of the surviving anthocyanins. This study indicates the reliability of ultrasonic treatment for providing superior colorfastness during Sanhua plum wine aging, which is also of great potential in processing different fruit wines.
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Existing theories and empirical studies have evidenced the association between bullying victimization and bullying perpetration. However, it is still unclear what factors mitigate or alter this risk linkage between bullying victimization and bullying perpetration to reduce bullying incidents. Guided by the social-ecological theory, this study used a longitudinal design to examine the moderating role of school climate in the association between bullying victimization and bullying perpetration at both the within-person and between-person levels among Chinese adolescents across a 1-year period. Participants included 2,997 Chinese adolescents (Mage = 14.9, 49.7% male) from 5 secondary schools. Results suggested that students who experienced high levels of bullying victimization were also involved in high levels of bullying perpetration over time (i.e., the positive within-person effect of bullying victimization on bullying perpetration). Results also showed that the between-person level of perceived school climate interacted with the within-person level of bullying victimization to predict the within-person level of bullying perpetration (i.e., cross-level effects). More specifically, the magnitude of the positive association between bullying victimization and bullying perpetration at the within-person level was mitigated among students with higher perceptions of school climate at the between-person level. Findings of the study highlighted the causal effect of bullying victimization on bullying perpetration and the buffering role of perceived school climate in the longitudinal association between bullying victimization and perpetration, which was consistent with the risk-buffering model but not the healthy context paradox hypothesis. Furthermore, the findings provided implications for bullying prevention and intervention services by using multitiered systems of support in bullying prevention efforts and highlights the need for promoting positive school climate.
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Acoso Escolar , Víctimas de Crimen , Adolescente , Femenino , Humanos , Masculino , Instituciones Académicas , Medio Social , EstudiantesRESUMEN
Anthocyanin accounts for wine color performance, while it is susceptive to saccharomyces cerevisiae, causing threatened stability. Considering pyranoanthocyanin performed better color and stability, converting anthocyanins to pyranoanthocyanins in advance during fermentation was an ideal way for color improvement. Thus, pyruvic acid (PA) as the precursor of vitisin A was applied to fermentation with cyanidin-3-O-glucoside (C3G). Results showed that PA-stress leads to a color loss associated with a decrease in C3G and cyanidin. However, the content of pyranoanthocyanins under PA stress is unvaried. LC-MS-based non-target metabolomics revealed that superfluous PA can disturb the process of glycolysis and tricarboxylic acid cycle. Importantly, 1291 molecular features were increased and 1122 were decreased under PA-stress, in which several anthocyanins derivatization and isomerization were changed, contributing to color performance. This study indicated that extra PA is unfriendly to anthocyanins during fermentation, playing an adverse effect on color, which should be avoided in wine production.
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Antocianinas , Vino , Antocianinas/análisis , Color , Fermentación , Ácido Pirúvico , Saccharomyces cerevisiae/genética , Saccharomyces cerevisiae/metabolismo , Vino/análisisRESUMEN
Previous research has shown that parenting style is intricately linked to cyber-aggression. However, the underlying mechanisms of this relationship remain unclear, especially among young adults. Guided by the social cognitive theory and the ecological system theory, this study aimed to examine the effect of parenting style on cyber-aggression, the potential mediating role of moral disengagement, and the moderating role of moral identity in this relationship. Participants comprised 1,796 Chinese college students who anonymously completed questionnaires on parenting style, moral disengagement, moral identity, cyber-aggression, and demographic variables. After controlling for sex and age, parental rejection and over-protection were positively related to cyber-aggression; however, parental emotional warmth was non-significantly related to cyber-aggression. Mediation analysis revealed that parenting style was related to cyber-aggressive behavior through moral disengagement. Moderated mediation analysis further indicated that the indirect effect of parenting style on cyber-aggression was much stronger in college students with higher moral identity. The study carries important practical implications for parents and educators concerned about the destructive consequences of cyber-aggression.
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BACKGROUND: The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated restrictive measures. This longitudinal study was the first to examine gaming in the context of the pandemic and its association with depressive and anxiety symptoms. METHODS: The sample comprised 1,778 children and adolescents (50.7% male) who were part of the Project of School Mental Health in Southwest China. Data were collected at two-time intervals: before the COVID-19 pandemic (October to November 2019 - [T1]) and during the COVID-19 pandemic (April to May 2020 - [T2]). Data were collected on perceived COVID-19 impacts, videogame use, Internet Gaming Disorder (IGD), and depressive and anxiety symptoms. Cross-lagged panel models were computed to examine longitudinal relationships. RESULTS: The results indicated that both videogame use and IGD increased significantly for adolescents at T2. The cross-lagged panel model results suggested that depressive and anxiety symptoms at T1 positively predicted IGD and videogame use at T2 (especially for boys), but not inversely. Perceived COVID-19 impacts mediated the relationship between depressive and anxiety symptoms at T1 and IGD at T2. CONCLUSION: Children and adolescents both increased videogame use at T2, but only adolescents significantly increased IGD severity at T2. The findings supported the compensatory hypothesis, and are consistent with the Interaction of Person-Affect-Cognition-Execution model as individual responses to COVID-19 may function as a mediator between personal predisposing variables and IGD.
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Trastornos de Ansiedad/complicaciones , COVID-19/psicología , Trastorno Depresivo/complicaciones , Trastorno de Adicción a Internet/complicaciones , Juegos de Video/psicología , Adolescente , Trastornos de Ansiedad/psicología , Niño , China , Trastorno Depresivo/psicología , Humanos , Trastorno de Adicción a Internet/psicología , Estudios Longitudinales , Pandemias , SARS-CoV-2 , Índice de Severidad de la EnfermedadRESUMEN
BACKGROUND: In the Chinese educational system, there has been an ongoing debate between using examination- or quality-oriented education. The Chinese concept of psychological suzhi was proposed based on quality-oriented education, and a positive link between psychological suzhi and academic achievement was found by cross-sectional studies; however, studies examining their longitudinal relationship are still lacking. AIMS: To examine the longitudinal trajectories of Chinese adolescents' academic achievement and the longitudinal effects of psychological suzhi on academic achievement trajectories. SAMPLE: Participants were 3,587 adolescents (Mage = 14.85 years, 51.1% male) in grades 7 and 10, from 10 secondary schools in southwest China. METHOD: A 2-year (four-wave) longitudinal study was conducted, and growth mixture models were used to analyse the data. RESULTS AND CONCLUSIONS: Four distinct developmental trajectories of academic achievement were identified (i.e., high-positive growth, middle-negative growth, low-stable, and lowest-stable) that were significantly predicted by different levels of psychological suzhi, particularly the dimension of cognitive quality. Cognitive quality was strongly associated with the initial academic achievement values in the high-positive growth group and linked to achievement rate (decreasing) in the middle-negative growth group. However, individuality quality and adaptability quality had a buffering effect on the rate of achievement decreasing in the middle-negative growth group. This study not only highlighted the promotive role of high cognitive quality on high levels of achievement (static) but also indicated the protective role of non-cognitive factors (i.e., individuality and adaptability) against a decreasing rate of academic achievement (dynamic).
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Éxito Académico , Adolescente , China , Estudios Transversales , Femenino , Humanos , Estudios Longitudinales , Masculino , Instituciones AcadémicasRESUMEN
The protective role of students' perceptions of school climate against mental health problems has been supported in previous research, yet relatively little is known about the mechanism underlying school climate's influence on Chinese youths' depressive symptoms. Guided by the process-person-context-time model, this study examined the mediating effect of psychological suzhi (a Chinese cultural construct comprising a hierarchical, integrated set of positive psychological qualities) on the longitudinal association between perceived school climate and depressive symptoms among Chinese adolescents. Students (N = 1,151; 52.2% boys; mean [M]age = 16.24, standard deviation [SD] = 0.70) from one Chinese high school participated in a 3-wave (each wave was 6 months apart) longitudinal study. Multilevel mediation models were used to analyze between- and within-person effects on the longitudinal association between perceived school climate and depressive symptoms. The results indicated that students who perceived a more positive school climate reported lower depressive symptoms than students who perceived a more negative school climate (between-person effect); however, students who perceived their school climate positively did not always directly report lower depressive symptoms across time (within-person effect). Psychological suzhi mediated the association between perceived school climate and depressive symptoms at both the between- and within-person levels. Students who perceived a more positive school climate had increased psychological suzhi, which, in turn, decreased their depressive symptoms. The findings provided implications for school-based mental health prevention services by highlighting the need for promoting both positive school climate and students' psychological suzhi. (PsycInfo Database Record (c) 2020 APA, all rights reserved).
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Depresión/psicología , Personalidad/fisiología , Instituciones Académicas , Percepción Social , Estudiantes/psicología , Adolescente , China , Femenino , Humanos , Estudios Longitudinales , MasculinoRESUMEN
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders as a tentative disorder requiring further research. Although cross-sectional studies have suggested that IGD is closely associated with poorer psychosocial well-being, longitudinal studies scarce, and whether poorer psychosocial well-being is the cause or effect of IGD is still unclear. To address this issue, a longitudinal study including three-wave data from older-aged adolescents and emerging adults (1,054 first-year university students, age range 17-21 years, 41.2% male) was conducted. Cross-lagged panel models were tested to examine the longitudinal association between IGD and psychosocial well-being. The results suggested that IGD negatively affects variables of psychosocial well-being (i.e., self-esteem, social support, and life satisfaction), but not vice versa. The results supported the interpersonal impairment hypothesis, which conceptualizes IGD as a maladaptive response leading to poorer psychosocial well-being. Furthermore, the results also showed that IGD was negatively associated with self-esteem and social support across all three waves with gender differences across these associations and larger correlations for males in comparison to females. In conclusion, the study findings highlight that the classification of IGD as a mental health disorder is appropriate, and that the condition is a risk factor for impaired psychosocial well-being in late adolescence and early adulthood.
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Conducta Adictiva , Juegos de Video , Adolescente , Conducta Adictiva/epidemiología , Estudios Transversales , Femenino , Humanos , Internet , Trastorno de Adicción a Internet , Estudios Longitudinales , Masculino , Adulto JovenRESUMEN
Background and Aims: Given that Internet Gaming Disorder (IGD) has tentatively been included in DSM-5 as a psychiatric disorder, it is important that the effect of parental and peer attachment in the development of IGD is further explored. Methods: Utilizing a longitudinal design, this study investigated the bidirectional association between perceived parentadolescent attachment, peer attachment, and IGD among 1,054 first-year undergraduate students (58.8% female). The students provided demographic information (e.g., age, gender) and were assessed using the nine-item Internet Gaming Disorder Scale and the Inventory of Parent and Peer Attachment. Assessments occurred three times, six months apart (October 2017; April 2018; October 2018). Results: Cross-lagged panel models suggested that IGD weakly predicted subsequent mother attachment but significantly negatively predicted father attachment. However, father and mother attachment did not predict subsequent IGD. Moreover, peer attachment had a bidirectional association with IGD. Furthermore, the model also demonstrated stable cross-sectional negative correlations between attachment and IGD across all three assessments. Discussion and Conclusions: The findings of the present study did not show a bidirectional association between parental attachment and IGD, but they did show a negative bidirectional association between peer attachment and IGD. The results suggested previous cross-sectional associations between IGD and attachment, with larger links among males than females at the first measurement point. We found that peer attachment negatively predicted subsequent IGD, which indicates that peer attachment plays an important role in preventing addictive gaming behaviors for university students.