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We examined whether the enforcement of phantom rules-frequently broken and rarely enforced codified rules-varies by the race of the rule breaker. First, we analyzed whether race affects when 311 calls, a nonemergency service, end in arrest in New York City. Across 10 years, we found that calls from census blocks of neighborhoods consisting of mostly White individuals were 65% less likely to escalate to arrest than those where White people were the numerical minority. Next, we experimentally manipulated transgressor race and found that participants (N = 393) who were high in social dominance orientation were more likely to route 311 calls to 911 when the transgressor was Black (vs. White). We also explored the subjective experience of phantom rule enforcement; People of color report they are more likely to be punished for violating phantom rules compared to White people. Overall, we find evidence of racism in the enforcement of phantom rules.
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Positive affect has been shown to promote task-switching performance in healthy young adults. Given the well-documented age-related decline in executive functioning, we asked whether induced positive affect also helps to improve task-switching performance in older adults. Sixty-eight younger and older adults performed a switching task before and after they had watched cartoon clips (positive affect group) or documentaries (neutral affect group). Positive affect was associated with reduced error rates across all trial types in both age groups. In older adults, the increase in accuracy came at the expense of slower response times for task-switch trials, resulting in greater switch costs. This pattern of findings is inconsistent with the popular notion that positive affect supports greater cognitive flexibility. Instead, positive affect may trigger adjustments in response control settings - such as a shift in the speed-accuracy trade-off toward more cautious responding - depending on the experienced level of task difficulty.
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Inhibition, an executive function, is critical for achieving goals that require suppressing unwanted behaviours, thoughts, or distractions. One hypothesis of the emotion and goal compatibility theory is that emotions of sadness and fear enhance inhibitory control. Across Experiments 1-4, we tested this hypothesis by inducing a happy, sad, fearful, and neutral emotional state prior to completing an inhibition task that indexed a specific facet of inhibition (oculomotor, resisting interference, behavioural, and cognitive). In Experiment 4, we included an anger induction to examine whether valence or motivational-orientation best-predicted performance. We found support that fear and sadness enhanced inhibition except when inhibition required resisting interference. We argue that sadness and fear enhance inhibitory control aiding the detection and analysis of problems (i.e. sadness) or threats (i.e. fear) within one's environment. In sum, this work highlights the importance of identifying how negative emotions can be beneficial for and interact with specific executive functions influencing down-stream processing including attention, cognition, and memory.
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Looking to the popularity of superheroes, true crime stories, and anti-heroic characters like Tony Soprano, we investigated whether moral extremity, especially moral badness, piques curiosity. Across five experiments (N = 2429), we examine moral curiosity, testing under what conditions the moral minds of others spark explanation-seeking behavior. In Experiment 1, we find that among the most widely watched Netflix shows in the US over a five-month period, the more immoral the protagonist, the more hours people spent watching. In Experiments 2a and 2b, we find that when given a choice to learn more about morally good, bad, ambiguous, or average others, people preferred to learn more about morally extreme people, both good and bad. Experiment 3 reveals that people are more curious for explanations about (vs. descriptions of) morally bad and ambiguous people compared to morally good ones. Finally, Experiment 4 tests the uniqueness of curiosity for moral ambiguity. We find that people are more drawn to moral rather than aesthetic ambiguity, suggesting that ambiguity, which is cognitively taxing and sometimes avoided, preferentially engenders information seeking in the moral domain. These findings suggest deviations from moral normativity, especially badness, spur curiosity. People are curious about immorality and agents who differ from the norm.
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Conducta Exploratoria , Principios Morales , Humanos , AprendizajeRESUMEN
The accurate identification of emotion is critical to effectively navigating our social lives. However, it is not clear how distinct types of visual information afford the accurate perception of others' emotion states. Here, we sought to examine the influence of different spatial frequency visual information on emotion categorization, and whether distinctive emotional dimensions (valence and arousal) are differentially influenced by specific spatial frequency content. Across one pilot and two experiments (N = 603), we tested whether emotional facial expressions that vary in valence, arousal, and functional significance differ in accuracy of categorization as a function of low, intact, and high spatial frequency band information. Overall, we found a general decrease in the breadth of emotional expressions for filtered images but did not see a decrease in accuracy of categorization for the positive emotion, joy. Together, these results suggest that spatial frequency information influences perception of emotional expressions that differ in valence and arousal. (PsycInfo Database Record (c) 2023 APA, all rights reserved).
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Emociones , Expresión Facial , Humanos , Nivel de AlertaRESUMEN
Rules are meant to apply equally to all within their jurisdiction. However, some rules are frequently broken without consequence for most. These rules are only occasionally enforced, often at the discretion of a third-party observer. We propose that these rules-whose violations are frequent, and enforcement is rare-constitute a unique subclass of explicitly codified rules, which we call 'phantom rules' (e.g., proscribing jaywalking). Their apparent punishability is ambiguous and particularly susceptible to third-party motives. Across six experiments, (N = 1440) we validated the existence of phantom rules and found evidence for their motivated enforcement. First, people played a modified Dictator Game with a novel frequently broken and rarely enforced rule (i.e., a phantom rule). People enforced this rule more often when the "dictator" was selfish (vs. fair) even though the rule only proscribed fractional offers (not selfishness). Then we turned to third person judgments of the U.S. legal system. We found these violations are recognizable to participants as both illegal and commonplace (Experiment 2), differentiable from violations of prototypical laws (Experiments 3) and enforced in a motivated way (Experiments 4a and 4b). Phantom rule violations (but not prototypical legal violations) are seen as more justifiably punished when the rule violator has also violated a social norm (vs. rule violation alone)-unless the motivation to punish has been satiated (Experiment 5). Phantom rules are frequently broken, codified rules. Consequently, their apparent punishability is ambiguous, and their enforcement is particularly susceptible to third party motives.
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Castigo , Normas Sociales , Humanos , Motivación , JuicioRESUMEN
Imaginary worlds allow us to safely develop, crystallize, and criticize our moral values - at times even serving as catalysts for change in the real world. Fans of imaginary worlds sometimes form groups to advocate for social change in the real world, and it is part of Leftist ideology to imagine radically different, possible futures aligned around shared moral values.
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Principios Morales , HumanosRESUMEN
One prominent and consistent effect is that negative emotions with high motivational intensity, such as fear, narrow attention. However, recent data concerning how fear influences vision may suggest that fear could make attention flexible. Thus, the goal of the present study was to examine whether fear, like happiness, enhances attentional flexibility when multiple targets are present in noncontiguous locations. Fear, happiness, or sadness was induced followed by participants completing an attentional task that required splitting foci of attention to noncontiguous regions of space in the presence (Exp. 1) or absence (Exp. 2) of distractors or both (Exp. 3). Fear and happiness enhanced the reporting of targets in unattended locations demonstrating greater attentional flexibility. Sadness facilitated the splitting of attention through the suppression of irrelevant locations. The effects were replicated in a third experiment using a within-subjects design of distractor presence and an inclusion of a neutral condition. Taken together, results suggest fear and happiness increase attentional flexibility by impairing the suppression of irrelevant locations, which may allow for faster reallocation of attention facilitating detection of potential threats/rewards in one's environment. (PsycINFO Database Record (c) 2019 APA, all rights reserved).