Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 157
Filtrar
1.
Artículo en Inglés | MEDLINE | ID: mdl-39375310

RESUMEN

Four experiments examined whether representational gravity, in which memory for the location of a previously-viewed target is displaced in the direction of implied gravitational attraction, occurs uniformly across a target. Participants viewed stationary, vertically-moving, or horizontally-moving targets of different sizes and at different heights within the picture plane. After a target vanished, participants indicated the remembered location of the top edge or bottom edge of that target. Significant anisotropies were found, as the remembered location of the top edge was displaced downward, whereas the remembered location of the bottom edge was not displaced or was displaced upward. Anisotropies along the vertical axis were not influenced by whether participants knew prior to target presentation which edge to remember or by whether targets were stationary or moved vertically, although there was a trend for anisotropies along the vertical axis to be reduced when targets moved horizontally. Larger targets and targets higher in the picture plane resulted in larger displacement when targets were stationary, although effects of size and height were diminished when targets were moving. If the top edge and bottom edge of a target are considered analogous to the trailing edge and leading edge of a moving target, respectively, then anisotropies related to representational gravity are similar to anisotropies previously reported for representational momentum for horizontally-moving targets (as direction of implied gravitational attraction is downward). The existence of such anisotropies has implications for the representation of space and for the localization of and interaction with stimuli in the environment.

2.
Front Comput Neurosci ; 18: 1460006, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-39314666

RESUMEN

Bees are among the master navigators of the insect world. Despite impressive advances in robot navigation research, the performance of these insects is still unrivaled by any artificial system in terms of training efficiency and generalization capabilities, particularly considering the limited computational capacity. On the other hand, computational principles underlying these extraordinary feats are still only partially understood. The theoretical framework of reinforcement learning (RL) provides an ideal focal point to bring the two fields together for mutual benefit. In particular, we analyze and compare representations of space in robot and insect navigation models through the lens of RL, as the efficiency of insect navigation is likely rooted in an efficient and robust internal representation, linking retinotopic (egocentric) visual input with the geometry of the environment. While RL has long been at the core of robot navigation research, current computational theories of insect navigation are not commonly formulated within this framework, but largely as an associative learning process implemented in the insect brain, especially in the mushroom body (MB). Here we propose specific hypothetical components of the MB circuit that would enable the implementation of a certain class of relatively simple RL algorithms, capable of integrating distinct components of a navigation task, reminiscent of hierarchical RL models used in robot navigation. We discuss how current models of insect and robot navigation are exploring representations beyond classical, complete map-like representations, with spatial information being embedded in the respective latent representations to varying degrees.

3.
Heliyon ; 10(11): e32401, 2024 Jun 15.
Artículo en Inglés | MEDLINE | ID: mdl-38961924

RESUMEN

Urban guide signs, a fundamental component of traffic sign systems, convey both directional and locational information. Previous studies mainly focused on the font or volume of information, while little attention was paid to the layout of text-based Chinese guide signs, which is an unregulated area but crucial in practical applications and related to people's travel safety. This study investigates the impact of text layout and information volume on the spatial representation of road networks through two experimental studies, examining the effects of different designs on path determination and global road network knowledge. The results indicate that the text layout of urban road guide signs significantly influences the formation of spatial representation of the road network. Specifically, vertical guide signs displaying road names on both sides proved more effective than horizontal ones. While the volume of road name information does not markedly affect the formation of spatial representation, the arrangement of road names does influence the determination of information volume, with vertical layouts facilitating the presentation of more information. It is anticipated that these design recommendations for road signs can effectively mitigate the incidence of road traffic accidents.

4.
Q J Exp Psychol (Hove) ; : 17470218241263325, 2024 Jul 26.
Artículo en Inglés | MEDLINE | ID: mdl-38853289

RESUMEN

The close relationship between numerical and spatial representation has been widely studied. However, little is known regarding the influence of spatial distance on the processing of numerical distance. The purpose of this study was to examine this relationship by employing a modified numerical Stroop task, in which the spatial distance was either congruent or incongruent with the numerical distance. That is, numerical and spatial distances were either compatible with each other or incompatible. Experiment 1 demonstrated that when participants were directly requested to assess the numerical distance, spatial distance influenced task performance, thereby revealing a novel effect-the spatial-numerical distance congruency effect. Experiment 2 demonstrated that these relations are asymmetrical and revealed that numerical distance did not influence spatial distance when the numerical distance was task-irrelevant. Experiment 3 revealed that the spatial-numerical distance congruency effect can also be obtained automatically by employing a numerical comparison task, which is considered a marker for indirect distance processing. In addition, also tested across the three experiments was whether spatial alignment on the screen (i.e., left, centre, and right) can influence the spatial-numerical distance congruency effect. Results revealed that when numbers were presented more naturally (on the left and centre of the screen), a larger effect was obtained compared with when stimuli were presented on the right side. Together, these findings shed new light regarding the relationship between numerical distance and spatial distance and whether and how these aspects influence each other.

5.
Environ Monit Assess ; 196(5): 488, 2024 Apr 30.
Artículo en Inglés | MEDLINE | ID: mdl-38687382

RESUMEN

Clean water is essential for drinking, household use, and agriculture. Researchers studied 39 sites near Tamla nala and Nunia nala channels in Durgapur and Asansol City (West Bengal) to assess the deterioration level of water due to industrial discharge. During the first phase out of three, the researchers conducted a spatial representation of various physicochemical parameters, such as temperature, pH, Total Dissolved Solids (TDS), Total Suspended Solids (TSS), Total Hardness (TH), Electrical Conductivity (EC), Biological Oxygen Demand (BOD), Chemical Oxygen Demand (COD), significant anions such as chloride (Cl-), nitrate (NO3-), phosphate (PO4-3), sulfate (SO42-), cyanide (CN-1) and fluoride (F-), as well as heavy metals/metalloids such as lead (Pb), cadmium (Cd), chromium (Cr), iron (Fe), copper (Cu), nickel (Ni), mercury (Hg) and arsenic (As). As observed the parameters at various sites along the stream exceeded threshold limits majorly due to industrial discharge: highest pH, TDS, TH, EC, Cl-, SO42- at site 26; Fe at site 1, TSS, COD, CN- at site 33, 31, 2 respectively; Cd, Ni, Cu at site 19; Hg and Pb at site 3 and As at site 20. Contaminated areas were marked in red and secure areas in green. Additionally, the HMPI (Heavy metal pollution index) was estimated for eight locations to understand the impact of heavy metal pollution in the second phase of the study. An extremely high HMPI indicates heightened toxicity and health risks for both residents and outsiders. The Canadian Water Quality Index (1.0) was calculated for eight sites in the third phase based on seventeen parameters. The resulting WQI value was below 44, indicating poor water quality at the sites. Due to the poor quality and critical heavy metal toxicity, the authors recommended continuous monitoring, strict regulation enforcement, increased treatment capacity, Zero Liquid Discharge implementation, and raising awareness among residents.


Asunto(s)
Monitoreo del Ambiente , Metales Pesados , Ríos , Contaminantes Químicos del Agua , Contaminantes Químicos del Agua/análisis , Metales Pesados/análisis , Ríos/química , India , Análisis de la Demanda Biológica de Oxígeno , Residuos Industriales/análisis
6.
Cognition ; 247: 105762, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38552560

RESUMEN

There are many putatively distinct phenomena related to perception in the oblique regions of space. For instance, the classic oblique effect describes a deficit in visual acuity for oriented lines in the obliques, and classic "prototype effects" reflect a bias to misplace objects towards the oblique regions of space. Yet these effects are explained in very different terms: The oblique effect itself is often understood as arising from orientation-selective neurons, whereas prototype effects are described as arising from categorical biases. Here, we explore the possibility that these effects (and others) may stem from a single underlying spatial distortion. We show that there is a general distortion of (angular) space in the oblique regions that influences not only orientation judgments, but also location, extent, and size. We argue that these findings reflect oblique warping, a general distortion of spatial representations in the oblique regions which may be the root cause of many oblique effects.

7.
Exp Brain Res ; 242(5): 1161-1174, 2024 May.
Artículo en Inglés | MEDLINE | ID: mdl-38489024

RESUMEN

Mental Time Travel (MTT) allows us to remember past events and imagine future ones. According to previous literature, the Temporal Distance of events affects MTT: our ability to order events worsens for close, compared to far, events. However, those studies established distances a-priori, albeit the way we perceive events' temporal distance may subjectively differ from their objective distance. Thus, in the current study, we aimed to investigate the effects of Perceived Temporal Distance (PTD) on the MTT ability and the brain areas mediating this process. Thirty-three healthy volunteers took part in an fMRI MTT task. Participants were asked to project themselves into the past, present, or future, and to judge a series of events as relative-past or relative-future, in relation to the adopted time location. Outside the scanner, participants provided PTD estimates for each stimulus of the MTT task. Participants' performance and functional activity were analyzed as a function of these estimations. At the behavioural level, PTD predicts the modulation of the performance for relative-past and relative-future. Bilateral angular gyrus, retrosplenial cortex, temporo-parietal region and medial, middle and superior frontal gyri mediate the PTD effect. In addition to these areas, the closer the relative-future events are perceived, the higher the involvement of left parahippocampal and lingual gyri and right cerebellum. Thus, perceived proximity of events activates frontal and posterior parietal areas, which therefore might mediate the processing of PTD in the cognitive spatial representation of time. Future proximity also activates cerebellum and medial temporal areas, known to be involved in imaginative and constructive cognitive functions.


Asunto(s)
Mapeo Encefálico , Encéfalo , Imaginación , Imagen por Resonancia Magnética , Percepción del Tiempo , Humanos , Masculino , Femenino , Adulto , Percepción del Tiempo/fisiología , Adulto Joven , Encéfalo/fisiología , Encéfalo/diagnóstico por imagen , Imaginación/fisiología
8.
Atten Percept Psychophys ; 86(1): 285-294, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37759149

RESUMEN

The interaction between vision and touch, known as the crossmodal congruency effect, has been extensively investigated in several research studies. Recent studies have revealed that the crossmodal congruency effect involves body representations. However, it is unclear how bodily information (e.g., location, posture, motion) is linked to visual and tactile inputs. Three experiments were conducted to investigate this issue. In Experiment 1, participants performed a crossmodal congruency task in which both their hand appearance and the motor trajectories were left-right reversed. The results showed that the crossmodal congruency effect was not observed in the reversal condition, whereas participants showed significant crossmodal congruency in the control condition, in which there was no visual manipulation of the hand. In Experiments 2 and 3, where either the hand appearance or motor trajectory was left-right reversed individually, a significant crossmodal congruency effect was observed. This study demonstrated that visual manipulation of hand appearance and motor trajectories both affected the crossmodal congruency effect, although neither showed a dominant effect that solely altered the crossmodal congruency effect. The present results provide insights into the relationship between visual-tactile interactions and bodily information.


Asunto(s)
Espacio Personal , Percepción del Tacto , Humanos , Retroalimentación Sensorial , Tacto , Mano , Percepción Espacial , Percepción Visual
9.
Cortex ; 169: 65-80, 2023 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-37862831

RESUMEN

Previous research has demonstrated that humans combine multiple sources of spatial information such as self-motion and landmark cues while navigating through an environment. However, it is unclear whether this involves comparing multiple representations obtained from different sources during navigation (parallel hypothesis) or building a representation first based on self-motion cues and then combining with landmarks later (serial hypothesis). We tested these two hypotheses (parallel vs serial) in an active navigation task using wireless mobile scalp EEG recordings. Participants walked through an immersive virtual hallway with or without conflicts between self-motion and landmarks (i.e., intersections) and pointed toward the starting position of the hallway. We employed the oscillatory signals recorded during mobile wireless scalp EEG as a means of identifying when participant representations based on self-motion versus landmark cues might have first emerged. We found that path segments, including intersections present early during navigation, were more strongly associated with later pointing error, regardless of when they appeared during encoding. We also found that there was sufficient information contained within the frontal-midline theta and posterior alpha oscillatory signals in the earliest segments of navigation involving intersections to decode condition (i.e., conflicting vs not conflicting). Together, these findings suggest that intersections play a pivotal role in the early development of spatial representations, suggesting that memory representations for the geometry of walked paths likely develop early during navigation, in support of the parallel hypothesis.


Asunto(s)
Señales (Psicología) , Electroencefalografía , Humanos
10.
Cogn Sci ; 47(9): e13332, 2023 09.
Artículo en Inglés | MEDLINE | ID: mdl-37674291

RESUMEN

Categorization is fundamental for spatial and motion representation in both the domain of artificial intelligence and human cognition. In this paper, we investigated whether motion categorizations designed in artificial intelligence can inform human cognition. More concretely, we investigated if such categorizations (also known as qualitative representations) can inform the psychological understanding of human perception and memory of motion scenes. To this end, we took two motion categorizations in artificial intelligence, Motion-RCC and Motion-OPRA1 , and conducted four experiments on human perception and memory. Participants viewed simple motion scenes and judged the similarity of transformed scenes with this reference scene. Those transformed scenes differed in none, one, or both Motion-RCC and Motion-OPRA1 categories. Importantly, we applied an equal absolute metric change to those transformed scenes, so that differences in the similarity judgments should be due only to differing categories. In Experiments 1a and 1b, where the reference stimulus and transformed stimuli were visible at the same time (perception), both Motion-OPRA1 and Motion-RCC influenced the similarity judgments, with a stronger influence of Motion-OPRA1 . In Experiments 2a and 2b, where participants first memorized the reference stimulus and viewed the transformed stimuli after a short blank (memory), only Motion-OPRA1 had marked influences on the similarity judgments. Our findings demonstrate a link between human cognition and these motion categorizations developed in artificial intelligence. We argue for a continued and close multidisciplinary approach to investigating the representation of motion scenes.


Asunto(s)
Carcinoma de Células Renales , Neoplasias Renales , Humanos , Inteligencia Artificial , Cognición , Estudios Interdisciplinarios
11.
Travel Med Infect Dis ; 54: 102603, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37307983

RESUMEN

BACKGROUND: Chikungunya virus is a mosquito-borne alphavirus, transmitted by Aedes mosquitoes. Humans serve as the primary reservoir. Chikungunya infections typically appear with an abrupt onset of fever, rash, and severe joint pain. Some 40% of cases develop chronic rheumatologic complications that can persist months to years. OBJECTIVES: To improve precision of risk characterization by analyzing cases of chikungunya by year and by country and depicting this geotemporal distribution in map form. METHOD: Chikungunya case counts by year were compiled from national or regional health authorities from 2011 to 2022. These data were augmented by published reviews plus the Program for Monitoring Emerging Diseases (ProMED). Country-level distribution was categorized into four groups based on recency and magnitude. Data for India were mapped on a per-state basis. RESULTS: The global map depicts distribution of chikungunya disease from 2011 through 2022. Most cases are reported in tropical and subtropical areas, but notable exceptions include the northern coast of the Mediterranean Sea. Countries of high recency and frequency include India, Brazil, Sudan, and Thailand. Countries with high frequency, but few cases reported in 2019-22 include many Latin American and Caribbean countries. Subnational foci are discussed in general and mapped for India. The range of Aedes mosquitoes is broader than the geography where chikungunya infection is typically diagnosed. CONCLUSIONS: These maps help identify geographical regions where residents or travelers are at greatest risk of chikungunya. Once vaccines are licensed to help prevent chikungunya, maps like these can help guide future vaccine decision-making.


Asunto(s)
Aedes , Fiebre Chikungunya , Virus Chikungunya , Exantema , Animales , Humanos , Mosquitos Vectores
12.
eNeuro ; 10(6)2023 06.
Artículo en Inglés | MEDLINE | ID: mdl-37169582

RESUMEN

Animals are capable of representing different scale spaces from smaller to larger ones. However, most laboratory animals live their life in a narrow range of scale spaces like homecages and experimental setups, making it hard to extrapolate the spatial representation and learning process in large scale spaces from those in conventional scale spaces. Here, we developed a 3-m diameter Barnes maze (BM3), then explored whether spatial learning in the Barnes maze (BM) is calibrated by scale spaces. Spatial learning in the BM3 was successfully established with a lower learning rate than that in a conventional 1-m diameter Barnes maze (BM1). Specifically, analysis of exploration strategies revealed that the mice in the BM3 persistently searched certain places throughout the learning, while such places were rapidly decreased in the BM1. These results suggest dedicated exploration strategies requiring more trial-and-errors and computational resources in the BM3 than in the BM1, leading to a divergence of spatial learning between the BM1 and the BM3. We then explored whether prior learning in one BM scale calibrates subsequent spatial learning in another BM scale, and found asymmetric facilitation such that the prior learning in the BM3 facilitated the subsequent BM1 learning, but not vice versa. Thus, scale space calibrates both the present and subsequent BM learning. This is the first study to demonstrate scale-dependent spatial learning in BM in mice. The couple of the BM1 and the BM3 would be a suitable system to seek how animals represent different scale spaces with underlying neural implementation.


Asunto(s)
Memoria , Aprendizaje Espacial , Ratones , Animales , Aprendizaje por Laberinto
13.
bioRxiv ; 2023 Jul 16.
Artículo en Inglés | MEDLINE | ID: mdl-37131721

RESUMEN

Previous research has demonstrated that humans combine multiple sources of spatial information such as self-motion and landmark cues, while navigating through an environment. However, it is unclear whether this involves comparing multiple representations obtained from different sources during navigation (parallel hypothesis) or building a representation first based on self-motion cues and then combining with landmarks later (serial hypothesis). We tested these two hypotheses (parallel vs. serial) in an active navigation task using wireless mobile scalp EEG recordings. Participants walked through an immersive virtual hallway with or without conflicts between self-motion and landmarks (i.e., intersections) and pointed toward the starting position of the hallway. We employed the oscillatory signals recorded during mobile wireless scalp EEG as means of identifying when participant representations based on self-motion vs. landmark cues might have first emerged. We found that path segments, including intersections present early during navigation, were more strongly associated with later pointing error, regardless of when they appeared during encoding. We also found that there was sufficient information contained within the frontal-midline theta and posterior alpha oscillatory signals in the earliest segments of navigation involving intersections to decode condition (i.e., conflicting vs. not conflicting). Together, these findings suggest that intersections play a pivotal role in the early development of spatial representations, suggesting that memory representations for the geometry of walked paths likely develop early during navigation, in support of the parallel hypothesis.

14.
Q J Exp Psychol (Hove) ; 76(11): 2613-2628, 2023 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-37021368

RESUMEN

Studies have previously demonstrated that different spatial representations may affect the spatial-numerical association of response codes (SNARC) effect for numbers; however, limited studies have assessed the SNARC effect for letters. In this study, event-related potentials (ERPs) were used to measure the influence of two spatial representation modes (ruler and clock) on the SNARC effect. The ruler produced a SNARC-like effect; i.e., the left hand reacted faster than the right to the letters that appeared before N in the alphabet; the right hand reacted faster than the left to the letters that appeared after N, whereas the clock produced a reverse SNARC effect. In addition, the ERP data showed that the SNARC-like effect for letters in both representations induced significant activation in the frontal and parietal regions, indicating that the same brain areas are involved in processing letters and numbers in terms of spatial dimensions. This study further identified the conditions for the SNARC effect and proved that the SNARC effect is attributed to the simultaneous participation of brain regions for sequence and spatial information processing.


Asunto(s)
Cognición , Percepción Espacial , Humanos , Tiempo de Reacción/fisiología , Percepción Espacial/fisiología , Encéfalo , Potenciales Evocados
15.
Front Psychol ; 14: 1071917, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37034943

RESUMEN

Numerous studies have shown that the representation of temporal concepts is associated with spatial features such as position and size. In a conventional task called the "Circle Test (CT)," participants are asked to express the relative importance of the past, present, and future and to demonstrate relationships among them by drawing three circles representing the past, present, and future. Studies on various participants, including refugees, patients living with serious illnesses, and adolescents, have used it to understand the temporal perspectives of different test takers. On the other hand, several studies have suggested that concepts of time are represented in three-dimensional (3D) space. It is expected that temporal concepts of the past, present, and future could be recorded using a 3D drawing task. Here we created a 3D version of CT (the "Sphere Test [ST]") to investigate the sagittal representation of time and to record the relative time importance and relatedness, allowing for the shielding relationships and the laws of perspective. We conducted experiments with university students to compare the results from the CT and the ST. Our results suggested that not all on-screen overlapping can be interpreted as representing a connection between two time zones in 3D space. We also found correlations between the chosen sizes of the three circles in the CT and ST, i.e., the on-screen sizes of the past and present circles were positively correlated. In contrast, we observed no correlation between the on-screen sizes of the future circles in the two tests. The alignment pattern along the sagittal axis showed different patterns from the horizontal and vertical axes. In conclusion, this study sheds new light on the third dimension of the spatial representation of time and may help us understand the relationship between temporal perspectives and other factors, including mental health.

16.
Neuroimage ; 269: 119903, 2023 04 01.
Artículo en Inglés | MEDLINE | ID: mdl-36708974

RESUMEN

Whereas neural representations of spatial information are commonly studied in vision, olfactory stimuli might also be able to create such representations via the trigeminal system. We explored in two independent multi-method electroencephalography-functional near-infrared spectroscopy (EEG+fNIRS) experiments (n1=18, n2=14) if monorhinal odor stimuli can evoke spatial representations in the brain. We tested whether this representation depends on trigeminal properties of the stimulus, and if the retention in short-term memory follows the "sensorimotor recruitment theory", using multivariate representational similarity analysis (RSA). We demonstrate that the delta frequency band up to 5 Hz across the scull entail spatial information of which nostril has been stimulated. Delta frequencies were localized in a network involving primary and secondary olfactory, motor-sensory and occipital regions. RSA on fNIRS data showed that monorhinal stimulations evoke neuronal representations in motor-sensory regions and that this representation is kept stable beyond the time of perception. These effects were no longer valid when the odor stimulus did not sufficiently stimulate the trigeminal nerve as well. Our results are first evidence that the trigeminal system can create spatial representations of bimodal odors in the brain and that these representations follow similar principles as the other sensory systems.


Asunto(s)
Odorantes , Olfato , Humanos , Olfato/fisiología , Electroencefalografía , Encéfalo , Nervio Trigémino/fisiología
17.
Trends Neurosci ; 46(1): 5-7, 2023 01.
Artículo en Inglés | MEDLINE | ID: mdl-36280458

RESUMEN

Echolocating bats are among the only mammals capable of powered flight, and they rely on active sensing to find food and steer around obstacles in 3D environments. These natural behaviors depend on neural circuits that support 3D auditory localization, audio-motor integration, navigation, and flight control, which are modulated by spatial attention and action selection.


Asunto(s)
Quirópteros , Ecolocación , Localización de Sonidos , Humanos , Animales
18.
Ann N Y Acad Sci ; 1520(1): 140-152, 2023 02.
Artículo en Inglés | MEDLINE | ID: mdl-36478572

RESUMEN

Spatial neglect after right hemisphere stroke (RHS) was recently found to encompass lateropulsion, a deficit in body orientation with respect to gravity caused by altered brain processing of graviception. By analogy, we hypothesized that spatial neglect after RHS might encompass an altered representation of verticality. We also assumed a strong relation between body neglect and impaired postural vertical, both referring to the body. To tackle these issues, we performed contingency and correlation analyses between two domains of spatial neglect (body, extra-body) and two modalities of verticality perception (postural, visual) in 77 individuals (median age = 67) with a first-ever subacute RHS (1-3 months). All individuals with a transmodal (postural and visual) tilt in verticality perception (n = 26) had spatial neglect, but the reverse was not found. Correlation and multivariate analyses revealed that spatial neglect (and notably body neglect) was associated more with postural than visual vertical tilts. These findings indicate that after RHS, an impaired verticality representation results from a kind of graviceptive neglect, bearing first on somaesthetic graviception and second on vestibular graviception. They also suggest that the human brain uses not only a mosaic of 2D representations but also 3D maps involving a transmodal representation of verticality.


Asunto(s)
Trastornos de la Percepción , Accidente Cerebrovascular , Humanos , Anciano , Percepción Espacial , Encéfalo , Sensación , Trastornos de la Percepción/complicaciones , Percepción Visual
19.
Philos Trans R Soc Lond B Biol Sci ; 378(1869): 20210448, 2023 01 30.
Artículo en Inglés | MEDLINE | ID: mdl-36511403

RESUMEN

It is often assumed that the brain builds 3D coordinate frames, in retinal coordinates (with binocular disparity giving the third dimension), head-centred, body-centred and world-centred coordinates. This paper questions that assumption and begins to sketch an alternative based on, essentially, a set of reflexes. A 'policy network' is a term used in reinforcement learning to describe the set of actions that are generated by an agent depending on its current state. This is an untypical starting point for describing 3D vision, but a policy network can serve as a useful representation both for the 3D layout of a scene and the location of the observer within it. It avoids 3D reconstruction of the type used in computer vision but is similar to recent representations for navigation generated through reinforcement learning. A policy network for saccades (pure rotations of the camera/eye) is a logical starting point for understanding (i) an ego-centric representation of space (e.g. Marr's (Marr 1982 Vision: a computational investigation into the human representation and processing of visual information) 2[Formula: see text]-D sketch) and (ii) a hierarchical, compositional representation for navigation. The potential neural implementation of policy networks is straightforward; a network with a large range of sensory and task-related inputs such as the cerebellum would be capable of implementing this input/output function. This is not the case for 3D coordinate transformations in the brain: no neurally implementable proposals have yet been put forward that could carry out a transformation of a visual scene from retinal to world-based coordinates. Hence, if the representation underlying 3D vision can be described as a policy network (in which the actions are either saccades or head translations), this would be a significant step towards a neurally plausible model of 3D vision. This article is part of the theme issue 'New approaches to 3D vision'.


Asunto(s)
Movimientos Sacádicos , Visión Ocular , Humanos , Aprendizaje , Algoritmos , Encéfalo
20.
Proc Natl Acad Sci U S A ; 119(43): e2201540119, 2022 10 25.
Artículo en Inglés | MEDLINE | ID: mdl-36251990

RESUMEN

Episodic autobiographical memories are characterized by a spatial context and an affective component. But how do affective and spatial aspects interact? Does affect modulate the way we encode the spatial context of events? We investigated how one element of affect, namely aesthetic liking, modulates memory for location, in three online experiments (n = 124, 79, and 80). Participants visited a professionally curated virtual art exhibition. They then relocated previously viewed artworks on the museum map and reported how much they liked them. Across all experiments, liking an artwork was associated with increased ability to recall the wall on which it was hung. The effect was not explained by viewing time and appeared to modulate recognition speed. The liking-wall memory effect remained when participants attended to abstractness, rather than liking, and when testing occurred 24 h after the museum visit. Liking also modulated memory for the room where a work of art was hung, but this effect primarily involved reduced room memory for disliked artworks. Further, the liking-wall memory effect remained after controlling for effects of room memory. Recalling the wall requires recalling one's facing direction, so our findings suggest that positive aesthetic experiences enhance first-person spatial representations. More generally, a first-person component of positive affect transfers to wider spatial representation and facilitates the encoding of locations in a subject-centered reference frame. Affect and spatial representations are therefore important, and linked, elements of sentience and subjectivity. Memories of aesthetic experiences are also spatial memories of how we encountered a work of art. This linkage may have implications for museum design.


Asunto(s)
Memoria Episódica , Emociones , Estética , Humanos , Recuerdo Mental , Museos
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA
...