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1.
PLoS One ; 19(7): e0307892, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-39058760

RESUMEN

The objective of this research was to examine the Love-Hate and Identification Relationship of Individuals Participating in Euroleague Match for Recreational Purposes. The study was conducted using a relational survey methodology. The study's population comprises persons who watching recreational purpose part in the Euroleague match held in Istanbul in 2023-2024 season, while the sample consists of 178 voluntary participants selected through convenience sampling. The participants completed the Fan Love-Hate Scale and Fan Identification Scale, in addition to being asked about their gender, marital status, age, educational status, and frequency of attending football matches per week. The data collected from the personal information form and scales was entered into the IBM SPSS 24.0 software package for analysis. Statistical analyses were conducted using the Independent Sample T test and One-way Anova methods. The LSD test was employed to ascertain the dissimilarity between the groups. The Pearson correlation analysis was utilized to ascertain the association between the variables of love-hate and identity. In summary, it is evident that demographic factors, including gender and age, significantly influence fan perceptions and sports identification. In contrast, there is no substantial correlation observed between attributes such as level of education achieved and the frequency of engaging in sports activities, and the aforementioned outcomes. The significant associations identified between the Fan Love-Hate Scale and the Sports Fan Identification Scale underscore the complex relationship between fans' emotional experiences and their connection to sports. Further investigations could be conducted to go deeper into the underlying causes that contribute to these relationships and inequalities, so resulting in a more thorough understanding of fan psychology.


Asunto(s)
Baloncesto , Humanos , Masculino , Femenino , Adulto , Baloncesto/psicología , Adulto Joven , Recreación , Amor , Encuestas y Cuestionarios , Adolescente , Persona de Mediana Edad
2.
J Sports Sci ; 42(7): 629-637, 2024 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-38762895

RESUMEN

Decision accuracy is a crucial factor in the evaluation of refereeing performance. In sports research, officials' decision-making is frequently assessed outside real games through video-based decision experiments, where they evaluate recorded game situations from a third-person perspective. This study examines whether the inclusion of the first-person perspective influences decision accuracy and certainty. Twenty-four professional officials from the first and second German basketball leagues participated in the study. The officials assessed 50 game situations from both first-person and third-person perspectives, indicating their decisions and certainty levels. The statistical analysis utilises signal detection theory to evaluate the efficacy of the first-person perspective compared to the third-person perspective in identifying rule violations and no-calls in video recordings. The findings indicate that the first-person perspective does not yield superior accuracy in identifying foul calls. However, scenes from the first-person perspective exhibit a significant 9% increase in correctly identifying no-calls. Furthermore, officials report significantly higher levels of decision certainty and comfort when using the first-person perspective. The study suggests that sports officials may benefit from incorporating additional scenes from the first-person perspective into video-based decision training. Future studies should explore whether this additional perspective improves the training effect and translates into enhanced in-game performance.


Asunto(s)
Baloncesto , Toma de Decisiones , Grabación en Video , Humanos , Baloncesto/fisiología , Baloncesto/psicología , Masculino , Adulto , Femenino , Detección de Señal Psicológica , Persona de Mediana Edad
3.
PLoS One ; 19(5): e0293436, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38723019

RESUMEN

BACKGROUND: Free throw is an important means of scoring in basketball games. With the improvement of basketball competition level and the enhancement of confrontation degree, the number of free throws in the game gradually increases, so the score of free throw will have an important impact on the result of the game. The purpose of this study is to explore the relationship between visual attention characteristics and hit rate of basketball players in free throw psychological procedure training, so as to provide scientific basis for basketball teaching and training. METHODS: Forty players with similar free throw abilities were randomly assigned to the experimental group (10 males, 10 females) and control group (10 males, 10 females). The experimental group was free throw psychological procedure training, while the control group was trained with routine training, Eye movement indices (number of fixations, fixation duration, and pupil dilation) and the free throw hit rate and analyzed before and after the experiment. Group differences were examined using t-tests, while paired sample t-tests were conducted to compare pre- and post-test results within each group. The training time and training times of the two groups were the same. RESULTS: There were significant differences in fixation duration, number of fixations, pupil diameter and free throw hit rate between pre-test and post-test in the experimental group (P < 0.05). Post-test, there were significant differences in number of fixations, fixation duration, pupil diameter and free throw hit rate between the two groups (P < 0.05). There was a significant positive correlation between number of fixations and free throw hit rate in top (P < 0.01), and there was a significant positive correlation between fixation duration and hit rate in front (P < 0.01). CONCLUSIONS: The psychological procedure training can improve the visual information search strategy and information processing ability of free throw, and significantly improve the free throw hit rate. There was a positive correlation between the front fixation time and the free throw hit rate, and there was a positive correlation between the top number of fixations and the free throw hit rate.


Asunto(s)
Baloncesto , Fijación Ocular , Humanos , Masculino , Femenino , Baloncesto/psicología , Adulto Joven , Fijación Ocular/fisiología , Rendimiento Atlético/fisiología , Rendimiento Atlético/psicología , Atención/fisiología , Movimientos Oculares/fisiología , Adulto
4.
Percept Mot Skills ; 131(3): 989-997, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38561202

RESUMEN

Our main aim in this study was to analyze any differences in Win Percentages at Home (HW) that might represent a Home-Court Advantage (HA) in women's professional basketball. A secondary objective was to analyze how team ability might modify the HA effect by comparing any interaction effect between HW and team ability in games played with and without fans. We collected data from first Spanish female basketball divisions, using a linear mixed model (LMM) for repeated measures to identify differences between time periods (games with fans vs. games without fans) for HA and HW. When comparing games with and without fans, we found no significant HA and HW differences (p = .283 and p = .872, respectively). In fact, interestingly, we observed higher win values when fans were absent. Additionally, during the COVID-19 shut down stage, HA increased; but it returned to pre-pandemic levels afterward, with no significant differences between these periods (p = .482). Similarly, while HW seemed to increase during the COVID-19 shut down period and continued improving in the post-pandemic phase, there were actually no statistically significant differences (p = .772). Higher HA and HW were evident without fans during the pandemic compared to the pre-pandemic period when fans were present in women's professional basketball. During the post-pandemic period, HA decreased upon fans' return, while HW continued increasing. We discuss possible bases for these unexpected findings.


Asunto(s)
Rendimiento Atlético , Baloncesto , COVID-19 , Humanos , Baloncesto/estadística & datos numéricos , Baloncesto/psicología , Femenino , Rendimiento Atlético/estadística & datos numéricos , COVID-19/epidemiología , Adulto , Adulto Joven , Conducta Competitiva , España
5.
J Sports Sci ; 42(3): 281-289, 2024 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-38507579

RESUMEN

This study investigated the recovery responses to the Total Quality Recovery (TQR), Well-Being questionnaire (WBQ), and Heart Rate (HR) responses to Submaximal Running Test (SRT), and the influence of salivary testosterone concentration (TEST) on these responses in 25 elite youth (U15) male basketball players. TQR, WBQ, and HR measurements were assessed after 48 hours of rest (T1), 24 hours after the 1st day of training (T2) and 24 hours after the 2nd day of training (T3). Salivary sampling was conducted at T1 and T3. A significant decrease was observed for TQR (F = 4.06; p = 0.01) and for WBQ (F = 5.37; p = 0.008) from T1 to T3. No difference among the three-time points was observed for HR and HR Recovery, and the TEST concentration did not influence the results. These results show that TQR and WBQ are sensitive to acute transient alterations in training loads (TL) and may be utilized to monitor recovery in elite youth basketball players. The HR related measurements presented limited responsiveness, and the TEST seems not to influence the recovery of these players who are competing at highest performance level.


Asunto(s)
Rendimiento Atlético , Baloncesto , Frecuencia Cardíaca , Saliva , Testosterona , Humanos , Baloncesto/fisiología , Baloncesto/psicología , Testosterona/análisis , Testosterona/metabolismo , Masculino , Frecuencia Cardíaca/fisiología , Adolescente , Saliva/química , Saliva/metabolismo , Rendimiento Atlético/fisiología , Rendimiento Atlético/psicología , Encuestas y Cuestionarios , Carrera/fisiología , Prueba de Esfuerzo , Acondicionamiento Físico Humano/fisiología , Descanso/fisiología
6.
Psychol Res ; 88(2): 523-534, 2024 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-37831215

RESUMEN

Previous research indicates that performing passes with a head fake in basketball leads to increased response initiation times and errors as compared to performing a pass without a head fake. These so-called fake production costs only occurred when not given the time to mentally prepare the deceptive movement. In the current study, we investigated if extensive practice could reduce the cognitive costs of producing a pass with head fake. Twenty-four basketball novices participated in an experiment on five consecutive days. A visual cue prompted participants to play a pass with or without a head fake either to the left or right side. The cued action had to be executed after an interstimulus interval (ISI) of either 0 ms, 400 ms, 800 ms or 1200 ms, allowing for different movement preparation times. Results indicated higher response initiation times (ITs) and error rates (ERs) for passes with head fakes for the short preparation intervals (ISI 0 ms and 400 ms) on the first day but no difference for the longer preparation intervals (ISI 800 ms and 1200 ms). After only one day of practice, participants showed reduced fake production costs (for ISI 0 ms) and were even able to eliminate these cognitive costs when given time to mentally prepare the movement (for ISI 400 ms). Accordingly, physical practice can reduce the cognitive costs associated with head-fake generation. This finding is discussed against the background of the strengthening of stimulus response associations.


Asunto(s)
Baloncesto , Humanos , Baloncesto/fisiología , Baloncesto/psicología , Tiempo de Reacción/fisiología , Movimiento , Cognición , Señales (Psicología)
7.
J Bodyw Mov Ther ; 36: 343-348, 2023 10.
Artículo en Inglés | MEDLINE | ID: mdl-37949582

RESUMEN

INTRODUCTION: Sports activity can affect balance ability, increasing injury risk. Single session of acute exercise can also alter cognitive function, potentially linked to balance ability. In this study, we examined the changes in cognitive function and static and dynamic balance abilities before and after the basketball game, and a dual-task was used to evaluate static balance ability. METHOD: We measured the rating of perceived exertion (RPE), static and dynamic balance ability, and cognitive function in 12 male university basketball players before and after basketball game. We compared the differences in each measurement before and after the game using a t-test and examined the correlation between RPE, cognitive function, and balance ability. RESULTS: We found RPE and cognitive function increased after the game. However, static balance ability in the dual-task and dynamic balance ability did not change before and after the game. Positive correlation found pre-RPE with SC-total and DO-locus length, and SEBT-ANT. Negative correlation found post-RPE with SEBT-PL, and positive correlation found ΔRPE with DO-peripheral area. DISCUSSION: To enhance post-game balance ability, it is crucial to assess pre-game RPE for each player. Also, the understanding game-induced load is imperative as high post-game RPE negatively affects static and dynamic balance ability. Therefore, game load management strategies must be employed to ensure optimal balance ability. CONCLUSION: Because RPE before and after a basketball game is related to balance ability after the game, it is important to understand the amount of load on the players.


Asunto(s)
Baloncesto , Humanos , Masculino , Baloncesto/psicología , Ejercicio Físico
8.
Ann Med ; 55(2): 2267588, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37824224

RESUMEN

OBJECTIVES: The differences in sporting environments between open and closed skill sports impose unique demands on athletes' cognitive and motor capabilities. Our study aims to investigate and compare cognitive function and Heart Rate Variability (HRV) among individuals involved in different sports, namely basketball, swimming, and a sedentary non-sports group. MATERIALS AND METHODS: The study consisted of three groups, namely basketball players, swimmers, and sedentary individuals, with each group comprising twenty-six participants. HRV was assessed with the help of PowerLab. Cognition was assessed using the Ebbinghaus Memory Procedure Test (EMT), Go/No-Go Task (GNG), Color Stroop task, Trail Making Test (TMT), and Letter Cancellation test (LCT). RESULTS: The results of the Multivariate Analysis of Covariance (MANCOVA) analyses indicated that there was significance between the groups. However, no significant differences were observed between swimmers and basketball players in cognitive functions and HRV measures. Overall, the sport group outperformed the sedentary group. Specifically, basketball players and swimmers completed LCT and TMT faster than the sedentary group (p = 0.044 and p < 0.001 for basketball players, p = 0.002 and p = 0.001 for swimmers). Additionally, basketball players took fewer trials in EMT (p = 0.013) and less time (p = 0.026) compared to the sedentary group. CONCLUSION: The results of the study indicate that sports training, regardless of sport type, positively impacts overall cognitive function. However, no significant differences were observed in cognitive task performance and HRV measures between open and closed skill sport players. These findings suggest that sports can enhance cognitive functions, regardless of the sport played.


Asunto(s)
Baloncesto , Cognición , Humanos , Frecuencia Cardíaca , Baloncesto/fisiología , Baloncesto/psicología , Natación/fisiología , Atletas
9.
Biomed Eng Online ; 22(1): 66, 2023 Jul 05.
Artículo en Inglés | MEDLINE | ID: mdl-37407988

RESUMEN

BACKGROUND: Motor impairment is a common consequence of stroke causing difficulty in independent movement. The first month of post-stroke rehabilitation is the most effective period for recovery. Movement imagination, known as motor imagery, in combination with virtual reality may provide a way for stroke patients with severe motor disabilities to begin rehabilitation. METHODS: The aim of this study is to verify whether motor imagery and virtual reality help to activate stroke patients' motor cortex. 16 acute/subacute (< 6 months) stroke patients participated in this study. All participants performed motor imagery of basketball shooting which involved the following tasks: listening to audio instruction only, watching a basketball shooting animation in 3D with audio, and also performing motor imagery afterwards. Electroencephalogram (EEG) was recorded for analysis of motor-related features of the brain such as power spectral analysis in the [Formula: see text] and [Formula: see text] frequency bands and spectral entropy. 18 EEG channels over the motor cortex were used for all stroke patients. RESULTS: All results are normalised relative to all tasks for each participant. The power spectral densities peak near the [Formula: see text] band for all participants and also the [Formula: see text] band for some participants. Tasks with instructions during motor imagery generally show greater power spectral peaks. The p-values of the Wilcoxon signed-rank test for band power comparison from the 18 EEG channels between different pairs of tasks show a 0.01 significance of rejecting the band powers being the same for most tasks done by stroke subjects. The motor cortex of most stroke patients is more active when virtual reality is involved during motor imagery as indicated by their respective scalp maps of band power and spectral entropy. CONCLUSION: The resulting activation of stroke patient's motor cortices in this study reveals evidence that it is induced by imagination of movement and virtual reality supports motor imagery. The framework of the current study also provides an efficient way to investigate motor imagery and virtual reality during post-stroke rehabilitation.


Asunto(s)
Baloncesto , Imaginación , Trastornos Motores , Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Realidad Virtual , Humanos , Electroencefalografía/métodos , Imaginación/fisiología , Trastornos Motores/etiología , Trastornos Motores/fisiopatología , Trastornos Motores/rehabilitación , Accidente Cerebrovascular/complicaciones , Accidente Cerebrovascular/fisiopatología , Accidente Cerebrovascular/terapia , Rehabilitación de Accidente Cerebrovascular/métodos , Corteza Motora/fisiopatología , Baloncesto/fisiología , Baloncesto/psicología , Ondas Encefálicas/fisiología
10.
J. Phys. Educ. (Maringá) ; 34: e3440, 2023. tab, graf
Artículo en Inglés | LILACS | ID: biblio-1528867

RESUMEN

ABSTRACT Training monitoring is important in the development process of the athlete. The objective of the study was to characterize the psychophysiological response and physical demands of soccer, basketball, handball, and volleyball with young athletes. The sample consisted of 61 young athletes of both genders and members of team sports, 10 training sessions for each modality were monitored. The psychophysiological responses were monitored by the session rating perception of exertion (Session RPE) and training impulse (TRIMP). The physical demands were, distance covered (DC), DC by speed zone (DC_Z1, DC_Z2, DC_Z3, DC_Z4, DC_Z5), number of sprints, and duration of the session. In addition, the recovery status (TQR) was also collected. Differences were noted between duration (p<0.001), DC_Z1 (p<0.017), DC_Z2 (p<0.05), DC_Z3 (p<0.05), DC_Z4 (p<0.003), DC_Z5 (p < 0.05), sprints (p < 0.001), TRIMP (p<0.02), Session RPE (p<0.05) and TQR (p<0.007). In psychophysiological responses, handball showed more time in zones 4 and 5 than other modalities. According to physical demands, basketball, and handball had a higher number of sprints and also higher values ​​in DP_Z5. Therefore, the simultaneous monitoring of physical demands and psychophysiological responses provides supplementary information in monitoring young athletes.


RESUMO O monitoramento do treinamento é importante no processo de desenvolvimento dos atletas. O objetivo do estudo foi comparar as respostas psicofisiológicas e as demandas físicas de jovens atletas de futebol, basquete, handebol e voleibol. A amostra foi constituída por 61 indivíduos de ambos os gêneros que foram acompanhados ao longo de 10 sessões de treino de cada modalidade em questão. As respostas psicofisiológicas foram monitoradas através da percepção subjetiva de esforço da sessão (PSE da sessão) e o impulso de treinamento (TRIMP). As demandas físicas analisadas foram a distância total percorrida (DP), DP por zona de velocidade (DP_Z1, DP_Z2, DP_Z3, DP_Z4, DP_Z5), número de sprints e a duração das sessões. Além disso, o estado de recuperação (TQR) também foi analisado. Foram observadas diferenças significativas entre a duração das sessões (p<0,001), DP_Z1 (p<0,017), DP_Z2 (p<0,05), DP_Z3 (p<0,05), DP_Z4 (p<0,003), DP_Z5 (p <0,05), número de sprints (p < 0,001), TRIMP (p<0,02), PSE da sessão (p<0,05) e TQR (p<0,007). Nas respostas psicofisiológicas, o handebol apresentou mais tempo nas zonas 4 e 5 em comparação demais modalidades. Nas demandas físicas, o basquete e o handebol apresentaram maior número de sprints e também maiores valores na DP_Z5. Dessa forma, o monitoramento em conjunto das demandas físicas e respostas psicofisiológicas fornecem informações complementares no monitoramento de jovens atletas.


Asunto(s)
Humanos , Masculino , Femenino , Adolescente , Educación y Entrenamiento Físico , Estrés Psicológico/psicología , Aptitud Física/fisiología , Aptitud Física/psicología , Deportes de Equipo , Deportes/fisiología , Baloncesto/fisiología , Baloncesto/psicología , Adolescente , Voleibol/fisiología , Voleibol/psicología , Atletas , Deportes Juveniles/fisiología , Deportes Juveniles/psicología
11.
Comput Intell Neurosci ; 2022: 9628446, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36203724

RESUMEN

In the current environment of globalization, the communication between people is gradually getting closer, and the society is becoming more and more complex. With the continuous development and progress of science and technology, people are more skilled in applying science and technology to their own concerns. College students are about to enter the society, will feel multiple pressure from family, school, and society, study and life problems will gradually convert into mental health problems, and we need to use machine learning basketball exercise to positively affect the mental health quality of college students. The improvement of living conditions makes people pay more attention to their physical and mental health, and learn to use machine learning sports reasonably, not only basketball exercise, to improve mental health diseases. However, we need to use machine learning to identify the different effects of different basketball exercise intensity on mental health, in order to ensure that the most appropriate basketball exercise intensity brings good aspects to the mental health of college students. Through the investigation and data sampling, it can be concluded that the machine learning-based basketball exercise intensity has a positive impact on the mental health of college students.


Asunto(s)
Baloncesto , Salud Mental , Baloncesto/psicología , Ejercicio Físico , Humanos , Aprendizaje Automático , Estudiantes/psicología
12.
J Environ Public Health ; 2022: 8624803, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36060876

RESUMEN

Enthusiasm for sports competitions is consistently high. In sports competitions, athletes not only need to have superb skills but also need a strong psychological quality. Usually, athletes with high psychological quality can make their technical level outstanding; on the contrary, for athletes with low psychological quality, even if the level of competition is very high, it is difficult to achieve excellent results. This study analyzes the data of basketball players to study the influence of the stability of different players' psychological quality on the performance of basketball games. The "mental state" of basketball players is negatively correlated with their performance in basketball games, and the players' psychology often shows signs of tension during basketball games. This tension is the result of a variety of psychological effects, and the number of times of tension is different under different psychological quality stabilities. The experimental analysis results of this study show that through the data analysis of the psychological factors affecting basketball players, the key factors affecting their psychology have been explored, and strategies and methods that can effectively cultivate the psychological quality of basketball players have been found, in order to provide a reference for improving the psychological quality of basketball players.


Asunto(s)
Baloncesto , Atletas/psicología , Baloncesto/psicología , Humanos
13.
J Environ Public Health ; 2022: 6340347, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35958381

RESUMEN

In order to improve the basketball theory and provide theoretical and intellectual support for the scientific, mental health, and sustainable development of basketball, we propose to take the development dynamic mechanism of juvenile basketball as the research object and make a systematic and in-depth study on the dynamic mechanism, the cultivation of Chinese and foreign juvenile basketball reserve talents, and the dynamic dilemma and influencing factors of juvenile campus basketball development by using the methods of literature, questionnaire, and expert interview. A method of cultivating the ring tone of juvenile basketball is proposed. This method is based on Chan algorithm. When the target is close to each base station, the first estimation also needs an initial value to solve the initial solution estimation matrix. The method is also based on multivariate Taylor algorithm, taking into account the measured distance between the targets to be measured, so it will get some useful information, which will improve the positioning accuracy. The experimental results show that the accuracy of the algorithm used in this paper is more than 85%. However, the accuracy of rebounding and passing recognition and prediction is low. The recognition accuracy and prediction accuracy of the test set are slightly lower than that of the effective set, which shows that the performance of the target detection system model in this paper can be further improved through more significant training examples. It is proved that the algorithm based on Taylor ring can meet the needs of teenagers in the basketball coordination and mental health.


Asunto(s)
Rendimiento Atlético , Baloncesto , Adolescente , Rendimiento Atlético/psicología , Baloncesto/psicología , Ejercicio Físico , Humanos , Salud Mental , Encuestas y Cuestionarios
14.
PLoS One ; 17(2): e0263772, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35139123

RESUMEN

The 24 h responses to professional female netball-specific training were examined. British Superleague players (n = 14) undertook a 90-min on-court training session incorporating key movement, technical, and scenario-specific match-play drills. Perceptual (mood, fatigue, soreness), neuromuscular (countermovement jump peak power output [PPO], PPO relative to mass [PPOrel], jump height [JH]), endocrine (salivary cortisol [C], testosterone [T] concentrations) and biochemical (creatine kinase concentrations [CK]) markers were assessed at baseline (immediately before; Pre), and immediately, two and 24 hours after (+0h, +2h, +24h) training. Session (sRPE) and differential (dRPE) ratings of perceived exertion were recorded at +0h. Identification of clear between time-point differences were based on the 95% confidence interval (CI) for mean differences relative to baseline values not overlapping. At +0h, C (raw unit mean difference from baseline; 95% CI: 0.16; 0.06 to 0.25 µg·dl-1), T (32; 20 to 45 pg⋅ml-1), CK (39; 28 to 50 u·L-1), PPOrel (2.4; 0.9 to 3.9 W·kg-1) and PPO (169; 52 to 286 W) increased. At +2h, fatigue (15; 7 to 24 AU), CK (49; 38 to 60 u·L-1), and soreness (14; 3 to 25 AU) increased, while T (-24; -37 to -11 pg⋅ml-1) and mood (-20; -27 to -12 AU) reduced. At +24h, CK increased (25; 13 to 36 u·L-1) whereas PPOrel (-1.6; -3.2 to -0.1 W·kg-1) and JH (-0.02; -0.03 to -0.08 m) reduced. Responses were variable specific, and recovery of all variables did not occur within 24h. The residual effects of the prior stimulus should be accounted for in the planning of training for professional female netball players.


Asunto(s)
Afecto/fisiología , Atletas , Rendimiento Atlético/fisiología , Baloncesto , Acondicionamiento Físico Humano/fisiología , Adulto , Atletas/psicología , Rendimiento Atlético/psicología , Baloncesto/fisiología , Baloncesto/psicología , Creatina Quinasa/sangre , Fatiga/etiología , Fatiga/metabolismo , Fatiga/fisiopatología , Femenino , Hormonas/análisis , Hormonas/metabolismo , Humanos , Hidrocortisona/análisis , Hidrocortisona/metabolismo , Músculo Esquelético/fisiología , Mialgia/etiología , Mialgia/metabolismo , Mialgia/fisiopatología , Acondicionamiento Físico Humano/psicología , Saliva/química , Saliva/metabolismo , Testosterona/análisis , Testosterona/metabolismo , Reino Unido , Adulto Joven
15.
Psychol Rep ; 125(6): 3049-3068, 2022 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-34412542

RESUMEN

Experimental stress paradigms have been little used in the sport psychology literature because they are unrelated to the specific sport task. The Trier Social Stress Test (TSST) was used in the present study to investigate its influence on the free-throw performance of skilled basketball players. We also investigated the influence of adopting other-approach goals (i.e., doing well relative to others) on free-throw performance when basketball players were placed in a competition immediately after the TSST, comparatively with a control condition without competition. The results showed that free-throw performance decreased in the control condition, while free-throw performance remained stable when the TSST was followed by a competition. They also highlighted that other-approach goals were significant positive predictors of post-TSST performance in the competition condition but not in the control condition. The TSST may now be used with skilled athletes as an experimental stress paradigm to induce acute stress in the sport domain.


Asunto(s)
Baloncesto , Objetivos , Atletas , Baloncesto/psicología , Humanos
16.
Nutrients ; 13(12)2021 Nov 23.
Artículo en Inglés | MEDLINE | ID: mdl-34959749

RESUMEN

Using palatable fluids to enhance drinking in athletes who display insufficient compensatory hydration behaviour may mitigate the risks of hypohydration and performance deficits. However, it is unclear whether flavour can independently enhance fluid consumption. This study examined the effects of a colourless, artificially sweetened flavoured water (FW), without carbohydrates and with negligible amounts of sodium, compared to plain water (W) on fluid consumption in male collegiate basketball players in a practical game setting. Eighteen male basketball players (age 23.1 ± 1.3 years) played a 3v3 basketball small-sided game. The players were randomly assigned to consume either FW or W. Pre-game urine-specific gravity, fluid consumption, body mass, and hedonic taste perceptions were assessed. Basketball performance was analysed through notational analysis. Ratings of perceived exertion and thirst were recorded at pre-, post-game, and at each rest period. Heart rate was recorded throughout the gameplay. Despite significantly higher hedonic ratings for FW than W (6.78 ± 0.83 vs. 5.56 ± 1.33, p = 0.033, d = 1.36), there were no significant differences in fluid consumption (1083 ± 32 mL vs. 1421 ± 403 mL, p = 0.068, d = 0.92). Our result highlighted that using palatable fluids as a strategy to increase fluid consumption during high-intensity gameplay in the heat may not be effective if used without carbohydrates and electrolytes. Practitioners could consider both fluid palatability and composition in establishing a hydration plan for athletes.


Asunto(s)
Atletas/psicología , Baloncesto/psicología , Deshidratación/prevención & control , Agua Potable/administración & dosificación , Aromatizantes/administración & dosificación , Rendimiento Atlético/fisiología , Baloncesto/fisiología , Conducta de Ingestión de Líquido , Agua Potable/química , Trastornos de Estrés por Calor/prevención & control , Calor/efectos adversos , Humanos , Masculino , Estado de Hidratación del Organismo/fisiología , Filosofía , Percepción del Gusto , Universidades , Adulto Joven
17.
Scand J Med Sci Sports ; 31(12): 2241-2248, 2021 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-34416791

RESUMEN

OBJECTIVE: To determine the risk of mortality from mental disorders and suicide in professional sports associated with repeated head impacts. METHODS: A systematic search was performed in PubMed, Web of Science, Scopus, and SPORTDiscus (since inception to June 8, 2021) to find studies comparing the incidence of mortality from mental disorders or suicide in former or active professional athletes of sports characterized by repeated head impacts vs athletes with no such exposure or the general non-athletic population. RESULTS: Seven retrospective studies of moderate-to-high quality that included data from boxers and from basketball, ice hockey, soccer, and National Football League (NFL) players, respectively (total = 27 477 athletes, 100% male) met all inclusion criteria. Former male NFL players (n = 13 217) had a lower risk of mortality from mental disorders (standard mortality rate [SMR] = 0.30; 0.12-0.77; p = 0.012) and suicide (SMR = 0.54; 0.37-0.78; p < 0.001) than the general population. This finding was also corroborated in male soccer players (n = 13,065; SMR = 0.55; 0.46-0.67; p < 0.001). Male athletes participating in sports associated with repeated head impacts (n = 18,606) had also a lower risk of all-cause, cardiovascular disease (CVD), and cancer mortality (all p < 0.01) than the general population. CONCLUSIONS: Participation of male athletes in American football or soccer at the professional level might confer a certain protective effect against mortality from mental disorders or suicide, besides its association with a lower risk of all-cause, CVD, or cancer-related mortality.


Asunto(s)
Fútbol Americano/psicología , Trastornos Mentales/mortalidad , Fútbol/psicología , Suicidio/estadística & datos numéricos , Baloncesto/lesiones , Baloncesto/psicología , Boxeo/lesiones , Boxeo/psicología , Conmoción Encefálica/epidemiología , Enfermedades Cardiovasculares/mortalidad , Causas de Muerte , Conducta Competitiva/fisiología , Fútbol Americano/lesiones , Hockey/lesiones , Hockey/psicología , Humanos , Incidencia , Masculino , Neoplasias/mortalidad , Estudios Retrospectivos , Fútbol/lesiones , Estados Unidos/epidemiología
18.
PLoS One ; 16(5): e0251117, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33979374

RESUMEN

In many kinds of sports, deceptive actions are frequently used to hamper the anticipation of an opponent. The head fake in basketball is often applied to deceive an observer regarding the direction of a pass. To perform a head fake, a basketball player turns the head in one direction, but passes the ball to the opposite direction. Several studies showed that reactions to passes with head fakes are slower and more error-prone than to passes without head fakes (head-fake effect). The aim of a basketball player is to produce a head-fake effect for as large as possible in the opponent. The question if the timing of the deceptive action influences the size of the head-fake effect has not yet been examined systematically. The present study investigated if the head-fake effect depends on the temporal lag between the head turn and the passing movement. To this end, the stimulus onset asynchrony between head turn, and pass was varied between 0 and 800 ms. The results showed the largest effect when the head turn precedes the pass by 300 ms. This result can be explained better by facilitating the processing of passes without head fake than by making it more difficult to process passes with a head fake. This result is discussed regarding practical implications and conclusions about the underlying mechanism of the head-fake effect in basketball are drawn.


Asunto(s)
Baloncesto/fisiología , Baloncesto/psicología , Decepción , Rendimiento Atlético/fisiología , Cabeza/fisiología , Movimientos de la Cabeza/fisiología , Humanos , Masculino , Tiempo de Reacción , Deportes/fisiología
19.
Eur J Sport Sci ; 21(1): 93-99, 2021 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-32028868

RESUMEN

Efforts to research the link between uniform colours and performance in sport have gained momentum in recent years demonstrating a red superiority effect. The current investigation identified a gender gap in participation between laboratory experimental studies of performance, which are dominated by women participants, and archival game analysis research, which is almost exclusively conducted in elite men's sports. To address this disparity, we conducted the first dedicated exploration of uniform colours with women's American collegiate basketball teams during the national annual tournament (NCAA) in a period spanning eight seasons (2012-19). In contrast to the evidence from experimental research, we failed to detect an effect and the results remained null when several colours were tested and ranking was considered. Based on the findings, we conclude with mounting confidence that uniform colours do not exert influence over winning in relatively long-duration, low aggression team sports with substantial physical contact. We discuss the results in relationship to the colour-in-context theory (Elliot, A. J., & Maier, M. A. (2012). Colour-in-context theory. In Advances in experimental social psychology (Vol. 45, pp. 61-125). Academic Press.) and highlight its shortcomings pertaining to sex as a moderator.


Asunto(s)
Rendimiento Atlético/psicología , Baloncesto/psicología , Vestuario/psicología , Color , Conducta Competitiva , Atletas , Rendimiento Atlético/estadística & datos numéricos , Baloncesto/estadística & datos numéricos , Femenino , Humanos , Estudiantes
20.
J Sci Med Sport ; 24(3): 258-263, 2021 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-32958377

RESUMEN

OBJECTIVES: The novel MOTor Imagery to Facilitate Sensorimotor Re-Learning (MOTIFS) model takes a uniquely holistic approach by integrating mental and physical aspects into current training programs. The aim of this trial was to evaluate enjoyment of MOTIFS training as compared to Care-as-Usual (CaU) knee injury and/or rehabilitation training. The primary hypothesis was that enjoyment would be greater following MOTIFS training than CaU training. DESIGN: Block-randomized 2×2 cross-over trial. METHODS: Thirty athletes (18-31years, 50% women) currently or previously active in team ball sports, with no pain or injury preventing jump and/or directional changes. MOTIFS training integrates sport-specific experiences and equipment into physical exercises to increase individualized realism and meaning. The CaU condition included solely physical exercise. The main outcome was the Physical Activity Enjoyment Scale (PACES). Secondary outcomes included Self-Assessment Manikin (SAM; subscales Valence, Arousal, Dominance), Perceived exertion, pulse, duration, and movement quality. RESULTS: PACES scores were better following MOTIFS training than CaU (point estimate 24.67; 95% CI: 19.0; 30.3). Between-groups differences in SAM Valence (median 2, quartiles 1;3), Arousal (median 1, quartiles 0;2.25), and Dominance (median 0.5, quartiles 0;2), and RPE (median 1, quartiles -0.3;2), training duration (mean 5.34, 95% CI: -0.17; -0.73), and pulse (median 7.50, quartiles 0.25;16.75) were higher following MOTIFS training than CaU training. CONCLUSIONS: Results suggest that the MOTIFS model, which integrates simultaneous physical and psychological interventions, is a clinically plausible method of influencing enjoyment and other psychological outcomes. Further studies may explore effects of the MOTIFS principles on injury prevention and rehabilitation training.


Asunto(s)
Traumatismos en Atletas/psicología , Ejercicio Físico/psicología , Imágenes en Psicoterapia/métodos , Traumatismos de la Rodilla/psicología , Placer , Adulto , Nivel de Alerta , Atletas/psicología , Traumatismos en Atletas/prevención & control , Traumatismos en Atletas/rehabilitación , Baloncesto/lesiones , Baloncesto/psicología , Estudios Cruzados , Femenino , Objetivos , Hockey/lesiones , Hockey/psicología , Humanos , Traumatismos de la Rodilla/prevención & control , Traumatismos de la Rodilla/rehabilitación , Masculino , Modelos Psicológicos , Movimiento , Fútbol/lesiones , Fútbol/psicología , Adulto Joven
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