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1.
Neurosurgery ; 11 Suppl 3: 420-5; discussion 425, 2015 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-26103444

RESUMEN

BACKGROUND: Simulation-based training may be incorporated into neurosurgery in the future. OBJECTIVE: To assess the usefulness of a novel haptics-based virtual reality percutaneous trigeminal rhizotomy simulator. METHODS: A real-time augmented reality simulator for percutaneous trigeminal rhizotomy was developed using the ImmersiveTouch platform. Ninety-two neurosurgery residents tested the simulator at American Association of Neurological Surgeons Top Gun 2014. Postgraduate year (PGY), number of fluoroscopy shots, the distance from the ideal entry point, and the distance from the ideal target were recorded by the system during each simulation session. Final performance score was calculated considering the number of fluoroscopy shots and distances from entry and target points (a lower score is better). The impact of PGY level on residents' performance was analyzed. RESULTS: Seventy-one residents provided their PGY-level and simulator performance data; 38% were senior residents and 62% were junior residents. The mean distance from the entry point (9.4 mm vs 12.6 mm, P = .01), the distance from the target (12.0 mm vs 15.2 mm, P = .16), and final score (31.1 vs 37.7, P = .02) were lower in senior than in junior residents. The mean number of fluoroscopy shots (9.8 vs 10.0, P = .88) was similar in these 2 groups. Linear regression analysis showed that increasing PGY level is significantly associated with a decreased distance from the ideal entry point (P = .001), a shorter distance from target (P = .05), a better final score (P = .007), but not number of fluoroscopy shots (P = .52). CONCLUSION: Because technical performance of percutaneous rhizotomy increases with training, we proposed that the skills in performing the procedure in our virtual reality model would also increase with PGY level, if our simulator models the actual procedure. Our results confirm this hypothesis and demonstrate construct validity.


Asunto(s)
Gráficos por Computador , Neurocirugia/educación , Procedimientos Neuroquirúrgicos/educación , Rizotomía/educación , Nervio Trigémino/cirugía , Interfaz Usuario-Computador , Competencia Clínica , Simulación por Computador , Medios de Contraste/administración & dosificación , Fluoroscopía , Humanos , Imagenología Tridimensional , Internado y Residencia , Rizotomía/métodos
2.
Neurosurgery ; 72 Suppl 1: 115-23, 2013 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-23254799

RESUMEN

Recent studies have shown that mental script-based rehearsal and simulation-based training improve the transfer of surgical skills in various medical disciplines. Despite significant advances in technology and intraoperative techniques over the last several decades, surgical skills training on neurosurgical operations still carries significant risk of serious morbidity or mortality. Potentially avoidable technical errors are well recognized as contributing to poor surgical outcome. Surgical education is undergoing overwhelming change, as a result of the reduction of work hours and current trends focusing on patient safety and linking reimbursement with clinical outcomes. Thus, there is a need for adjunctive means for neurosurgical training, which is a recent advancement in simulation technology. ImmersiveTouch is an augmented reality system that integrates a haptic device and a high-resolution stereoscopic display. This simulation platform uses multiple sensory modalities, re-creating many of the environmental cues experienced during an actual procedure. Modules available include ventriculostomy, bone drilling, percutaneous trigeminal rhizotomy, and simulated spinal modules such as pedicle screw placement, vertebroplasty, and lumbar puncture. We present our experience with the development of such augmented reality neurosurgical modules and the feedback from neurosurgical residents.


Asunto(s)
Enfermedades del Sistema Nervioso Central/cirugía , Simulación por Computador , Educación de Postgrado en Medicina/métodos , Internado y Residencia/métodos , Procedimientos Neuroquirúrgicos/educación , Educación Basada en Competencias/métodos , Craneotomía/educación , Craneotomía/métodos , Retroalimentación , Humanos , Imagenología Tridimensional/métodos , Errores Médicos/prevención & control , Rizotomía/educación , Rizotomía/métodos , Fusión Vertebral/educación , Fusión Vertebral/métodos , Punción Espinal/métodos , Tacto , Neuralgia del Trigémino/cirugía , Interfaz Usuario-Computador , Ventriculostomía/educación , Ventriculostomía/métodos , Vertebroplastia/educación , Vertebroplastia/métodos
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