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1.
BMC Public Health ; 24(1): 2434, 2024 Sep 06.
Artículo en Inglés | MEDLINE | ID: mdl-39243042

RESUMEN

BACKGROUND: Young adults face unique vulnerabilities during major life disruptions like the COVID-19 pandemic. The pandemic contributed to increases in mental health challenges and substance use among young adults. This study explores the experiences of young adults who increased their cannabis use during the pandemic. METHODS: Participants were recruited from the Nicotine Dependence in Teens (NDIT) study, and qualitative data were collected through semi-structured interviews conducted via Zoom. A total of 25 participants (ages 33-34) reporting increased cannabis use during the pandemic were included. Thematic analysis and gender-based analysis was employed to extract key themes. RESULTS: Five themes emerged: (1) No disruption in cannabis use; (2) Cannabis use to manage declines in mental health; (3) Cannabis use to break up pandemic boredom; (4) Cannabis use as an expression of freedom; (5) Cannabis use as "another way to chill out." CONCLUSIONS: This research provides valuable perspectives on how major life disruptions, like the COVID-19 pandemic, influence cannabis use among young adults. The findings offer guidance for public health initiatives and highlight avenues for further investigation.


Asunto(s)
COVID-19 , Investigación Cualitativa , Humanos , COVID-19/epidemiología , COVID-19/psicología , Femenino , Masculino , Adulto , Pandemias , Uso de la Marihuana/psicología , Uso de la Marihuana/epidemiología , Adulto Joven , Tedio , Salud Mental
2.
PLoS One ; 19(9): e0310281, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-39264890

RESUMEN

In recent years, the boom in the field of positive psychology in second language acquisition research has seen an increasing number of scholars focusing on the individual well-being of second language learners alongside their learning effectiveness. Despite this growing interest, there is a need to further investigate the specific emotional factors influencing academic achievement in foreign language learning. This study investigates the impact of three emotions-enjoyment, boredom, and burnout-on academic achievement, and the moderating role of academic buoyancy. Data were collected from 563 college English-as-a-foreign-language (EFL) students from China's mainland using latent moderated structural equation modeling with Mplus. The results of the latent bivariate correlation analysis showed significant correlations between EFL learning emotions, academic buoyancy, and test performance. In the latent moderated structural equations model, enjoyment and burnout predicted test performance. Moreover, academic buoyancy moderated the relationships between enjoyment and test performance, and between burnout and test performance. EFL test performance was highest when enjoyment and buoyancy were both high, or when burnout and buoyancy were both low. These findings highlight the importance of fostering positive emotions and resilience in language learners to enhance their academic performance, offering valuable insights for educators and policymakers aiming to improve foreign language education.


Asunto(s)
Tedio , Estudiantes , Humanos , Masculino , Femenino , Adulto Joven , Estudiantes/psicología , Análisis de Clases Latentes , Éxito Académico , Adulto , China , Agotamiento Psicológico/psicología , Lenguaje , Multilingüismo , Adolescente , Placer , Emociones/fisiología
3.
Conscious Cogn ; 124: 103729, 2024 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-39098270

RESUMEN

Participants completed two sessions of an auditory attention task and intermittently responded to thought probes asking about their level of mind-wandering. After the first session one group received 200 mg of caffeinated chewing gum (n = 61) and another group received regular (placebo) chewing gum (n = 66). The gum was chewed for 20-minutes and then disposed of before beginning the second session. Participants who received caffeine showed a performance benefit as well as reported being more on task and fewer instances of spontaneous mind-wandering compared to those in the placebo group. Participants who received caffeine also reported greater positive affect and arousal, as well as less feelings of boredom, sleepiness, and mental effort required to stay on task compared to those who received placebo. These results suggest that caffeine may benefit attentional engagement as well as performance during a sustained attention task.


Asunto(s)
Nivel de Alerta , Atención , Cafeína , Estimulantes del Sistema Nervioso Central , Humanos , Cafeína/farmacología , Cafeína/administración & dosificación , Atención/efectos de los fármacos , Atención/fisiología , Masculino , Femenino , Adulto Joven , Estimulantes del Sistema Nervioso Central/farmacología , Estimulantes del Sistema Nervioso Central/administración & dosificación , Adulto , Nivel de Alerta/efectos de los fármacos , Nivel de Alerta/fisiología , Percepción Auditiva/fisiología , Percepción Auditiva/efectos de los fármacos , Afecto/efectos de los fármacos , Afecto/fisiología , Goma de Mascar , Adolescente , Tedio
4.
Addict Behav ; 158: 108120, 2024 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-39141972

RESUMEN

Comorbidity between attention-deficit/hyperactivity disorder (ADHD) and gaming disorder (GD) is widely recognized in the literature. Previous research has indicated gender-dependent underlying mechanisms in the development and maintenance of problematic gaming. Motivational research presents an opportunity to provide further insight regarding the nature of this association. Self-report data were collected from videogame players (N = 14,740) using an online survey in collaboration with a popular gaming magazine. The survey included items concerning symptoms of ADHD and GD, motives for gaming, and time spent playing videogames. Structural equation modeling was used to create two parallel mediation models (one for males, one for females), including motives to play games as mediators. This was done to potentially explain psychological drivers of the association between ADHD and GD. Results demonstrated a common pathway from inattention to GD symptom severity through the immersion/escapism motivation for both males (ß = 0.068; p < 0.001) and females (ß = 0.081; p < 0.05), while the paths from inattention to GD symptom severity through the habit/boredom motive (ß = 0.094; p < 0.001) and competition motive (ß = 0.021; p < 0.001) were only significant for males. Gamers experiencing symptoms of ADHD, especially inattentive symptoms, are at risk of the occurrence of GD symptoms through videogames becoming a source of maladaptive coping with daily psychological disturbances. Males experiencing inattentive symptoms tend to additionally develop problematic patterns of use through videogame playing, becoming a subjectively meaningless and boredom-reduction-oriented habitual activity or a platform of virtual competition. Unique differences suggest the necessity of different treatment approaches for males and females.


Asunto(s)
Trastorno por Déficit de Atención con Hiperactividad , Trastorno de Adicción a Internet , Motivación , Juegos de Video , Humanos , Masculino , Trastorno por Déficit de Atención con Hiperactividad/psicología , Femenino , Juegos de Video/psicología , Trastorno de Adicción a Internet/psicología , Trastorno de Adicción a Internet/epidemiología , Factores Sexuales , Adulto , Adulto Joven , Adolescente , Tedio , Encuestas y Cuestionarios , Comorbilidad
5.
Physiol Behav ; 284: 114637, 2024 Oct 01.
Artículo en Inglés | MEDLINE | ID: mdl-38997097

RESUMEN

Boredom, a complex emotional state with implications for mental health and well-being, has garnered attention across disciplines, yet remains relatively understudied in psychiatric research. Here, we explored the intricate relationship between trait-impulsivity, stress, and boredom across two studies. Participants completed self-report measures of trait-impulsivity and boredom and boredom-inducing tasks. Study 1, involving 80 participants (42 women and 38 men, aged 20-63), replicates previous findings, by demonstrating that impulsive individuals report greater boredom following a boring task. Study 2 then extends this, using 20 participants (9 women and 12 men, aged 18-24), to show that hypothalamic-pituitary-adrenal (HPA) axis activity, specifically heightened salivary cortisol responses, mediate the link between impulsivity and boredom following a boring task. Collectively, these results demonstrate that HPA axis activity may underline the relationship between trait-impulsivity and boredom by extending previous work and offering a novel insight into potential mechanisms. These findings offer promise for personalised interventions, designed for high impulsivity individuals, to alleviate the negative impacts of boredom and potentially break the identified feedback loop.


Asunto(s)
Tedio , Hidrocortisona , Sistema Hipotálamo-Hipofisario , Conducta Impulsiva , Sistema Hipófiso-Suprarrenal , Saliva , Humanos , Masculino , Conducta Impulsiva/fisiología , Femenino , Adulto , Adulto Joven , Sistema Hipotálamo-Hipofisario/metabolismo , Hidrocortisona/metabolismo , Sistema Hipófiso-Suprarrenal/metabolismo , Saliva/metabolismo , Saliva/química , Adolescente , Persona de Mediana Edad , Autoinforme , Estrés Psicológico/fisiopatología , Estrés Psicológico/metabolismo , Personalidad/fisiología
6.
BMC Public Health ; 24(1): 1839, 2024 Jul 10.
Artículo en Inglés | MEDLINE | ID: mdl-38987712

RESUMEN

OBJECTIVE: The aim of our study is to examine the relationship between the economic activity of small firms and the mental well-being of the population in five Latin American countries in the early stages of the pandemic. METHODS: We utilize the search volume of certain keywords on Google Trends (GT), such as "boredom," "frustration," "loneliness," "sleep", "anxiety", and "depression", as an indicator of the well-being of the population. By examining the data from Facebook Business Activity Trends, we investigate how social attention reacts to the activity levels of different economic sectors. RESULTS: Increased business activity is generally associated with reduced levels of boredom, loneliness, sleep problems and anxiety. The effect on depression varies by sector, with positive associations concentrated in onsite jobs. In addition, we observe that strict Non-Pharmaceutical Interventions (NPIs) tend to exacerbate feelings of boredom and loneliness, sleep issues, and anxiety. CONCLUSIONS: Our findings suggest a strong association between different indicators of psychological well-being and the level of activity in different sectors of the economy. Given the essential role of small and medium-sized enterprises (SMEs) in generating employment, especially during crises like the pandemic, it is imperative that they remain resilient and adaptable to support economic recovery and job preservation. To accomplish this, policymakers need to focus on providing financial stability and support for SMEs, fostering social support networks within companies, and incorporating mental health services into workplace environments. This comprehensive strategy can alleviate mental health challenges and enhance public health resilience.


Asunto(s)
COVID-19 , Salud Mental , Humanos , COVID-19/epidemiología , COVID-19/psicología , América Latina/epidemiología , Pequeña Empresa , Pandemias , Soledad/psicología , Ansiedad/epidemiología , Depresión/epidemiología , Depresión/psicología , Tedio , Salud Pública
7.
Acta Psychol (Amst) ; 248: 104353, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38905952

RESUMEN

With the wave of positive psychology in second language acquisition, more emotion factors are gaining scholarly attention. Despite extensive research on Trait Emotional Intelligence (TEI), burnout and boredom in English as a Foreign Language (EFL) studies, the interplay of these variables remains unknown and the related impact on EFL learner's English Language Performance (ELP) is still underexplored. Given this, in light of Control-Value Theory (CVT), the present study used a quantitative method to examine the mediating roles of boredom and burnout in the connection between TEI and ELP among Chinese university students engaged in EFL endeavor. Data were collected from 489 second-year EFL students. Structural equation modeling was utilized to analyze the relationships. Results revealed that TEI significantly influences ELP among Chinese EFL university students, through its correlation with both boredom and burnout. Higher levels of TEI are associated with reduced experiences of these negative states, which in turn are linked to improved language performance. These may imply that teacher educators should integrate emotional intelligence training into curricula and professional development to improve students' effectiveness and learning outcome.


Asunto(s)
Tedio , Inteligencia Emocional , Estudiantes , Humanos , Masculino , Estudiantes/psicología , Femenino , Adulto Joven , Inteligencia Emocional/fisiología , Universidades , China , Agotamiento Psicológico , Multilingüismo , Adulto , Lenguaje , Adolescente
8.
Psychol Sport Exerc ; 74: 102687, 2024 09.
Artículo en Inglés | MEDLINE | ID: mdl-38897333

RESUMEN

Mental fatigue has been highly cited as having a negative impact on endurance performance. Few, however, have investigated whether different types of mental fatigue, namely active and passive fatigue, might affect endurance performance differently. This study used a repeated-measures design where 11 participants completed a 3 km run after three 32-min conditions: an actively fatiguing task (Task-load Dual-back; TloadDback); a passively fatiguing task (Mackworth Clock); and a control task (Documentary). Subjective ratings and performance on a second task (Flanker task) were taken before and after the 32-min tasks, while ratings of perceived effort, motivation and workload were taken during the 3 km run. Results showed that both fatigue conditions were mentally fatiguing, with the TloadDback rated as more demanding and the Mackworth Clock more boring and less motivating. Performance on subsequent tasks showed different effects: the TloadDback condition had the slowest responses on the post-test Flanker task, while the Mackworth Clock condition had the slowest completion time on the 3 km run, though this difference in completion times was non-significant. These results suggest that different cognitive tasks lead to different types of mental fatigue, which can lead to different outcomes on subsequent cognitive tasks but non-significant differences on subsequent physical tasks. This study highlights that to understand the influence of mental fatigue on physical performance, it is important to understand the cognitive tasks used and how different cognitive and physical tasks interact. Future work should examine whether performance outcomes in other areas commonly affected by mental fatigue, like technical and tactical sporting skills, are affected differently by active and passive fatigue.


Asunto(s)
Rendimiento Atlético , Fatiga Mental , Motivación , Carrera , Humanos , Fatiga Mental/fisiopatología , Fatiga Mental/psicología , Carrera/psicología , Carrera/fisiología , Masculino , Adulto , Rendimiento Atlético/fisiología , Rendimiento Atlético/psicología , Femenino , Adulto Joven , Tedio , Resistencia Física/fisiología
9.
Br J Educ Psychol ; 94(3): 947-958, 2024 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-38853009

RESUMEN

BACKGROUND: Recent research on boredom suggests that it can emerge in situations characterized by over- and under-challenge. In learning contexts, this implies that high boredom may be experienced both by low- and high-achieving students. AIMS: This research aimed to explore the existence and prevalence of boredom due to being over- and under-challenged in mathematics, for which empirical evidence is lacking. SAMPLE: We employed a sample of 1.407 students (fifth to ninth graders) from all three secondary school tracks (lower, middle and upper) in Bavaria (Germany). METHODS: Boredom was assessed via self-report and achievement via a standardized mathematics test. We used latent profile analysis to identify groups characterized by different levels of boredom and achievement, and we additionally examined gender and school track as group membership predictors. RESULTS: Results revealed four distinct groups, of which two showed considerably high boredom. One was coupled with low achievement on the test (i.e. 'over-challenged group', 13% of the total sample), and one was coupled with high achievement (i.e. 'under-challenged group', 21%). Furthermore, we found a low boredom and high achievement (i.e. 'well-off group', 27%) and a relatively low boredom low achievement group (i.e. 'indifferent group', 39%). Girls were overrepresented in the over-challenged group, and students from the upper school track were underrepresented in the under-challenged group. CONCLUSION: Our research emphasizes the need to openly discuss and further investigate boredom due to being over- and under-challenged.


Asunto(s)
Éxito Académico , Tedio , Matemática , Estudiantes , Humanos , Masculino , Femenino , Matemática/educación , Niño , Adolescente , Estudiantes/psicología , Instituciones Académicas , Alemania
10.
11.
Psych J ; 13(3): 345-346, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38757876

Asunto(s)
Tedio , Tiempo , Humanos
12.
PLoS One ; 19(5): e0302900, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38781159

RESUMEN

PURPOSE: To identify experiences of boredom and associations with psychosocial well-being during and following homelessness. METHODS: Using a convergent, mixed-methods explanatory design, we conducted quantitative interviews with 164 participants) (n = 102 unhoused; n = 62 housed following homelessness) using a 92-item protocol involving demographic components and seven standardized measures of psychosocial well-being. A sub-sample (n = 32) was approached to participate in qualitative interviews. Data were analyzed by group (unhoused; housed). Quantitative data were analyzed using descriptive statistics designed to generate insights into boredom, meaningful activity engagement, and their associations with psychosocial well-being during and following homelessness. Qualitative data were analyzed using thematic analysis. Quantitative and qualitative findings were integrated at the stage of discussion. RESULTS: Quantitative analyses revealed small to moderate correlations between boredom and increased hopelessness (rs = .376, p < .01), increased drug use (rs = .194, p < .05), and lowered mental well-being (rs = -.366, p < .01). There were no statistically significant differences between unhoused and housed participants on any standardized measures. Hierarchical regression analyses revealed that housing status was not a significant predictor of boredom or meaningful activity engagement (p>.05). Qualitative interviews revealed profound boredom during and following homelessness imposing negative influences on mental well-being and driving substance use. CONCLUSIONS: Boredom and meaningful activity are important outcomes that require focused attention in services designed to support individuals during and following homelessness. Attention to this construct in future research, practice, and policy has the potential to support the well-being of individuals who experience homelessness, and to contribute to efforts aimed at homelessness prevention.


Asunto(s)
Tedio , Personas con Mala Vivienda , Humanos , Personas con Mala Vivienda/psicología , Masculino , Femenino , Adulto , Persona de Mediana Edad , Salud Mental
13.
Appetite ; 198: 107366, 2024 07 01.
Artículo en Inglés | MEDLINE | ID: mdl-38648954

RESUMEN

Emotional eating (EE) is defined as eating in response to negative emotions (e.g., sadness and boredom). Child temperament and parental feeding practices are predictive of child EE and may interact to shape child EE. Previous research has demonstrated that children eat more when they are experiencing sadness, however, boredom-EE (despite how common boredom is in children) has yet to be explored experimentally using remote methodologies. The current study explores whether feeding practices and child temperament interact with mood to predict children's snack selection in an online hypothetical food choice task. Using online experimental methods, children aged 6-9-years (N = 347) were randomised to watch a mood-inducing video clip (control, sadness, or boredom). Children completed a hypothetical food choice task from images of four snacks in varying portion sizes. The kilocalories in children's online snack choices were measured. Parents reported their feeding practices and child's temperament. Results indicated that the online paradigm successfully induced feelings of boredom and sadness, but these induced feelings of boredom and sadness did not significantly shape children's online food selection. Parental reports of use of restriction for health reasons (F = 8.64, p = .004, n2 = 0.25) and children's negative emotionality (F = 6.81, p = .009, n2 = 0.020) were significantly related to greater total kilocalorie selection by children. Three-way ANCOVAs found no evidence of any three-way interactions between temperament, feeding practices, and mood in predicting children's online snack food selection. These findings suggest that children's hypothetical snack food selection may be shaped by non-responsive feeding practices and child temperament. This study's findings also highlight different methods that can be successfully used to stimulate emotional experiences in children by using novel online paradigms, and also discusses the challenges around using online methods to measure children's intended food choice.


Asunto(s)
Tedio , Conducta de Elección , Preferencias Alimentarias , Bocadillos , Temperamento , Humanos , Bocadillos/psicología , Masculino , Femenino , Niño , Preferencias Alimentarias/psicología , Conducta Alimentaria/psicología , Padres/psicología , Responsabilidad Parental/psicología , Conducta Infantil/psicología , Relaciones Padres-Hijo , Emociones , Afecto , Internet
14.
J Exp Child Psychol ; 243: 105919, 2024 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-38581758

RESUMEN

Boredom is a negative emotion that most people experience on occasion. However, some people experience boredom more or are unable to tolerate it, which is called trait boredom. Trait boredom has been well-studied in adolescence and adulthood, but little is known about trait boredom in childhood. The main goal of this study was to measure trait boredom in 4- to 6-year-olds (N = 130) and to test whether it relates to self-regulatory processes in a similar fashion that has been observed in adults and identify strategies children use to cope with boredom. We found boredom in childhood was related to self-regulatory processes in a similar fashion as it does in adults, and most children used social stimulation strategies (e.g., asking to play with a parent) or behavioral strategies (e.g., playing with toys) to cope with boredom. The findings are discussed within the context of prevention and the emotion regulation and boredom literature.


Asunto(s)
Adaptación Psicológica , Tedio , Relaciones Padres-Hijo , Autocontrol , Humanos , Masculino , Femenino , Niño , Autocontrol/psicología , Preescolar , Regulación Emocional , Habilidades de Afrontamiento
15.
J Pediatr Nurs ; 77: 162-171, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38522210

RESUMEN

PURPOSE: The aim of this study was to gain insight into the perspectives of children with paediatric obesity themselves, during the pandemic and afterwards, regarding their wellbeing and health, and to solicit their advice on tailoring obesity care to match their daily realities. DESIGN AND METHODS: We used a 'draw, write and tell' interview technique, conducted walk-alongs, participant observations and a group session with children with paediatric obesity from seldom-heard communities in Amsterdam, the Netherlands. Data was analysed using reflexive thematic analysis. RESULTS: Children reported that during lockdowns they were confined to the house, causing them to feel bored and alone. This triggered them to fall into previous unhealthy patterns, such as an increase in sitting on the couch or lying in bed, gaming or watching TV, feeling hungry a lot and eating more. Some children experienced major events, such as mourning the death of a loved one or taking care of other family members, and thus felt they had to grow up fast. CONCLUSION: Our study adds to our understanding of the mechanisms of the impact of the COVID-19 pandemic from the perspectives of children with paediatric obesity from seldom-heard communities and emphasizes the importance of considering how the pandemic (and related measures) affected the daily - as well as future - lives of children in vulnerable circumstances. PRACTICAL IMPLICATIONS: The recommendations children gave could be explored as pathways for more child-centred, successful and tailored obesity care practices and policies in order to support their (mental) wellbeing and health.


Asunto(s)
COVID-19 , Obesidad Infantil , Humanos , COVID-19/epidemiología , Niño , Obesidad Infantil/epidemiología , Masculino , Femenino , Países Bajos/epidemiología , Tedio , Pandemias , SARS-CoV-2 , Miedo , Adolescente
16.
Cogn Emot ; 38(5): 834-840, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38427425

RESUMEN

To find a target in visual search, it is often necessary to filter out task-irrelevant distractors. People find the process of distractor filtering effortful, exerting physical effort to reduce the number of distractors that need to be filtered on a given search trial. Working memory demands are sufficiently costly that people are sometimes willing to accept aversive heat stimulation in exchange for the ability to avoid performing a working memory task. The present study examines whether filtering distractors in visual search is similarly costly. The findings reveal that individuals are sometimes willing to accept an electric shock in exchange for the ability to skip a single trial of visual search, increasingly so as the demands of distractor filtering increase. This was true even when acceptance of shock resulted in no overall time savings, although acceptance of shock was overall infrequent and influenced by a plurality of factors, including boredom and curiosity. These findings have implications for our understanding of the mental burden of distractor filtering and why people seek to avoid cognitive effort more broadly.


Asunto(s)
Atención , Memoria a Corto Plazo , Humanos , Femenino , Masculino , Adulto Joven , Adulto , Percepción Visual , Tedio , Estimulación Luminosa , Conducta Exploratoria , Electrochoque/psicología , Tiempo de Reacción
17.
Percept Mot Skills ; 131(3): 998-1019, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38547038

RESUMEN

Adolescents who enjoy physical education (PE) classes are more likely to be active during out-of-school hours. Similarly, achievement goal theory suggests that task-oriented motivation is associated with higher levels of reported fun during PE classes. In contrast, ego-oriented motivation has been related to boredom in class, but some self-perceptions (e.g., self-esteem or motoric self-efficacy) may modify this relationship and are important for physical activity. Our aim in this paper was to analyze the relationships between motivational orientation and fun and boredom in PE classes by assessing the mediating effects of self-esteem and self-efficacy. We surveyed 478 teenagers between 13 and 18 years of age (M = 14.57; SD = 1.15) with the Task and Ego Orientation in Sport Questionnaire (TEOSQ), the Rosenberg Self-Esteem Scale (RSE), the Motor Self-Efficacy Scale (MSES), and the Intrinsic Satisfaction in Sport Scale (SSI-EF). We used a structural equation model to evaluate relationships between these variables of interest. We found a positive relationship between ego orientation and boredom and between task orientation and fun; and we found a negative relationship between task orientation and boredom in PE classes. Importantly, we observed indirect effects from self-esteem and motoric self-efficacy in the relationships between motivational orientation and boredom and fun in PE. These results highlight the importance of students' motivational orientations in PE classes and illustrate that self-perception of self-esteem and motoric self-efficacy can mediate these relationships.


Asunto(s)
Tedio , Motivación , Educación y Entrenamiento Físico , Autoimagen , Autoeficacia , Humanos , Adolescente , Masculino , Femenino , Ego
18.
BMC Public Health ; 24(1): 907, 2024 Mar 27.
Artículo en Inglés | MEDLINE | ID: mdl-38539113

RESUMEN

BACKGROUND: Job boredom has been generally associated with poorer self-rated health but the evidence is mainly cross-sectional and there is a lack of a holistic mental health approach. We examined the temporal relationships between job boredom and mental health indicators of life satisfaction, positive functioning, anxiety, and depression symptoms. METHODS: We analyzed a two-wave postal survey data of adults aged 23 to 34 that was collected from the Finnish working population between 2021 and 2022 (n = 513). Latent change score modelling was used to estimate the effects of prior levels of job boredom on subsequent changes in mental health indicators, and of prior levels of mental health indicators on subsequent changes in job boredom. RESULTS: Job boredom was associated with subsequent decreases in life satisfaction and positive functioning and increases in anxiety and depression symptoms. Of these associations, job boredom was more strongly associated with changes in positive functioning and anxiety symptoms than with changes in life satisfaction. CONCLUSIONS: Our two-wave study suggests that job boredom, a motivational state of ill-being in the work domain, spills over into general mental health by decreasing life satisfaction and positive functioning and increasing anxiety and depression symptoms. Our findings contribute to the understanding of the potential detrimental effects of job boredom and its nomological network. From a practical perspective, workplaces are adviced to improve working conditions that mitigate job boredom and thus promote employees' mental health.


Asunto(s)
Depresión , Salud Mental , Adulto , Humanos , Depresión/epidemiología , Tedio , Estudios Transversales , Satisfacción en el Trabajo , Ansiedad/epidemiología , Satisfacción Personal
19.
AMA J Ethics ; 26(3): E219-224, 2024 Mar 01.
Artículo en Inglés | MEDLINE | ID: mdl-38446726

RESUMEN

Patients often report experiencing boredom during inpatient psychiatry stays. Because patients' vulnerabilities and conditions can be exacerbated when they feel bored, this article considers ethical dimensions of inpatient units' designs that limit patients' autonomy or access to activities or interactions with others. This commentary on a case also considers whether and how boredom should be considered an iatrogenic harm and influence discharge planning.


Asunto(s)
Pacientes Internos , Psiquiatría , Humanos , Tedio , Emociones , Enfermedad Iatrogénica
20.
Sci Rep ; 14(1): 2905, 2024 02 05.
Artículo en Inglés | MEDLINE | ID: mdl-38316871

RESUMEN

The scientific interest in boredom is growing over the past decades. Boredom has not only been linked to symptoms of psychopathology, but also shows a remarkable effect on individual behavior under healthy conditions. Current characterizations of boredom in humans mostly rely on self-report assessments which proved to faithfully reflect boredom in a vast range of experimental environments. Two of the most commonly used and prominent self-report scales in order to assess boredom are the Multidimensional State Boredom Scale (MSBS) and the Boredom Proneness Scale (BPS). Here, we present the German translations of both questionnaires and their validation. We obtained and analyzed psychometric data from more than 800 healthy individuals. We find that the German MSBS and BPS show vast congruence with their originals in respect to item statistics, internal reliability and validity. In particular, we find remarkable associations of state boredom and trait boredom with indicators of mental burden. Testing the factor structure of both questionnaires, we find supporting evidence for a 5-factor model of the MSBS, whereas the BPS in line with its original shows an irregular, inconsistent factor structure. Thus, we validate the German versions of MSBS and BPS and set a starting point for further studies of boredom in German-speaking collectives.


Asunto(s)
Tedio , Humanos , Reproducibilidad de los Resultados , Psicometría/métodos , Encuestas y Cuestionarios , Autoinforme
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