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1.
Front Neurorobot ; 16: 1041702, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36425928

RESUMO

Obtaining accurate depth information is key to robot grasping tasks. However, for transparent objects, RGB-D cameras have difficulty perceiving them owing to the objects' refraction and reflection properties. This property makes it difficult for humanoid robots to perceive and grasp everyday transparent objects. To remedy this, existing studies usually remove transparent object areas using a model that learns patterns from the remaining opaque areas so that depth estimations can be completed. Notably, this frequently leads to deviations from the ground truth. In this study, we propose a new depth completion method [i.e., ClueDepth Grasp (CDGrasp)] that works more effectively with transparent objects in RGB-D images. Specifically, we propose a ClueDepth module, which leverages the geometry method to filter-out refractive and reflective points while preserving the correct depths, consequently providing crucial positional clues for object location. To acquire sufficient features to complete the depth map, we design a DenseFormer network that integrates DenseNet to extract local features and swin-transformer blocks to obtain the required global information. Furthermore, to fully utilize the information obtained from multi-modal visual maps, we devise a Multi-Modal U-Net Module to capture multiscale features. Extensive experiments conducted on the ClearGrasp dataset show that our method achieves state-of-the-art performance in terms of accuracy and generalization of depth completion for transparent objects, and the successful employment of a humanoid robot grasping capability verifies the efficacy of our proposed method.

2.
BMC Bioinformatics ; 19(1): 101, 2018 03 16.
Artigo em Inglês | MEDLINE | ID: mdl-29548279

RESUMO

BACKGROUND: Over the last years, substantial effort has been put into enhancing our arsenal in fighting epidemics from both technological and theoretical perspectives with scientists from different fields teaming up for rapid assessment of potentially urgent situations. This paper focusses on the computational aspects of infectious disease models and applies commonly available graphics processing units (GPUs) for the simulation of these models. However, fully utilizing the resources of both CPUs and GPUs requires a carefully balanced heterogeneous approach. RESULTS: The contribution of this paper is twofold. First, an efficient GPU implementation for evaluating a small-scale ODE model; here, the basic S(usceptible)-I(nfected)-R(ecovered) model, is discussed. Second, an asynchronous particle swarm optimization (PSO) implementation is proposed where batches of particles are sent asynchronously from the host (CPU) to the GPU for evaluation. The ultimate goal is to infer model parameters that enable the model to correctly describe observed data. The particles of the PSO algorithm are candidate parameters of the model; finding the right one is a matter of optimizing the likelihood function which quantifies how well the model describes the observed data. By employing a heterogeneous approach, in which both CPU and GPU are kept busy with useful work, speedups of 10 to 12 times can be achieved on a moderate machine with a high-end consumer GPU as compared to a high-end system with 32 CPU cores. CONCLUSIONS: Utilizing GPUs for parameter inference can bring considerable increases in performance using average host systems with high-end consumer GPUs. Future studies should evaluate the benefit of using newer CPU and GPU architectures as well as applying this method to more complex epidemiological scenarios.


Assuntos
Simulação por Computador , Epidemias , Modelos Biológicos , Algoritmos , Doenças Transmissíveis/epidemiologia , Gráficos por Computador , Suscetibilidade a Doenças
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