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1.
Epileptic Disord ; 4(2): 121-8, 2002 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-12105074

RESUMO

BACKGROUND: Video game seizures have been reported in photosensitive and non-photosensitive patients with epilepsy. The game Super Mario World, has led to many cases of first seizures. We examined whether this game was indeed more provocative than other programs and whether playing the game added to this effect. METHODS: We prospectively investigated 352 patients in four European cities, using a standard protocol including testing of a variety of visual stimuli. We correlated historical data on provocative factors in daily life with electroencephalographic laboratory findings. RESULTS: The video game, Super Mario World proved more epileptogenic than standard TV programs and as provocative as programs with flashing lights and patterns. Most striking was the fact that video game-viewing and-playing on the 50 and 100 Hz TV was significantly more provocative than viewing the standard program (P < 0.001, P < 0.05 respectively). Playing the video game Mario World on a 50 Hz TV, appeared to be significantly more provocative than playing this game on the 100 Hz TV (P < 0.001). Of 163 patients with a history of TV-, VG- or CG-seizures, 85% of them showed epileptiform discharges in response to photic stimulation, 44% to patterns, 59% to 50 Hz TV and 29% to 100 Hz TV. CONCLUSIONS: Children and adolescents with a history of video game seizures are, in the vast majority, photosensitive and should be investigated with standardised photic stimulation. Games and programs with bright background or flashing images are specifically provocative. Playing a video game on a 100 Hz TV is less provocative [published with videosequences].


Assuntos
Epilepsia/etiologia , Estimulação Luminosa/efeitos adversos , Jogos de Vídeo/efeitos adversos , Adolescente , Epilepsia/epidemiologia , Europa (Continente)/epidemiologia , Feminino , Humanos , Masculino , Estudos Prospectivos , Convulsões/etiologia , Estatísticas não Paramétricas
2.
Epilepsia ; 42(2): 262-7, 2001 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-11240600

RESUMO

PURPOSE: To describe the correlation between visual field loss and the duration, dosage, and total amount of vigabatrin (VGB) medication in a group of patients with epilepsy. Co-medication of antiepileptic drugs (AEDs) and compliance were also studied. METHODS: Ninety-two patients (53 male and 39 female) taking VGB medication in the past or the present, attending the Outpatient Epilepsy Clinic in Utrecht, were examined with the Goldmann perimeter. The amount of visual field loss was calculated by the Esterman grid method and by a new method, with which the percentage surface loss of the visual field is measured. A complete drug history was compiled, specifying the amount and duration of VGB medication. Concomitant AED medication was noted. Serum levels of AEDs were determined. RESULTS: Linear regression showed the total amount of VGB as the most significant parameter to predict visual field loss (p < 0.001). Further, men were more affected than women (p = 0.026). Compliance was good, and other AEDs did not influence the results. CONCLUSIONS: Because prolonged use of VGB medication is correlated with the amount of visual field loss, VGB should be prescribed only when there are no alternatives. In such cases, we recommend an examination of the peripheral visual field before starting therapy and a repeated examination every 6 months.


Assuntos
Anticonvulsivantes/efeitos adversos , Epilepsia/tratamento farmacológico , Vigabatrina/efeitos adversos , Transtornos da Visão/induzido quimicamente , Transtornos da Visão/diagnóstico , Campos Visuais/efeitos dos fármacos , Adulto , Assistência Ambulatorial , Anticonvulsivantes/administração & dosagem , Anticonvulsivantes/uso terapêutico , Relação Dose-Resposta a Droga , Esquema de Medicação , Quimioterapia Combinada , Feminino , Humanos , Masculino , Cooperação do Paciente , Análise de Regressão , Fatores Sexuais , Vigabatrina/administração & dosagem , Vigabatrina/uso terapêutico , Transtornos da Visão/prevenção & controle , Testes de Campo Visual/estatística & dados numéricos
3.
Epilepsia ; 40 Suppl 4: 70-4, 1999.
Artigo em Inglês | MEDLINE | ID: mdl-10487177

RESUMO

With the introduction of Nintendo video-games on a large scale, reports of children having seizures while playing suggested a possible specific, provocative factor. Although 50% of the photosensitive patients are also sensitive to a 50-Hz television, nonphotosensitive patients with a history of video-game seizures were described as well. The question arises whether this is a mere coincidence, provoked by fatigue and stress, is related to the reaction to the television screen itself, or depends on the movement and color of the pictures of this specific game. A European study was performed in four countries and five sites. All patients were selected because of a history of television, video- or computer-game seizures, with a history of sun-light-, discotheque-, or black and white pattern-evoked seizures, or were already known to be sensitive to intermittent photic stimulation. A total of 387 patients were investigated; 220 (75%) were female and 214 (55%) of those were < 18 years of age. After a routine examination, intermittent photic, pattern, and television stimulation were performed in a standardized way. The patients were investigated with Super Mario World and a standard relatively nonprovocative TV program, both on a 50- and 100-Hz television. Regardless of the distance, Super Mario World proved to be more provocative than the standard program (Wilcoxon, p < 0.05). Eighty-five percent showed epileptiform discharges evoked by intermittent photic stimulation. Forty-five percent of patients were 50-Hz television sensitive and 26% were 100-Hz television sensitive. Pattern sensitivity was found in 28% of patients. The patients, referred because of a television, video- or computer-game seizure, were significantly more sensitive to pattern and to the 50-Hz television (chi square, p < 0.001). More patients are sensitive when playing Super Mario, compared with the standard program (Wilcoxon, p = 0.001) and more sensitive with playing versus viewing (p = 0.016). Of the patients who were referred because of seizures in front of the television, or evoked by a video- or computer game, 14% proved not to be photosensitive. Although no difference in age or use of medication was found, twice as many men were found in this nonphotosensitive group.


Assuntos
Epilepsia/epidemiologia , Estimulação Luminosa , Jogos de Vídeo/efeitos adversos , Adolescente , Adulto , Distribuição por Idade , Eletroencefalografia/estatística & dados numéricos , Epilepsia/diagnóstico , Epilepsia/etiologia , Europa (Continente)/epidemiologia , Feminino , Humanos , Luz/efeitos adversos , Masculino , Educação de Pacientes como Assunto , Reconhecimento Visual de Modelos/fisiologia , Estimulação Luminosa/efeitos adversos , Distribuição por Sexo , Luz Solar/efeitos adversos , Televisão
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