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We are all in this together: The role of individuals' social identities in problematic engagement with video games and the internet.
Travaglino, Giovanni A; Li, Zhuo; Zhang, Xingruo; Lu, Xian; Choi, Hoon-Seok.
Afiliación
  • Travaglino GA; The Chinese University of Hong Kong, Shenzhen, China.
  • Li Z; University of Kent, UK.
  • Zhang X; University of Western Ontario, London, Ontario, Canada.
  • Lu X; The Chinese University of Hong Kong, Shenzhen, China.
  • Choi HS; University of Ferrara, Italy.
Br J Soc Psychol ; 59(2): 522-548, 2020 Apr.
Article en En | MEDLINE | ID: mdl-32034792
ABSTRACT
Individuals' engagement with video games and the internet features both social and potentially pathological aspects. In this research, we draw on the social identity approach and present a novel framework to understand the linkage between these two aspects. In three samples (Nstudy1  = 304, Nstudy2  = 160, and Nstudy3  = 782) of young Chinese people from two age groups (approximately 20 and 16 years old), we test the associations between relevant social identities and problematic engagement with video games and the internet. Across studies, we demonstrate that individuals' identification as 'gamers' or 'frequent internet users' predicts problematic engagement with video games and the internet through stronger perceived social support from such groups. Moreover, we demonstrate that individuals' identification as 'students' (Studies 2-3) is negatively associated with problematic engagement via social support from other students. Finally, in Study 3, we examine the articulation between social support from these three groups and subjective sense of loneliness. Findings indicate that, whereas perceived support from students is negatively associated with loneliness, the association between perceived support from gamers and internet users and loneliness is weaker and positive. Theoretical implications and directions for future research are discussed. Taken together, the studies highlight the importance of considering the social context of individuals' problematic engagement with technologies, and the role of different group memberships.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Identificación Social / Apoyo Social / Conducta Adictiva / Juegos de Video / Soledad Tipo de estudio: Prognostic_studies Aspecto: Determinantes_sociais_saude Límite: Adolescent / Adult / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Br J Soc Psychol Año: 2020 Tipo del documento: Article País de afiliación: China

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Identificación Social / Apoyo Social / Conducta Adictiva / Juegos de Video / Soledad Tipo de estudio: Prognostic_studies Aspecto: Determinantes_sociais_saude Límite: Adolescent / Adult / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Br J Soc Psychol Año: 2020 Tipo del documento: Article País de afiliación: China
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