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COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy.
Volpe, Umberto; Orsolini, Laura; Salvi, Virginio; Albert, Umberto; Carmassi, Claudia; Carrà, Giuseppe; Cirulli, Francesca; Dell'Osso, Bernardo; Luciano, Mario; Menculini, Giulia; Nanni, Maria Giulia; Pompili, Maurizio; Sani, Gabriele; Sampogna, Gaia; Group, Working; Fiorillo, Andrea.
Afiliación
  • Volpe U; Clinical Psychiatry Unit, Department of Clinical Neurosciences, School of Medicine, Università Politecnica delle Marche, Via Tronto 10/A, 60126 Ancona, Italy.
  • Orsolini L; Clinical Psychiatry Unit, Department of Clinical Neurosciences, School of Medicine, Università Politecnica delle Marche, Via Tronto 10/A, 60126 Ancona, Italy.
  • Salvi V; Clinical Psychiatry Unit, Department of Clinical Neurosciences, School of Medicine, Università Politecnica delle Marche, Via Tronto 10/A, 60126 Ancona, Italy.
  • Albert U; Department of Medicine, Surgery and Health Sciences, University of Trieste and Department of Mental Health, Azienda Sanitaria Universitaria Giuliano Isontina-ASUGI, 34148 Trieste, Italy.
  • Carmassi C; Department of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
  • Carrà G; Department of Medicine and Surgery, University of Milan Bicocca, 20126 Milan, Italy.
  • Cirulli F; National Institute of Health, 00161 Rome, Italy.
  • Dell'Osso B; Department of Biomedical and Clinical Sciences Luigi Sacco, Aldo Ravelli Center for Neurotechnology and Brain Therapeutic, University of Milan, 20157 Milano, Italy.
  • Luciano M; Department of Psychiatry, University of Campania "L. Vanvitelli", 80138 Naples, Italy.
  • Menculini G; Department of Psychiatry, University of Perugia, 06132 Perugia, Italy.
  • Nanni MG; Department of Neurosciences and Rehabilitation, University of Ferrara, 44124 Ferrara, Italy.
  • Pompili M; Department of Neurosciences, Mental Health and Sensory Organs, Faculty of Medicine and Psychology, Sapienza University of Rome, 00100 Rome, Italy.
  • Sani G; Department of Neuroscience, Section of Psychiatry, University Cattolica del Sacro Cuore, 00100 Rome, Italy.
  • Sampogna G; Fondazione Policlinico A. Gemelli IRCCS, 00100 Rome, Italy.
  • Group W; Department of Psychiatry, University of Campania "L. Vanvitelli", 80138 Naples, Italy.
Article en En | MEDLINE | ID: mdl-35162568
ABSTRACT
COVID-19 pandemic and its related containment measures have been associated with increased levels of stress, anxiety and depression in the general population. While the use of digital media has been greatly promoted by national governments and international authorities to maintain social contacts and healthy lifestyle behaviors, its increased access may also bear the risk of inappropriate or excessive use of internet-related resources. The present study, part of the COVID Mental hEalth Trial (COMET) study, aims at investigating the possible relationship between social isolation, the use of digital resources and the development of their problematic use. A cross sectional survey was carried out to explore the prevalence of internet addiction, excessive use of social media, problematic video gaming and binge watching, during Italian phase II (May-June 2020) and III (June-September 2020) of the pandemic in 1385 individuals (62.5% female, mean age 32.5 ± 12.9) mainly living in Central Italy (52.4%). Data were stratified according to phase II/III and three groups of Italian regions (northern, central and southern). Compared to the larger COMET study, most participants exhibited significant higher levels of severe-to-extremely-severe depressive symptoms (46.3% vs. 12.4%; p < 0.01) and extremely severe anxiety symptoms (77.8% vs. 7.5%; p < 0.01). We also observed a rise in problematic internet use and excessive gaming over time. Mediation analyses revealed that COVID-19-related general psychopathology, stress, anxiety, depression and social isolation play a significant role in the emergence of problematic internet use, social media addiction and problematic video gaming. Professional gamers and younger subjects emerged as sub-populations particularly at risk of developing digital addictions. If confirmed in larger and more homogenous samples, our findings may help in shedding light on possible preventive and treatment strategies for digital addictions.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Contexto en salud: 4_TD Problema de salud: 4_pneumonia Asunto principal: Conducta Adictiva / Juegos de Video / COVID-19 Tipo de estudio: Observational_studies / Prevalence_studies / Risk_factors_studies Aspecto: Determinantes_sociais_saude Límite: Adult / Female / Humans / Male / Middle aged Idioma: En Revista: Int J Environ Res Public Health Año: 2022 Tipo del documento: Article País de afiliación: Italia

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Contexto en salud: 4_TD Problema de salud: 4_pneumonia Asunto principal: Conducta Adictiva / Juegos de Video / COVID-19 Tipo de estudio: Observational_studies / Prevalence_studies / Risk_factors_studies Aspecto: Determinantes_sociais_saude Límite: Adult / Female / Humans / Male / Middle aged Idioma: En Revista: Int J Environ Res Public Health Año: 2022 Tipo del documento: Article País de afiliación: Italia
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