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Fear, psychophysiological arousal, and cognitions during a virtual social skills training in social anxiety disorder while manipulating gaze duration.
Reichenberger, Jonas; Wechsler, Theresa F; Diemer, Julia; Mühlberger, Andreas; Notzon, Swantje.
Afiliación
  • Reichenberger J; Department of Psychology, Clinical Psychology and Psychotherapy, University of Regensburg, Universitätsstr. 31, 93053 Regensburg, Germany.
  • Wechsler TF; Department of Psychology, Clinical Psychology and Psychotherapy, University of Regensburg, Universitätsstr. 31, 93053 Regensburg, Germany.
  • Diemer J; kbo-Inn-Salzach-Klinikum, Gabersee 7, 83512 Wasserburg am Inn & Department Psychology, Ludwig-Maximilians-Universität München, Leopoldstr. 13, 80802 München, Germany.
  • Mühlberger A; Department of Psychology, Clinical Psychology and Psychotherapy, University of Regensburg, Universitätsstr. 31, 93053 Regensburg, Germany.
  • Notzon S; Catholic University of Applied Sciences of North Rhine-Westphalia, Department of Muenster, Piusallee 89, 48147 Muenster & University Hospital Muenster, Institute for Translational Psychiatry, Albert Schweitzer-Campus 1, building A9, 48149 Muenster, Germany. Electronic address: s.notzon@katho-nrw
Biol Psychol ; 175: 108432, 2022 11.
Article en En | MEDLINE | ID: mdl-36191863
ABSTRACT
The use of virtual reality (VR) is an option for social skills training and exposure in Social Anxiety Disorder (SAD). In addition, virtual social situations are an ideal tool to study the influence of a counterpart's social behavior, e. g. eye contact. We developed two scenarios in VR that enable users to practice to assert their rights. The participants' tasks were to ask a passenger to release their reserved seat in a virtual train and to cancel a trip in a virtual travel agency. In a randomized, crossover design, we compared the effect of a large (during 80% of the conversation time) and a small (20%) amount of direct gaze by the virtual conversational partners in 41 patients with SAD and 21 healthy controls (HCs). We expected fear and psychophysiological arousal to be higher in patients than in HCs and higher in the 80% eye contact condition. The scenarios provoked an increase of fear and psychophysiological arousal over baseline in patients and in HCs. Gaze duration of the virtual agent had no influence on fear and psychophysiological arousal, but affected the experience of presence. Our results suggest a suitability of our scenarios for social skills training and exposure therapy in SAD. The lack of influence of gaze duration on parameters of fear might be explained by the fact that participants did not consciously detect the differences in gaze duration. However, the impact on some parameters (e. g. presence) suggests that participants noticed differences in gaze duration on a subliminal level.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Fobia Social Tipo de estudio: Clinical_trials Límite: Humans Idioma: En Revista: Biol Psychol Año: 2022 Tipo del documento: Article País de afiliación: Alemania

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Fobia Social Tipo de estudio: Clinical_trials Límite: Humans Idioma: En Revista: Biol Psychol Año: 2022 Tipo del documento: Article País de afiliación: Alemania
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