Your browser doesn't support javascript.
loading
Mundo de Pólus serious game for people with bipolar disorder.
Miasso, Adriana Inocenti; Castilho, Ellen Carolina Dias; Fonseca, Luciana Mara Monti; Giacchero Vedana, Kelly Graziani; Baes, Cristiane Von Werne; Telles Filho, Paulo Celso Prado; Hallak, Jaime Eduardo Cecílio; Hegadoren, Kathleen Mary.
Afiliación
  • Miasso AI; Ribeirão Preto College Nursing, University of São Paulo, Ribeirão Preto, São Paulo, Brazil.
  • Castilho ECD; Ribeirão Preto College Nursing, University of São Paulo, Ribeirão Preto, São Paulo, Brazil.
  • Fonseca LMM; Ribeirão Preto College Nursing, University of São Paulo, Ribeirão Preto, São Paulo, Brazil.
  • Giacchero Vedana KG; Ribeirão Preto College Nursing, University of São Paulo, Ribeirão Preto, São Paulo, Brazil.
  • Baes CVW; School of Medicine of Ribeirão Preto, University of São Paulo, São Paulo, Brazil.
  • Telles Filho PCP; Federal University of Jequitinhonha and Mucuri Valleys, Teófilo Otoni, Brazil.
  • Hallak JEC; Department of Neurosciences and Behavior, Ribeirão Preto Medical School, University of São Paulo, Ribeirão Preto, Brazil.
  • Hegadoren KM; National Institute for Translational Medicine (INCT-TM), CNPq, Ribeirão Preto, Brazil.
Bipolar Disord ; 25(2): 128-135, 2023 03.
Article en En | MEDLINE | ID: mdl-36409046
ABSTRACT

BACKGROUND:

Serious games are play-based technologies designed to teach users a wide range of concepts and skills applicable in the non-virtual environment.

OBJECTIVES:

This paper describes the process of developing a serious game for people with bipolar disorder to promote symptom recognition and the safe use of medications.

METHODS:

This study was based on the User-Centered Design methodological model and the theoretical framework for Participatory Design. We conducted interviews with health professionals and discussion circles with people with bipolar disorder and their family members in order to identify the learning needs related to symptom recognition and safe medication use. A categorical analysis was completed of the participants' reports and the scientific literature and formed the basis for the design of Mundo de Pólus.

RESULTS:

The game development process had three pillars (detailed in this manuscript) missions, simulation, and journal. The serious game focuses on the users' perceptions about their experience with the disorder, their interpersonal relationships, coping strategies, use of medications, and non-pharmacological treatments.

CONCLUSIONS:

These scientific and technological outcomes are useful to promote literacy and safety in medication therapy for people with bipolar disorder.
Asunto(s)
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Trastorno Bipolar Límite: Humans Idioma: En Revista: Bipolar Disord Asunto de la revista: PSIQUIATRIA Año: 2023 Tipo del documento: Article País de afiliación: Brasil

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Trastorno Bipolar Límite: Humans Idioma: En Revista: Bipolar Disord Asunto de la revista: PSIQUIATRIA Año: 2023 Tipo del documento: Article País de afiliación: Brasil
...