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The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.
Khorasanchi, Maryam; Hoseinzadeh, Melika; Khadem Rezaeian, Majid; Kazemian, Ali; Moradi, Ali; Sarabadani, Javad.
Afiliación
  • Khorasanchi M; Department of Endodontics, School of Dentistry, Mashhad University of Medical Sciences, Mashhad, Iran.
  • Hoseinzadeh M; Dentist, Research Assistant, Dental Research Center, Mashhad Dental School, Mashhad University of Medical Sciences, Mashhad, Iran.
  • Khadem Rezaeian M; Department of Community Oral Health, Faculty of Dentistry, Mashhad University of Medical Sciences, Mashhad, Iran.
  • Kazemian A; Department of Community Medicine and Public Health, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.
  • Moradi A; Department of Community Oral Health, Faculty of Dentistry, Mashhad University of Medical Sciences, Mashhad, Iran.
  • Sarabadani J; Orthopedic Research Center, Mashhad University of Medical Science, Mashhad, Iran.
BMC Med Educ ; 24(1): 583, 2024 May 28.
Article en En | MEDLINE | ID: mdl-38807167
ABSTRACT

BACKGROUND:

This study aimed to design and implement a gamified application about the theoretical aspects of laser applications in dentistry and investigate students' satisfaction with their learning experience.

METHODS:

An engaging educational program named Essential Skills and Knowledge in Learning Laser (ESKILLD) was developed to teach laser applications in dentistry. The program comprises two primary components a "Tutorial and Quiz" section and a "Games" section. Final-year dental students were tasked with installing and using this application. A 29-item validated questionnaire (Cronbach's alpha = 0.97, ICC = 0.94) was used to evaluate students' perceptions of the applications' design and functionality. The influence of participants' gender and Grade Point Average (GPA) on their satisfaction levels was examined via the student t-test and Pearson's correlation, with a significance level of 0.05.

RESULTS:

The study had 56 participants, of which 37 were female (66.07%), and 19 were male (33.92%). The students' average GPA was 15.16 out of 20. The mean rating for ESKILLD's design and functionality was 1.39 ± 0.47 and 1.37 ± 0.46, respectively, signifying a high satisfaction level. Female students rated the application's coherence and learning perception significantly higher than their male counterparts (p < 0.05). However, gender did not significantly influence scores on other perception aspects or overall scores. Students' GPAs and their perception scores did not have a significant correlation.

CONCLUSIONS:

The results indicate that the participants were generally satisfied with the game's features and attitudes towards it, which underscores the potential effectiveness of gamification in dental courses focused on laser applications.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Satisfacción Personal / Estudiantes de Odontología / Educación en Odontología Límite: Adult / Female / Humans / Male Idioma: En Revista: BMC Med Educ Asunto de la revista: EDUCACAO Año: 2024 Tipo del documento: Article País de afiliación: Irán

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Satisfacción Personal / Estudiantes de Odontología / Educación en Odontología Límite: Adult / Female / Humans / Male Idioma: En Revista: BMC Med Educ Asunto de la revista: EDUCACAO Año: 2024 Tipo del documento: Article País de afiliación: Irán
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