Your browser doesn't support javascript.
loading
Family expectations and demand for home-based videogaming therapy in children with cerebral palsy in Costa Rica: a mixed methods study.
Chan-Víquez, Daniela; Fernández-Huertas, Heilyn; Chacón-Vargas, Fernanda; Montserrat-Gonzalez, Carles; Fehlings, Darcy; Munce, Sarah; Virginia Wright, F; Biddiss, Elaine.
Afiliación
  • Chan-Víquez D; Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, Canada.
  • Fernández-Huertas H; Rehabilitation Sciences Institute, University of Toronto, Toronto, Canada.
  • Chacón-Vargas F; Escuela de Tecnologías en Salud, Universidad de Costa Rica, San José, Costa Rica.
  • Montserrat-Gonzalez C; Escuela de Tecnologías en Salud, Universidad de Costa Rica, San José, Costa Rica.
  • Fehlings D; Escuela de Tecnologías en Salud, Universidad de Costa Rica, San José, Costa Rica.
  • Munce S; Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, Canada.
  • Virginia Wright F; Rehabilitation Sciences Institute, University of Toronto, Toronto, Canada.
  • Biddiss E; Department of Pediatrics, University of Toronto, Toronto, Canada.
Disabil Rehabil ; : 1-12, 2024 Jun 30.
Article en En | MEDLINE | ID: mdl-38946018
ABSTRACT

PURPOSE:

To understand the expectations and demand for a movement-tracking videogame (Bootle Blast) for home-based, upper limb (UL) rehabilitation among Costa Rican children with cerebral palsy (CP).

METHODS:

Data were collected via telephone screening (demand) and child-parent dyads Zoom interviews (expectations). Descriptive statistics and data transformation were used to report on demand success criteria (i.e., recruitment rate, having an appropriate screen and space to play, setting a weekly play time goal (PTG) ≥45 min, identifying one UL therapy goal). The DEPICT model for collaborative qualitative analysis was used in the thematic analysis of interview data.

RESULTS:

Fifteen dyads participated (1.6 ± 1 recruited/month). All had a flat-screen TV in a suitable location to play, were able to set a UL therapy goal, and established PTGs ranging from 45-120 min per week. Identified themes were 1) Socio-cultural factors heighten demand, 2) Feelings of hope prevail for the intervention, and 3) Collaborative goal setting supports realistic expectations for Bootle Blast.

CONCLUSIONS:

Dyads had positive and realistic expectations about implementing the proposed videogaming intervention. This study provides insights on tailoring a family-centered, therapy gaming intervention to improve access to motor rehabilitation for children with CP in rural/remote settings and low-middle income countries.
Costa Rican children have limited access to upper limb rehabilitation due to a combination of economic barriers, societal factors and the family context.Costa Rican children with cerebral palsy and their families expected home-based therapy gaming to be adaptable to their routines and aligned with their interests.Families perceived therapy gaming interventions as a promising path to access, participation, and enjoyment of at home upper limb motor therapy.
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE País/Región como asunto: America central / Costa rica Idioma: En Revista: Disabil Rehabil Asunto de la revista: REABILITACAO Año: 2024 Tipo del documento: Article País de afiliación: Canadá

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE País/Región como asunto: America central / Costa rica Idioma: En Revista: Disabil Rehabil Asunto de la revista: REABILITACAO Año: 2024 Tipo del documento: Article País de afiliación: Canadá
...