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Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones.
Chaput, J P; Genin, P M; Le Moel, B; Pereira, B; Boirie, Y; Duclos, M; Thivel, D.
Afiliação
  • Chaput JP; Healthy Active Living and Obesity Research Group, Children's Hospital of Eastern Ontario Research Institute, Ottawa, Ontario, Canada.
  • Genin PM; School of Human Kinetics, Faculty of Health Sciences, University of Ottawa, Ottawa, Ontario, Canada.
  • Le Moel B; Laboratory of the Metabolic Adaptations to Exercise under Physiological and Pathological Conditions (AME2P), Clermont University, Blaise Pascal University, Clermont-Ferrand, France.
  • Pereira B; Laboratory of the Metabolic Adaptations to Exercise under Physiological and Pathological Conditions (AME2P), Clermont University, Blaise Pascal University, Clermont-Ferrand, France.
  • Boirie Y; Biostatistics Unit (DRCI), Clermont-Ferrand University Hospital, Clermont-Ferrand, France.
  • Duclos M; Department of Human Nutriton, G. Montpied Hospital, Clermont-Ferrand University Hospital, Clermont-Ferrand, France.
  • Thivel D; UMR 1019, INRA, Clermont-Ferrand, France.
Pediatr Obes ; 11(2): 102-6, 2016 Apr.
Article em En | MEDLINE | ID: mdl-25855028
BACKGROUND: While decreased physical activity and increased sedentary behaviours are incriminated for their role in the progression of obesity, active video games (AVG) may offer a new alternative to increase energy expenditure in youth. This study is the first to examine the effect of a 1-h AVG play on lean and obese adolescents' energy expenditure. METHODS: Body composition and aerobic fitness were assessed in 19 obese and 12 lean adolescent boys (12-15 years old). Participants performed a 1-h AVG session (Kinect Sports technology) while wearing a portable indirect calorimeter (K4b2) to assess their energy expenditure and heart rate. RESULTS: Body weight (91.0 ± 9.5 vs. 58.5 ± 12.4 kg), body mass index (32.2 ± 3.1 vs. 20.3 ± 1.6 kg m(-2) ) and body fat (38.1 ± 2.7 vs. 13.4 ± 3.9%) were significantly higher in obese adolescents (P < 0.001). Absolute energy expenditure was significantly higher in obese (P < 0.05) but not when corrected for body composition. Maximal heart rate reached during AVG was significantly higher in lean adolescents (190 ± 25 vs. 183 ± 28 bpm, P < 0.05). Time spent between 3 and 6 METs (Metabolic Equivalent Task) was not different between groups but time spent above 6 METs was higher in lean adolescents (P < 0.05). CONCLUSION: Although lean and obese adolescent boys experienced similar energy expenditure relative to their body size during a 1-h Kinect AVG session, lean adolescents spent more time in moderate-to-vigorous physical activity.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Magreza / Aptidão Física / Jogos de Vídeo / Metabolismo Energético / Obesidade Infantil Tipo de estudo: Health_economic_evaluation Limite: Adolescent / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Pediatr Obes Ano de publicação: 2016 Tipo de documento: Article País de afiliação: Canadá

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Magreza / Aptidão Física / Jogos de Vídeo / Metabolismo Energético / Obesidade Infantil Tipo de estudo: Health_economic_evaluation Limite: Adolescent / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Pediatr Obes Ano de publicação: 2016 Tipo de documento: Article País de afiliação: Canadá
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