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Design and evaluation of a 3D serious game for communication learning in nursing education.
Hara, Cristina Yuri Nakata; Goes, Fernanda Dos Santos Nogueira; Camargo, Rosangela Andrade Aukar; Fonseca, Luciana Mara Monti; Aredes, Natalia Del' Angelo.
Afiliação
  • Hara CYN; University of São Paulo at Ribeirão Preto College of Nursing, Brazil.
  • Goes FDSN; University of São Paulo at Ribeirão Preto College of Nursing, Brazil. Electronic address: fersnogueira@usp.br.
  • Camargo RAA; University of São Paulo at Ribeirão Preto College of Nursing, Brazil.
  • Fonseca LMM; University of São Paulo at Ribeirão Preto College of Nursing, Brazil.
  • Aredes NDA; Federal University of Goias, Brazil.
Nurse Educ Today ; 100: 104846, 2021 May.
Article em En | MEDLINE | ID: mdl-33751998
ABSTRACT

BACKGROUND:

Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice.

AIM:

To describe the design and heuristic evaluation of a serious game in 3D immersive VR for the development of communication competence.

METHOD:

A methodological study was conducted to develop and evaluate the serious game in a 3D immersive virtual environment using Oculus Rift®, called Comunica-Enf. The game consists of the user asking for authorization to the patient's avatar to perform a nursing procedure using communication abilities. Professors from six nursing courses and 30 students from two undergraduate nursing courses were recruited to evaluate the usability and appearance of the Comunica-Enf serious game. After using the game, the participants completed the Heuristic Evaluation of Digital Educational Games. A maximum of 25% of high or urgent priority problems in the whole game or heuristics is necessary to validate the game.

RESULT:

The participants considered Comunica-Enf suitable for nursing education because none of the heuristics reached more than 25% of high or urgent priority problems. The participants made suggestions that were analyzed and incorporated into the Comunica-Enf when possible.

CONCLUSION:

Comunica-Enf is an educational technology that uses Oculus Rift® and a 3D virtual reality perspective as an innovative resource. It had its appearance and usability validated for nursing students, providing a safe and pleasant environment for communication competence.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Enfermagem / Educação em Enfermagem / Bacharelado em Enfermagem Limite: Humans Idioma: En Revista: Nurse Educ Today Assunto da revista: EDUCACAO / ENFERMAGEM Ano de publicação: 2021 Tipo de documento: Article País de afiliação: Brasil

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Enfermagem / Educação em Enfermagem / Bacharelado em Enfermagem Limite: Humans Idioma: En Revista: Nurse Educ Today Assunto da revista: EDUCACAO / ENFERMAGEM Ano de publicação: 2021 Tipo de documento: Article País de afiliação: Brasil
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