Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review.
JMIR Serious Games
; 9(4): e25831, 2021 Nov 11.
Article
em En
| MEDLINE
| ID: mdl-34762052
ABSTRACT
BACKGROUND:
Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient's needs because they are not developed with a software engineering framework with a set of activities, actions, and tasks that must be executed when creating a software product. Better serious games for rehabilitation will be developed if the patient and therapist requirements are identified, the development is planned, and system improvements and feedback are involved. The goal is that the serious game must offer a more attractive environment, while maintaining patient interest in the rehabilitation process.OBJECTIVE:
This paper submits the results of a systematic review of serious games in physical rehabilitation identifying the benefits of using a software engineering framework.METHODS:
A systematic research was conducted using PubMed, PEDro (Physiotherapy Evidence Database), IEEE Xplore, ScienceDirect, ACM Digital Library, Mary Ann Liebert, Taylor & Francis Online, Wiley Online Library, and Springer databases. The initial search resulted in 701 papers. After assessing the results according to the inclusion criteria, 83 papers were selected for this study.RESULTS:
From the 83 papers reviewed, 8 used a software engineering framework for its development. Most of them focused their efforts on 1 or more aspects, such as data acquisition and processing, game levels, motivation, therapist supervision.CONCLUSIONS:
This systematic review proves that most of the serious games do not use a software engineering framework for their development. As a result, development systems overlook several aspects and do not have a standardized process, eventually omitting important implementation aspects, which impact the patient's recovery time.
Texto completo:
1
Coleções:
01-internacional
Base de dados:
MEDLINE
Tipo de estudo:
Prognostic_studies
/
Systematic_reviews
Idioma:
En
Revista:
JMIR Serious Games
Ano de publicação:
2021
Tipo de documento:
Article
País de afiliação:
México