ABSTRACT
Humans, aware of the social costs associated with false accusations, are generally hesitant to accuse others of lying. Our study shows how lie detection algorithms disrupt this social dynamic. We develop a supervised machine-learning classifier that surpasses human accuracy and conduct a large-scale incentivized experiment manipulating the availability of this lie-detection algorithm. In the absence of algorithmic support, people are reluctant to accuse others of lying, but when the algorithm becomes available, a minority actively seeks its prediction and consistently relies on it for accusations. Although those who request machine predictions are not inherently more prone to accuse, they more willingly follow predictions that suggest accusation than those who receive such predictions without actively seeking them.
ABSTRACT
Generative artificial intelligence (AI) has the potential to both exacerbate and ameliorate existing socioeconomic inequalities. In this article, we provide a state-of-the-art interdisciplinary overview of the potential impacts of generative AI on (mis)information and three information-intensive domains: work, education, and healthcare. Our goal is to highlight how generative AI could worsen existing inequalities while illuminating how AI may help mitigate pervasive social problems. In the information domain, generative AI can democratize content creation and access but may dramatically expand the production and proliferation of misinformation. In the workplace, it can boost productivity and create new jobs, but the benefits will likely be distributed unevenly. In education, it offers personalized learning, but may widen the digital divide. In healthcare, it might improve diagnostics and accessibility, but could deepen pre-existing inequalities. In each section, we cover a specific topic, evaluate existing research, identify critical gaps, and recommend research directions, including explicit trade-offs that complicate the derivation of a priori hypotheses. We conclude with a section highlighting the role of policymaking to maximize generative AI's potential to reduce inequalities while mitigating its harmful effects. We discuss strengths and weaknesses of existing policy frameworks in the European Union, the United States, and the United Kingdom, observing that each fails to fully confront the socioeconomic challenges we have identified. We propose several concrete policies that could promote shared prosperity through the advancement of generative AI. This article emphasizes the need for interdisciplinary collaborations to understand and address the complex challenges of generative AI.
ABSTRACT
Board, card or video games have been played by virtually every individual in the world. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behaviour in more complex, ecological settings than traditional laboratory experiments. By being fun, games allow researchers to study new questions in cognition such as the meaning of 'play' and intrinsic motivation, while also supporting more extensive and diverse data collection by attracting many more participants. We describe the advantages and drawbacks of using games relative to standard laboratory-based experiments and lay out a set of recommendations on how to gain the most from using games to study cognition. We hope this Perspective will lead to a wider use of games as experimental paradigms, elevating the ecological validity, scale and robustness of research on the mind.
Subject(s)
Cognition , Video Games , Humans , Video Games/psychology , Games, Experimental , MotivationABSTRACT
It is widely believed that diversity arising from different skills enhances the performance of teams, and in particular, their ability to learn and innovate. However, diversity has also been associated with negative effects on the communication and coordination within collectives. Yet, despite the importance of diversity as a concept, we still lack a mechanistic understanding of how its impact is shaped by the underlying social network. To fill this gap, we model skill diversity within a simple model of collective learning and show that its effect on collective performance differs depending on the complexity of the task and the network density. In particular, we find that diversity consistently impairs performance in simple tasks. In contrast, in complex tasks, link density modifies the effect of diversity: while homogeneous populations outperform diverse ones in sparse networks, the opposite is true in dense networks, where diversity boosts collective performance. Our findings also provide insight on how to forge teams in an increasingly interconnected world: the more we are connected, the more we can benefit from diversity to solve complex problems.
Subject(s)
Communication , LearningABSTRACT
Moral psychology was shaped around three categories of agents and patients: humans, other animals, and supernatural beings. Rapid progress in artificial intelligence has introduced a fourth category for our moral psychology to deal with: intelligent machines. Machines can perform as moral agents, making decisions that affect the outcomes of human patients or solving moral dilemmas without human supervision. Machines can be perceived as moral patients, whose outcomes can be affected by human decisions, with important consequences for human-machine cooperation. Machines can be moral proxies that human agents and patients send as their delegates to moral interactions or use as a disguise in these interactions. Here we review the experimental literature on machines as moral agents, moral patients, and moral proxies, with a focus on recent findings and the open questions that they suggest.
Subject(s)
Artificial Intelligence , Morals , Animals , Humans , IntelligenceABSTRACT
The ability of humans to create and disseminate culture is often credited as the single most important factor of our success as a species. In this Perspective, we explore the notion of 'machine culture', culture mediated or generated by machines. We argue that intelligent machines simultaneously transform the cultural evolutionary processes of variation, transmission and selection. Recommender algorithms are altering social learning dynamics. Chatbots are forming a new mode of cultural transmission, serving as cultural models. Furthermore, intelligent machines are evolving as contributors in generating cultural traits-from game strategies and visual art to scientific results. We provide a conceptual framework for studying the present and anticipated future impact of machines on cultural evolution, and present a research agenda for the study of machine culture.
Subject(s)
Cultural Evolution , Hominidae , Humans , Animals , Culture , LearningABSTRACT
Objective. When medical resources are scarce, clinicians must make difficult triage decisions. When these decisions affect public trust and morale, as was the case during the COVID-19 pandemic, experts will benefit from knowing which triage metrics have citizen support. Design. We conducted an online survey in 20 countries, comparing support for 5 common metrics (prognosis, age, quality of life, past and future contribution as a health care worker) to a benchmark consisting of support for 2 no-triage mechanisms (first-come-first-served and random allocation). Results. We surveyed nationally representative samples of 1000 citizens in each of Brazil, France, Japan, and the United States and also self-selected samples from 20 countries (total N = 7599) obtained through a citizen science website (the Moral Machine). We computed the support for each metric by comparing its usability to the usability of the 2 no-triage mechanisms. We further analyzed the polarizing nature of each metric by considering its usability among participants who had a preference for no triage. In all countries, preferences were polarized, with the 2 largest groups preferring either no triage or extensive triage using all metrics. Prognosis was the least controversial metric. There was little support for giving priority to healthcare workers. Conclusions. It will be difficult to define triage guidelines that elicit public trust and approval. Given the importance of prognosis in triage protocols, it is reassuring that it is the least controversial metric. Experts will need to prepare strong arguments for other metrics if they wish to preserve public trust and morale during health crises. Highlights: We collected citizen preferences regarding triage decisions about scarce medical resources from 20 countries.We find that citizen preferences are universally polarized.Citizens either prefer no triage (random allocation or first-come-first served) or extensive triage using all common triage metrics, with "prognosis" being the least controversial.Experts will need to prepare strong arguments to preserve or elicit public trust in triage decisions.
ABSTRACT
Culture has played a pivotal role in human evolution. Yet, the ability of social scientists to study culture is limited by the currently available measurement instruments. Scholars of culture must regularly choose between scalable but sparse survey-based methods or restricted but rich ethnographic methods. Here, we demonstrate that massive online social networks can advance the study of human culture by providing quantitative, scalable and high-resolution measurement of behaviourally revealed cultural values and preferences. We employ data across nearly 60 000 topic dimensions drawn from two billion Facebook users across 225 countries and territories. We first validate that cultural distances calculated from this measurement instrument correspond to traditional survey-based and objective measures of cross-national cultural differences. We then demonstrate that this expanded measure enables rich insight into the cultural landscape globally at previously impossible resolution. We analyse the importance of national borders in shaping culture and compare subnational divisiveness with gender divisiveness across countries. Our measure enables detailed investigation into the geopolitical stability of countries, social cleavages within small- and large-scale human groups, the integration of migrant populations and the disaffection of certain population groups from the political process, among myriad other potential future applications.
Subject(s)
Anthropology, Cultural , Culture , HumansABSTRACT
Deception plays a critical role in the dissemination of information, and has important consequences on the functioning of cultural, market-based and democratic institutions. Deception has been widely studied within the fields of philosophy, psychology, economics and political science. Yet, we still lack an understanding of how deception emerges in a society under competitive (evolutionary) pressures. This paper begins to fill this gap by bridging evolutionary models of social good-public goods games (PGGs)-with ideas from interpersonal deception theory (Buller and Burgoon 1996 Commun. Theory 6, 203-242. (doi:10.1111/j.1468-2885.1996.tb00127.x)) and truth-default theory (Levine 2014 J. Lang. Soc. Psychol. 33, 378-392. (doi:10.1177/0261927X14535916); Levine 2019 Duped: truth-default theory and the social science of lying and deception. University of Alabama Press). This provides a well-founded analysis of the growth of deception in societies and the effectiveness of several approaches to reducing deception. Assuming that knowledge is a public good, we use extensive simulation studies to explore (i) how deception impacts the sharing and dissemination of knowledge in societies over time, (ii) how different types of knowledge sharing societies are affected by deception and (iii) what type of policing and regulation is needed to reduce the negative effects of deception in knowledge sharing. Our results indicate that cooperation in knowledge sharing can be re-established in systems by introducing institutions that investigate and regulate both defection and deception using a decentralized case-by-case strategy. This provides evidence for the adoption of methods for reducing the use of deception in the world around us in order to avoid a Tragedy of the Digital Commons (Greco and Floridi 2004 Ethics Inf. Technol. 6, 73-81. (doi:10.1007/s10676-004-2895-2)).
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As machines powered by artificial intelligence (AI) influence humans' behaviour in ways that are both like and unlike the ways humans influence each other, worry emerges about the corrupting power of AI agents. To estimate the empirical validity of these fears, we review the available evidence from behavioural science, human-computer interaction and AI research. We propose four main social roles through which both humans and machines can influence ethical behaviour. These are: role model, advisor, partner and delegate. When AI agents become influencers (role models or advisors), their corrupting power may not exceed the corrupting power of humans (yet). However, AI agents acting as enablers of unethical behaviour (partners or delegates) have many characteristics that may let people reap unethical benefits while feeling good about themselves, a potentially perilous interaction. On the basis of these insights, we outline a research agenda to gain behavioural insights for better AI oversight.
Subject(s)
Artificial Intelligence , Behavior , Morals , Humans , User-Computer InterfaceABSTRACT
Many modern interactions happen in a digital space, where automated recommendations and homophily can shape the composition of groups interacting together and the knowledge that groups are able to tap into when operating online. Digital interactions are also characterized by different scales, from small interest groups to large online communities. Here, we manipulate the composition of groups based on a large multi-trait profiling space (including demographic, professional, psychological and relational variables) to explore the causal link between group composition and performance as a function of group size. We asked volunteers to search news online under time pressure and measured individual and group performance in forecasting real geo-political events. Our manipulation affected the correlation of forecasts made by people after online searches. Group composition interacted with group size so that composite diversity benefited individual and group performance proportionally to group size. Aggregating opinions of modular crowds composed of small independent groups achieved better forecasts than aggregating a similar number of forecasts from non-modular ones. Finally, we show differences existing among groups in terms of disagreement, speed of convergence to consensus forecasts and within-group variability in performance. The present work sheds light on the mechanisms underlying effective online information gathering in digital environments.
ABSTRACT
Cities are the innovation centers of the US economy, but technological disruptions can exclude workers and inhibit a middle class. Therefore, urban policy must promote the jobs and skills that increase worker pay, create employment, and foster economic resilience. In this paper, we model labor market resilience with an ecologically-inspired job network constructed from the similarity of occupations' skill requirements. This framework reveals that the economic resilience of cities is universally and uniquely determined by the connectivity within a city's job network. US cities with greater job connectivity experienced lower unemployment during the Great Recession. Further, cities that increase their job connectivity see increasing wage bills, and workers of embedded occupations enjoy higher wages than their peers elsewhere. Finally, we show how job connectivity may clarify the augmenting and deleterious impact of automation in US cities. Policies that promote labor connectivity may grow labor markets and promote economic resilience.
ABSTRACT
As groups are increasingly taking over individual experts in many tasks, it is ever more important to understand the determinants of group success. In this paper, we study the patterns of group success in Escape The Room, a physical adventure game in which a group is tasked with escaping a maze by collectively solving a series of puzzles. We investigate (1) the characteristics of successful groups, and (2) how accurately humans and machines can spot them from a group photo. The relationship between these two questions is based on the hypothesis that the characteristics of successful groups are encoded by features that can be spotted in their photo. We analyze >43K group photos (one photo per group) taken after groups have completed the game-from which all explicit performance-signaling information has been removed. First, we find that groups that are larger, older and more gender but less age diverse are significantly more likely to escape. Second, we compare humans and off-the-shelf machine learning algorithms at predicting whether a group escaped or not based on the completion photo. We find that individual guesses by humans achieve 58.3% accuracy, better than random, but worse than machines which display 71.6% accuracy. When humans are trained to guess by observing only four labeled photos, their accuracy increases to 64%. However, training humans on more labeled examples (eight or twelve) leads to a slight, but statistically insignificant improvement in accuracy (67.4%). Humans in the best training condition perform on par with two, but worse than three out of the five machine learning algorithms we evaluated. Our work illustrates the potentials and the limitations of machine learning systems in evaluating group performance and identifying success factors based on sparse visual cues.
Subject(s)
Facial Recognition , Group Processes , Machine Learning , Cues , Datasets as Topic , Female , Forecasting/methods , Games, Experimental , Humans , Male , PhotographyABSTRACT
Machines do not 'think fast and slow' in the sense that humans do in dual-process models of cognition. However, the people who create the machines may attempt to emulate or simulate these fast and slow modes of thinking, which will in turn affect the way end users relate to these machines. In this opinion article we consider the complex interplay in the way various stakeholders (engineers, user experience designers, regulators, ethicists, and end users) can be inspired, challenged, or misled by the analogy between the fast and slow thinking of humans and the Fast and Slow Thinking of machines.
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Technology , Thinking , Humans , Machine LearningABSTRACT
Is there a universal economic pathway individual cities recapitulate over and over? This evolutionary structure-if any-would inform a reference model for fairer assessment, better maintenance, and improved forecasting of urban development. Using employment data including more than 100 million U.S. workers in all industries between 1998 and 2013, we empirically show that individual cities indeed recapitulate a common pathway where a transition to innovative economies is observed at the population of 1.2 million. This critical population is analytically derived by expressing the urban industrial structure as a function of scaling relations such that cities are divided into two economic categories: small city economies with sublinear industries and large city economies with superlinear industries. Last, we define a recapitulation score as an agreement between the longitudinal and the cross-sectional scaling exponents and find that nontradeable industries tend to adhere to the universal pathway more than the tradeable.
ABSTRACT
The recent sale of an artificial intelligence (AI)-generated portrait for $432,000 at Christie's art auction has raised questions about how credit and responsibility should be allocated to individuals involved and how the anthropomorphic perception of the AI system contributed to the artwork's success. Here, we identify natural heterogeneity in the extent to which different people perceive AI as anthropomorphic. We find that differences in the perception of AI anthropomorphicity are associated with different allocations of responsibility to the AI system and credit to different stakeholders involved in art production. We then show that perceptions of AI anthropomorphicity can be manipulated by changing the language used to talk about AI-as a tool versus agent-with consequences for artists and AI practitioners. Our findings shed light on what is at stake when we anthropomorphize AI systems and offer an empirical lens to reason about how to allocate credit and responsibility to human stakeholders.