RESUMO
We present a novel method for the interactive construction and rendering of extremely large molecular scenes, capable of representing multiple biological cells in atomistic detail. Our method is tailored for scenes, which are procedurally constructed, based on a given set of building rules. Rendering of large scenes normally requires the entire scene available in-core, or alternatively, it requires out-of-core management to load data into the memory hierarchy as a part of the rendering loop. Instead of out-of-core memory management, we propose to procedurally generate the scene on-demand on the fly. The key idea is a positional- and view-dependent procedural scene-construction strategy, where only a fraction of the atomistic scene around the camera is available in the GPU memory at any given time. The atomistic detail is populated into a uniform-space partitioning using a grid that covers the entire scene. Most of the grid cells are not filled with geometry, only those are populated that are potentially seen by the camera. The atomistic detail is populated in a compute shader and its representation is connected with acceleration data structures for hardware ray-tracing of modern GPUs. Objects which are far away, where atomistic detail is not perceivable from a given viewpoint, are represented by a triangle mesh mapped with a seamless texture, generated from the rendering of geometry from atomistic detail. The algorithm consists of two pipelines, the construction-compute pipeline, and the rendering pipeline, which work together to render molecular scenes at an atomistic resolution far beyond the limit of the GPU memory containing trillions of atoms. We demonstrate our technique on multiple models of SARS-CoV-2 and the red blood cell.
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Background and objective Characterizing the epidemiological features of coronavirus disease 2019 (COVID-19) is highly important for developing and implementing effective control measures against it. However, there is scarce data about the presenting features and outcomes in ICU patients with COVID-19 in the Kingdom of Saudi Arabia (KSA). In light of this, this study aimed to assess the characteristics of and outcomes in COVID-19 ICU patients in KSA in order to describe and identify the risks associated with morbidity and mortality among them. Methodology A retrospective, hospital-based study was conducted from March 2020 to October 2021, which involved the review of medical records of the patients admitted to the ICU at COVID-19 treatment centers. The demographic data, comorbidities, signs, and symptoms of the patients were collected, along with data on the need for ventilation, duration of ICU stay, and fatality rate. All data were analyzed and the associations between variables were evaluated. Results A total of 172 patients were included in the study, most of them males (n=97, 56.4%) and elderly (69.6 ±18.2 years). The majority were Saudi nationals (n=143, 83.1%). Regarding comorbidities accompanying COVID-19, about 95 (55.2%) patients had cardiac diseases while 85 (49.4%) had diabetes; 33.7% of the patients needed mechanical ventilation versus 40.7% who needed non-mechanical ventilation. Significant associations were found in terms of age, comorbidities, and mortality rate (90, 52.3%), especially with cardiac diseases (p=0.025), diabetes (p=0.009), and kidney diseases (p=0.003). Conclusion COVID-19 infection is associated with a wide range of characteristics and outcomes. Raising awareness about the risk factors associated with COVID-19 infection will improve clinical outcomes by ensuring correct resource allocations and implementation of appropriate preventive measures.
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Immersive virtual reality environments are gaining popularity for studying and exploring crowded three-dimensional structures. When reaching very high structural densities, the natural depiction of the scene produces impenetrable clutter and requires visibility and occlusion management strategies for exploration and orientation. Strategies developed to address the crowdedness in desktop applications, however, inhibit the feeling of immersion. They result in nonimmersive, desktop-style outside-in viewing in virtual reality. This article proposes Nanotilus-a new visibility and guidance approach for very dense environments that generates an endoscopic inside-out experience instead of outside-in viewing, preserving the immersive aspect of virtual reality. The approach consists of two novel, tightly coupled mechanisms that control scene sparsification simultaneously with camera path planning. The sparsification strategy is localized around the camera and is realized as a multi-scale, multi-shell, variety-preserving technique. When Nanotilus dives into the structures to capture internal details residing on multiple scales, it guides the camera using depth-based path planning. In addition to sparsification and path planning, we complete the tour generation with an animation controller, textual annotation, and text-to-visualization conversion. We demonstrate the generated guided tours on mesoscopic biological models - SARS-CoV-2 and HIV. We evaluate the Nanotilus experience with a baseline outside-in sparsification and navigational technique in a formal user study with 29 participants. While users can maintain a better overview using the outside-in sparsification, the study confirms our hypothesis that Nanotilus leads to stronger engagement and immersion.
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We present a new technique for the rapid modeling and construction of scientifically accurate mesoscale biological models. The resulting 3D models are based on a few 2D microscopy scans and the latest knowledge available about the biological entity, represented as a set of geometric relationships. Our new visual-programming technique is based on statistical and rule-based modeling approaches that are rapid to author, fast to construct, and easy to revise. From a few 2D microscopy scans, we determine the statistical properties of various structural aspects, such as the outer membrane shape, the spatial properties, and the distribution characteristics of the macromolecular elements on the membrane. This information is utilized in the construction of the 3D model. Once all the imaging evidence is incorporated into the model, additional information can be incorporated by interactively defining the rules that spatially characterize the rest of the biological entity, such as mutual interactions among macromolecules, and their distances and orientations relative to other structures. These rules are defined through an intuitive 3D interactive visualization as a visual-programming feedback loop. We demonstrate the applicability of our approach on a use case of the modeling procedure of the SARS-CoV-2 virion ultrastructure. This atomistic model, which we present here, can steer biological research to new promising directions in our efforts to fight the spread of the virus.
Assuntos
COVID-19/virologia , Modelos Moleculares , Modelos Estatísticos , SARS-CoV-2 , Humanos , SARS-CoV-2/química , SARS-CoV-2/ultraestrutura , Proteínas Virais/química , Proteínas Virais/ultraestrutura , Vírion/química , Vírion/ultraestruturaRESUMO
Link prediction is the task of computing the likelihood that a link exists between two given nodes in a network. With countless applications in different areas of science and engineering, link prediction has received the attention of many researchers working in various disciplines. Considerable research efforts have been invested into the development of increasingly accurate prediction methods. Most of the proposed algorithms, however, have limited use in practice because of their high computational requirements. The aim of this work is to develop a scalable link prediction algorithm that offers a higher overall predictive power than existing methods. The proposed solution falls into the class of global, parameter-free similarity-popularity-based methods, and in it, we assume that network topology is governed by three factors: popularity of the nodes, their similarity and the attraction induced by local neighbourhood. In our approach, popularity and neighbourhood-caused attraction are computed directly from the network topology and factored out by introducing a specific weight map, which is then used to estimate the dissimilarity between non-adjacent nodes through shortest path distances. We show through extensive experimental testing that the proposed method produces highly accurate predictions at a fraction of the computational cost required by existing global methods and at a low additional cost compared to local methods. The scalability of the proposed algorithm is demonstrated on several large networks having hundreds of thousands of nodes.