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BACKGROUND: The purpose of this study was to compare the effects of supplementing habitual run training with periodized lower body strength training versus high intensity circuit strength training on running performance and related variables in experienced runners. METHODS: Nineteen (N.=19) participants performed 8 weeks of 2 d·wk-1 periodized lower body strength training (PLB), N.=9, or high intensity circuit training (CT), N.=10. PLB sessions included 2 sets of the back squat, standing calf raise, leg press, and dumbbell lunge, with intensity linearly periodized. CT sessions simulated CrossFit-style programming and included 2-4 heavy (>10-RM) sets of a compound lift, followed by a high intensity, whole body resistance circuit. Three-km time trial (TT), VÌO
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Treinamento Resistido , Corrida , Humanos , Treinamento Resistido/métodos , Levantamento de Peso , Força MuscularRESUMO
Objective: This study assessed the oxygen consumption [VO2 mL/(kg·min)], liking, and relative reinforcing (motivating) value (RRV) of a moderately physiologically challenging exergame [Nintendo Wii-Sports Boxing (Boxing)] versus a minimally challenging exergame [Nintendo Wii Lego Star Wars (Lego)]. Materials and Methods: VO2 and liking were recorded in children(N = 28, 7.8 ± 1.3 years old) during three 10-minute conditions: recumbent resting (Resting), and playing Wii Boxing or Wii Lego. Resting was completed first, and the order of exergames was randomized. Next, children performed an operant button pressing task using a progressive fixed ratio to assess the RRV of the two videogame conditions. Children worked to earn up to 11 minutes for Boxing, Lego, or a combination of the two. The output maximum (Omax) performed to earn access to each game was the measure of RRV. Results: There was a significant (P ≤ 0.03 for all conditions) step-wise increase in VO2 from Resting [4.3 ± 1.2 mL/(kg·min)] to Lego [5.3 ± 0.5 mL/(kg·min)] and from Lego to Boxing [11.7 ± 4.2 mL/(kg·min)]. Liking was significantly greater for Boxing (P = 0.003) and Lego (P < 0.0001, 7.1 ± 2.9 cm; 7.1 ± 2.7 cm, respectively) versus Resting (4.6 ± 3.8 cm), with no significant difference between Boxing and Lego (P = 0.358). Lastly, Omax was significantly (P = 0.021) greater for Lego (257.7 ± 390.6 presses) than for Boxing (51.7 ± 131.0 presses). Conclusion: Oxygen consumption during Wii Boxing was significantly greater than during Wii Lego. Despite this greater physiological challenge, liking was similar for both Lego and Boxing. However, children were more motivated to play Lego than Boxing.
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Terapia por Exercício/normas , Jogos de Vídeo/normas , Índice de Massa Corporal , Criança , Terapia por Exercício/métodos , Feminino , Frequência Cardíaca/fisiologia , Humanos , Masculino , Atividade Motora/fisiologia , Consumo de Oxigênio/fisiologia , Jogos de Vídeo/tendênciasRESUMO
The purpose of this study was to assess changes in pain and physical activity after replacing a traditional spinal cord stimulation (SCS) implantable pulse generator with a next generation SCS in patients for whom traditional SCS was no longer providing adequate relief of low back and/or leg pain. Subjects (n = 19) who reported that they were no longer receiving adequate relief from traditional SCS were implanted with a next generation SCS. Eighteen additional patients who were receiving relief from traditional SCS were also followed as a control. Both groups (next generation, traditional) were assessed for low-back and limb pain (visual analog scale) and daily physical activity (wearable accelerometer) at baseline and three, six, nine and 12 months following the SCS implant. Relative to baseline, next generation SCS subjects exhibited reductions (p ≤ 0.05 for all) in low-back pain (average reduction of 22%) at every time point, in leg pain (average reduction of 23%) at every time point except six months and increased physical activity (average increase of 57%) at three, six and nine months. As expected, there were no changes in pain or physical activity in the traditional SCS subjects (p ≥ 0.1). In conclusion, pain decreased, and physical activity increased in patients receiving a next generation SCS. Physical activity may serve as an objectively measured marker of pain.
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As often theorized in economics and organizational psychology, attaining and maintaining financial security is a universal, but often elusive, goal for workers. Yet, a thorough exploration of how financial security operates within the nomological network of occupational and relational phenomena has been lacking. This study enhances our understanding of financial security by exploring its dispositional and relational antecedents, work attitude and strain correlates, and relational consequences at home and work. Using a multidisciplinary, cross-context approach, this 3-study investigation provides construct validity evidence for a brief measure of financial security and assesses its psychometric properties for employed adults, dual-career couples, and salespeople. Results show acceptable internal consistency reliabilities for the measure of financial security (with Cronbach's α ranging from .88 to .94) and evidence of convergent and criterion-related validity. Specifically, we found that negative affectivity and number of dependents were inversely related to financial security, whereas family income and partner reports of financial security demonstrated convergent validity with financial security. We also find that financial security is positively related to job satisfaction in 2 of 3 studies, relationship satisfaction in dual-career couples, and client-reported relationship quality for salespeople, whereas financial security is negatively related to burnout. These findings suggest that financial security is a useful construct with multidisciplinary implications. (PsycInfo Database Record (c) 2020 APA, all rights reserved).
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Satisfação no Emprego , Estresse Ocupacional/economia , Psicologia Industrial/métodos , Inquéritos e Questionários/normas , Adulto , Feminino , Humanos , Renda , Masculino , Pessoa de Meia-Idade , Estresse Ocupacional/psicologia , Psicometria , Reprodutibilidade dos Testes , Estados UnidosRESUMO
PURPOSE: This study longitudinally compared changes in running performance (5-km time trial) and fitness (maximal oxygen uptake [VO2max] and body composition [BC]) between polarized training and CrossFit Endurance (CFE) in recreational runners. METHODS: Participants (N = 21) completed 12 wk of CFE or polarized endurance training (POL). Both groups trained 5 d·wk-1. POL ran 5 d·wk-1, whereas CFE ran 3 d·wk-1 and performed CrossFit 3 d·wk-1 (run + CrossFit 1 d·wk-1). Intensity was classified as low, moderate, or high (zone 1, 2, or 3) according to ventilatory thresholds. POL was prescribed greater volume (295 [67] min·wk-1), distributed as 85%/5%/10% in Z1/Z2/Z3. CFE emphasized a lower volume (110 [18] min·wk-1) distribution of 48%/8%/44%. RESULTS: POL ran 283 (75.9) min·wk-1 and 47.3 (11.6) km·wk-1, both exceeding the 117 (32.2) min·wk-1 and 19.3 (7.17) km·wk-1 in CFE (P < .001). The POL distribution (74%/11%/15%) had greater total and percentage Z1 (P < .001) than CFE (46%/15%/39%), which featured higher percentage Z3 (P < .001). Time trial improved -93.8 (40.4) s (-6.21% [2.16%]) in POL (P < .001) and -84.2 (65.7) s (-5.49% [3.56%]) in CFE (P = .001). BC improved by -2.45% (2.59%) fat in POL (P = .02) and -2.62% (2.53%) in CFE (P = .04). The magnitude of improvement was not different between groups for time trial (P = .79) or BC (P = .88). Both groups increased VO2max (P ≤ .01), but with larger magnitude (P = .04, d = 0.85) in POL (4.3 [3.6] mL·kg·min-1) than CFE (1.78 [1.9] mL·kg·min-1). CONCLUSIONS: Recreational runners achieved similar improvement in 5-km performance and BC through polarized training or CFE, but POL yielded a greater increase in VO2max. Extrapolation to longer distances requires additional research.
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Fitness professionals and popular media sources often recommend exercising with a partner to increase exercise motivation, adherence, intensity, and/or duration. Although competition with peers has been shown to enhance maximal athletic performance, experimental research examining the impact of peer influence on submaximal exercise behavior in adults is limited. The purpose of this study was to determine the effects of the presence of familiar and unfamiliar peers, vs. running alone, on recreational runners' voluntary running duration, distance, intensity, liking (i.e., enjoyment), and ratings of perceived exertion (RPEs). Recreational runners (n = 12 males, n = 12 females) completed 3 experimental trials, each under a different social condition, in a randomized order. Each trial consisted of self-paced running for a duration voluntarily determined by the participant. The 3 social conditions were running alone, with a sex- and fitness-matched familiar peer, or with a sex- and fitness-matched unfamiliar peer. A wrist-worn global positioning system was used to record running duration, distance, and average speed. Liking and RPE were assessed at the end of each trial. Mixed model regression analysis showed no significant effects of social condition (p ≥ 0.40) for any of the dependent variables. The presence of a familiar or unfamiliar peer did not alter recreational runners' running behavior, liking, or perceived exertion during submaximal exercise. However, exercising with others may have other benefits (e.g., reduced attrition) not examined herein.