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1.
IEEE Trans Vis Comput Graph ; 29(3): 1664-1677, 2023 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-34784277

RESUMO

Virtual traffic benefits a variety of applications, including video games, traffic engineering, autonomous driving, and virtual reality. To date, traffic visualization via different simulation models can reconstruct detailed traffic flows. However, each specific behavior of vehicles is always described by establishing an independent control model. Moreover, mutual interactions between vehicles and other road users are rarely modeled in existing simulators. An all-in-one simulator that considers the complex behaviors of all potential road users in a realistic urban environment is urgently needed. In this work, we propose a novel, extensible, and microscopic method to build heterogeneous traffic simulation using the force-based concept. This force-based approach can accurately replicate the sophisticated behaviors of various road users and their interactions in a simple and unified manner. We calibrate the model parameters using real-world traffic trajectory data. The effectiveness of this approach is demonstrated through many simulation experiments, as well as comparisons to real-world traffic data and popular microscopic simulators for traffic animation.

2.
IEEE Trans Vis Comput Graph ; 27(11): 4107-4118, 2021 11.
Artigo em Inglês | MEDLINE | ID: mdl-34449365

RESUMO

We present a CPU-based real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to accelerate the computation, our formulation factorizes the clothing deformation into two independent components: the deformation introduced by body pose variation (Clothing Pose Model) and the deformation from body shape variation (Clothing Shape Model). Furthermore, we sample and cluster the poses spanning the entire pose space and use those clusters to efficiently calculate the anchoring points. We also introduce a sensitivity-based distance measurement to both find nearby anchoring points and evaluate their contributions to the final animation. Given a query shape and pose of the virtual agent, we synthesize the resulting clothing deformation by blending the Taylor expansion results of nearby anchoring points. Compared to previous methods, our approach is general and able to add the shape dimension to any clothing pose model. Furthermore, we can animate clothing represented with tens of thousands of vertices at 50+ FPS on a CPU. We also conduct a user evaluation and show that our method can improve a user's perception of dressed virtual agents in an immersive virtual environment (IVE) compared to a realtime linear blend skinning method.


Assuntos
Gráficos por Computador , Humanos
3.
IEEE Trans Vis Comput Graph ; 26(3): 1490-1501, 2020 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-30295621

RESUMO

Aiming at objectively measuring the realism of virtual traffic flows and evaluating the effectiveness of different traffic simulation techniques, this paper introduces a general, dictionary-based learning method to evaluate the fidelity of any traffic trajectory data. First, a traffic pattern dictionary that characterizes common patterns of real-world traffic behavior is built offline from pre-collected ground truth traffic data. The corresponding learning error is set as the benchmark of the dictionary-based traffic representation. With the aid of the constructed dictionary, the realism of input simulated traffic flow data can be evaluated by comparing its dictionary-based reconstruction error with the dictionary error benchmark. This evaluation metric can be robustly applied to any simulated traffic flow data; in other words, it is independent of how the traffic data are generated. We demonstrated the effectiveness and robustness of this metric through many experiments on real-world traffic data and various simulated traffic data, comparisons with the state-of-the-art entropy-based similarity metric for aggregate crowd motions, and perceptual evaluation studies.

4.
IEEE Trans Vis Comput Graph ; 24(2): 1167-1178, 2018 02.
Artigo em Inglês | MEDLINE | ID: mdl-28092561

RESUMO

We present a novel data-driven approach to populate virtual road networks with realistic traffic flows. Specifically, given a limited set of vehicle trajectories as the input samples, our approach first synthesizes a large set of vehicle trajectories. By taking the spatio-temporal information of traffic flows as a 2D texture, the generation of new traffic flows can be formulated as a texture synthesis process, which is solved by minimizing a newly developed traffic texture energy. The synthesized output captures the spatio-temporal dynamics of the input traffic flows, and the vehicle interactions in it strictly follow traffic rules. After that, we position the synthesized vehicle trajectory data to virtual road networks using a cage-based registration scheme, where a few traffic-specific constraints are enforced to maintain each vehicle's original spatial location and synchronize its motion in concert with its neighboring vehicles. Our approach is intuitive to control and scalable to the complexity of virtual road networks. We validated our approach through many experiments and paired comparison user studies.

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