RESUMO
We describe a system-the Binocular Varichrome and Accommodation Measurement System-that can be used to measure and correct the eye's longitudinal and transverse chromatic aberration (LCA and TCA) and to perform vision tests with custom corrections. We used the system to investigate how LCA and TCA affect visual performance. Specifically, we studied the effects of LCA and TCA on visual acuity, contrast sensitivity, and chromostereopsis. LCA exhibited inter subject variability but followed expected trends compared with previous reports. TCA at the fovea was variable between individuals but with a tendency for the shift at shorter wavelengths to be more temporalward in the visual field in each eye. We found that TCA was generally greater when LCA was corrected. For visual acuity, we found that a measurable benefit was realized only with both LCA and TCA correction unless the TCA was low. For contrast sensitivity, we found that the best sensitivity to a 10-cycle/degree polychromatic grating was attained when LCA and TCA were corrected. Finally, we found that the primary cause of chromostereopsis is the TCA of the eyes.
Assuntos
Acomodação Ocular , Campos Visuais , Humanos , Acuidade Visual , Fóvea Central , Sensibilidades de ContrasteRESUMO
The focusing response of the human eye - accommodation - exhibits errors known as lags and leads. Lags occur when the stimulus is near and the eye appears to focus farther than the stimulus. Leads occur with far stimuli where the eye appears to focus nearer than the stimulus. We used objective and subjective measures simultaneously to determine where the eye is best focused. The objective measures were made with a wavefront sensor and an autorefractor, both of which analyze light reflected from the retina. These measures exhibited typical accommodative errors, mostly lags. The subjective measure was visual acuity, which of course depends not only on the eye's optics but also on photoreception and neural processing of the retinal image. The subjective measure revealed much smaller errors. Acuity was maximized at or very close to the distance of the accommodative stimulus. Thus, accommodation is accurate in terms of maximizing visual performance.
Assuntos
Acomodação Ocular/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino , Óptica e Fotônica , Retina/fisiologia , Acuidade Visual/fisiologia , Adulto JovemRESUMO
In near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds. The size and location of this volume are primarily driven by optical architecture choices in which designers trade-off a number of constraints, such as field of view, image quality, and product design. It is thus important to clearly quantify how design decisions affect the properties of the eyebox. Recent work has started evaluating the eyebox in 3D based purely on optical criteria. However, such analyses do not incorporate perceptual criteria that determine visual quality, which are particularly important for binocular 3D systems. To address this limitation, we introduce the framework of a perceptual eyebox. The perceptual eyebox is the volume where the eye(s) must be located for the user to experience a visual percept falling within a perceptually-defined criterion. We combine optical and perceptual data to characterize an example perceptual eyebox for display visibility in augmented reality. The key contributions in this paper include: comparing the perceptual eyebox for monocular and binocular display designs, modeling the effects of user eye separation, and examining the effects of eye rotation on the eyebox volume.
Assuntos
Dispositivos Ópticos , Reconhecimento Visual de Modelos/fisiologia , Visão Binocular/fisiologia , Adulto , Feminino , Humanos , Masculino , Interface Usuário-Computador , Adulto JovemRESUMO
The human eye changes focus-accommodates-to minimize blur in the retinal image. Previous work has shown that stimulation of nonfoveal retina can produce accommodative responses when no competing stimulus is presented to the fovea. In everyday situations it is very common for the fovea and other parts of the retina to be stimulated simultaneously. We examined this situation by asking how nonfoveal retina contributes to accommodation when the fovea is also stimulated. There were three experimental conditions. (a) Real change in which stimuli of different sizes, centered on the fovea, were presented at different optical distances. Accommodation was, as expected, robust because there was no conflicting stimulation of other parts of the retina. (b) Simulated change, no conflict in which stimuli of different sizes, again centered on the fovea, were presented at different simulated distances using rendered chromatic blur. Accommodation was robust in this condition because there was no conflict between the central and peripheral stimuli. (c) Simulated change, conflict in which a central disk (of different diameters) was presented along with an abutting peripheral annulus. The disk and annulus underwent opposite changes in simulated distance. Here we observed a surprisingly consistent effect of the peripheral annulus. For example, when the diameter of the central stimulus was 8° (thereby stimulating the fovea and parafovea), the abutting peripheral annulus had a significant effect on accommodation. We discuss how these results may help us understand other situations in which nonfixated targets affect the ability to focus on a fixated target. We also discuss potential implications for the development of myopia and for foveated rendering.
Assuntos
Acomodação Ocular , Fóvea Central/fisiologia , Miopia/fisiopatologia , Retina/fisiologia , Adolescente , Adulto , Cor , Face , Feminino , Humanos , Masculino , Adulto JovemRESUMO
Blur occurs naturally when the eye is focused at one distance and an object is presented at another distance. Computer-graphics engineers and vision scientists often wish to create display images that reproduce such depth-dependent blur, but their methods are incorrect for that purpose. They take into account the scene geometry, pupil size, and focal distances, but do not properly take into account the optical aberrations of the human eye. We developed a method that, by incorporating the viewer's optics, yields displayed images that produce retinal images close to the ones that occur in natural viewing. We concentrated on the effects of defocus, chromatic aberration, astigmatism, and spherical aberration and evaluated their effectiveness by conducting experiments in which we attempted to drive the eye's focusing response (accommodation) through the rendering of these aberrations. We found that accommodation is not driven at all by conventional rendering methods, but that it is driven surprisingly quickly and accurately by our method with defocus and chromatic aberration incorporated. We found some effect of astigmatism but none of spherical aberration. We discuss how the rendering approach can be used in vision science experiments and in the development of ophthalmic/optometric devices and augmented- and virtual-reality displays.
Assuntos
Acomodação Ocular/fisiologia , Óptica e Fotônica , Refração Ocular/fisiologia , Retina/fisiologia , Visão Ocular/fisiologia , Adulto , Astigmatismo/fisiopatologia , Feminino , Humanos , Masculino , Matemática , Psicofísica , Adulto JovemRESUMO
Humans can judge from vision alone whether an object is physically stable or not. Such judgments allow observers to predict the physical behavior of objects, and hence to guide their motor actions. We investigated the visual estimation of physical stability of 3-D objects (shown in stereoscopically viewed rendered scenes) and how it relates to visual estimates of their center of mass (COM). In Experiment 1, observers viewed an object near the edge of a table and adjusted its tilt to the perceived critical angle, i.e., the tilt angle at which the object was seen as equally likely to fall or return to its upright stable position. In Experiment 2, observers visually localized the COM of the same set of objects. In both experiments, observers' settings were compared to physical predictions based on the objects' geometry. In both tasks, deviations from physical predictions were, on average, relatively small. More detailed analyses of individual observers' settings in the two tasks, however, revealed mutual inconsistencies between observers' critical-angle and COM settings. The results suggest that observers did not use their COM estimates in a physically correct manner when making visual judgments of physical stability.
Assuntos
Percepção de Profundidade/fisiologia , Percepção de Forma/fisiologia , Gravitação , Imageamento Tridimensional , HumanosRESUMO
We examined the perception of virtual curved surfaces explored with a tool. We found a reliable curvature aftereffect, suggesting neural representation of the curvature in the absence of direct touch. Intermanual transfer of the aftereffect suggests that this representation is somewhat independent of the hand used to explore the surface.
Assuntos
Retroalimentação Sensorial/fisiologia , Percepção Espacial/fisiologia , Percepção do Tato/fisiologia , Adulto , Feminino , Humanos , MasculinoRESUMO
Inferring the mental states of other agents, including their goals and intentions, is a central problem in cognition. A critical aspect of this problem is that one cannot observe mental states directly, but must infer them from observable actions. To study the computational mechanisms underlying this inference, we created a two-dimensional virtual environment populated by autonomous agents with independent cognitive architectures. These agents navigate the environment, collecting "food" and interacting with one another. The agents' behavior is modulated by a small number of distinct goal states: attacking, exploring, fleeing, and gathering food. We studied subjects' ability to detect and classify the agents' continually changing goal states on the basis of their motions and interactions. Although the programmed ground truth goal state is not directly observable, subjects' responses showed both high validity (correlation with this ground truth) and high reliability (correlation with one another). We present a Bayesian model of the inference of goal states, and find that it accounts for subjects' responses better than alternative models. Although the model is fit to the actual programmed states of the agents, and not to subjects' responses, its output actually conforms better to subjects' responses than to the ground truth goal state of the agents.
Assuntos
Intenção , Teoria da Mente/fisiologia , Cognição/fisiologia , Compreensão/fisiologia , Simulação por Computador , Feminino , Humanos , Masculino , Adulto JovemRESUMO
Visual estimation of object stability is an ecologically important judgment that allows observers to predict the physical behavior of objects. A natural method that has been used in previous work to measure perceived object stability is the estimation of perceived "critical angle"--the angle at which an object appears equally likely to fall over versus return to its upright stable position. For an asymmetric object, however, the critical angle is not a single value, but varies with the direction in which the object is tilted. The current study addressed two questions: (a) Can observers reliably track the change in critical angle as a function of tilt direction? (b) How do they visually estimate the overall stability of an object, given the different critical angles in various directions? To address these questions, we employed two experimental tasks using simple asymmetric 3D objects (skewed conical frustums): settings of critical angle in different directions relative to the intrinsic skew of the 3D object (Experiment 1), and stability matching across 3D objects with different shapes (Experiments 2 and 3). Our results showed that (a) observers can perceptually track the varying critical angle in different directions quite well; and (b) their estimates of overall object stability are strongly biased toward the minimum critical angle (i.e., the critical angle in the least stable direction). Moreover, the fact that observers can reliably match perceived object stability across 3D objects with different shapes suggests that perceived stability is likely to be represented along a single dimension.