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The comparison between conscious and unconscious perception is a cornerstone of consciousness science. However, most studies reporting above-chance discrimination of unseen stimuli do not control for criterion biases when assessing awareness. We tested whether observers can discriminate subjectively invisible offsets of Vernier stimuli when visibility is probed using a bias-free task. To reduce visibility, stimuli were either backward masked or presented for very brief durations (1-3 milliseconds) using a modern-day Tachistoscope. We found some behavioral indicators of perception without awareness, and yet, no conclusive evidence thereof. To seek more decisive proof, we simulated a series of Bayesian observer models, including some that produce visibility judgements alongside type-1 judgements. Our data are best accounted for by observers with slightly suboptimal conscious access to sensory evidence. Overall, the stimuli and visibility manipulations employed here induced mild instances of blindsight-like behavior, making them attractive candidates for future investigation of this phenomenon.
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Which systems/organisms are conscious? New tests for consciousness ('C-tests') are urgently needed. There is persisting uncertainty about when consciousness arises in human development, when it is lost due to neurological disorders and brain injury, and how it is distributed in nonhuman species. This need is amplified by recent and rapid developments in artificial intelligence (AI), neural organoids, and xenobot technology. Although a number of C-tests have been proposed in recent years, most are of limited use, and currently we have no C-tests for many of the populations for which they are most critical. Here, we identify challenges facing any attempt to develop C-tests, propose a multidimensional classification of such tests, and identify strategies that might be used to validate them.
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Estado de Consciência , Humanos , Estado de Consciência/fisiologia , Animais , Inteligência Artificial , Encéfalo/fisiologiaRESUMO
Creating an integrated design space can be successful only if researchers agree on how to define and measure a certain phenomenon of interest. Adversarial collaborations and mathematical modeling can aid in reaching the necessary level of agreement when researchers depart from different theoretical perspectives.
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Modelos Teóricos , Pesquisadores , HumanosRESUMO
We propose a new approach to consciousness science that instead of comparing complex theoretical positions deconstructs existing theories, takes their central assumptions while disregarding their auxiliary hypotheses, and focuses its investigations on the main constructs that these central assumptions rely on (like global workspace, recurrent processing, metarepresentation). Studying how these main constructs are anchored in lower-level constructs characterizing underlying neural processing will not just offer an alternative to theory comparisons but will also take us one step closer to empirical resolutions. Moreover, exploring the compatibility and possible combinations of the lower-level constructs will allow for new theoretical syntheses. This construct-first approach will improve our ability to understand the commitments of existing theories and pave the way for moving beyond them.
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Estado de Consciência , HumanosRESUMO
Occasionally, problems are solved with a sudden Aha! moment (insight), while the mundane approach to solving problems is analytical (non-insight). At first glance, non-insight appears to depend on the availability and taxation of cognitive resources to execute the step-by-step approach, whereas insight does not, or to a lesser extent. However, this remains debated. To investigate the reliance of both solution types on cognitive resources, we assessed the involvement of the prefrontal cortex using vagally mediated heart rate variability (vmHRV) as an index. Participants (N = 68) solved 70 compound remote associates word puzzles solvable with insight and non-insight. Before, during, and after solving the word puzzles, we measured the vmHRV. Our results showed that resting-state vmHRV (trait) showed a negative association with behavioural performance for both solution types. This might reflect inter-individual differences in inhibitory control. As the solution search requires one to think of remote associations, inhibitory control might hamper rather than aid this process. Furthermore, we observed, for both solution types, a vmHRV increase from resting-state to solution search (state), lingering on in the post-task recovery period. This could mark the increase of prefrontal resources to promote an open-minded stance, essential for divergent thinking, which arguably is crucial for this task. Our findings suggest that, at a general level, both solution types share common aspects. However, a closer analysis of early and late solutions and puzzle difficulty suggested that metacognitive differentiation between insight and non-insight improved with higher trait vmHRV, and that a unique association between trait vmHRV and puzzle difficulty was present for each solution type.
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Snakes and primates have coexisted for thousands of years. Given that snakes are the first of the major primate predators, natural selection may have favored primates whose snake detection abilities allowed for better defensive behavior. Aligning with this idea, we recently provided evidence for an inborn mechanism anchored in the human brain that promptly detects snakes, based on their characteristic visual features. What are the critical visual features driving human neural responses to snakes is an unresolved issue. While their prototypical curvilinear coiled shape seems of major importance, it remains possible that the brain responds to a blend of other visual features. Coloration, in particular, might be of major importance, as it has been shown to act as a powerful aposematic signal. Here, we specifically examine whether color impacts snake-specific responses in the naive, immature infant brain. For this purpose, we recorded the brain activity of 6-to 11-month-old infants using electroencephalography (EEG), while they watched sequences of color or grayscale animal pictures flickering at a periodic rate. We showed that glancing at colored and grayscale snakes generated specific neural responses in the occipital region of the brain. Color did not exert a major influence on the infant brain response but strongly increased the attention devoted to the visual streams. Remarkably, age predicted the strength of the snake-specific response. These results highlight that the expression of the brain-anchored reaction to coiled snakes bears on the refinement of the visual system.
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Self-organized groups of robots have generally coordinated their behaviors using quite simple social interactions. Although simple interactions are sufficient for some group behaviors, future research needs to investigate more elaborate forms of coordination, such as social cognition, to progress towards real deployments. In this perspective, we define social cognition among robots as the combination of social inference, social learning, social influence, and knowledge transfer, and propose that these abilities can be established in robots by building underlying mechanisms based on behaviors observed in humans. We review key social processes observed in humans that could inspire valuable capabilities in robots and propose that relevant insights from human social cognition can be obtained by studying human-controlled avatars in virtual environments that have the correct balance of embodiment and constraints. Such environments need to allow participants to engage in embodied social behaviors, for instance through situatedness and bodily involvement, but, at the same time, need to artificially constrain humans to the operational conditions of robots, for instance in terms of perception and communication. We illustrate our proposed experimental method with example setups in a multi-user virtual environment.
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Implicit learning (IL) deals with the non-conscious acquisition of structural regularities from the environment. IL is often deemed essential for acquiring regularities followed by social stimuli (e.g., other persons' behavior), hence is hypothesized to play a role in typical social functioning. However, our understanding of how this process might operate in social contexts is limited for two main reasons. First, while IL is highly sensitive to the characteristics of the surface stimuli upon which it operates, most IL studies have used surface stimuli with limited social validity (e.g., letters, symbols, etc.). Second, while the social environment is dynamic (i.e., our behaviors and reactions influence those of our social partners and vice-versa), the bulk of IL research employed noninteractive paradigms. Using a novel task, we examine whether IL is involved in the acquisition of regularities from a dynamic interaction with a realistic real-life-like agent. Participants (N = 115) interacted with a cinematic avatar that displayed different facial expressions. Their task was to regulate the avatar's expression to a specified level. Unbeknownst to them, an equation mediated the relationship between their responses and the avatar's expressions. Learning occurred in the task, as participants gradually increased their ability to bring the avatar in the target state. Subjective measures of awareness revealed that participants acquired both implicit and explicit knowledge from the task. This is the first study to show that IL operates in interactive situations upon socially relevant surface stimuli, facilitating future investigations of the role that IL plays in (a)typical social functioning.
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Emoções , Aprendizagem , Humanos , Expressão FacialRESUMO
Lab research might benefit from the advantages of wearable devices, such as their ease of use, to estimate pulse rate (PR) and pulse rate variability (PRV) as an equivalent for heart rate (HR) and heart rate variability. However, before implementing them in a lab context, the validity of the PR and PRV, also on ultra-short time scales (e.g., 30s), needs to be confirmed. We recorded heart activity simultaneously with an E4 wristband and an ECG device in a seated resting condition for 5 min. Our results showed that HR, RMSSD, SDNN and LF, but not HF, were validly estimated by the E4 wristband. Furthermore, the E4 wristband could validly estimate PR with recording lengths as short as 10s. RMSSD and SDNN were validly estimated using 30s or 120 s or an average of multiple short intervals (10s), while HF likely requires longer recording intervals. Based on this study, we formulated several recommendations for using the E4 wristband in a lab context.
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Eletrocardiografia , Dispositivos Eletrônicos Vestíveis , Humanos , Frequência Cardíaca/fisiologia , Eletrocardiografia/métodosRESUMO
'Why would we do anything at all if the doing was not doing something to us?' In other words: What is consciousness good for? Here, reversing classical views, according to many of which subjective experience is a mere epiphenomenon that affords no functional advantage, we propose that subject-level experience-'What it feels like'-is endowed with intrinsic value, and it is precisely the value agents associate with their experiences that explains why they do certain things and avoid others. Because experiences have value and guide behaviour, consciousness has a function. Under this hypothesis of 'phenomenal worthiness', we argue that it is only in virtue of the fact that conscious agents 'experience' things and 'care' about those experiences that they are 'motivated' to act in certain ways and that they 'prefer' some states of affairs vs. others. Overviewing how the concept of value has been approached in decision-making, emotion research and consciousness research, we argue that phenomenal consciousness has intrinsic value and conclude that if this is indeed the case, then it must have a function. Phenomenal experience might act as a mental currency of sorts, which not only endows conscious mental states with intrinsic value but also makes it possible for conscious agents to compare vastly different experiences in a common subject-centred space-a feature that readily explains the fact that consciousness is 'unified'. The phenomenal worthiness hypothesis, in turn, makes the 'hard problem' of consciousness more tractable, since it can then be reduced to a problem about function.
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Theories of prefrontal cortex (PFC) as optimizing reward value have been widely deployed to explain its activity in a diverse range of contexts, with substantial empirical support in neuroeconomics and decision neuroscience. Similar neural circuits, however, have also been associated with information processing. By using computational modeling, model-based functional magnetic resonance imaging analysis, and a novel experimental paradigm, we aim at establishing whether a dedicated and independent value system for information exists in the human PFC. We identify two regions in the human PFC that independently encode reward and information. Our results provide empirical evidence for PFC as an optimizer of independent information and reward signals during decision-making under realistic scenarios, with potential implications for the interpretation of PFC activity in both healthy and clinical populations.
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Tomada de Decisões , Recompensa , Encéfalo/diagnóstico por imagem , Cognição , Humanos , Imageamento por Ressonância Magnética , Córtex Pré-FrontalRESUMO
One way to understand a system is to explore how its behaviour degrades when it is overloaded. This approach can be applied to understanding conscious perception by presenting stimuli in rapid succession in the 'same' perceptual event/moment. In previous work, we have identified a striking dissociation during the perceptual moment, between what is encoded into working memory [Lag-1 sparing in the attentional blink (AB)] and what is consciously perceived (Lag-1 impairing in the experiential blink). This paper links this dissociation to what, taking inspiration from the metacognition literature, could be called meta-experience; i.e. how the ability to track and comment on one's visual experience with subjectivity ratings reflects objective performance. Specifically, we provide evidence that the information (in bits) associated with an encoding into working memory decouples from the experiential reflection upon that perceptual/encoding event and that this decoupling is largest when there is the greatest perceptual overload. This is the meta-experiential blink. Meta-experiential self-observation is common to many computational models, including connectionist interpretations of consciousness, Bayesian observers and the readout-enhanced simultaneous type/serial token (reSTST) model. We assess how our meta-experiential blink data could be modelled using the concept of self-observation, providing model fits to behavioural and electroencephalogram responses in the reSTST model. We discuss the implications of our computational modelling of parallel encoding but serial experience for theories of conscious perception. Specifically, we (i) inform theories of Lag-1 sparing during the AB and (ii) consider the implications for the global workspace theory of conscious perception and higher-order theories of consciousness.
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The Aha! moment- the sudden insight sometimes reached when solving a vexing problem- entails a different problem-solving experience than solution retrieval reached by an analytical, multistep strategy (i.e., non-insight). To date, the (un)conscious nature of insight remains debated. We addressed this by studying insight under cognitive load. If insight and non-insight problem solving rely on conscious, effortful processes, they should both be influenced by a concurrent cognitive load. However, if unconscious processes characterize insight, cognitive load might not affect it at all. Using a dual-task paradigm, young, healthy adults (Nâ¯=â¯106) solved 70 word puzzles under different cognitive loads. We confirmed that insight solutions were more often correct and received higher solution confidence. Importantly, as cognitive load increased, non-insight solutions became less frequent and required more solution time, whereas insightful ones remained mostly unaffected. This implies that insight problem solving did not compete for limited cognitive resources.
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Criatividade , Emoções , Adulto , Estado de Consciência , Humanos , Resolução de ProblemasRESUMO
Milgram's classical studies famously suggested a widespread willingness to obey authority, even to the point of inflicting harm. Important situational factors supporting obedience, such as proximity with the victim, have been established. Relatively little work has focused on how coercion affects individual cognition, or on identifying the cognitive factors that underlie inter-individual differences in the tendency to yield to coercion. Here, we used fMRI to investigate the neural systems associated with changes in volitional processes associated with sense of agency and sense of responsibility under coercion. Participants either freely chose, or were instructed by the experimenter, to give mildly painful electric shocks to another participant, or to refrain from doing so. We have previously shown that coercion reduces temporal binding, which has been proposed as an implicit proxy measure of sense of agency. We tested how reduced agency under coercion related to differences in neural activity between free choice and coercion. In contrast to previous studies and to participants performing the task outside the MRI scanner, on average there was no effect of coercion on agency for participants in the scanner. However, greater activity in the medial frontal gyrus was reliably associated with greater agency under coercion. A similar association was found using explicit responsibility ratings. Our findings suggest that medial frontal processes, perhaps related to volition during action planning and execution, may help to preserve a sense of accountability under coercion. Further, participants who administered more shocks under free choice showed reduced activity during free choice trials in brain areas associated with social cognition. Possibly, this might reflect participants cognitively distancing themselves from the recipient of the shocks under free choice, whereas this was not observed under coercion.
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Encéfalo/diagnóstico por imagem , Comportamento de Escolha/fisiologia , Coerção , Comportamento Social , Volição , Adulto , Encéfalo/fisiologia , Estimulação Elétrica , Feminino , Humanos , Imageamento por Ressonância Magnética , Masculino , Dor/diagnóstico por imagem , Adulto JovemRESUMO
We show how anomalous time reversal of stimuli and their associated responses can exist in very small connectionist models. These networks are built from dynamical toy model neurons which adhere to a minimal set of biologically plausible properties. The appearance of a "ghost" response, temporally and spatially located in between responses caused by actual stimuli, as in the phi phenomenon, is demonstrated in a similar small network, where it is caused by priming and long-distance feedforward paths. We then demonstrate that the color phi phenomenon can be present in an echo state network, a recurrent neural network, without explicitly training for the presence of the effect, such that it emerges as an artifact of the dynamical processing. Our results suggest that the color phi phenomenon might simply be a feature of the inherent dynamical and nonlinear sensory processing in the brain and in and of itself is not related to consciousness.
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Percepção de Cores/fisiologia , Modelos Neurológicos , Ilusões Ópticas/fisiologia , Potenciais de Ação/fisiologia , Biologia Computacional , Simulação por Computador , Estado de Consciência/fisiologia , Humanos , Ilusões/fisiologia , Ilusões/psicologia , Modelos Psicológicos , Rede Nervosa/fisiologia , Redes Neurais de Computação , Neurônios/fisiologia , Mascaramento Perceptivo/fisiologia , Estimulação LuminosaRESUMO
As massive amounts of information are becoming available to people, understanding the mechanisms underlying information-seeking is more pertinent today than ever. In this study, we investigate the underlying motivations to seek out information in healthy and addicted individuals. We developed a novel decision-making task and a novel computational model which allows dissociating the relative contribution of two motivating factors to seek out information: a desire for novelty and a general desire for knowledge. To investigate whether/how the motivations to seek out information vary between healthy and addicted individuals, in addition to healthy controls we included a sample of individuals with gambling disorder-a form of addiction without the confound of substance consumption and characterized by compulsive gambling. Our results indicate that healthy subjects and problem gamblers adopt distinct information-seeking "modes". Healthy information-seeking behavior was mostly motivated by a desire for novelty. Problem gamblers, on the contrary, displayed reduced novelty-seeking and an increased desire for accumulating knowledge compared to healthy controls. Our findings not only shed new light on the motivations driving healthy and addicted individuals to seek out information, but they also have important implications for the treatment and diagnosis of behavioral addiction.
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Comportamento Aditivo , Jogo de Azar , Nível de Saúde , Humanos , MotivaçãoRESUMO
In everyday life, we mainly solve problems with a conscious solution search (non-insight). However, sometimes a perplexing problem is resolved by a quantum leap in understanding. This phenomenon is known as the Aha! experience (insight). Although insight has a distinct phenomenological and behavioral signature, its driving mechanism remains debated. Weisberg (2015) proposed an integrated theory of insight arguing that insight, like non-insight, mainly depends on conscious, cognitive operations with restructuring as a distinguishing feature of insight. However, only if those operations lead to an impasse, insight is achieved through unconscious processes. We assessed some of the premises of this theory by asking participants (N = 42) to solve 70 word puzzles (CRAT) that can either be solved with insight or non-insight. For each puzzle, participants indicated word puzzle difficulty, solution confidence, solution suddenness, and the experiences of impasse and restructuring. As expected, participants reported higher suddenness of and confidence in insight solutions than non-insightful ones. Surprisingly, we could not corroborate the otherwise consistently reported higher solution accuracy and faster solution speed for insight. Crucially, as suggested by the integrated theory of insight, impasse was not a prerequisite for insight to occur. Although restructuring, indeed, preceded insight solutions more often, it seemed a more general problem-solving skill also applied for non-insight solutions. Moreover, early on, participants reported an increased experience of problem difficulty for puzzles later solved with insight. This ability to report on the solution search of insight demonstrates that, as proposed by the theory, insight involves conscious, cognitive operations.