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Cyberpsychol Behav Soc Netw ; 23(9): 635-641, 2020 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-32589455

RESUMO

Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.


Assuntos
Hipermídia , Jogos de Vídeo/psicologia , Realidade Virtual , Adolescente , Feminino , Humanos , Conhecimento , Masculino , Aprendizagem Espacial
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