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1.
Sensors (Basel) ; 24(4)2024 Feb 06.
Artigo em Inglês | MEDLINE | ID: mdl-38400204

RESUMO

Postural control characteristics have been proposed as a predictor of Motion Sickness (MS). However, postural adaptation to sensory environment changes may also be critical for MS susceptibility. In order to address this issue, a postural paradigm was used where accurate orientation information from body sensors could be lost and restored, allowing us to infer sensory re-weighting dynamics from postural oscillation spectra in relation to car-sickness susceptibility. Seventy-one participants were standing on a platform (eyes closed) alternating from static phases (proprioceptive and vestibular sensors providing reliable orientation cues) to sway referenced to the ankle-angle phases (proprioceptive sensors providing unreliable orientation cues). The power spectrum density (PSD) on a 10 s sliding window was computed from the antero-posterior displacement of the center of pressure. Energy ratios (ERs) between the high (0.7-1.3 Hz) and low (0.1-0.7 Hz) frequency bands of these PSDs were computed on key time windows. Results showed no difference between MS and non-MS participants following loss of relevant ankle proprioception. However, the reintroduction of reliable ankle signals led, for the non-MS participants, to an increase of the ER originating from a previously up-weighted vestibular information during the sway-referenced situation. This suggests inter-individual differences in re-weighting dynamics in relation to car-sickness susceptibility.


Assuntos
Automóveis , Enjoo devido ao Movimento , Humanos , Postura , Propriocepção , Equilíbrio Postural
2.
Conscious Cogn ; 117: 103630, 2024 01.
Artigo em Inglês | MEDLINE | ID: mdl-38183843

RESUMO

Seeing an embodied humanoid avatar move its arms can induce in the observer the illusion that its own (static) arms are moving accordingly, the kinematic signals emanating from this avatar thus being considered like those from the biological body. Here, we investigated the causal relationship between these kinaesthetic illusions and the illusion of body ownership, manipulated through visuomotor synchronisation. The results of two experiments revealed that the sense of body ownership over an avatar seen from a first-person perspective was intimately linked to visuomotor synchrony. This was not the case for kinaesthetic illusions indicating that when superimposed on the biological body, the avatar is inevitably treated at the sensorimotor level as one's own body, whether consciously considered as such or not. The question of whether these two bodily experiences (body ownership and kinaesthetic illusion) are underpinned by distinct representations, the body image, and the body schema, is discussed.


Assuntos
Ilusões , Percepção do Tato , Humanos , Propriedade , Estado de Consciência , Imagem Corporal , Percepção Visual , Mãos
3.
Psychol Res ; 88(2): 670-677, 2024 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-37768359

RESUMO

Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body's parameters. Research has shown that a person's estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)-at least in young individuals. The objective of the present study was to determine whether the tool effect is smaller in older adults. Forty-four young adults, 37 older adults without cognitive impairment and 30 older adults with cognitive impairment took part in the experiment. The task consisted in visually estimating the ability to reach (using the index finger) a target positioned at different locations on a table, both before and after using a rake. We observed a strong after-effect of tool use in the young adults only. Conversely, a tool effect was similarly absent in the older adults without and with cognitive impairment. Moreover, even before the tool was used, the maximum reach was overestimated in each of the three groups, although the overestimation was greatest in the two groups of older adults. In summary, we showed that the tool effect, observed in young adults, was absent in older adults; this finding suggests that with advancing age, the perceptual-motor system is less able to adapt to novel sensorimotor contexts. This lack of adaptation might explain (at least in part) the overestimation of motor skills often reported in the elderly.


Assuntos
Encéfalo , Disfunção Cognitiva , Humanos , Adulto Jovem , Idoso , Destreza Motora , Envelhecimento/psicologia
4.
J Cogn Neurosci ; 36(1): 143-154, 2024 01 01.
Artigo em Inglês | MEDLINE | ID: mdl-37870524

RESUMO

The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, depending on the application. Recent research has highlighted the modulation of α power oscillations over the superior parietal cortex during vection, suggesting the occurrence of inhibitory mechanisms in the sensorimotor and vestibular functional networks to resolve the inherent visuo-vestibular conflict. The present study aims to further explore this relationship and investigate whether neuromodulating these waves could causally affect the quality of vection. In a crossover design, 22 healthy volunteers received high amplitude and focused α-tACS (transcranial alternating current stimulation) over the superior parietal cortex while experiencing visually induced vection triggered by optokinetic stimulation. The tACS was tuned to each participant's individual α peak frequency, with θ-tACS and sham stimulation serving as controls. Overall, participants experienced better quality vection during α-tACS compared with control θ-tACS and sham stimulations, as quantified by the intensity of vection. The observed neuromodulation supports a causal relationship between parietal α oscillations and visually induced self-motion illusions, with their entrainment triggering overinhibition of the conflict within the sensorimotor and vestibular functional networks. These results confirm the potential of noninvasive brain stimulation for modulating visuo-vestibular conflicts, which could help to enhance the sense of presence in virtual reality environments.


Assuntos
Ilusões , Estimulação Transcraniana por Corrente Contínua , Realidade Virtual , Humanos , Estimulação Elétrica , Lobo Parietal/fisiologia , Estimulação Transcraniana por Corrente Contínua/métodos , Estudos Cross-Over
5.
R Soc Open Sci ; 10(8): 221589, 2023 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-37593706

RESUMO

Prolonged visual exposure to large bodies produces a thinning aftereffect on subsequently seen bodies, and vice versa. This visual adaptation effect could contribute to the link between media exposure and body shape misperception. Indeed, people exposed to thin bodies in the media, who experience fattening aftereffects, may internalize the distorted image of their body they see in the mirror. This preregistered study tested this internalization hypothesis by exposing 196 young women to an obese adaptor before showing them their reflection in the mirror, or to a control condition. Then, we used a psychophysical task to measure the effects of this procedure on perceptual judgements about their own body size, relative to another body and to the control mirror exposure condition. We found moderate evidence against the hypothesized self-specific effects of mirror exposure on perceptual judgements. Our work strengthens the idea that body size adaptation affects the perception of test stimuli rather than the participants' own body image. We discuss recent studies which may provide an alternative framework to study media-related distortions of perceptual body image.

6.
Front Hum Neurosci ; 17: 1144033, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37250699

RESUMO

Introduction: Rehabilitation approaches take advantage of vision's important role in kinesthesia, using the mirror paradigm as a means to reduce phantom limb pain or to promote recovery from hemiparesis. Notably, it is currently applied to provide a visual reafferentation of the missing limb to relieve amputees' pain. However, the efficiency of this method is still debated, possibly due to the absence of concomitant coherent proprioceptive feedback. We know that combining congruent visuo-proprioceptive signals at the hand level enhances movement perception in healthy people. However, much less is known about lower limbs, for which actions are far less visually controlled in everyday life than upper limbs. Therefore, the present study aimed to explore, with the mirror paradigm, the benefit of combined visuo-proprioceptive feedback from the lower limbs of healthy participants. Methods: We compared the movement illusions driven by visual or proprioceptive afferents and tested the extent to which adding proprioceptive input to the visual reflection of the leg improved the resulting movement illusion. To this end, 23 healthy adults were exposed to mirror or proprioceptive stimulation and concomitant visuo-proprioceptive stimulation. In the visual conditions, participants were asked to voluntarily move their left leg in extension and look at its reflection in the mirror. In the proprioceptive conditions, a mechanical vibration was applied to the hamstring muscle of the leg hidden behind the mirror to simulate an extension of the leg, either exclusively or concomitantly, to the visual reflection of the leg in the mirror. Results: (i) Visual stimulation evoked leg movement illusions but with a lower velocity than the actual movement reflection on the mirror; (ii) proprioceptive stimulation alone provided more salient illusions than the mirror illusion; and (iii) adding a congruent proprioceptive stimulation improved the saliency, amplitude, and velocity of the illusion. Conclusion: The present findings confirm that visuo-proprioceptive integration occurs efficiently when the mirror paradigm is coupled with mechanical vibration at the lower limbs, thus providing promising new perspectives for rehabilitation.

7.
Psychol Res ; 87(2): 462-473, 2023 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-35338404

RESUMO

Virtual reality immersion enables a person to embody avatars that strongly deviate from his/her biological body. Interestingly, the person's expectations about the embodied avatar lead to congruous behavior, phenomenon referred to as the Proteus effect. The objective of the present study was to investigate, in virtual reality, the relationship between body-shape representation and expected physical abilities in a locomotor imagery task, in the context of overweight avatar embodiment. Given the negative stereotypes concerning overweight people's physical abilities, we expected overweight avatar embodiment to have a negative impact on performance in the locomotor imagery task. Thirty-five healthy-weight participants, with a body mass index between 16.5 and 30 at the time of the experiment or in the past, embodied both a healthy-weight avatar and an overweight avatar on two different experimental sessions while performing the imagery task (walking four different distances on two different slopes). In accordance with our hypothesis, participants took longer to perform the locomotor imagery task when embodying an overweight avatar than when embodying a healthy-weight one (the "avatar effect")-especially so when the distance to be covered was long. We conclude that, as has already been reported for people with anorexia nervosa, considering one's own body to be fatter than it really is leads to congruent weight-related behavior.


Assuntos
Imagem Corporal , Realidade Virtual , Humanos , Masculino , Feminino , Sobrepeso , Locomoção
8.
Neurosci Lett ; 786: 136814, 2022 08 24.
Artigo em Inglês | MEDLINE | ID: mdl-35878656

RESUMO

Body movements are invariably accompanied by various proprioceptive, visual, tactile and/or motor signals. It is therefore difficult to completely dissociate these various signals from each other in order to study their specific involvement in the perception of movement (kinaesthesia). Here, we manipulated visual motion signals in a virtual reality display by using a humanoid avatar. The visual signals of movement could therefore be manipulated freely, relative to the participant's actual movement or lack of movement. After an embodiment phase in which the avatar's movements were coupled to the participant's voluntary movements, kinaesthetic illusions were evoked by moving the avatar's right forearm (flexion or extension) while the participant's right arm remained static. The avatar's left forearm was hidden from view. In parallel, somaesthetic signals could be masked by agonist-antagonist co-vibration or be amplified (by agonist vibration only or antagonist vibration only) so that the real impact of visual cues of movement in kinaesthesia could be studied. In a study of 24 participants, masking the somaesthetic signals (which otherwise provide signals indicating that the arm is static) was associated with a greater intensity and shorter latency of the visually evoked illusions. These results confirm the importance of carefully considering somaesthetic signals when assessing the contribution of vision to kinaesthesia. The use of a combination of virtual reality and somaesthetic signal manipulation might be of clinical value.


Assuntos
Ilusões , Realidade Virtual , Humanos , Ilusões/fisiologia , Cinestesia/fisiologia , Movimento/fisiologia , Propriocepção/fisiologia , Percepção Visual/fisiologia
9.
PLoS One ; 16(12): e0260863, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34882734

RESUMO

Numerous empirical and modeling studies have been done to find a relationship between postural stability and the susceptibility to motion sickness (MS). However, while the demonstration of a causal relationship between postural stability and the susceptibility to MS is still lacking, recent studies suggest that motion sick individuals have genuine deficits in selecting and reweighting multimodal sensory information. Here we investigate how the adaptation to changing postural situations develops and how the dynamics in multisensory integration is modulated on an individual basis along with MS susceptibility. We used a postural task in which participants stood on a posturographic platform with either eyes open (EO) or eyes closed (EC) during three minutes. The platform was static during the first minute (baseline phase), oscillated harmonically during the second minute (perturbation phase) and returned to its steady state for the third minute (return phase). Principal component (PC) analysis was applied to the sequence of short-term power density spectra of the antero-posterior position of the center of pressure. Results showed that the less motion-sick a participant is, the more similar is his balance between high and low frequencies for EO and EC conditions (as calculated from the eigenvector of the first PC). By fitting exponential decay models to the first PC score in the return phase, we estimated, for each participant in each condition, the sluggishness to return to the baseline spectrum. We showed that the de-adaptation following platform oscillation depends on the susceptibility to MS. These results suggest that non motion-sick participants finely adjust their spectrum in the perturbation phase (i.e. reweighting) and therefore take longer to return to their initial postural control particularly with eyes closed. Thus, people have idiosyncratic ways of doing sensory reweighting for postural control, these processes being tied to MS susceptibility.


Assuntos
Adaptação Fisiológica , Retroalimentação Sensorial/fisiologia , Enjoo devido ao Movimento/fisiopatologia , Equilíbrio Postural , Propriocepção , Adulto , Fenômenos Biomecânicos , Feminino , Humanos , Masculino , Adulto Jovem
10.
Atten Percept Psychophys ; 83(6): 2634-2655, 2021 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-33864205

RESUMO

In the perception of self-motion, visual cues originating from an embodied humanoid avatar seen from a first-person perspective (1st-PP) are processed in the same way as those originating from a person's own body. Here, we sought to determine whether the user's and avatar's bodies in virtual reality have to be colocalized for this visual integration. In Experiment 1, participants saw a whole-body avatar in a virtual mirror facing them. The mirror perspective could be supplemented with a fully visible 1st-PP avatar or a suggested one (with the arms hidden by a virtual board). In Experiment 2, the avatar was viewed from the mirror perspective or a third-person perspective (3rd-PP) rotated 90° left or right. During an initial embodiment phase in both experiments, the avatar's forearms faithfully reproduced the participant's real movements. Next, kinaesthetic illusions were induced on the static right arm from the vision of passive displacements of the avatar's arms enhanced by passive displacement of the participant's left arm. Results showed that this manipulation elicited kinaesthetic illusions regardless of the avatar's perspective in Experiments 1 and 2. However, illusions were more likely to occur when the mirror perspective was supplemented with the view of the 1st-PP avatar's body than with the mirror perspective only (Experiment 1), just as they are more likely to occur in the latter condition than with the 3rd-PP (Experiment 2). Our results show that colocalization of the user's and avatar's bodies is an important, but not essential, factor in visual integration for self-motion perception.


Assuntos
Ilusões , Realidade Virtual , Sinais (Psicologia) , Humanos , Movimento , Autoimagem , Percepção Visual
11.
Neurophysiol Clin ; 50(6): 455-465, 2020 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-33176990

RESUMO

A person's internal representation of his/her body is not fixed. It can be substantially modified by neurological injuries and can also be extended (in healthy participants) to incorporate objects that have a corporeal appearance (such as fake body segments, e.g. a rubber hand), virtual whole bodies (e.g. avatars), and even objects that do not have a corporeal appearance (e.g. tools). Here, we report data from patients and healthy participants that emphasize the flexible nature of body representation and question the extent to which incorporated objects have the same functional properties as biological body parts. Our data shed new light by highlighting the involvement of visual motion information from incorporated objects (rubber hands, full body avatars and hand-held tools) in the perception of one's own movement (kinesthesia). On the basis of these findings, we argue that incorporated objects can be treated as body parts, especially when kinesthesia is involved.


Assuntos
Imagem Corporal , Ilusões , Feminino , Mãos , Humanos , Cinestesia , Masculino , Movimento , Percepção Visual
12.
Exp Brain Res ; 238(6): 1467-1478, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-32417944

RESUMO

When an individual embodies an avatar, the latter's characteristics or stereotype can change the individual's behavior and attitudes; this is known as the Proteus effect. Here, we looked at whether the embodiment of an avatar resembling an elderly adult (seen from a first-person perspective and facing a virtual mirror) changed mentally represented physical activity in a motor imagery task performed by young adult participants (N = 52). To ensure that the impact of embodiment of an elderly avatar on the motor imagery task was not influenced by a potentially confounded stereotype assimilation effect (due to the mere presence of an avatar), a "young" avatar and an "elderly" avatar were always present together in the virtual environment-even though only one (the self-avatar) was embodied at a given time. We found that it took longer for the participants to perform the motor imagery task with the elderly self-avatar than with the young self-avatar. The more negative the participant's beliefs about motor activity in the elderly, the greater the observed effect of the avatar on motor imagery performance. We conclude that knowledge about the characteristics of an embodied avatar can modify the subject's level of mentally represented physical activity.


Assuntos
Envelhecimento/fisiologia , Imaginação/fisiologia , Atividade Motora/fisiologia , Desempenho Psicomotor/fisiologia , Estereotipagem , Adulto , Feminino , Humanos , Realidade Virtual , Adulto Jovem
13.
J Neurophysiol ; 123(1): 346-355, 2020 01 01.
Artigo em Inglês | MEDLINE | ID: mdl-31774351

RESUMO

Visually induced illusion of self-motion (vection) has been used as a tool to address neural correlates of visual-vestibular interaction. The extent to which vestibular cortical areas are deactivated during vection varies from one study to another. The main question in this study is whether such deactivation depends on the visual-vestibular conflict induced by visual motion. A visual motion about the line of sight (roll motion) induces a visual-canal conflict in upright and supine observers. An additional visual-otolith conflict arises in the upright position only, with the graviceptive inputs indicating that the head is stationary. A 96-channel electroencephalogram (EEG) was recorded in 21 participants exposed to roll motion in seated and supine positions. Meanwhile, perceptual state of self-motion was recorded. Results showed a transient decrease in the cortical sensorimotor networks' alpha activity at the onset of vection whatever the participant's position, and therefore the visual-vestibular conflict. During vection, an increase in alpha activity over parieto-occipital areas was observed in the upright condition, that is, in a condition of visual-otolith conflict. The modulation of alpha activity may be predictive of the illusion of self-motion but also may reflect the level of inhibition in the sensorimotor networks needed to reduce potential interference from vestibular conflicting inputs.NEW & NOTEWORTHY For the first time, we explored the neural correlates of different visuo-vestibular conflicts induced by visual motion using EEG. Our study highlighted a neuronal signature for illusory self-motion (vection) in the sensorimotor networks. Strong alpha activity may predict successful vection but also reflects the level of inhibition of sensorimotor networks needed to reduce potential interfering vestibular inputs. These findings would be of prime importance for simulator and virtual reality systems that induce vection.


Assuntos
Ritmo alfa/fisiologia , Eletroencefalografia , Cinestesia/fisiologia , Percepção de Movimento/fisiologia , Rede Nervosa/fisiologia , Córtex Sensório-Motor/fisiologia , Vestíbulo do Labirinto/fisiologia , Adolescente , Adulto , Conflito Psicológico , Feminino , Humanos , Masculino , Postura Sentada , Decúbito Dorsal/fisiologia , Adulto Jovem
14.
Neuroscience ; 416: 30-40, 2019 09 15.
Artigo em Inglês | MEDLINE | ID: mdl-31377453

RESUMO

Humans can recognize living organisms and understand their actions solely on the basis of a small animated set of well-positioned points of light, i.e. by recognizing biological motion. Our aim was to determine whether this type of recognition and integration also occurs during the perception of one's own movements. The participants (60 females) were immersed with a virtual reality headset in a virtual environment, either dark or illuminated, in which they could see a humanoid avatar from a first-person perspective. The avatar's forearms were either realistic or represented by three points of light. Embodiment was successfully achieved through a 1-min period during which either the realistic or point-light avatar's forearms faithfully reproduced voluntary flexion-extension movements. Then, the "virtual mirror paradigm" was used to evoke kinesthetic illusions. In this paradigm, a passive flexion-extension of the participant's left arm was coupled with the movements of the avatar's forearms. This combined visuo-proprioceptive stimulation, was compared with unimodal stimulation (either visual or proprioceptive stimulation only). We found that combined visuo-proprioceptive stimulation with realistic avatars evoked more vivid kinesthetic illusions of a moving right forearm than unimodal stimulations, regardless of whether the virtual environment was dark or illuminated. Kinesthetic illusions also occurred with point-light avatars, albeit less frequently and a little less intense, and only when the visual environment was optimal for slow motion detection of the point-light display (lit environment). We conclude that kinesthesia does not require visual access to an elaborate representation of a body segment. Access to biological movement can be sufficient.


Assuntos
Ilusões/fisiologia , Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Feminino , Humanos , Propriocepção/fisiologia , Interface Usuário-Computador , Realidade Virtual
15.
Conscious Cogn ; 73: 102761, 2019 08.
Artigo em Inglês | MEDLINE | ID: mdl-31200242

RESUMO

The feeling that a fake (e.g. rubber) hand belongs to a person's own body can be elicited by synchronously stroking the fake hand and the real hand, with the latter hidden from view. Here, we sought to determine whether visual motion signals from that incorporated rubber hand would provide relevant cues for sensing movement (i.e. kinesthesia). After 180 s of visuo-tactile synchronous or asynchronous stroking, the fake hand was moved along the lateral or the sagittal axis. After synchronous stroking, movement of the rubber hand induced illusory movement of the static (real) hand in the same direction; the illusion was slightly more frequent and more intense when the fake hand was moved along the sagittal axis. We therefore conclude that visual signals of motion originating from the rubber hand are integrated for kinesthesia by the central nervous system just as visual signals from the real hand are.


Assuntos
Mãos , Ilusões/fisiologia , Cinestesia/fisiologia , Percepção de Movimento/fisiologia , Percepção do Tato/fisiologia , Adulto , Sinais (Psicologia) , Feminino , Humanos , Masculino , Adulto Jovem
16.
Exp Brain Res ; 237(3): 611-623, 2019 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-30519897

RESUMO

Studies have found that extremely low-frequency (ELF, < 300 Hz) magnetic fields (MF) can modulate standing balance; however, the acute balance effects of high flux densities in this frequency range have not been systematically investigated yet. This study explores acute human standing balance responses of 22 participants exposed to magnetic induction at 50 and 100 mTrms (MF), and to 1.5 mA alternating currents (AC). The center of pressure displacement (COP) was collected and analyzed to investigate postural modulation. The path length, the area, the velocity, the power spectrum in low (< 0.5 Hz) and medium (0.5-2 Hz) bands have computed and showed the expected effect of the positive control direct current (DC) electric stimulation but failed to show any significant effect of the time-varying stimulations (AC and MF). However, we showed a significant biased stabilization effect on postural data from the custom experimental apparatus employed in this work, which might have neutralized the hypothesized results.


Assuntos
Campos Magnéticos , Equilíbrio Postural/fisiologia , Vestíbulo do Labirinto/fisiologia , Adulto , Estimulação Elétrica/instrumentação , Estimulação Elétrica/métodos , Feminino , Humanos , Masculino , Adulto Jovem
17.
PLoS One ; 13(8): e0203086, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30161207

RESUMO

The reflection of passive arm displacement in a mirror is a powerful means of inducing a kinaesthetic illusion in the static arm hidden behind the mirror. Our recent research findings suggest that this illusion is not solely visual in origin but results from the combination of visual and proprioceptive signals from the two arms. To determine the respective contributions of visual and proprioceptive signals to this illusion, we reproduced the mirror paradigm in virtual reality. As in the physical version of the mirror paradigm, one of the participant's arms (the left arm, in our study) could be flexed or extended passively. This movement was combined with displacements of the avatar's left and right forearms, as viewed in a first-person perspective through a virtual reality headset. In order to distinguish between visual and proprioceptive contributions, two unimodal conditions were applied separately: displacement of the avatar's forearms in the absence of physical displacement of the left arm (the visual condition), and displacement of the left forearm while the avatar's forearms were masked (the proprioceptive condition). Of the 34 female participants included in the study, 28 experienced a kinaesthetic mirror illusion in their static (right) arm. The strength of the illusion (expressed in terms of speed and duration) evoked by the bimodal condition was much higher than that observed in either of the two unimodal conditions. Our present results confirm that the involvement of visual signals in the mirror illusion-often considered as a prototypic visual illusion-has been overstated. The mirror illusion also involves non-visual signals (bilateral proprioceptive-somaesthetic signals, in fact) that interact with the visual signals and strengthen the kinaesthetic effect.


Assuntos
Imagem Corporal , Ilusões , Propriocepção , Realidade Virtual , Percepção Visual , Feminino , Lateralidade Funcional , Humanos , Ilusões/fisiologia , Propriocepção/fisiologia , Extremidade Superior/fisiologia , Percepção Visual/fisiologia , Adulto Jovem
18.
Neuroscience ; 388: 11-22, 2018 09 15.
Artigo em Inglês | MEDLINE | ID: mdl-30025862

RESUMO

Incorporation of a tool into the body schema is well established. Here, we assessed whether visual signals originating from the tool provide relevant cues for the perception of arm movements, as would signals originating from the arm holding it. Kinesthetic illusions were investigated by passively moving one arm (via a robotized manipulandum) and therefore the tool (a rake), using the mirror paradigm, with the reflected part being limited to the tool, the arm, or both. Illusory movements concerned the other arm, remaining static and hidden behind the mirror. In Experiments 1 and 3, participants held the same tools in their hands. Results showed that seeing the displacement of the reflected tool in the mirror induced kinesthetic mirror illusions in the hidden arm, similarly to seeing the reflected arm itself, though slightly reduced in terms of strength and occurrence frequency. In Experiment 2, participants held either the same objects in their hands (the rakes) or different ones (a rake, the image of which was reflected in the mirror, and a ball in the other hand). Results showed that mirror vision of the moving tool was not sufficient for mirror illusions to occur, the same tool in the two hands being an essential condition. Finally, in Experiment 3, we showed that neither prior practice nor active tool use was necessary for the tool mirror illusion to occur. Altogether, these results demonstrate that the visual cues originating from the held-tool are integrated for sensing arm movement.


Assuntos
Cinestesia , Percepção de Movimento , Destreza Motora , Braço , Feminino , Humanos , Ilusões , Masculino , Psicofísica , Robótica , Adulto Jovem
19.
PLoS One ; 13(3): e0193174, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29509762

RESUMO

Muscle-tendon vibration has often been used to study the contribution of proprioception to kinesthesia and postural control. This technique is known to simulate the lengthening of the vibrated muscle and, in the presence of balance constraints, evoke compensatory postural responses. The objective of the present study was to clarify the consequences of this stimulation on the dynamic features of whole-body movement perception in upright stance and in the absence of balance constraints. Eleven participants were restrained in a dark room on a motorized backboard that was able to tilt the upright body around the ankle joints. The participants were passively tilted backwards or forwards with a maximum amplitude of four degrees and at very low acceleration (thus preventing the semicircular canals from contributing to movement perception). In half the trials, the body displacement was combined with continuous vibration of the Achilles tendons, which simulates a forward tilt. Participants used a joystick to report when and in which direction they perceived their own whole-body movement. Our results showed that during backward whole-body displacement, the movement detection threshold (i.e. the minimum angular velocity required to accurately perceive passive displacement) was higher in the presence of vibration, whereas the accuracy rate (i.e. the proportion of the overall trial duration during which the movement was correctly indicated) was lower. Conversely, the accuracy rate for forward displacements was higher in the presence of vibration. In the absence of vibration, forward movement was detected earlier than backward movement. The simulated whole-body displacement evoked by Achilles tendon vibration was therefore able to either enhance or disrupt the perception of real, slow, whole-body tilt movements, depending on the congruence between the direction of real and simulated displacements.


Assuntos
Tendão do Calcâneo/fisiologia , Cinestesia/fisiologia , Percepção de Movimento/fisiologia , Equilíbrio Postural/fisiologia , Adulto , Feminino , Humanos , Masculino
20.
Biomed Res Int ; 2017: 6937328, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29201910

RESUMO

BACKGROUND: The well-known rubber hand paradigm induces an illusion by having participants feel the touch applied to a fake hand. In parallel, the kinesthetic mirror illusion elicits illusions of movement by moving the reflection of a participant's arm. Experimental manipulation of sensory inputs leads to emergence of these multisensory illusions. There are strong conceptual similarities between these two illusions, suggesting that they rely on the same neurophysiological mechanisms, but this relationship has never been investigated. Studies indicate that participants differ in their sensitivity to these illusions, which provides a possibility for studying the relationship between these two illusions. METHOD: We tested 36 healthy participants to confirm that there exist reliable individual differences in sensitivity to the two illusions and that participants sensitive to one illusion are also sensitive to the other. RESULTS: The results revealed that illusion sensitivity was very stable across trials and that individual differences in sensitivity to the kinesthetic mirror illusion were highly related to individual differences in sensitivity to the rubber hand illusion. CONCLUSIONS: Overall, these results support the idea that these two illusions may be both linked to a transitory modification of body schema, wherein the most sensitive people have the most malleable body schema.


Assuntos
Imagem Corporal/psicologia , Ilusões/fisiologia , Tato/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Mãos/fisiologia , Humanos , Ilusões/psicologia , Individualidade , Borracha , Adulto Jovem
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