RESUMO
Interest in the application of sewage sludge as amendments to grow trees has continued to increase, especially for fast-growing trees such as poplars. In this study, two-year field trial was conducted to determine the effects of compost sewage sludge (CSS) soil application on the distributions of metal and nutrient elements in poplars (Populusâ¯×â¯euramericana 'Guariento') and poplar growth. Soil was amended with one of four CSS treatments in both study years: control (2012, 2013: 0â¯t/ha), SS1 (2012: 7.5â¯t/ha, 2013: 15â¯t/ha), SS2 (2012: 15â¯t/ha, 2013: 30â¯t/ha), and SS3 (2012: 30â¯t/ha, 2013: 45â¯t/ha). During the two-year field trial period, CSS treatments significantly affected leaf K, Mg, Ni, Cr, and Pb contents and root P contents. The element contents in different plant parts responded differently to the different CSS application rates; microelement contents in roots and trace element contents in leaves were significantly affected by the high sludge treatment. The CSS application significantly influenced Ca, Na, Cu, Ni, and Pb accumulation in aerial parts of poplar and the distributions of N, S, Ni, Mg, and P between roots and leaves or stems, and significantly increased the diameter at breast height (DBH) of poplars by 2.4-18.6%. The CSS application of 15â¯t/ha per year resulted in the largest average increase in DBH of 11.1%; therefore, it could be considered as the most suitable application rate. In summary, CSS application can improve nutrition uptake in various parts of poplars and promote the growth of poplar. Poplar forest amendment is a good CSS disposal strategy.
Assuntos
Metais Pesados/análise , Populus/química , Poluentes do Solo/análise , Eliminação de Resíduos Líquidos , Agricultura , Compostagem , Nitrogênio/análise , Fósforo/análise , Folhas de Planta/química , Esgotos , SoloRESUMO
OBJECTIVE: To study crave-related cerebral regions induced by game figure cues in online game addicts. fMRI brain imaging was done when the subjects were shown picture cues of the WoW (World of Warcraft, Version: 4.1.014250) game. METHODS: 10 male addicts of WoW were selected as addicts' group, and 10 other healthy male non-addicts who were matched by age, were used as non-game addicts' group. All volunteers participated in fMRI paradigms. WoW associated cue pictures and neutral pictures were shown. We examined functional cerebral regions activated by the pictures with 3.0 T Philips MRI. The imaging signals' database was analyzed by SPM5. The correlation between game craving scores and different image results were assessed. RESULTS: When the game addicts watch the pictures, some brain areas show increased signal activity namely: dorsolateral prefrontal cortex, bilateral temporal cortex, cerebellum, right inferior parietal lobule, right cuneus, right hippocampus, parahippocampal gyrus, left caudate nucleus. But in these same brain regions we did not observe remarkable activities in the control group. Differential image signal densities of the addict group were subtracted from the health control group, results of which were expressed in the bilateral dorsolateral prefrontal cortex, anterior cingulate cortex, inferior parietal lobe and inferior temporal gyrus, cerebellum, right insular and the right angular gyrus. The increased imaging signal densities were significant and positively correlated with the craving scale scores in the bilateral prefrontal cortex, anterior cingulate cortex and right inferior parietal lobe. CONCLUSIONS: Craving of online game addicts was successfully induced by game cue pictures. Crave related brain areas are: dorsolateral prefrontal cortex, anterior cingulate cortex, and right inferior parietal lobe. The brain regions are overlapped with cognitive and emotion related processing brain areas.