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OBJECTIVES: (1) Determine the validity of instantaneous speed and acceleration and (2) the variation in validity over time (multiple sessions) for global navigation satellite systems (GNSS) devices. DESIGN: Repeated measures. METHODS: 10-Hz GNSS devices from Statsports (nâ¯=â¯2, Apex Pro) and Catapult (nâ¯=â¯2, Vector S7) were examined, whilst a speed laser manufactured by MuscleLab (nâ¯=â¯1, LaserSpeed) was the criterion measure, sampling at 2.56â¯kHz, with data exported at 1000â¯Hz. Ten participants completed 40â¯m sprinting and changes of pace on three separate days. Root mean square error (RMSE) was used to assess the magnitude and direction of the difference between GNSS and criterion measures (instantaneous speed, instantaneous acceleration). Linear mixed models were built to assess the difference in validity across days. RESULTS: RMSE ranged from 0.14 to 0.21â¯m·s-1 and 0.22 to 0.47â¯m·s-2 for speed and acceleration, respectively showing strong agreement. There were small variations in the agreement to criterion between days for both devices for speed (Catapult RMSEâ¯=â¯0.12 to 21â¯m·s-1; Statsports RMSEâ¯=â¯0.14 to 0.17â¯m·s-1) and for acceleration (Catapult RMSEâ¯=â¯0.26 to 0.47â¯m·s-2; Statsports RMSEâ¯=â¯0.22 to 0.43â¯m·s-2) across all movements. There was a negative linear relationship between speed and acceleration error as speed increased. CONCLUSIONS: Wearable microtechnology devices from Catapult (Vector S7) and Statsports (Apex Pro) have suitable validity when measuring instantaneous speed and acceleration across multiple days. There may be small variations during different sessions and over the speed spectrum.
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Aceleração , Sistemas de Informação Geográfica , Humanos , Reprodutibilidade dos Testes , Movimento , LasersRESUMO
OBJECTIVES: (1) Determine the inter-device and inter-manufacturer reliability; and (2) investigate the variation in reliability over time for common global navigation satellite systems. DESIGN: Repeated measures. METHODS: A total of twenty 10-Hz devices manufactured by StatSports (nâ¯=â¯10, Apex Pro; StatSports, Newry, Ireland) and Catapult Sports (nâ¯=â¯10, Vector S7; Catapult Sports, Melbourne, Australia) were towed on a sprint sled during 8â¯×â¯40-minute team sport movement protocol over a 4-week period. The coefficient of variations for distance, velocity and acceleration/deceleration metrics were calculated to show dispersion of the data relative to the mean or median for each manufacturer and interpreted as good, ≤5%; moderate, <10%; and poor, coefficient of variation ≥10%. The coefficient of variation range described the variation in reliability and was interpreted as small, ≤5%; moderate, <10% and large, ≥10%. Inter-manufacturer agreement was represented as a Cohen d (±95% confidence interval) standardised effect size. RESULTS: Inter-device reliability for distance, peak velocity and average acceleration was good (coefficient of variationâ¯=â¯0.1 to 3.9%) for both manufacturers, with small variation across sessions. For most threshold-based acceleration and deceleration counts, StatSports devices showed good to moderate reliability, with moderate variation across sessions; Catapult showed good to poor reliability, with large variation across sessions. Inter-manufacturer agreement demonstrated moderate to very large effect sizes reported for most metrics. CONCLUSIONS: Reliability was suitable and consistent for measures of distance, velocity, and average acceleration. StatSports devices generally possessed suitable reliability and consistency for threshold-based accelerations and decelerations, though Catapult devices did not. Most metrics should not be compared between manufacturers.
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Desempenho Atlético , Corrida , Aceleração , Sistemas de Informação Geográfica , Humanos , Movimento , Reprodutibilidade dos Testes , Esportes de EquipeRESUMO
ABSTRACT: Crang, ZL, Hewitt, A, Scott, TJ, Kelly, VG, and Johnston, RD. Relationship between pre-season training load, match performance and match activities in professional rugby league. J Strength Cond Res 36(9): 2581-2588, 2022-This study aimed to establish the relationship between preseason training loads, technical match performance, and physical match activities in rugby league. Twenty-two professional rugby league players (age: 24.7 ± 4.0 years; height: 184.3 ± 4.7 cm; and body mass: 101.1 ± 9.9 kg) participated in the study. Training loads and physical match activities were monitored using global positioning systems. Total distance (m), high-speed running distance (VT 1IFT ; distance covered above estimated first ventilatory threshold [≥68% of 30-15 intermittent fitness test]) and total session rating of perceived exertion from all field-based (32.5 ± 8.5) and gym-based sessions (39.1 ± 12.5) were used to quantify preseason loads. Physical match activities were measured as total and high-speed running distance relative to individual playing time, whereas technical match activities and performance scores were used to evaluate individual match performance. To examine the relationship between physical match activities, technical performance, and preseason load, Pearson's correlation coefficients were quantified for each in-season game before performing a Fisher Z Transformation. Preseason high-speed running distance was positively associated with high-speed match activities ( r = 0.34-0.51), whereas negatively associated with technical performance scores ( r = -0.51 to -0.35) and hit up m·min -1 of match-play ( r = -0.30 to -0.17). It seems high speed running performed in the preseason period positively influences in-season physical match activity profiles, however, are unlikely to positively impact technical match performance.
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Desempenho Atlético , Futebol Americano , Corrida , Adulto , Sistemas de Informação Geográfica , Humanos , Rugby , Adulto JovemRESUMO
BACKGROUND: Technology has long been used to track player movements in team sports, with initial tracking via manual coding of video footage. Since then, wearable microtechnology in the form of global and local positioning systems has provided a less labour-intensive way of monitoring movements. As such, there has been a proliferation in research pertaining to these devices. OBJECTIVE: A systematic review of studies that investigate the validity and/or reliability of wearable microtechnology to quantify movement and specific actions common to intermittent team sports. METHODS: A systematic search of CINAHL, MEDLINE, and SPORTDiscus was performed; studies included must have been (1) original research investigations; (2) full-text articles written in English; (3) published in a peer-reviewed academic journal; and (4) assessed the validity and/or reliability of wearable microtechnology to quantify movements or specific actions common to intermittent team sports. RESULTS: A total of 384 studies were retrieved and 187 were duplicates. The titles and abstracts of 197 studies were screened and the full texts of 88 manuscripts were assessed. A total of 62 studies met the inclusion criteria. Additional 10 studies, identified via reference list assessment, were included. Therefore, a total of 72 studies were included in this review. CONCLUSION: There are many studies investigating the validity and reliability of wearable microtechnology to track movement and detect sport-specific actions. It is evident that for the majority of metrics, validity and reliability are multi-factorial, in that it is dependent upon a wide variety of factors including wearable technology brand and model, sampling rate, type of movement performed (e.g., straight line, change of direction) and intensity of movement (e.g., walk, sprint). Practitioners should be mindful of the accuracy and repeatability of the devices they are using when making decisions on player training loads.
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Esportes , Dispositivos Eletrônicos Vestíveis , Humanos , Microtecnologia , Reprodutibilidade dos Testes , Esportes de EquipeRESUMO
Johnston, RD, Hewitt, A, and Duthie, G. Validity of real-time ultra-wideband global navigation satellite system data generated by a wearable microtechnology unit. J Strength Cond Res 34(7): 2071-2075, 2020-This study aimed to determine the validity of real-time ultra-wideband data generated by a wearable microtechnology unit during rugby league training sessions using a repeated-measures crossover study. Twenty-four semiprofessional rugby league players wore a commercially available microtechnology device (StatSports Apex, Newry, Northern Ireland) during 10 training sessions. Total distance; moderate-speed running (3.6-4.9 m·s); high-speed running (5.0-6.9 m·s); very high-speed running (≥7 m·s); maximum velocity (m·s); the number of high-intensity accelerations (≥2.78 m·s) and decelerations (≥-2.78 m·s); dynamic stress load (AU); and high metabolic load distance (m) were recorded in real time through an Apex beacon over a secured wireless network before being exported to a csv file at the end of the session. The data were then downloaded to a computer after event. To determine the validity of the real-time data, they were compared with the postevent downloaded data using coefficient of variation and Pearson's correlation coefficient. There was almost perfect agreement between real-time and postevent downloaded data for all variables reported. The overall bias effect size scores were all trivial, ranging from 0.00 for total distance and high-speed running up to -0.12 for maximal velocity; Pearson's correlations were either perfect or nearly perfect (r = 0.98-1.00). Irrespective of the movement speed, the data collected by these devices in real time show excellent levels of agreement with postevent downloaded data.
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Futebol Americano/fisiologia , Sistemas de Informação Geográfica/instrumentação , Microtecnologia/instrumentação , Dispositivos Eletrônicos Vestíveis/normas , Aceleração , Adulto , Desempenho Atlético/fisiologia , Estudos Cross-Over , Humanos , Masculino , Movimento , Reprodutibilidade dos Testes , Corrida/fisiologia , Adulto JovemRESUMO
Abstract Movement patterns in elite men's soccer have been reported in depth, but less research exists for women's soccer. Aims of the study were to identify the movement profiles of elite women soccer players in international competition and examine the effect the level of opposition, based on Federation Internationale de Football Association (FIFA) rankings, had on the physical demands of the game. MinimaxX athlete tracking devices were used by 15 players during 13 international matches against opponent teams of varying ability. Total distance covered averaged 9292 ± 175 m. There was a decrease in high-intensity running (HIR) in the 60- to 75-min and 75- to 90-min periods compared to the 0- to 15-min period of 22.4% and 26.1%, respectively (P = 0.022, P = 0.004) although sprint distances remained unchanged across game periods. HIR distances covered were significantly greater for midfielders versus defenders, while defenders had lower sprinting compared to both midfielders and attackers. Stronger opponents elicited less HIR and greater low-speed activity (LSA) compared to playing teams of similar or lower ranking. These results are important to coaches to prepare players for international competition and show the differing demands required depending on the ability of the opponents.
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Using a video-based time-motion analysis system, a semi-automatic multiple-camera system, and two commercially available GPS systems (GPS-1; 5 Hz and GPS-2; 1 Hz), we compared activity pattern and fatigue development in the same football match. Twenty football players competing in the Spanish second and third divisions participated in the study. Total distance covered during the match for the four systems was as follows: 10.83 + or - 0.77 km (semi-automatic multiple-camera system, n = 20), 9.51 + or - 0.74 km (video-based time-motion analysis system, n = 17), 10.72 + or - 0.70 km (GPS-1, n = 18), and 9.52 + or - 0.89 km (GPS-2, n = 13). Distance covered by high-intensity running for the four systems was as follows: 2.65 + or - 0.53 km (semi-automatic multiple-camera system), 1.61 + or - 0.37 km (video-based time-motion analysing system), 2.03 + or - 0.60 km (GPS-1), and 1.66 + or - 0.44 km (GPS-2). Distance covered by sprinting for the four systems was as follows: 0.38 + or - 0.18 km (semi-automatic multiple-camera system), 0.42 + or - 0.17 km (video-based time-motion analysing system), 0.37 + or - 0.19 km (GPS-1), and 0.23 + or - 0.16 km (GPS-2). All four systems demonstrated greater (P < 0.05) total distance covered and high-intensity running in the first 15-min period and less (P < 0.05) total distance covered and high-intensity running during the last 15-min period than all other 15-min intervals, with a reduction (P < 0.05) in high-intensity running from the first to the last 15-min period of 46 + or - 19%, 37 + or - 26%, 50 + or - 26%, and 45 + or - 27% for the semi-automatic multiple-camera system, video-based time-motion analysis system, GPS-1, and GPS-2, respectively. Our results show that the four systems were able to detect similar performance decrements during a football game and can be used to study game-induced fatigue. Rather large between-system differences were present in the determination of the absolute distances covered, meaning that any comparisons of results between different match analysis systems should be done with caution.
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Desempenho Atlético , Fadiga , Corrida , Futebol , Estudos de Tempo e Movimento , Adolescente , Adulto , Futebol Americano , Sistemas de Informação Geográfica , Humanos , Gravação em Vídeo , Adulto JovemRESUMO
Repeated sprint testing is gaining popularity in team sports, but the methods of data analysis and relationships to speed and endurance qualities are not well described. We compared three different methods for analyzing repeated sprint test results, and we quantified relationships between repeated sprints, short sprints, and endurance test scores. Well-trained male junior Australian Football players (n = 60, age 18.1 +/- 0.4 years, height 1.88 +/- 0.07 m, mass 82.0 +/- 8.1 kg; mean +/- SD) completed a 6 x 30-m repeated sprint running test on a 20-second cycle, a 20-m sprint test (short sprint), and the 20-m multistage shuttle run for endurance. Repeated sprint results were evaluated in three ways: total time for all six sprints (TOTAL), percent change from predicted times (PRED) from the fastest 30-m sprint time, and percent change from first to last sprint (CHANGE). We observed a very large decrement (CHANGE 6.3 +/- 0.7%, mean +/- 90% confidence limits) in 30-m performance from the first to last sprint (4.16 +/- 0.10 to 4.42 +/- 0.11 seconds, mean +/- SD). Results from TOTAL were highly correlated with 20-m sprint and 20-m multistage shuttle run tests. Performance decrements calculated by PRED were highly correlated with TOTAL (r = 0.91), but neither method was directly comparable with CHANGE (r = -0.23 and r = 0.12 respectively). TOTAL was moderately correlated with fastest 20-m sprint time (r = 0.66) but not the 20-m multistage shuttle run (r = -0.20). Evaluation of repeated sprint testing is sensitive to the method of data analysis employed. The total sprint time and indices of the relative decrement in performance are not directly interchangeable. Repeated sprint ability seems more related to short sprint qualities than endurance fitness.