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BACKGROUND: Social prescribing is gaining traction internationally. It is an approach which seeks to address non-medical and health-related social needs through taking a holistic person-centred and community-based approach. This involves connecting people with and supporting them to access groups and organisations within their local communities. It is hoped that social prescribing might improve health inequities and reduce reliance on healthcare services. In the UK, social prescribing link workers have become core parts of primary care teams. Despite growing literature on the implementation of social prescribing, to date there has been no synthesis that develops a theoretical understanding of the factors that shape link workers' experiences of their role. METHODS: We undertook a meta-ethnographic evidence synthesis of qualitative literature to develop a novel conceptual framework that explains how link workers experience their roles. We identified studies using a systematic search of key databases, Google alerts, and through scanning reference lists of included studies. We followed the eMERGe guidance when conducting and reporting this meta-ethnography. RESULTS: Our synthesis included 21 studies and developed a "line of argument" or overarching conceptual framework which highlighted inherent and interacting tensions present at each of the levels that social prescribing operates. These tensions may arise from a mismatch between the policy logic of social prescribing and the material and structural reality, shaped by social, political, and economic forces, into which it is being implemented. CONCLUSIONS: The tensions highlighted in our review shape link workers' experiences of their role. They may call into question the sustainability of social prescribing and the link worker role as currently implemented, as well as their ability to deliver desired outcomes such as reducing health inequities or healthcare service utilisation. Greater consideration should be given to how the link worker role is defined, deployed, and trained. Furthermore, thought should be given to ensuring that the infrastructure into which social prescribing is being implemented is sufficient to meet needs. Should social prescribing seek to improve outcomes for those experiencing social and economic disadvantage, it may be necessary for social prescribing models to allow for more intensive and longer-term modes of support.
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Antropologia Cultural , Humanos , Reino UnidoRESUMO
MOTIVATION: Social influence and contact networks are extremely important for understanding health behaviour and the spread of disease. Yet, most traditional software tools are not optimized to capture these data, making measurement of personal networks challenging. Our team developed Network Canvas to provide an end-to-end workflow with intuitive interfaces to enable researchers to design and conduct network interviews. IMPLEMENTATION: Network Canvas consists of three applications (Architect, Interviewer and Server). All applications are written in JavaScript and run on Windows, macOS and Linux; Interviewer also runs on Android and iOS. GENERAL FEATURES: Network Canvas substantially reduces the complexity and technical knowledge required to collect network data via three point-and-click applications. The tool has wide applicability for measuring contact and social influence networks in epidemiology. AVAILABILITY: Network Canvas is open source and freely available [networkcanvas.com] under the GNU General Public License 3.
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Rede Social , Software , Comportamentos Relacionados com a Saúde , HumanosRESUMO
Sexting has generated considerable public and professional interest with concerns centring on young people, and potential harms to mental and sexual health. Little research thus far has explored the practice among adults and none has focused on the cultural norms relating to the emotional experience of sexting across different ages and genders. We conducted 40 semi-structured interviews with a diverse sample of adults aged 18-59 years in Britain on the role of digital technologies in participants' sexual lives. In this paper, we draw on the accounts of 34 people with experience of sexting. We identified three main themes in participants' accounts related to the emotional aspects of sexting: (1) trust, (2) desire/intimacy and (3) shame. Under each theme, we identified motivations, 'feeling rules', and examples of 'emotion work' relating to the self, the other and the dyad. We conclude that there are shared cultural norms that constitute what appropriate sexting should feel like. Interventions aiming to minimise harms arising from sexting need to build on commonly held cultural conventions regarding the 'rules of the game' concerning feelings as well as behaviours.
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Comportamento do Adolescente , Envio de Mensagens de Texto , Humanos , Masculino , Adulto , Feminino , Adolescente , Comportamento Sexual/psicologia , Parceiros Sexuais , Emoções , Motivação , Comportamento do Adolescente/psicologiaRESUMO
Once perceived as a means for those unsuccessful at traditional dating, online dating has become normalized as a way to seek sexual or romantic partners. In 2019, we interviewed 40 British adults on the role of digital technologies in their sexual lives; this paper draws on the accounts of 22 who had used such technologies for seeking partners. We analyzed qualitative accounts of online partner seeking as a social practice, drawing on a sample diverse in age, gender and sexual orientation, and informed by sexual script and social practice theory. Our theoretically informed analysis emphasized the multiple meanings and goals involved, the affordances of the technology and individuals' skills. Our study provided several novel contributions. Young heterosexual people commonly used general social media, rather than dating apps, to meet partners; meeting partners often involved complex interplays between online and offline networks and encounters. Risks were defined not merely in relation to "risky others" but in terms of one's own actions or attitudes. Participants deployed various skills in minimizing harms such as non-consensual sharing of intimate images, and used self-care skills such as setting limits to engagement.
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Comportamento Sexual , Parceiros Sexuais , Adulto , Feminino , Heterossexualidade , Humanos , Estilo de Vida , MasculinoRESUMO
Oxford COVID-19 Database (OxCOVID19 Database) is a comprehensive source of information related to the COVID-19 pandemic. This relational database contains time-series data on epidemiology, government responses, mobility, weather and more across time and space for all countries at the national level, and for more than 50 countries at the regional level. It is curated from a variety of (wherever available) official sources. Its purpose is to facilitate the analysis of the spread of SARS-CoV-2 virus and to assess the effects of non-pharmaceutical interventions to reduce the impact of the pandemic. Our database is a freely available, daily updated tool that provides unified and granular information across geographical regions. Design type Data integration objective Measurement(s) Coronavirus infectious disease, viral epidemiology Technology type(s) Digital curation Factor types(s) Sample characteristic(s) Homo sapiens.
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COVID-19/epidemiologia , Bases de Dados Factuais , SARS-CoV-2/fisiologia , COVID-19/terapia , COVID-19/transmissão , Programas Governamentais , Humanos , Cooperação Internacional , Pandemias , Tempo (Meteorologia)RESUMO
With video game use widely accepted and practiced in a wide variety of households worldwide, it is important for researchers to understand links between video game use and romantic relational experiences. Although unexplored within gaming literature, previous research has indicated the importance of attitudes of acceptance or approval within the couple relationship with acceptance of a partner's specific behavior being linked to relational outcomes. Using dyadic data from 6,756 couples (n = 13,512) from 16 different countries, an actor-partner interdependence moderating model was employed to evaluate how acceptance of video game use moderated the link between video game use and dyadic adjustment, while controlling for mental health, relational characteristics, and other demographic variables. Results indicate that higher reports of individual video game use were linked with improved rates of partner dyadic adjustment. Furthermore, results indicated that partner-interaction effects for acceptance of video game use moderated the relationships between video game use and dyadic adjustment. This supports the importance of considering contextual factors when examining gaming use and its links with other constructs.
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Características da Família , Relações Interpessoais , Jogos de Vídeo/psicologia , Humanos , Modelos PsicológicosRESUMO
This paper examines the stability of egocentric networks as reported over time using a novel touchscreen-based participant-aided sociogram. Past work has noted the instability of nominated network alters, with a large proportion leaving and reappearing between interview observations. To explain this instability of networks over time, researchers often look to structural embeddedness, namely the notion that alters are connected to other alters within egocentric networks. Recent research has also asked whether the interview situation itself may play a role in conditioning respondents to what might be the appropriate size and shape of a social network, and thereby which alters ought to be nominated or not. We report on change in these networks across three waves and assess whether this change appears to be the result of natural churn in the network or whether changes might be the result of factors in the interview itself, particularly anchoring and motivated underreporting. Our results indicate little change in average network size across waves, particularly for indirect tie nominations. Slight, significant changes were noted between waves one and two particularly among those with the largest networks. Almost no significant differences were observed between waves two and three, either in terms of network size, composition, or density. Data come from three waves of a Chicago-based panel study of young men who have sex with men.
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Lesbian, gay, bisexual, transgender, and queer (LGBTQ) youth and young adults almost inevitably "come out", or self-disclose their identity to others. Some LGBTQ youth are more uniformly "out", while others may disclose to some groups but not others. This selective disclosure is complicated on real name social media sites, which tend to encourage a unified presentation of self across social contexts. We explore these complications with a cohort of LBGTQ youth on Facebook (N = 199, Mage = 24.13). Herein we ask: How do LBGTQ youth manage the disclosure of their sexual orientation and/or gender identity to different people in their lives? Further, are there identifiable differences in the online social network structure for LGBTQ youth who manage outness in different ways? Finally, how do LGBTQ young people describe their experiences on Facebook? We answer these questions using a mixed methods approach, combining statistical cluster analysis, network visualization, and qualitative data. Our findings illustrate patterns in network structure by outness cluster type, highlighting both the work involved in managing one's online identity as well as the costs to (semi-) closeted individuals including a considerably lower overall network connectivity. In particular, outness to family characterized LGBTQ young people's experiences on Facebook.
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Minorias Sexuais e de Gênero/psicologia , Sexualidade/psicologia , Mídias Sociais , Adulto , Revelação , Feminino , Identidade de Gênero , Humanos , Masculino , Redes Sociais Online , Adulto JovemRESUMO
This study examined the impact of technology on couples in committed relationships through the lens of the couple and technology framework. Specifically, we used data from 6,756 European couples to examine associations between online boundary crossing, online intrusion, relationship satisfaction, and partner responsiveness. The results suggest that participants' reports of online boundary crossing were linked with lower relationship satisfaction and partner responsiveness. Also, lower relationship satisfaction and partner responsiveness were associated with increased online boundary crossing. The results suggest that men, but not women, who reported greater acceptability for online boundary crossing were more likely to have partners who reported lower relationship satisfaction in their relationships. Implications for clinicians, relationship educators, and researchers are discussed.
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Comunicação , Internet , Relações Interpessoais , Satisfação Pessoal , Cônjuges/psicologia , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Adulto JovemRESUMO
While much social network data exists online, key network metrics for high-risk populations must still be captured through self-report. This practice has suffered from numerous limitations in workflow and response burden. However, advances in technology, network drawing libraries and databases are making interactive network drawing increasingly feasible. We describe the translation of an analog-based technique for capturing personal networks into a digital framework termed netCanvas that addresses many existing shortcomings such as: 1) complex data entry; 2) extensive interviewer intervention and field setup; 3) difficulties in data reuse; and 4) a lack of dynamic visualizations. We test this implementation within a health behavior study of a high-risk and difficult-to-reach population. We provide a within-subjects comparison between paper and touchscreens. We assert that touchscreen-based social network capture is now a viable alternative for highly sensitive data and social network data entry tasks.