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BACKGROUND: Classical matrix game models aim to find the endpoint of behavioural evolution for a set of fixed possible interaction outcomes. Here, we introduce an evolutionary model in which not only the players' strategies but also the payoff matrix evolves according to natural selection. RESULTS: We start out from the hawk-dove matrix game and, in a way that is consistent with the monomorphic model setup of Maynard Smith and Price, introduce an evolving phenotypic trait that quantifies fighting ability and determines the probability of winning and the cost of losing escalated hawk-hawk fights. We define evolutionarily stable phenotypes as consisting of an evolutionarily stable strategy and an evolutionarily stable trait, which in turn describes a corresponding evolutionarily stable payoff matrix. CONCLUSIONS: We find that the maximal possible cost of escalating fights remains constant during evolution assuming a separation in the time scales of fast behavioural and slow trait selection, despite the fact that the final evolutionarily stable phenotype maximizes the payoff of hawk-hawk fights. Our results mirror the dual nature of Darwinian evolution whereby the criteria of evolutionary success, as well as the successful phenotypes themselves, are a product of natural selection.
Assuntos
Evolução Biológica , Teoria dos Jogos , Seleção Genética , Animais , Fenótipo , Modelos BiológicosRESUMO
The effect of entropy at low noises is investigated in five-strategy logit-rule-driven spatial evolutionary potential games exhibiting two-fold or three-fold degenerate ground states. The non-zero elements of the payoff matrix define two subsystems which are equivalent to an Ising or a three-state Potts model depending on whether the players are constrained to use only the first two or the last three strategies. Due to the equivalence of these models to spin systems, we can use the concepts and methods of statistical physics when studying the phase transitions. We argue that the greater entropy content of the Ising phase plays an important role in its stabilization when the magnitude of the Potts component is equal to or slightly greater than the strength of the Ising component. If the noise is increased in these systems, then the presence of the higher entropy state can cause a kind of social dilemma in which the players' average income is reduced in the stable Ising phase following a first-order phase transition.
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Multistrategy evolutionary games are studied on a square lattice when the pair interactions are composed of coordinations between strategy pairs and an additional term with self-dependent payoff. We describe a method for determining the strength of each elementary coordination component in n-strategy potential games. Using analytical and numerical methods, the presence and absence of Ising-type order-disorder phase transitions are studied when a single pair coordination is extended by some types of self-dependent elementary games. We also introduce noise-dependent three-strategy equivalents of the n-strategy elementary coordination games.
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We study multiagent logit-rule-driven evolutionary games on a square lattice whose pair interactions are composed of a maximal number of nonoverlapping elementary coordination games describing Ising-type interactions between just two of the available strategies. Using Monte Carlo simulations we investigate the macroscopic noise-level-dependent behavior of the two- and three-pair games and the critical properties of the continuous phase transtitions these systems exhibit. The four-strategy game is shown to be equivalent to a system that consists of two independent and identical Ising models.
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The multiagent evolutionary games on a lattice are equivalent to a kinetic Ising model if the uniform pair interactions are defined by a two-strategy coordination game and the logit rule controls the strategy updates. Now we extend this model by allowing the players to use additional neutral strategies that provide zero payoffs for both players if one of them selects one of the neutral strategies. In the resulting n-strategy evolutionary games the analytical methods and numerical simulations indicate continuous order-disorder phase transitions when increasing the noise level if n does not exceed a threshold value. For larger n the system exhibits a first order phase transition at a critical noise level decreasing asymptotically as 2/ln(n).
RESUMO
The chronic recurrent multifocal osteomyelitis has been reported very rarely in the literature. However, its significance must be emphasized, because it is a spontaneously healing, benign disease, as compared to the classical forms of osteomyelitis. It leaves behind almost no residual symptoms, and many operations, long antimicrobial therapy may be avoided by diagnosing it. In this case report the authors provide the review of the disease through the history of a 9-year-old boy.