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1.
Ergonomics ; : 1-20, 2024 Apr 29.
Artigo em Inglês | MEDLINE | ID: mdl-38685828

RESUMO

There is a lack of a clear and consistent definition of human-centricity in Industry 5.0. This study identified the definition of human-centricity in Industry 5.0 through a systematic literature review and used it to assess the readiness of Ergonomics/Human Factors communities in the UK. The assessment of the communities readiness was conducted by reviewing UK accredited courses and events of three professional bodies; and interviewing practitioners (n = 8). Eleven themes were identified as elements of human-centricity from the thematic analysis of 30 publications. Gaps that had to be addressed to better equip UK practitioners to support the realisation of human-centricity in Industry 5.0 were also identified.


The meaning of human-centricity in Industry 5.0 and its bearing on Ergonomics/Human Factors communities are not fully understood. Eleven themes that define human-centricity in Industry 5.0 are extracted. Gaps that have to be addressed by Ergonomics/Human Factors communities in UK are also identified.

2.
Health Data Sci ; 4: 0103, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38486622

RESUMO

Importance: Narrative medicine (NM), in which patient stories play a crucial role in their diagnosis and treatment, can potentially support a more holistic approach to patient care than traditional scientific ones. However, there are some challenges in the implementation of narrative medicine, for example, differences in understanding illnesses between physicians and patients and physicians' increased workloads and overloaded schedules. This paper first presents a review to explore previous visualization research for narrative medicine to bridge the gap between visualization researchers and narrative medicine experts and explore further visualization opportunities. Highlights: The review is conducted from 2 perspectives: (a) the contexts and domains in which visualization has been explored for narrative medicine and (b) the forms and solutions applied in these studies. Four applied domains are defined, including understanding patients from narrative records, medical communication, medical conversation training in education, and psychotherapy and emotional wellness enhancement. Conclusions: A future work framework illustrates some opportunities for future research, including groups of specific directions and future points for the 4 domains and 3 technological exploration opportunities (combination of narrative and medical data visualization, task-audience-based visual storytelling, and user-centered interactive visualization). Specifically, 3 directions of future work in medical communication (asynchronous online physician-patient communication, synchronous face-to-face medical conversation, and medical knowledge dissemination) were concluded.

3.
Appl Ergon ; 78: 184-196, 2019 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-31046950

RESUMO

Touchscreen Human-Machine Interfaces (HMIs) are a well-established and popular choice to provide the primary control interface between driver and vehicle, yet inherently demand some visual attention. Employing a secondary device with the touchscreen may reduce the demand but there is some debate about which device is most suitable, with current manufacturers favouring different solutions and applying these internationally. We present an empirical driving simulator study, conducted in the UK and China, in which 48 participants undertook typical in-vehicle tasks utilising either a touchscreen, rotary-controller, steering-wheel-controls or touchpad. In both the UK and China, the touchscreen was the most preferred/least demanding to use, and the touchpad least preferred/most demanding, whereas the rotary-controller was generally favoured by UK drivers and steering-wheel-controls were more popular in China. Chinese drivers were more excited by the novelty of the technology, and spent more time attending to the devices while driving, leading to an increase in off-road glance time and a corresponding detriment to vehicle control. Even so, Chinese drivers rated devices as easier-to-use while driving, and felt that they interfered less with their driving performance, compared to their UK counterparts. Results suggest that the most effective solution (to maximise performance/acceptance, while minimising visual demand) is to maintain the touchscreen as the primary control interface (e.g. for top-level tasks), and supplement this with a secondary device that is only enabled for certain actions; moreover, different devices may be employed in different cultural markets. Further work is required to explore these recommendations in greater depth (e.g. during extended or real-world testing), and to validate the findings and approach in other cultural contexts.


Assuntos
Condução de Veículo , Automóveis , Comportamento do Consumidor , Interface Usuário-Computador , Adulto , Nível de Alerta , China , Simulação por Computador , Comparação Transcultural , Desenho de Equipamento , Feminino , Humanos , Masculino , Sistemas Homem-Máquina , Pessoa de Meia-Idade , Prazer , Inquéritos e Questionários , Análise e Desempenho de Tarefas , Reino Unido , Carga de Trabalho , Adulto Jovem
4.
Appl Ergon ; 56: 34-51, 2016 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-27184309

RESUMO

Heuristics evaluation is frequently employed to evaluate usability. While general heuristics are suitable to evaluate most user interfaces, there is still a need to establish heuristics for specific domains to ensure that their specific usability issues are identified. This paper presents a comprehensive review of 70 studies related to usability heuristics for specific domains. The aim of this paper is to review the processes that were applied to establish heuristics in specific domains and identify gaps in order to provide recommendations for future research and area of improvements. The most urgent issue found is the deficiency of validation effort following heuristics proposition and the lack of robustness and rigour of validation method adopted. Whether domain specific heuristics perform better or worse than general ones is inconclusive due to lack of validation quality and clarity on how to assess the effectiveness of heuristics for specific domains. The lack of validation quality also affects effort in improving existing heuristics for specific domain as their weaknesses are not addressed.


Assuntos
Desenho de Equipamento , Arquitetura de Instituições de Saúde , Heurística , Software , Humanos
5.
Appl Ergon ; 53 Pt B: 323-30, 2016 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-26164106

RESUMO

Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed the use of VR across a number of applications, including design, manufacturing, and training. This paper describes interviews with 11 engineers and employees of allied disciplines from an automotive manufacturer about their current physical and virtual properties and processes. The results guided a review of research findings and scientific advances from the academic literature, which formed the basis of recommendations for future developments of VR technologies and applications. These include: develop a greater range of virtual contexts; use multi-sensory simulation; address perceived differences between virtual and real cars; improve motion capture capabilities; implement networked 3D technology; and use VR for market research.


Assuntos
Automóveis , Interface Usuário-Computador , Condução de Veículo , Simulação por Computador , Desenho de Equipamento/métodos , Desenho de Equipamento/tendências , Ergonomia , Humanos , Imageamento Tridimensional , Entrevistas como Assunto
6.
Appl Ergon ; 48: 240-51, 2015 May.
Artigo em Inglês | MEDLINE | ID: mdl-25683551

RESUMO

Ease of entry and exit is important for creating a positive first impression of a car and increasing customer satisfaction. Several methods are used within vehicle development to optimise ease of entry and exit, including CAD reviews, benchmarking and buck trials. However, there is an industry trend towards digital methods to reduce the costs and time associated with developing physical prototypes. This paper reports on a study of entry strategy in three properties (buck, car, CAVE) in which inconsistencies were demonstrated by people entering a vehicle representation in the CAVE. In a second study industry practitioners rated the CAVE as worse than physical methods for identifying entry and exit issues, and having lower perceived validity and reliability. However, the resource issues associated with building bucks were recognised. Recommendations are made for developing the CAVE and for combinations of methods for use at different stages of a vehicle's development.


Assuntos
Automóveis , Interface Usuário-Computador , Adulto , Automóveis/normas , Desenho de Equipamento/métodos , Ergonomia/instrumentação , Ergonomia/métodos , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Reprodutibilidade dos Testes , Adulto Jovem
7.
Appl Ergon ; 46 Pt A: 144-57, 2015 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-25130310

RESUMO

Automobile final assembly operators must be highly skilled to succeed in a low automation environment where multiple variants must be assembled in quick succession. This paper presents formal user studies conducted at OPEL and VOLVO Group to identify assembly training needs and a subset of requirements; and to explore potential features of a hypothetical game-based virtual training system. Stakeholder analysis, timeline analysis, link analysis, Hierarchical Task Analysis and thematic content analysis were used to analyse the results of interviews with various stakeholders (17 and 28 participants at OPEL and VOLVO, respectively). The results show that there is a strong case for the implementation of virtual training for assembly tasks. However, it was also revealed that stakeholders would prefer to use a virtual training to complement, rather than replace, training on pre-series vehicles.


Assuntos
Automóveis/normas , Instrução por Computador , Ergonomia , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Avaliação Educacional , Humanos , Indústrias , Entrevistas como Assunto
8.
Ergonomics ; 57(12): 1771-94, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25216158

RESUMO

In industrially developing countries (IDC), small and medium enterprises (SMEs) account for the highest proprotion of employment. Unfortunately, the working conditions in SMEs are often very poor and expose employees to a potentially wide range of health and safety risks. This paper presents a comprehensive review of 161 articles related to ergonomics application in SMEs, using Indonesia as a case study. The aim of this paper is to investigate the extent of ergonomics application and identify areas that can be improved to promote effective ergonomics for SMEs in IDC. The most urgent issue found is the need for adopting participatory approach in contrast to the commonly implemented top-down approach. Some good practices in ergonomics application were also revealed from the review, e.g. a multidisciplinary approach, unsophisticated and low-cost solutions, and recognising the importance of productivity. The review also found that more work is still required to achieve appropriate cross-cultural adaptation of ergonomics application.


Assuntos
Países em Desenvolvimento , Ergonomia/métodos , Saúde Ocupacional , Empresa de Pequeno Porte/métodos , Ergonomia/normas , Ergonomia/estatística & dados numéricos , Humanos , Indonésia , Saúde Ocupacional/estatística & dados numéricos , Melhoria de Qualidade , Empresa de Pequeno Porte/normas , Empresa de Pequeno Porte/estatística & dados numéricos
9.
Appl Ergon ; 44(1): 27-34, 2013 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-22591762

RESUMO

This paper presents a new approach for predicting human responses to emergency situations. The approach was developed for ergonomists working in emergency response preparedness. It involves presenting participants with a description of a hypothetical emergency scenario before asking them to describe how they would respond. This study builds upon previous investigations (Lawson et al., 2009a, 2009b; Lawson, 2011) which demonstrated significant associations between the predicted behaviour and that reported in a reference study of behaviour in real fires. This further work aimed to evaluate in greater detail the validity, reliability, resources and ethics of the approach. The results demonstrated significant relationships between the predicted behaviours and those from the reference study for both frequencies (r(s) = 0.572, N = 51, p < 0.001) and sequences (r(s) = 0.344, N = 40, p < 0.05) of behaviour. The approach is shown to be replicable and requires low resources. It does not present any notable risk of physical injury.


Assuntos
Comportamento , Emergências , Análise e Desempenho de Tarefas , Adulto , Tomada de Decisões , Socorristas/psicologia , Inglaterra , Feminino , Incêndios , Humanos , Masculino , Valor Preditivo dos Testes , Adulto Jovem
10.
Appl Ergon ; 44(5): 687-93, 2013 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-22877703

RESUMO

A study was conducted to investigate the body movements of participants waiting to be interviewed in one of two conditions: preparing to answer questions truthfully or preparing to lie. The effects of increased self-awareness were also investigated, with half of the participants facing a mirror; the other half facing a blank wall. Analysis of covertly obtained video footage showed a significant interaction for the duration of hand/arm movements between deception level and self-awareness. Without a mirror, participants expecting to lie spent less time moving their hands than those expecting to tell the truth; the opposite was seen in the presence of a mirror. Participants expecting to lie also had higher levels of anxiety and thought that they were left waiting for less time than those expecting to tell the truth. These findings led to the identification of further research areas with the potential to support deception detection in security applications.


Assuntos
Enganação , Cinésica , Autoimagem , Adolescente , Ansiedade/psicologia , Braço/fisiologia , Sinais (Psicologia) , Feminino , Pé/fisiologia , Mãos/fisiologia , Humanos , Perna (Membro)/fisiologia , Masculino , Movimento , Fatores de Tempo , Revelação da Verdade , Gravação em Vídeo , Adulto Jovem
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