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1.
Artigo em Inglês | MEDLINE | ID: mdl-37267131

RESUMO

Manga screening is a critical process in manga production, which still requires intensive labor and cost. Existing manga screening methods either generate simple dotted screentones only or rely on color information and manual hints during screentone selection. Due to the large domain gap between line drawings and screened manga, and the difficulties in generating high-quality, properly selected and shaded screentones, even state-of-the-art deep learning methods cannot convert line drawings to screened manga well. Besides, ambiguity exists in the screening process since different artists may screen differently for the same line drawing. In this paper, we propose to introduce shaded line drawing as the intermediate counterpart of the screened manga so that the manga screening task can be decomposed into two sub-tasks, generating shading from a line drawing and replacing shading with proper screentones. The reference image is adopted to resolve the ambiguity issue and provides options and controls on the generated screened manga. We proposed a reference-based shading generation network and a reference-based screentone generation module to achieve the two sub-tasks individually. We conduct extensive visual and quantitative experiments to verify the effectiveness of our system. Results and statistics show that our method outperforms existing methods on the manga screening task.

2.
Artigo em Inglês | MEDLINE | ID: mdl-37021997

RESUMO

Shading plays an important role in cartoon drawings to present the 3D lighting and depth information in a 2D image to improve the visual information and pleasantness. But it also introduces apparent challenges in analyzing and processing the cartoon drawings for different computer graphics and vision applications, such as segmentation, depth estimation, and relighting. Extensive research has been made in removing or separating the shading information to facilitate these applications. Unfortunately, the existing researches only focused on natural images, which are natively different from cartoons since the shading in natural images is physically correct and can be modeled based on physical priors. However, shading in cartoons is manually created by artists, which may be imprecise, abstract, and stylized. This makes it extremely difficult to model the shading in cartoon drawings. Without modeling the shading prior, in the paper, we propose a learning-based solution to separate the shading from the original colors using a two-branch system consisting of two subnetworks. To the best of our knowledge, our method is the first attempt in separating shading information from cartoon drawings. Our method significantly outperforms the methods tailored for natural images. Extensive evaluations have been performed with convincing results in all cases.

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