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1.
Acta Psychol (Amst) ; 249: 104476, 2024 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-39241535

RESUMO

The use of loot boxes has been compared to gambling due to its random nature, with the consequent risk of being conceived as an ordinary activity implemented in the daily routine. One of the factors contributing to these gambling behaviors is exposure to gambling advertisements. It is essential to protect children and adolescents from prejudicial advertising, since due to their psycho-evolutionary development, advertising makes them impressionable and suggestible. Currently, there is scarcely any research on the influence of advertising on underage buyers of loot boxes. Knowledge in this regard is important to adequately address efforts to protect minors from the potential impact of gambling and its advertising. Thus, this study aims to examine how understanding advertising intent in loot box advertising moderates the relationship between the recognition of loot box advertising and the problematic usage of loot boxes in a sample of adolescents. The present study used a cross-sectional design, and the sample is composed by 451 adolescents (85.8 % male) that played videogames and purchased loot boxes in the last 12 months. Results indicated that understanding advertising intent played a moderating role in the relationship between advertising recognition and Problematic Use of Loot Boxes, strengthening it positively. The findings showed that when there was a low degree of understanding advertising intent, the former relationship was not significant. However, with a high level of understanding advertising intent the relationship between advertising recognition and Problematic Use of Loot Boxes was significant and strengthened. This means that knowing how ads try persuading the player affects how adverts are linked to PULB. Specifically, if adolescents understand that ads are trying to sell them loot boxes, this knowledge makes the relationship between seeing ads and having PULB stronger. These results are of interest for advertising literacy strategies.


Assuntos
Publicidade , Jogo de Azar , Intenção , Humanos , Adolescente , Masculino , Feminino , Jogo de Azar/psicologia , Estudos Transversais , Criança , Comportamento do Adolescente/psicologia , Jogos de Vídeo
2.
Acta Psychol (Amst) ; 246: 104280, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38653083

RESUMO

Peer cybervictimization and cyberaggression are educational and social concerns which have been extensively studied during adolescence but there is less research conducted specifically across all stages of adolescence (early, middle, late, and emerging adulthood). The objective was to analyse the prevalence of cybervictimization and cyberaggression, the roles, and the associated behaviors, depending on the stages of adolescence. The sample was composed of 7295 non-university Spanish adolescents, between 11 and 22 years old from 47 schools. The frequency of cybervictimization and cyberaggression was 22.5 % and 15 %, respectively. The highest frequencies are found in late adolescence and the lowest in emerging adulthood. Mainly, involvement increases from early to late adolescence and decreases in emerging adulthood. The magnitude of cybervictimization and cyberaggression behaviors for the roles of pure cybervictim and pure cyberaggressor is similar through all stages.


Assuntos
Comportamento do Adolescente , Agressão , Grupo Associado , Humanos , Adolescente , Masculino , Feminino , Agressão/fisiologia , Criança , Adulto Jovem , Comportamento do Adolescente/fisiologia , Espanha , Cyberbullying/estatística & dados numéricos , Bullying , Desenvolvimento do Adolescente/fisiologia
3.
J Interpers Violence ; 38(15-16): 9086-9104, 2023 08.
Artigo em Inglês | MEDLINE | ID: mdl-36987389

RESUMO

Dispositional mindfulness has been related to a decreased propensity to aggressive behaviors toward others, including dating partners. Nevertheless, research in the context of romantic relationships is scarce, based on cross-sectional designs and offline (face to face) aggression. Thus, this 6-month longitudinal study seeks to fill a gap in the literature by examining the predictive role of dispositional mindfulness facets (observing, describing, acting with awareness, non-judging, and non-reacting) in the perpetration of cyber dating abuse (CDA) behaviors in adolescents. The moderator role of the dispositional mindfulness facets in the perpetuation over time of cyber aggression toward the partner was also explored. Participants were 501 high school students (54.1% girls; mean age: 14.17 years, SD = 1.39) from different regions of Spain who completed self-report measures about CDA and dispositional mindfulness at two time points with a 6-month interval between them. Path analysis showed that the acting with awareness mindfulness facet predicted a decrease in the perpetration of CDA 6 months later. Moreover, non-reacting showed a moderator role in the perpetuation over time of CDA. In particular, adolescents with higher scores on non-reacting, evidenced a lower perpetuation of CDA. Mindfulness-based interventions can be a valuable tool in preventing cyber aggression that occurs in adolescent dating relationships.


Assuntos
Atenção Plena , Feminino , Adolescente , Humanos , Masculino , Estudos Longitudinais , Estudos Transversais , Agressão , Autorrelato
5.
Adicciones ; 35(2): 107-118, 2023 Jul 01.
Artigo em Inglês, Espanhol | MEDLINE | ID: mdl-36200222

RESUMO

General Problematic Internet Use (GPIU) is a dysfunctional use of Internet handling and management in general. In contrast, Internet Gaming Disorder (IGD) is a specific behaviour linked to online videogames. Both problems are becoming common in adolescents, but they have hardly been studied simultaneously, and the joint relationship of the two constructs with Health-Related Quality of Life (HRQoL) is unknown. The general objective of this study is to analyse the relationship between GPIU and IGD and their association with HRQoL. The study is analytical and cross-sectional with 2,024 participants (46.4% boys, n = 939) from 16 schools of 7 Spanish regions. The mean age and standard deviation were 14.20±1.42, with a range of 11-18 years. The Spanish versions of the KIDSCREEN-10, the Revised Generalized and Problematic Internet Use Scale 2 and the Internet Gaming Disorder Scale were used. Of the total sample evaluated, 15.5% of the participants had high levels of GPIU, and 3.3% of video game players presented IGD. The dimensions of GPIU are strongly associated with those of IGD. HRQoL correlated significantly and negatively with all the dimensions of GPIU and IGD (p <.001). Participants who reported problems with GPIU or IGD, individually or conjointly, had significantly lower scores in HRQoL than those with no problems.


El Uso problemático general de Internet (GPIU) supone un uso disfuncional del manejo y la gestión de Internet en general. En cambio, el Trastorno de juego por Internet (IGD) es una conducta específica vinculada a los videojuegos en línea. Ambos problemas comienzan a ser frecuentes en adolescentes, pero apenas han sido estudiados simultáneamente ni se conoce el papel conjunto de ambos constructos sobre Calidad de vida relacionada con la salud (CVRS). El objetivo general de este estudio es analizar la relación entre el GPIU y el IGD y su asociación con la CVRS. El estudio es analítico y transversal con 2024 participantes (46,4% chicos, n = 939) procedentes de 16 colegios en 7 regiones españolas. La media de edad y desviación típica fue de 14,20±1,42 en un rango de 11-18 años. Se usaron las versiones españolas del KIDSCREEN-10, del Revised Generalized and Problematic Internet Use Scale 2 y del Internet Gaming Disorder Scale. Un 15,5% del total de la muestra evaluada reportó niveles altos de GPIU y un 3,3% de los jugadores de videojuegos presentó IGD. Las dimensiones del GPIU están altamente asociadas a las del IGD. La CVRS correlacionó significativa y negativamente con todas las dimensiones del GPIU y del IGD (p <,001). Los participantes que reportaron problemas en el GPIU o el IGD, individual o conjuntamente, presentan puntuaciones significativamente más bajas en la CVRS.


Assuntos
Comportamento Aditivo , Jogos de Vídeo , Masculino , Humanos , Adolescente , Criança , Feminino , Qualidade de Vida , Uso da Internet , Estudos Transversais , Transtorno de Adição à Internet/epidemiologia , Internet
7.
Artigo em Inglês | MEDLINE | ID: mdl-35682330

RESUMO

Cyberhate represents a risk to adolescents' development and peaceful coexistence in democratic societies. Yet, not much is known about the relationship between adolescents' ability to cope with cyberhate and their cyberhate involvement. To fill current gaps in the literature and inform the development of media education programs, the present study investigated various coping strategies in a hypothetical cyberhate scenario as correlates for being cyberhate victims, perpetrators, and both victim-perpetrators. The sample consisted of 6829 adolescents aged 12-18 years old (Mage = 14.93, SD = 1.64; girls: 50.4%, boys: 48.9%, and 0.7% did not indicate their gender) from Asia, Europe, and North America. Results showed that adolescents who endorsed distal advice or endorsed technical coping showed a lower likelihood to be victims, perpetrators, or victim-perpetrators. In contrast, if adolescents felt helpless or endorsed retaliation to cope with cyberhate, they showed higher odds of being involved in cyberhate as victims, perpetrators, or victim-perpetrators. Finally, adolescents who endorsed close support as a coping strategy showed a lower likelihood to be victim-perpetrators, and adolescents who endorsed assertive coping showed higher odds of being victims. In conclusion, the results confirm the importance of addressing adolescents' ability to deal with cyberhate to develop more tailored prevention approaches. More specifically, such initiatives should focus on adolescents who feel helpless or feel inclined to retaliate. In addition, adolescents should be educated to practice distal advice and technical coping when experiencing cyberhate. Implications for the design and instruction of evidence-based cyberhate prevention (e.g., online educational games, virtual learning environments) will be discussed.


Assuntos
Vítimas de Crime , Adaptação Psicológica , Adolescente , Ásia , Assertividade , Criança , Europa (Continente) , Feminino , Humanos , Masculino
9.
Animals (Basel) ; 11(12)2021 Nov 25.
Artigo em Inglês | MEDLINE | ID: mdl-34944152

RESUMO

The aim of the study was to carry out a pilot implementation and evaluation of the OverCome-AAI program, a pioneering program for the prevention of suicidal behavior through animal-assisted interventions for young people with high risk factors for suicidal behavior. The study sample consisted of 30 adolescents (11 boys and 19 girls) aged between 14 and 17 years (Mean age = 15.50, SD = 1.60) from the Basque Country (Northern Spain). After the intervention, subjects presented reductions in suicidal ideation, suicide plans, and non-suicidal self-harm, as well as a greater predisposition to seek help. A reduction in the intensity of mental pain was also found, although no differences were observed in indicators of hopelessness and depression. The preliminary results obtained in this pilot study suggest that the OverCome-AAI program may be effective in reducing suicidal behavior and non-suicidal self-harm in young people in residential care who present high risk factors for suicide.

10.
J Behav Addict ; 10(3): 566-586, 2021 Sep 16.
Artigo em Inglês | MEDLINE | ID: mdl-34550906

RESUMO

BACKGROUND AND AIMS: Despite its illegality among adolescents, online gambling is a common practice, which puts their mental health and well-being at serious risk. This systematic review summarises international scientific literature from the last 20 years on problematic online gambling among adolescents (11-21 years old) to determine its prevalence and to analyse related measurement issues. METHODS: The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed and a protocol was registered in the International Prospective Register of Systematic Reviews (PROSPERO, IC: CRD42020162932). Five academic databases were consulted, which resulted in an initial sample of 658 papers. RESULTS: Sixteen studies met the inclusion criteria for this review. All studies were cross-sectional and targeted students from elementary school, secondary school or university. Most followed a convenience sampling procedure. The primary measurement instruments used were the DSM-IV-MR-J and SOGS-RA. Between 0.77% and 57.5% of adolescents present some degree of problematic online gambling (problem, pathological or disordered) depending on the instruments used, the study samples and the timeframe analysed. Between 0.89% and 1% of adolescents exhibited an online gambling disorder. DISCUSSION AND CONCLUSION: There is a great heterogeneity in the methodology of the reviewed studies (samples, measurement instruments, cut-off points and criteria applied). The limited number of studies and the limited generalizability of their results suggest the need for further research and for development of specific instruments to assess different levels of problematic online gambling in representative samples of adolescents based on clinical 'gold standard' criteria and more accurate cut-off points.


Assuntos
Jogo de Azar , Adolescente , Adulto , Criança , Estudos Transversais , Manual Diagnóstico e Estatístico de Transtornos Mentais , Jogo de Azar/epidemiologia , Humanos , Prevalência , Estudantes , Adulto Jovem
11.
Artigo em Inglês | MEDLINE | ID: mdl-32041192

RESUMO

Concern about the increase of cyberbullying underlies this study, which had four objectives: (1) to calculate the prevalence of cyberaggressors; (2) to compare non-cyberaggressors with cyberaggressors in other bullying/cyberbullying roles, in psychopathological symptoms, and in self-image of masculinity/femininity, happiness, and empathy; (3) to analyze whether cyberaggressors consulted with a psychologist more than non-cyberaggressors; and (4) to identify predictor variables of cyberaggression. Participants were 1558 Bolivian students aged 13 to 17 years. Seven evaluation instruments were administered, using a descriptive, comparative, cross-sectional methodology. Results: (1) 32.7% of cyberaggressors (27.4% occasional, 5.3% severe) were found, with a higher percentage of males; (2) compared to non-cyberaggressors, cyberaggressors engaged in more face-to-face bullying behaviors, suffered more face-to-face victimization and cybervictimization, had more psychopathological symptoms (depression, somatization, obsession-compulsion, interpersonal sensitivity, anxiety, hostility, paranoid ideation, psychoticism), higher overall level of psychopathology, had requested psychological assistance in a greater proportion, self-defined with many attributes associated with masculinity, and felt less happiness and less empathy; and (3) being or having been a cybervictim, being or having been an aggressor of face-to-face bullying, low empathetic joy, and a self-image based on attributes associated with masculinity were predictors of cyberaggression. The need for therapeutic intervention with all those involved and the importance of prevention in the school context are discussed.


Assuntos
Agressão/psicologia , Bullying/psicologia , Vítimas de Crime/psicologia , Internet , Adolescente , Bolívia , Vítimas de Crime/estatística & dados numéricos , Estudos Transversais , Feminino , Humanos , Masculino , Psicopatologia
12.
Qual Life Res ; 29(4): 941-952, 2020 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-31705262

RESUMO

PURPOSE: Health-related quality of life (HRQoL) has been analyzed in relation to multiple psychosocial and health problems. However, only a few studies have analyzed the impact of bullying and cyberbullying on HRQoL. The main purpose of this study was to analyze the level of severity of bullying and cyberbullying on HRQoL. The effects of different roles, especially the conjunctions of of victim-cybervictim and bully-victim/cyberbully-cybervictim on HRQoL, were explored. METHODS: An analytical and cross-sectional study was conducted in a region of northern Spain. Random and representative sampling was employed. The participants included 12, 285 adolescents between 11 and 18 years of age, with a mean age of 14.69 ± 1.73. The Spanish version of the KIDSCREEN-27, the Spanish version of the European bullying intervention project questionnaire (EBIPQ), and the cyberbullying triangulation questionnaire (CTQ) were employed. RESULTS: The prevalence of bullying victimization, cybervictimization, bullying perpetration, and cyberbullying perpetration was 12%, 8.1%, 10.4%, and 7%, respectively. Significant and negative correlations between all the dimensions of the EBIPQ and the CTQ with the KIDSCREEN-27 were found. Victimization and cybervictimization had more impact than bullying perpetration and cyberbullying perpetration, especially on psychological well-being and school environment. The mixed roles of the victim-cybervictim and victim-cybervictim/bully-cyberbully obtained lower scores than the remaining roles in all the dimensions of KIDSCREEN-27. CONCLUSIONS: Those in mixed roles related to victimization and cybervictimization obtained the lowest scores in all HRQoL dimensions. The results enhance an understanding of the severity of the problem of bullying and cyberbullying and their impact on HRQoL.


Assuntos
Comportamento do Adolescente/psicologia , Vítimas de Crime/psicologia , Cyberbullying/psicologia , Qualidade de Vida/psicologia , Adolescente , Bullying/psicologia , Criança , Estudos Transversais , Emprego , Feminino , Nível de Saúde , Humanos , Internet , Masculino , Prevalência , Espanha , Inquéritos e Questionários
13.
Artigo em Inglês | MEDLINE | ID: mdl-31248205

RESUMO

The differential characteristics of gifted students can make them vulnerable to cyberbullying. There is very little empirical evidence about cyberbullying and giftedness. In the Spanish context, it is unexplored. The main goal of this work is to determine the prevalence of cyberbullying, its distribution in the different roles, and its relationship with other psychological variables. A cross-sectional study was performed with 255 gifted students (M = 11.88 years, SD = 2.28 years) in Spain (155 males, 60.8%). We used the cyberbullying test and the Spanish versions of the DASS-21, ISEL, KIDSCREEN-10, and the SWLS. The results indicate that 25.1% of the students are pure-cybervictims, 3.9% pure-cyberbullies, and 6.6% cyberbully-victims. Pure-cybervictims and cyberbully-victims present worse scores (p < 0.001) in health-related quality of life, depression, life satisfaction and stress than the uninvolved individuals. The results suggest that the gifted sample presents more cybervictimization and less cyberbullying than observed in other studies of the general population.


Assuntos
Criança Superdotada/psicologia , Vítimas de Crime/psicologia , Cyberbullying/psicologia , Qualidade de Vida/psicologia , Estresse Psicológico , Estudantes/psicologia , Adolescente , Criança , Vítimas de Crime/estatística & dados numéricos , Estudos Transversais , Feminino , Humanos , Internet , Masculino , Prevalência , Espanha
14.
Scand J Psychol ; 60(2): 160-168, 2019 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-30690725

RESUMO

This study explores the psychometric properties of the Cyberbullying Triangulation Questionnaire (CTQ), which measures and triangulates the roles of cybervictimization, cyberaggression, and cyberbystanding. The study sample was composed of 5,036 Spanish students with a mean age of 14.19 years (SD = ±1.7; range = 10-23 years). Confirmatory factor analysis of the three correlated-factor model yielded a high goodness of fit. Reliability as measured by Omega coefficients was adequate (>0.94). The measurement model was invariant for the two age groups (10-14 years and 15-23 years). Cybervictimization and cyberaggression correlated with offline victimization and aggression (r = 0.49; p < 0.001; r = 0.57; p < 0.001, respectively). The results show that the most prevalent cyberbystanding subrole was that of the Defender of the Victim (54.6%), and that cyberaggression and cyberbystanding were more prevalent among male adolescents (p < 0.001). The lack of parental control over children's use of the mobile phone was associated with cyberaggression (p < 0.001).


Assuntos
Comportamento do Adolescente/psicologia , Vítimas de Crime/psicologia , Cyberbullying/psicologia , Psicometria/instrumentação , Inquéritos e Questionários/normas , Adolescente , Adulto , Criança , Vítimas de Crime/estatística & dados numéricos , Cyberbullying/estatística & dados numéricos , Feminino , Humanos , Masculino , Prevalência , Psicometria/normas , Reprodutibilidade dos Testes , Fatores Sexuais , Espanha/epidemiologia , Adulto Jovem
15.
Span J Psychol ; 21: E48, 2018 Oct 29.
Artigo em Inglês | MEDLINE | ID: mdl-30370895

RESUMO

Bullying and cyberbullying pose a serious problem in our schools. Despite this research area's increasing relevance, most research into cyberbullying in the present day has focused only on adolescents. However, given the long-lasting effects of victimization, it is necessary to understand its prevalence throughout the different educational stages of students. This study aims to clarify the prevalence of bullying and cyberbullying among students in the 5th and 6th grades. A sample of 1,993 (Mage = 10.68, SD = 0.71; range 9-13) students completed the "Cyberbullying: Screening of Peer-Harassment" test. The results reveal that 20.3% (n = 404) were pure victims, 6.1% (n = 121) pure bullies, 23.9% (n = 476) bully-victims, and 28.9% (n = 575) pure bystanders of bullying. With respect to cyberbullying, 13.4% (n = 267) were pure cybervictims, 0.7% (n = 13) pure cyberbullies, 3.1% cyberbully-victims (n = 62), and 25.6% (n = 510) pure cyberbystanders. In addition, the results reveal that verbal aggression and offensive or insulting messages were the most prevalent forms of aggression in bullying and cyberbullying, respectively. 36.6% of the sample had suffered verbal aggression and 8.4% had received offending or insulting messages. These data show that bullying and cyberbullying are considerably prevalent in this educational stage.


Assuntos
Bullying/estatística & dados numéricos , Vítimas de Crime/estatística & dados numéricos , Instituições Acadêmicas/estatística & dados numéricos , Estudantes/estatística & dados numéricos , Adolescente , Criança , Cyberbullying/estatística & dados numéricos , Feminino , Humanos , Masculino , Prevalência , Espanha/epidemiologia
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