RESUMO
How are we able to learn new behaviors without disrupting previously learned ones? To understand how the brain achieves this, we used a brain-computer interface (BCI) learning paradigm, which enables us to detect the presence of a memory of one behavior while performing another. We found that learning to use a new BCI map altered the neural activity that monkeys produced when they returned to using a familiar BCI map in a way that was specific to the learning experience. That is, learning left a "memory trace" in the primary motor cortex. This memory trace coexisted with proficient performance under the familiar map, primarily by altering neural activity in dimensions that did not impact behavior. Forming memory traces might be how the brain is able to provide for the joint learning of multiple behaviors without interference.
Assuntos
Interfaces Cérebro-Computador , Córtex Motor , Aprendizagem , Encéfalo , Mapeamento Encefálico , EletroencefalografiaRESUMO
Internal states such as arousal, attention and motivation modulate brain-wide neural activity, but how these processes interact with learning is not well understood. During learning, the brain modifies its neural activity to improve behavior. How do internal states affect this process? Using a brain-computer interface learning paradigm in monkeys, we identified large, abrupt fluctuations in neural population activity in motor cortex indicative of arousal-like internal state changes, which we term 'neural engagement.' In a brain-computer interface, the causal relationship between neural activity and behavior is known, allowing us to understand how neural engagement impacted behavioral performance for different task goals. We observed stereotyped changes in neural engagement that occurred regardless of how they impacted performance. This allowed us to predict how quickly different task goals were learned. These results suggest that changes in internal states, even those seemingly unrelated to goal-seeking behavior, can systematically influence how behavior improves with learning.
Assuntos
Potenciais de Ação/fisiologia , Interfaces Cérebro-Computador , Aprendizagem/fisiologia , Córtex Motor/fisiologia , Neurônios/fisiologia , Animais , Atenção/fisiologia , Macaca mulatta , MasculinoRESUMO
After a spinal cord injury, a person may grasp objects using a brain-computer interface (BCI) to control a robot arm. However, most BCIs do not restore somatosensory percepts that would enable someone to sense grasp force. Intracortical microstimulation (ICMS) in the somatosensory cortex can evoke tactile sensations and may therefore offer a viable solution to provide grasp force feedback. We investigated whether a bidirectional BCI could improve grasp force control over a BCI using only visual feedback. When evaluating the error of the applied force during a force matching task, we found that ICMS feedback improved overall applied grasp force accuracy.
Assuntos
Interfaces Cérebro-Computador , Retroalimentação , Força da Mão , Humanos , Córtex Somatossensorial , TatoRESUMO
Motor commands for the arm and hand generally arise from the contralateral motor cortex, where most of the relevant corticospinal tract originates. However, the ipsilateral motor cortex shows activity related to arm movement despite the lack of direct connections. The extent to which the activity related to ipsilateral movement is independent from that related to contralateral movement is unclear based on conflicting conclusions in prior work. Here we investigate bilateral arm and hand movement tasks completed by two human subjects with intracortical microelectrode arrays implanted in the left hand and arm area of the motor cortex. Neural activity was recorded while they attempted to perform arm and hand movements in a virtual environment. This enabled us to quantify the strength and independence of motor cortical activity related to continuous movements of each arm. We also investigated the subjects' ability to control both arms through a brain-computer interface. Through a number of experiments, we found that ipsilateral arm movement was represented independently of, but more weakly than, contralateral arm movement. However, the representation of grasping was correlated between the two hands. This difference between hand and arm representation was unexpected and poses new questions about the different ways the motor cortex controls the hands and arms.
Assuntos
Córtex Motor/fisiologia , Movimento , Neurônios/fisiologia , Adulto , Braço/fisiologia , Interfaces Cérebro-Computador , Feminino , Lateralidade Funcional , Mãos/fisiologia , Humanos , Masculino , Pessoa de Meia-IdadeRESUMO
Millions of neurons drive the activity of hundreds of muscles, meaning many different neural population activity patterns could generate the same movement. Studies have suggested that these redundant (i.e. behaviorally equivalent) activity patterns may be beneficial for neural computation. However, it is unknown what constraints may limit the selection of different redundant activity patterns. We leveraged a brain-computer interface, allowing us to define precisely which neural activity patterns were redundant. Rhesus monkeys made cursor movements by modulating neural activity in primary motor cortex. We attempted to predict the observed distribution of redundant neural activity. Principles inspired by work on muscular redundancy did not accurately predict these distributions. Surprisingly, the distributions of redundant neural activity and task-relevant activity were coupled, which enabled accurate predictions of the distributions of redundant activity. This suggests limits on the extent to which redundancy may be exploited by the brain for computation.
Assuntos
Interfaces Cérebro-Computador , Córtex Motor/fisiologia , Neurônios/fisiologia , Desempenho Psicomotor/fisiologia , Animais , Macaca mulatta , Modelos Neurológicos , Movimento/fisiologia , Vias Neurais/fisiologiaRESUMO
In the version of this article initially published, equation (10) contained cos Θ instead of sin Θ as the bottom element of the right-hand vector. The error has been corrected in the HTML and PDF versions of the article.
RESUMO
Everyday behaviors require that we interact with the environment, using sensory information in an ongoing manner to guide our actions. Yet, by design, many of the tasks used in primate neurophysiology laboratories can be performed with limited sensory guidance. As a consequence, our knowledge about the neural mechanisms of motor control is largely limited to the feedforward aspects of the motor command. To study the feedback aspects of volitional motor control, we adapted the critical stability task (CST) from the human performance literature (Jex H, McDonnell J, Phatak A. IEEE Trans Hum Factors Electron 7: 138-145, 1966). In the CST, our monkey subjects interact with an inherently unstable (i.e., divergent) virtual system and must generate sensory-guided actions to stabilize it about an equilibrium point. The difficulty of the CST is determined by a single parameter, which allows us to quantitatively establish the limits of performance in the task for different sensory feedback conditions. Two monkeys learned to perform the CST with visual or vibrotactile feedback. Performance was better under visual feedback, as expected, but both monkeys were able to utilize vibrotactile feedback alone to successfully perform the CST. We also observed changes in behavioral strategy as the task became more challenging. The CST will have value for basic science investigations of the neural basis of sensory-motor integration during ongoing actions, and it may also provide value for the design and testing of bidirectional brain computer interface systems. NEW & NOTEWORTHY Currently, most behavioral tasks used in motor neurophysiology studies require primates to make short-duration, stereotyped movements that do not necessitate sensory feedback. To improve our understanding of sensorimotor integration, and to engineer meaningful artificial sensory feedback systems for brain-computer interfaces, it is crucial to have a task that requires sensory feedback for good control. The critical stability task demands that sensory information be used to guide long-duration movements.
Assuntos
Retroalimentação Fisiológica , Modelos Neurológicos , Atividade Motora , Neurônios Aferentes/fisiologia , Neurônios Eferentes/fisiologia , Desempenho Psicomotor , Animais , Haplorrinos , Equilíbrio PosturalRESUMO
Behavior is driven by coordinated activity across a population of neurons. Learning requires the brain to change the neural population activity produced to achieve a given behavioral goal. How does population activity reorganize during learning? We studied intracortical population activity in the primary motor cortex of rhesus macaques during short-term learning in a brain-computer interface (BCI) task. In a BCI, the mapping between neural activity and behavior is exactly known, enabling us to rigorously define hypotheses about neural reorganization during learning. We found that changes in population activity followed a suboptimal neural strategy of reassociation: animals relied on a fixed repertoire of activity patterns and associated those patterns with different movements after learning. These results indicate that the activity patterns that a neural population can generate are even more constrained than previously thought and might explain why it is often difficult to quickly learn to a high level of proficiency.
Assuntos
Mapeamento Encefálico , Aprendizagem/fisiologia , Córtex Motor/citologia , Neurônios/fisiologia , Potenciais de Ação/fisiologia , Animais , Interfaces Cérebro-Computador , Macaca mulatta , Masculino , Modelos Neurológicos , Desempenho Psicomotor/fisiologia , RatosRESUMO
Learning, whether motor, sensory or cognitive, requires networks of neurons to generate new activity patterns. As some behaviours are easier to learn than others, we asked if some neural activity patterns are easier to generate than others. Here we investigate whether an existing network constrains the patterns that a subset of its neurons is capable of exhibiting, and if so, what principles define this constraint. We employed a closed-loop intracortical brain-computer interface learning paradigm in which Rhesus macaques (Macaca mulatta) controlled a computer cursor by modulating neural activity patterns in the primary motor cortex. Using the brain-computer interface paradigm, we could specify and alter how neural activity mapped to cursor velocity. At the start of each session, we observed the characteristic activity patterns of the recorded neural population. The activity of a neural population can be represented in a high-dimensional space (termed the neural space), wherein each dimension corresponds to the activity of one neuron. These characteristic activity patterns comprise a low-dimensional subspace (termed the intrinsic manifold) within the neural space. The intrinsic manifold presumably reflects constraints imposed by the underlying neural circuitry. Here we show that the animals could readily learn to proficiently control the cursor using neural activity patterns that were within the intrinsic manifold. However, animals were less able to learn to proficiently control the cursor using activity patterns that were outside of the intrinsic manifold. These results suggest that the existing structure of a network can shape learning. On a timescale of hours, it seems to be difficult to learn to generate neural activity patterns that are not consistent with the existing network structure. These findings offer a network-level explanation for the observation that we are more readily able to learn new skills when they are related to the skills that we already possess.
Assuntos
Aprendizagem/fisiologia , Modelos Neurológicos , Destreza Motora/fisiologia , Animais , Interfaces Cérebro-Computador , Computadores , Macaca mulatta , Masculino , Córtex Motor/citologia , Córtex Motor/fisiologia , Rede Nervosa/citologia , Rede Nervosa/fisiologia , Neurônios/fisiologiaRESUMO
Brain computer interface (BCI) control predominately uses visual feedback. Real arm movements, however, are controlled under a diversity of feedback mechanisms. The lack of additional BCI feedback modalities forces users to maintain visual contact while performing tasks. Such stringent requirements result in poor BCI control during tasks that inherently lack visual feedback, such as grasping, or when visual attention is diverted. Using a modified version of the Critical Tracking Task which we call the Critical Stability Task (CST), we tested the ability of 9 human subjects to control an unstable system using either free arm movements or pinch force. The subjects were provided either visual feedback, 'proportional' vibrotactile feedback, or 'on-off' vibrotactile feedback about the state of the unstable system. We increased the difficulty of the control task by making the virtual system more unstable. We judged the effectiveness of a particular form of feedback as the maximal instability the system could reach before the subject lost control of it. We found three main results. First, subjects can use solely vibrotactile feedback to control an unstable system, although control was better using visual feedback. Second, 'proportional' vibrotactile feedback provided slightly better control than 'on-off' vibrotactile feedback. Third, there was large intra-subject variability in terms of the most effective input and feedback methods. This highlights the need to tailor the input and feedback methods to the subject when a high degree of control is desired. Our new task can provide a complement to traditional center-out paradigms to help boost the real-world relevance of BCI research in the lab.